Minecraft
This combination delivers exceptional performance with an average of 293 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 82 | 132 | 166 | 210 |
| 1440p QHD | 158 | 253 | 318 | 402 |
| 1080p Full HD | 250 | 400 | 504 | 636 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 9 9900X + NVIDIA GeForce RTX 4070, In-Depth Analysis
Minecraft, a sandbox title from 2011, remains a unique benchmark target due to its Java-based renderer and boundless world generation. The AMD Ryzen 9 9900X and NVIDIA GeForce RTX 4070 combination produces a revealing dataset, with performance ranging from a ludicrous 636 FPS at low settings to a still-playable 82 FPS at maximum settings. The following analysis dissects the measured frames from this specific pairing to offer insight for building a system around this game.
Settings Recommendations
The measured FPS data for this combination indicates a clear hierarchy of performance across the four tested presets, but the "best" experience depends on the player's panel and tolerance for visual compromise. At 1920x1080, the Ultra preset yields an average of 250 FPS, which is a stark drop from the 400 FPS average of the High preset. However, the data indicates that the jump from High to Ultra costs roughly 37.5% of the frame rate, a substantive sacrifice for a marginal increase in render distance. The High preset, with its 400 FPS average, presents a better balance for competitive play or high-refresh-rate monitors, as going lower to Medium (504 FPS) or Low (636 FPS) provides diminishing returns in fluidity for a significant loss of visual detail. At 2560x1440, the pattern repeats: High yields 253 FPS, while Ultra trails at 158 FPS. The High preset remains the recommended balance for 1440p, as it will drive most high-refresh displays to their limits. The Medium preset at 1440p (318 FPS) is still well above the refresh rate of most monitors, making the extra frames less impactful than the drop in visual quality.
For the 3840x2160 resolution, the data reveals a different story. The Ultra preset drops to 82 FPS, which is just above the standard 60 Hz threshold but shows significant variance. The High preset at 4K yields 132 FPS, which is a robust experience for a 4K display. This is the recommended setting for a high-refresh 4K monitor, as it maintains a fluid experience while retaining a high level of visual fidelity. The Medium preset at 166 FPS is also an option, but the increase over High is less beneficial at this resolution. The Low preset (210 FPS) is only relevant for esports-style play where frame rate is paramount, which is uncommon in a sandbox game. Across all resolutions, the High preset offers the most balanced experience, delivering a significant frame rate over Ultra while preserving the game's visual identity. The Medium preset is a strong secondary choice for those who want a buffer above High, especially at 1080p and 1440p where the frame rate is already high. The data suggests that Ultra settings are best reserved for 1080p, where the 250 FPS average still offers a smooth experience.
FAQ
Q: What is the average frame rate at 1080p with Medium settings?
A: The measured average FPS for the 1920x1080 resolution is 504 FPS, with a minimum of 428 and a maximum of 580.
Q: How does the combo rank among all tested hardware combinations for this game?
A: This specific configuration ranks 806th out of 3710 tested combos, placing it in the top percentile of all tested pairs.
Q: What is the highest average frame rate recorded for this setup?
A: The highest average frame rate recorded in the data is 636 FPS, achieved at 1920x1080 with the Low settings preset.
Q: Does the game become unplayable at 4K with Ultra settings?
A: The data shows an average of 82 FPS at 3840x2160 with Ultra settings, which is above the 60 FPS threshold but represents a significant drop from other presets. It is not unplayable, but the frame rate is lower than what many players would prefer.
Q: What is the difference between High and Ultra at 1440p?
A:** At 2560x1440, the High preset averages 253 FPS, while the Ultra preset averages 158 FPS, a decrease of 95 FPS (or about 37.5%).
Q: How many FPS does the Medium preset deliver at 4K compared to Low?
A:** At 3840x2160, the Medium preset averages 166 FPS, while the Low preset averages 210 FPS, a difference of 44 FPS.
How This Combo Ranks
The measured performance of the AMD-1 9900X and NVIDIA RTX 4070 in this game places the combination at rank 806 out of 3710 tested combos. This means that roughly 78% of the hardware pairs tested by the database produce a higher average frame rate in Minecraft. While this setup is not the absolute top-tier for this specific title, it is by no means a weak performer. The Ryzen 9 9900X is a 12-core, 24-thread processor based on the Zen 5 architecture, and it sits in the 92nd percentile of all CPUs according to its average benchmark score. Its nearest rivals include the AMD EPYC 9015 (0.1% lower score) and the Intel Core i9-14900 (1.1% higher score), indicating that it performs in the same league as high-end server and desktop parts. The RTX 4070 is built on the Ada Lovelace architecture, with 5888 shading units and 12 GB of GDDR6X memory, and it ranks in the 81st percentile of all GPUs. Its nearest rivals are the AMD RX Vega 56 (0.4% higher score), and the NVIDIA RTX 4080 Mobile (1.3% higher score).
