Minecraft
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 43 | 54 | 69 |
| 1440p QHD | 52 | 82 | 104 | 131 |
| 1080p Full HD | 82 | 131 | 165 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 4600G + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the AMD Radeon RX 580 delivers a measured frame-rate profile across three resolutions and four settings in Minecraft, offering a clear look at how a six-core Zen 2 CPU and a Polaris-based GPU handle this sandbox title under different rendering loads. The data set covers 1080p, 2560x1440, and 3840x2160 with Low, Medium, High, and Ultra presets, recording average FPS and, for the Medium preset, minimum and maximum values. One of the first patterns that stands out is the steep drop in averages as resolution climbs, which hints that the RX 580 becomes the limiting piece on the higher pixel counts. At the same time, the 4600G’s strong single-threaded scores in synthetic benchmarks indicate that it can keep up with low-resolution high-FPS scenarios, where the game still shows headroom.
Resolution Scaling
Starting from 1920x1080, the measured averages for the Low preset sit at 208 FPS, a number that suggests the RX 580 is not the bottleneck at this resolution; the CPU and the engine’s physics threads are doing the heavy lifting. Moving to 2560x1440 for the same Low preset drops that to 131, and at 3840x2160 it lands on 69. This is a clear halving at each step, but even the 4K number is playable for this genre, indicating that Low preset simply does not stress the GPU enough to drag the average below acceptable levels. The High preset follows a similar shape: 1080p gives 131, 1440p falls to 82, and 4K yields 43. That progression is steeper in absolute terms, but the percentage difference is not the focus here; what matters is the trend — the High preset makes the GPU matter more, and the 4K number falls below 50, which is the first indicator that the GPU’s 8 GB VRAM and 6.175 TFLOPS of FP32 throughput are reaching their ceiling.
The Medium preset adds min and max data, which gives more texture to the scaling. At 1080p, Medium records an average of 165 with a min of 140 and a max of 189. At 1440p, that average falls to 104 with 88 min and 119 max. Finally, 4K Medium gives 54 average with 46 min and 62 max. The fact that the min FPS at 4K Medium (46) is very close to the 1080p High average (131) reveals that when the GPU is under load at high resolutions, the frame rate is pervasively high-pressure and the “low frame” and “average” are close together, meaning there is little headroom for sudden drops. This pattern—where the delta between min and average shrinks as resolution increases—suggests that the CPU is no longer the constraining resource; the GPU is consistently driving a heavy workload.
Because the Low preset at 4K produces 69 FPS, and the next step up (Medium) drops to 54, the data indicates that the render engine is allocation its fill-rate and shading resources to the point where a single setting tier costs roughly 15–25% of the frame rate. This is a classic signature of a GPU that is not heavily overclocked, with its base at 1257 MHz and boost at 1340 MHz, and shows that resolution scaling has a more pronounced effect than changing the preset. The data suggests that to keep a stable 60+ FPS on this combo, staying at 1440p or 1080p is the secure region; 4K is playable only on Low or Medium.
2. CPU Role
The Ryzen 5 4600G is a 6-core, 12-thread Zen 2 part with a base clock of 3.70 GHz and a boost of 4.20 GHz. Its Cinebench R23 multi-core score is 13593 and single-core is 1919, while Geekbench gives 6637 and 1460 for multi and single, respectively. These results place it in the 71st percentile of all CPUs tracked by the database. Its single-thread performance is particularly relevant to Minecraft, a gamethat sometimes funnels most of its logic into one rendering thread. The 4600G’s single-thread score delivers the frame rates we see at 1080p Low (208) and 1080p Medium (165), which are high enough to keep the GPU busy without limiting the pipeline.
When compared to its nearest rivals, the 4600G lands with an average benchmark score of 17507. The nearest entries are the AMD Ryzen 3 PRO 5555 with a 0.1% delta, the Intel Core 7 150U with a delta of 0.6%, the AMD Ryzen 3 8300GE with –0.6%, and the Intel Core i3-14100T with –0.8%. In other words, this CPU sits within ±0.8% of its closest four rivals, which means that performers near the 71st percentile all have similar magnitudes of computational power. For a game that relies on per-frame render chunk updates, the fact that the 4600G is 6 cores and 12 threads (but only 8 MB of L3) aims that the single-core clock rate is the vertex that matters most. At 1080p Low (208) and 1080p Ultra (94), the gap of about 114 FPS shows how the renderer is shifting work from CPU to GPU when the Ultra preset enables more draw calls, so the CPU is not the sole limit.
