Minecraft
This combination delivers exceptional performance with an average of 220 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 99 | 125 | 158 |
| 1440p QHD | 119 | 190 | 240 | 302 |
| 1080p Full HD | 188 | 301 | 380 | 478 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-10400F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The Intel Core i5-10400F and NVIDIA GeForce RTX 3060 Ti pairing delivers surprisingly high frame rates in Minecraft, with performance scaling dramatically based on resolution and graphics preset. The data shows a system that is heavily CPU-limited at lower resolutions but transitions to a more balanced load as pixel count increases, making it a strong candidate for high-refresh-rate 1080p and 1440p play.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake architecture, built on a 14 nm process. It operates with a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a 65 W TDP. The CPU package includes 64 KB of L1 cache per core, 256 KB of L2 per core, and a shared 12 MB L3 cache. Memory support is DDR4 over a dual-channel bus, providing a bandwidth of 42.7 GB/s. The processor uses PCIe Gen 3 with 16 lanes for the CPU.
This CPU sits in the 68th percentile among all tested processors, with an average benchmark score of 14185. Its nearest rivals in the database include the Intel Xeon 6756E, which scores 14163 (0.2% higher), and the Intel Core 7 160UL, which scores 14232 (0.3% lower). The AMD EPYC 7552 trails by 0.5% with a score of 14115, while the AMD Ryzen 3 7320C leads the group by 0.6% with 14277.
For Minecraft, the CPU's single-thread performance is critical. In the PassMark single-thread test, the i5-10400F scores 2541, and in 3DMark single-thread it achieves 688. Cinebench R23 single-core results show a score of 1451. These figures matter because the game's simulation and chunk-loading logic relies heavily on single-core throughput. The multi-threaded capabilities are also present: Cinebench R23 multi-core scores 10283, and PassMark multi-thread reaches 12115, which helps when many entities or complex redstone contraptions are active.
The measured FPS data demonstrates the CPU's dominance at lower resolutions. At 1920x1080 with Low settings, the system achieves 478 FPS. With such a high frame rate, the CPU is almost certainly the limiting factor. The low settings reduce GPU workload, allowing the i5-10400F's single-thread strength to push frame rates far beyond what the GPU would otherwise cap. Even at 2560x1440 Low, the system still hits 302 FPS, indicating the CPU remains the primary bottleneck at these settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture using an 8 nm process at Samsung. The GA104 chip contains 17,400 million transistors on a 392 mm² die. The GPU has 4864 shading units, 152 texture mapping units, and 80 raster output pipelines. It also includes 38 RT cores and 152 tensor cores. Memory consists of 8 GB of GDDR6 on a 256-bit bus, providing 448.0 GB/s of bandwidth. The memory clock runs at 1750 MHz, which translates to 14 Gbps effective. The GPU's base clock is 1410 MHz with a boost clock of 1665 MHz.
The RTX 3060 Ti holds a launch MSRP of 399 USD. It sits in the 59th percentile among all GPUs, with an average benchmark score of 16129. Its nearest rivals include the AMD Radeon RX 9060 at 16014 (0.7% higher), the AMD Radeon Pro 5600M at 16351 (1.4% lower), and the AMD Radeon RX 5700 XT at 16361 (1.4% lower). The AMD Radeon R9 370X trails by 1.7% with a score of 15862.
In terms of compute performance, the RTX 3060 Ti delivers 16.20 TFLOPS for both FP32 and FP16 (1:1). The pixel rate is 133.2 GPixel/s, and the texture rate is 253.1 GTexel/s. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. Its PassMark G3D score is 20349, with a GPU compute score of 10006.
For Minecraft, the GPU's role becomes more prominent as resolution increases. At 3840x2160 with Ultra settings, the system drops to 62 FPS, which is the lowest measured result. This indicates that at 4K with maximum settings, the GPU is heavily loaded. However, the GPU's 8 GB of VRAM is not a limiting factor here, as Minecraft's texture requirements, even with high-resolution packs, are generally modest. The RTX 3060 Ti's raw shading power is sufficient to handle the game's rendering, but the Ultra preset at 4K pushes the GPU to its limits.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of resolution scaling. At 1920x1080 with Low settings, the system achieves 478 FPS. Moving to 2560x1440 Low drops this to 302 FPS, a reduction of 36.8%. At 3840x2160 Low, the frame rate falls to 158 FPS, which is 67.0% lower than the 1080p result. This steep decline indicates that even at Low settings, the GPU becomes more involved as pixel count rises, though the CPU still manages to keep frame rates high.
For Medium settings, the trend is similar but with slightly smaller percentage drops. At 1080p Medium, the system hits 380 FPS. At 1440p Medium, it drops to 240 FPS, a 36.8% reduction. At 4K Medium, the frame rate is 125 FPS, which is 67.1% lower than the 1080p figure. The consistency of these percentage drops suggests a balanced scaling between CPU and GPU loads.
High settings show a different pattern. At 1080p High, the system achieves 301 FPS. At 1440p High, it reaches 190 FPS, a 36.9% drop. At 4K High, the frame rate falls to 99 FPS, which is 67.1% lower than 1080p. Despite the higher settings, the scaling percentages remain nearly identical to Low and Medium, suggesting that the game's rendering pipeline responds predictably to resolution changes.
Ultra settings produce the most dramatic scaling. At 1080p Ultra, the system hits 188 FPS. At 1440p Ultra, it drops to 119 FPS, a 36.7% reduction. At 4K Ultra, the frame rate plummets to 62 FPS, which is 67.0% lower than 1080p. This consistent pattern across all settings indicates that the limiting component shifts predictably: at 1080p, the CPU is the bottleneck, allowing the GPU to render frames quickly. As resolution increases, the GPU workload grows, and by 4K, the GPU becomes the primary constraint.