The 806th rank in a field of 3710 combos means that the CPU+GPU pair is well above the median but not a specialist for this game. This is because Minecraft's performance is heavily dependent on the CPU's single-thread performance and the GPU's ability to handle long render distances. The Ryzen 9 9900X has a boost clock of 5.60 GHz and a 3DMark single-thread score of 1286, which is a strong result. The RTX 4070 has a boost clock of 2475 MHz and a Passmark G3D score of 26927, which is a high score. However, the game's engine is old and can be limited by other factors, such as memory bandwidth or the CPU's cache. The data shows that the combination is capable of high frame rates, but it's not the absolute best when compared to a group of other hardware, which may include newer or more specialized GPUs. The rank of 806 is a reflection of the overall performance in this specific game, not a measure of the component's general computing prowess. The average benchmark score of the CPU is 57498, and the GPU's average benchmark score is 37648, both of which are high, but the game's frame rates are the result of the interaction between the two.
Measured FPS Breakdown
The measured FPS data provides a detailed look at the performance of this combo across three resolutions and four settings presets. At 1920x1080, the framerate is exceptionally high. The Low settings produce an average of 636 FPS, making the game effectively an esports title. Medium settings deliver 504 FPS, with a minimum of 428 and a maximum of 580. High settings drop to 400 FPS, and Ultra to 250 FPS. The jump between Medium and High is 104 FPS, and the jump from High to Ultra is 150 FPS, indicating that the Ultra preset has a heavy cost. At 2560x1440, the frame rates are still high but show a nuanced picture. Low produces 402 FPS, Medium 318 FPS (min 270, max 366), High 253 FPS, and Ultra 158 FPS. The difference between Medium and High is 65 FPS, and between High and Ultra is 95 FPS. The scaling from 1080p to 1440p is not uniform; the Low preset drops by 234 FPS (36.8%), while the Ultra preset drops by 92 FPS (36.8%), showing that it is a consistent scaling across settings.
At 3840x2160, the performance is lower and the settings matter more. Low settings yield 210 FPS, Medium averages 166 FPS (min 141, max 191), High drops to 132 FPS, and Ultra is 82 FPS. The gap between Medium and High is 34 FPS, and between High and Ultra is 50 FPS. The Ultra setting at 4K is the only configuration below the 100 FPS mark, and it is 28.8% slower than the High setting. The data shows that the Ultra preset is a significant bottleneck for this combo at higher resolutions, likely due to the increased rendering distance and the GPU's memory and compute resources. The minimum FPS values are only recorded for the Medium preset, indicating that it may have more consistent frame times, while other presets may have more variance. The High and Ultra presets at 4K have no recorded min/max values, suggesting that the data for those rows is based on the average only. The Medium preset's 4K data is the most detailed, with a low of 141 and a high of 191, showing a 50 FPS span.
Resolution Scaling
The frame rate scaling from 1920x1080 to 2560x1440 and then to 3840x2160 provides a clear picture of where the bottleneck lies. At the High settings, the 1080p result is 400 FPS, the 1440p result is 253 FPS, and the 4K result is 132 FPS. The 1080p to 1440p drop is 147 FPS (36.8%), and the 1440p to 4K drop is 121 FPS (47.8%). The 4K to 1080p drop is 268 FPS (67%). The scaling is not linear, indicating that the game becomes more GPU-heavy as resolution increases. At Low settings, the numbers are 636 FPS, 402 FPS, and 210 FPS. The 1080p to 1440p drop is 234 FPS (36.8%), and the 1440p to 4K drop is 192 FPS (47.8%). The scaling is almost identical to the High settings, suggesting that the CPU is still a major factor at 1080p, but the GPU becomes the limiting component at higher resolutions.
The pattern is consistent across all presets. The 1080p to 1440p drop is always around 36.8% (Low: 234 FPS, Medium: 186 FPS, High: 147 FPS, Ultra: 92 FPS), and the 1440p to 4K drop is always around 47.8% (Low: 192 FPS, Medium: 152 FPS, High: 121 FPS, Ultra: 76 FPS). This uniform scaling suggests that the game's performance is perfectly balanced between CPU and GPU. The CPU is the bottleneck at 1080p, where the high frame rates are limited by the CPU's ability to process the game's logic and draw cells. As the resolution increases, the GPU becomes the limiting factor, and the scaling is determined by the GPU's rendering power. The RTX 4070 has 5888 shading units and a boost clock of 2475 MHz, which is a strong GPU, but Minecraft's engine is not fully optimized for multi-threading, so the CPU's single-thread performance is the key. The Ryzen 9 9900X has a single-thread score of 1286 in 3DMark and a PassMark single-thread score of 4672, which is high, but the game's engine may not be able to fully utilize the 12 cores. The data suggests that the game is likely CPU-limited at 1080p, but the GPU's load becomes more significant at 1440p and 4K.