The 4600G also produces 51.2 GB/s of memory bandwidth via its dual-channel 65W design. While Minecraft does not usually consume that much bandwidth, the game’s famous chunk-loading can touch the memory subsystem. The fact that at 1080p Low the combo reaches 208 FPS indicates that the CPU is not shogging from the VRAM or the RAM, but when the scene is loaded with lots Junk, the FPS could possibly drop—but that scenario is not in the measured data. The key takeaway: the data shows that the 4600G has ample single-thread headroom for any two-digit frame counts.
3. Settings Recommendations
Choosing the sweet spot involves balancing the CPU’s headroom and the GPU’s capacity. The measured numbers suggest that at 1920x1080 the Medium preset offers the best combination of fluid motion and stability: with an average of 165 FPS, a minimum of 140 and a maximum of 189, this is the only preset that provides a consistent high refresh-rate delivery with a tail that stays above 140% of the Apple's human eye requirement. At the same resolution, the Low preset reaches 208 FPS but produces a less detailed scene, making it a better choice for competitive play or for monitors with 240 Hz refresh rates. High lands in the middle at 131 FPS, while Ultra drops to 82 FPS, which is still smooth for a 60 Hz display but noticeably below the medium’s performance. For 1440p resolution, the Medium preset (104 avg, 88–119) is the most balanced, as it keeps the min above 85 and average triple-digit frame rate. The High preset there gives 82, which is also decent, but Medium adds 22 FPS with the same visual acuity.
At 4K, the only preset that produces a frame rate above 60 is Low, with an average of 69. Medium sits at 54 with a large variation of 47–63, and High attempts a small lead at 43, but Ultra barely reaches 27. Under 27, the game becomes hard to play, so for 4K the recommendation is strictly Low. If a user prefers an achievable frame rate in 4K while keeping the lovable blocky details, Medium could be acceptable, but the risk is the minimum of 46 and an average of 54 means the frame pacing might feel ‘tip in any crowded scene’. For 1440p, the data suggests that Medium is the right compromise, giving a 104 average that is only slightly below the 1080p experience. For 1080p, Ultra provides 82 FPS, which is still above the traditional 60 Hz refresh, but if the monitor is a 144 Hz panel, the Medium slot is the best choice as it stays above the VRR range.
Thus, reading the preset rows as a quality/performance curve, the optimal experience is either Low at 4K or Medium at 1440p and 1080p. The RX 580, with its 8 GB GDDR5, is safe in terms of VRAM usage at all presets, as long as the resolution does not demand 8 TB of texture data. This fine granularity is why the benchmark base includes both FPS averages and the occasional min/max, allowing a long-term look at frame consistency.
4. How This Combo Ranks
The combo of the Ryzen 5 4600G and RX 580 is placed 3,346th out of 3,710 combinations in the Minecraft ranking index, which corresponds to the lower 10% (the 90th percentile from the bottom). This is a surprisingly low placement for a combination that shows 131 FPS at 1080p for High, but the ranking likely aggregates all measured combinations—including much higher‑end GPUs like the GeForce RTX 3050 Ti Mobile and the GTX 1660 SUPER. Compared to those, the RX 580 is within a small delta: its benchmark score of 12928 is 0.1% behind the RTX 3050 Ti Mobile (12940), 0.4% behind the GTX 1660 SUPER (12986), and 0.5% ahead of the AMD Radeon 740M (12870). All three of those rivals are near the same performance tier, so the RX 580 sits exactly in the middle of a group that effectively ranges from -0.6% to +0.6%.
In the full context of the database, the combo’s rank of 3,346 means that about 364 combinations perform ‐ as a pair—worse. The CPU alone places in the 71st percentile of all CPUs, while the GPU places in the 53rd percentile of all GPUs. Since the two are both mid-tier, their combination ranks lower than both those percentiles alone, because the combination is likely compared pairwise. The data shows that Minecraft is not a heavy game for extreme ultra-high refresh rates, but the GPU bottleneck is evident in the 4K scene. So, relative to their thousand-dollar amalgamation, this CPU+GPU combo holds its own in the sub-$300 segment, but it sits near the bottom third of all combined sets.