The data supports the conclusion that this system is CPU-bound at 1080p and GPU-bound at 4K. At 2560x1440, the balance is more even. The fact that the percentage drops are nearly identical across all settings strengthens this interpretation: the game's performance scales with pixel count in a way that is independent of the graphics preset.
FAQ
Q: What is the highest average FPS recorded for this combination?
A: The highest average FPS is 478, achieved at 1920x1080 with Low settings.
Q: At which resolution and settings does the system drop below 100 FPS?
A: At 3840x2160 with Ultra settings, the average FPS drops to 62. At 3840x2160 with High settings, the average is 99 FPS.
Q: How does the RTX 3060 Ti compare to its closest rival in benchmark scores?
A: The RTX 3060 Ti has an average benchmark score of 16129. The AMD Radeon RX 9060 scores 16014, which is 0.7% higher. The AMD Radeon Pro 5600M and Radeon RX 5700 XT both score 16351, which is 1.4% lower.
Q: What is the CPU's single-thread performance relative to its multi-thread performance?
A: The i5-10400F scores 2541 in PassMark single-thread and 12115 in PassMark multi-thread. In Cinebench R23, the single-core score is 1451, while the multi-core score is 10283.
Q: What is the average FPS difference between Low and Ultra at 2560x1440?
A: At 2560x1440, Low settings produce 302 FPS, while Ultra settings produce 119 FPS. This represents a 183 FPS difference, with Ultra being 60.6% lower.
Q: Does the system maintain playable frame rates at 4K with Medium settings?
A: Yes, at 3840x2160 with Medium settings, the average FPS is 125, with a minimum of 106 and a maximum of 144.
Settings Recommendations
Based on the measured FPS data, the best experience depends on the target resolution and refresh rate. For 1920x1080, the system can handle Ultra settings at 188 FPS, which is well above the 144 Hz refresh rate common in gaming monitors. If the display supports higher refresh rates, High settings at 301 FPS or Medium at 380 FPS offer smoother motion. Low settings at 478 FPS provide the absolute highest frame rates but at the cost of visual quality.
At 2560x1440, Ultra settings produce 119 FPS, which is suitable for 120 Hz displays. High settings at 190 FPS are ideal for 144 Hz or 165 Hz monitors, providing a good balance between visual fidelity and frame rate. Medium settings at 240 FPS are excellent for 240 Hz displays, while Low at 302 FPS pushes frame rates even higher but with reduced visual quality.
At 3840x2160, the system becomes more constrained. Ultra settings drop to 62 FPS, which is playable but not ideal for high-refresh-rate gaming. High settings at 99 FPS are better suited for 60 Hz displays or those with adaptive sync. Medium settings at 125 FPS provide the best overall 4K experience, offering a significant improvement over High while maintaining smooth frame rates. Low settings at 158 FPS are also viable for competitive play, though visual quality is noticeably reduced.
For players prioritizing visual fidelity, High settings at 1440p or Medium at 4K offer the best compromise. For competitive play, Medium at 1080p or Low at 1440p deliver extremely high frame rates. The Ultra preset is generally not recommended at 4K due to the sub-60 FPS average, but it is acceptable at 1080p and 1440p for players with lower refresh rate monitors.
Measured FPS Breakdown
The following table presents the exact average FPS values for each resolution and settings combination.
1920x1080:
- Low: 478 FPS
- Medium: 380 FPS (min 323, max 437)
- High: 301 FPS
- Ultra: 188 FPS
2560x1440:
- Low: 302 FPS
- Medium: 240 FPS (min 204, max 275)
- High: 190 FPS
- Ultra: 119 FPS
3840x2160:
- Low: 158 FPS
- Medium: 125 FPS (min 106, max 144)
- High: 99 FPS
- Ultra: 62 FPS
The data shows a clear hierarchy. At every resolution, Low settings are the fastest, followed by Medium, then High, with Ultra being the slowest. The Medium preset provides the only measured minimum and maximum FPS values, giving a more complete picture of frame time consistency. At 1080p Medium, the system ranges from 323 to 437 FPS. At 1440p Medium, the range is 204 to 275 FPS. At 4K Medium, the range narrows to 106 to 144 FPS.
This narrowing range at higher resolutions indicates that the GPU becomes more consistent as it becomes the bottleneck, but also that the overall performance ceiling is lower. The gap between Low and Ultra settings is consistent across resolutions: at 1080p, the difference is 290 FPS; at 1440p, it is 183 FPS; and at 4K, it is 96 FPS. This pattern reinforces the interpretation that CPU limitations dominate at lower resolutions, while GPU limitations dominate at higher resolutions.
The combination of the i5-10400F and RTX 3060 Ti places this system in a strong position for Minecraft, ranking 1862 out of 3710 tested combinations. The data confirms that this pairing excels at high-refresh-rate gaming, particularly at 1080p and 1440p, while remaining playable at 4K with adjusted settings.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 3060 Ti in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 158.0 |
| 3840x2160 | Medium | 125.0 |
| 3840x2160 | High | 99.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 302.0 |
| 2560x1440 | Medium | 240.0 |
| 2560x1440 | High | 190.0 |
| 2560x1440 | Ultra | 119.0 |
| 1920x1080 | Low | 478.0 |
| 1920x1080 | Medium | 380.0 |
| 1920x1080 | High | 301.0 |
| 1920x1080 | Ultra | 188.0 |
Minecraft with ii5-10400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 3060 Ti + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.