CPU Role
The AMD Ryzen 9 9900X is a 12-core, 24-thread processor from the 9000 series, built on TSMC's 4 nm process node. Its base clock is 4.40 GHz, and it boosts up to 5.60 GHz. This high single-core boost is crucial for Minecraft, which is known to be a CPU-bound game due to its single-threaded world generation and update logic. The CPU's 3DMark single-thread score is 1286, and its PassMark single-thread score is 4672, both of which are strong. The Cinebench R23 single-core score is 2253, which is a high result. These numbers suggest that the CPU's single-thread performance is more than adequate for the game's demands. The CPU also has 64 MB of L3 cache, which can help with the game's blocky world data, but the game may not be able to fully utilize the multi-threading capabilities of the CPU. The 16,630 million transistors on a 2x 70.6 mm² die indicate a complex design, but the game's engine is older and may not leverage the 12 cores effectively.
The benchmark results for the CPU show that it is a top-tier part. Its average benchmark score is 57498, placing it in the 92nd percentile of all CPUs. Its nearest rivals include the AMD EPYC 9015 (0.1% lower score) and the Intel Core i9-14900 (1.1% higher score). This indicates that the 9900X is comparable to high-end server and desktop CPUs. However, in Minecraft, the performance is not just about raw multi-threaded power. The game's performance is often limited by the single-thread performance, and the 9900X's 5.60 GHz boost clock is a key factor. The data shows that at 1080p with Low settings, the combo achieves 636 FPS, which is a massive number. This high frame rate is likely due to the CPU's ability to feed the GPU with enough data. The game's engine may not be optimized for 24 threads, but the high clock speed and large cache help. The 3DMark 16-thread score is 12552, and the max-thread score is 13929, showing that the CPU scales well with threads, but the game's engine might not be the best at using them.
GPU Role
The NVIDIA GeForce RTX 4070 is an Ada Lovelace architecture GPU with 5888 shading units, 184 texture mapping units, and 64 ROPs. It has a base clock of 1920 MHz and a boost clock of 2475 MHz, with 12 GB of GDDR6X memory on a 192-bit bus, providing 504.2 GB/s of memory bandwidth. The GPU's benchmarks show it is a high-end part, with a PassMark G3D score of 26927 and a Geekbench OpenCL score of 154858. It ranks in the 81st percentile of all GPUs, with an average benchmark score of 37648. Its nearest rivals are the NVIDIA Tesla P4 (0.1% higher score) and the Intel Arc A750 (1.3% lower score), indicating it's in the same performance league. The GPU's 46 RT cores and 184 Tensor cores are not directly relevant to Minecraft's base rendering, as the game does not use ray tracing by default, but the high shading rate is beneficial.
In the game's measured FPS, the GPU's role becomes more pronounced as the resolution increases. At 1080p, the frame rate is mostly CPU-bound, with the GPU having plenty of headroom. At 4K, the GPU is the primary limiter. The RTX 4070 can handle the 4K Ultra preset at 82 FPS, but this is a lower frame rate than the 1080p Ultra (250 FPS). The GPU's memory bandwidth of 504.2 GB/s helps with the high-resolution textures and long render distances that Minecraft can use with mods, but the game's default textures are not demanding. The GPU's FP32 performance is 29.15 TFLOPS, which is a strong number, but the game's engine is not using that performance entirely. The GPU's 12 GB of VRAM is enough for the game at any settings, but the 4K Ultra setting may push the memory usage, but the data shows the average of 82 FPS, which is playable. The GPU is not the bottleneck at 1080p, as the CPU is the limiting factor, but the resolution scaling shows that the GPU is the main reason for the drop from 1080p to 4K. The GPU's boost clock of 2475 MHz is a high, but the game's performance scaling is consistent with a GPU-bound scenario at higher resolutions. The data indicates that for this game, the GPU is the key component when playing at 4K, while the CPU is the key at 1080p.
Hardware Specifications
AMD Ryzen 9 9900X
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X + NVIDIA GeForce RTX 4070 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 210.0 |
| 3840x2160 | Medium | 166.0 |
| 3840x2160 | High | 132.0 |
| 3840x2160 | Ultra | 82.0 |
| 2560x1440 | Low | 402.0 |
| 2560x1440 | Medium | 318.0 |
| 2560x1440 | High | 253.0 |
| 2560x1440 | Ultra | 158.0 |
| 1920x1080 | Low | 636.0 |
| 1920x1080 | Medium | 504.0 |
| 1920x1080 | High | 400.0 |
| 1920x1080 | Ultra | 250.0 |
Minecraft with Ryzen 9 9900X + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 4070 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.