GPU Role
The AMD Radeon RX 580 is built on the Polaris 20 chip, a 14nm process with 5,700 million transistors and a 432 mm² die size. Its memory configuration is 8 GB of GDDR5 on a 256-bit bus delivering 256.0 GB/s of bandwidth, with the effective memory at 2000 MHz (8 Gbps). The chip has 2304 shading units, 144 texture mappers (TMUs), and 32 ROPs, producing a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexels/s. The FP32 compute is 6.175 TFLOPS, which aligns closely with a modern entry-level desktop card. In the auto‑D mark 3D Mark Steel Nomad DX12 test, it scores 1005, in Geekbench Metal it gets 45235, in OpenCL 37453, and in Vulcan 45173. Passmark returns a G3D score of 8813 and a GPU Compute score of 3488.
These scores place the RX 580 in the 53rd percentile of all GPUs, identical to the Ryzen 5 4600G in terms of percent rank. The nearest rivals—RTX 3050 Ti Mobile, GTX 1660 SUPER, Radeon 740M, and FirePro W5100 are within –0.1% to +0.6% of its average benchmark score, making it clear that the RX 580 has not out-of-step performance for its tier. In Minecraft, the GPU’s role is largely to fill the screen; the game’s geometry of blocks is simple, but the texture and shading work grows with resolution. The FPS numbers at Low/Medium/High/Ultra across the three resolutions highlight that the card is heavily at 4K (where it delivers 43-only more than 43 FPS on High). Yet at 1080p High it reaches 131 FPS, proving that the card’s pixel-to-lane efficiency is strong but its capacity crunches when the pipeline loads the 4K. The 8 GB runes are far from exhausted, since even Ultra at 4K would not necessarily require 8 GB for Minecraft’s default texture set. So the GPU’s value is that it allows 4K Low to play at 69 FPS, which is near the 60Hz refresh.
The launch MSRP for the RX 580 is 229 USD, a reasonable gate for its class, but the measured data shows that.
FAQ
Q: What is the measured average FPS at 1920x1080 with the Medium preset?
A: The data lists an average of 165 FPS for this combination, with a minimum of 140 FPS and a maximum of 33 FPS.
Q: Is this CPU/GPU combo able to sustain 4K gameplay?
A: Yes, but only at lower preset levels. The measured Low preset at 3840x2160 yields an average of 69 FPS, while Medium produces 54 FPS and High shows 43 FPS.
Q: What is the maximum frame rate recorded for this combo in the benchmark data?
A: The highest average is 208 FPS, which is captured at the 1080p resolution with the Low preset.
Q: How does the combination rank relative to other tested hardware combinations in Minecraft?
A: The combo is ranked 3,346 out of 3,710 combinations, placing it in the 9.5th percentile of all configurations, i.e., better than approximately 376 combinations and worse than 3,345.
Q: What comparison shows the performance of the CPU vs its closest rivals?
A: The nearest list includes the AMD Ryzen 3 PRO 5355GE (delta +0.1%), the Intel Core 7 150U (delta +0.6%), the AMD Ryzen 3 8300GE (delta –0.6%), and the Intel Core i3-14100T (delta –0.8%). The CPU’s percentile is the 71st.
Q: Why does the Medium preset have both a minimum and maximum FPS in the data, but the others only average?
A: In the measured file, the Medium preset includes both min and max values for each of the three resolutions. For example, at 1440p Medium the min is 88 FPS and max is 119 FPS, while the other presets only list the averages.
Measured FPS Breakdown
The complete list of measured FPS values is as follows, all recorded as dataIsMeasured.
3840x2160 (4K)
- Low: 69 avg
- Medium: 54 avg (min 46, max 62)
- High: 43 avg
- Ultra: 27 avg
2560x1440 (WQHD)
- Low: 131 avg
- Medium: 104 avg (min 88, max 119)
- High: 82 avg
- Ultra: 52 avg
1920x1080 (Full HD)
- Low: 208 avg
- Medium: 165 avg (min 140, max 189)
- High: 131 avg
- Ultra: 82 avg
These rows match the exact values from the benchmark set. The primary pattern is that the High preset at 1080p yields the same average (131) as the Low setting at 1440p, showing how resolution and quality are numerically interchangeable in this game. The 4K Ultra figure of 27 FPS is at the low end of the playable-optional, reinforcing the observation that the RX 580 is the limiting factor when pixel load spikes. All the data reflects the measured configuration of the 4600G with the RX 580, with no overclocking or outside extremes.
Hardware Specifications
AMD Ryzen 5 4600G
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 580 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 104.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 208.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 131.0 |
| 1920x1080 | Ultra | 82.0 |
Minecraft with Ryzen 5 4600G + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 580 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RX 580
Explore FPS benchmarks for other games using this same hardware combination.