Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 62
1440p QHD 46 74 94 118
1080p Full HD 74 118 148 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 118
2560x1440 Medium 94
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 187
1920x1080 Medium 148
1920x1080 High 118
1920x1080 Ultra 74

Minecraft with AMD Ryzen 5 5600 + AMD Radeon RX 570, In-Depth Analysis

The AMD Ryzen 5 5600 and AMD Radeon RX 570 pairing delivers a distinctly CPU-bound experience in Minecraft at lower resolutions, with the GPU taking over as the primary constraint as resolution climbs. The data shows a 6-core, 12-thread Zen 3 processor built on the 7 nm process, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. This CPU sits in the 74th percentile against all processors, and its average benchmark score of 20468 places it within 0.5% of rivals like the Intel Core Ultra 7 258V, AMD Ryzen 5 8500G, and AMD EPYC 9454P. For a sandbox game like Minecraft, which often relies on single-thread performance for world generation and entity logic, the 5600’s strong single-core showing—evidenced by a 3DMark single-thread score of 882 and a Cinebench R23 single-core score of 2584—suggests it has ample headroom to feed frames.

However, the bottleneck shifts decisively when the resolution drops to 1080p. At 1920x1080 with Low settings, the combo hits 187 FPS average, which is more than triple the 4K Ultra result. This dramatic spread indicates that the CPU is not the limiting factor at lower resolutions; instead, the RX 570’s 4 GB of GDDR5 memory and 224.0 GB/s bandwidth become the ceiling. The GPU, based on the Polaris 20 chip with GCN 4.0 architecture, boosts to 1244 MHz and delivers 5.095 TFLOPS of FP32 performance. Its 74th percentile ranking against all GPUs is competitive, with the nearest rival being the AMD Radeon RX 6800M at a -0.4% delta, but the card’s age—released in 2017—shows in high-fidelity scenarios. The 256-bit memory bus provides solid throughput, yet the 4 GB frame buffer is quickly exhausted by Minecraft’s higher quality textures and draw distances, particularly at 4K.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 5600’s 6 cores and 12 threads are more than adequate for Minecraft’s typical workload, which rarely scales beyond a few threads. The processor’s Zen 3 architecture, codenamed Vermeer, operates on the AMD Socket AM4 platform and supports DDR4 memory in a dual-channel configuration, yielding 51.2 GB/s of memory bandwidth. This is crucial because Minecraft’s Java-based engine frequently chokes on memory latency and bandwidth when loading chunks; the 5600’s 32 MB shared L3 cache helps mitigate that by keeping frequently accessed data close to the cores.

Benchmark data reinforces the CPU’s strength in lightly threaded tasks. The 3DMark 2-thread score of 1737 and 4-thread score of 3313 demonstrate strong scaling, while the single-thread score of 882 indicates that even a single core can push high frame rates. In practice, this translates to the 118 FPS average at 1080p High settings, which is only 37% lower than the 187 FPS at Low settings. That gap is relatively modest, suggesting the CPU can sustain high instruction throughput without becoming a hard bottleneck. The PassMark single-thread score of 3256 further confirms that the 5600 handles Minecraft’s primary logic thread efficiently.

Yet the data also reveals that the CPU’s influence wanes as the GPU load increases. At 4K Ultra, the average FPS collapses to 24, a 71% drop from 1080p Ultra’s 74 FPS. If the CPU were the limiting factor, the scaling across resolutions would be flatter. Instead, the steep decline points to the GPU being overwhelmed, with the CPU idling relative to its capacity. The 5600’s Cinebench R23 multicore score of 18309 and PassMark multithread score of 21541 show that it has substantial parallel headroom, but Minecraft rarely exploits more than a handful of threads. Thus, while the CPU is a capable partner, it is not the star of this show—it simply provides a stable platform for the GPU to work against.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 570 is the more influential component in this pairing, and its 4 GB of GDDR5 memory is the single most important spec for Minecraft performance. The card’s memory clock runs at 1750 MHz, effective 7 Gbps, across a 256-bit bus for a total bandwidth of 224.0 GB/s. This bandwidth is sufficient for 1080p and even 1440p gaming, but it struggles to keep up with 4K texture streaming, where the 39 FPS average at High settings and 24 FPS at Ultra tell a clear story. The GPU’s 32 ROPs and 128 TMUs are also modest by modern standards, limiting fill-rate-heavy effects like anti-aliasing and high-res shadows.

The GPU’s architecture, GCN 4.0 on a 14 nm process from GlobalFoundries, is dated but still functional. Its 2048 shading units deliver 5.095 TFLOPS of FP32 performance, which is competitive for its class. In the GPU benchmark hierarchy, the RX 570 scores 28766 on average, placing it just 0.7% ahead of the AMD Radeon R9 M295X and 1.2% ahead of the NVIDIA Quadro RTX 8000. This puts it in the 74th percentile of all GPUs, a respectable position for a card that launched in 2017. However, the 4 GB VRAM is the Achilles’ heel; at 1440p Ultra, the 46 FPS average suggests the card is swapping textures, while at 1080p Ultra, the 74 FPS average shows it can still hold its own when the memory pressure is lower.

The GPU’s clock behavior also matters. With a base clock of 1168 MHz and a boost of 1244 MHz, the RX 570 operates within a narrow frequency range, limiting its ability to dynamically scale under load. This is evident in the 4K Medium result of 49 FPS, which is only 10 FPS higher than the 4K High result of 39 FPS—a small gain that suggests thermal or power constraints, given the card’s 150 W TDP. The card’s dual-slot design and single 6-pin power connector are adequate, but the data shows that pushing it beyond 1440p is a losing battle.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS across resolutions reveals a textbook GPU-bound scaling pattern, with the CPU’s role diminishing as pixel count rises. At 1920x1080 Low, the combo produces 187 FPS, which drops to 118 FPS at 2560x1440 Low (-37%) and then to 62 FPS at 3840x2160 Low (-67% from 1080p). This steep decline is characteristic of a GPU that is saturated by pixel throughput, not a CPU that is hitting its instruction limit. The 1080p Low result of 187 FPS is nearly three times the 4K Low result, indicating that the RX 570’s shading units and ROPs are the binding constraint.

The Medium settings tell a similar story. At 1080p Medium, the average is 148 FPS, falling to 94 FPS at 1440p (-36%) and then to 49 FPS at 4K (-67%). The consistency of the percentage drops across settings—roughly a third from 1080p to 1440p and another third to 4K—suggests a linear relationship between resolution and GPU load, with no sudden cliffs that would indicate a VRAM capacity issue. However, the Ultra preset breaks this pattern: 1080p Ultra yields 74 FPS, 1440p Ultra drops to 46 FPS (-38%), but 4K Ultra collapses to 24 FPS (-68%). The 4K Ultra result is disproportionately low compared to the other settings, hinting that the 4 GB VRAM is exhausted, forcing texture spilling that wrecks frame pacing.

The High preset offers the most balanced view. At 1080p High, the average is 118 FPS, dropping to 74 FPS at 1440p (-37%) and 39 FPS at 4K (-67%). This consistent ~67% reduction from 1080p to 4K across Low, Medium, and High settings is a strong indicator that the GPU is the limiting factor at all resolutions above 1080p. If the CPU were the bottleneck, the FPS would plateau or dip less severely at higher resolutions. Instead, the data shows a clear GPU ceiling, with the CPU’s 6 cores and 12 threads providing ample headroom that remains untapped.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured rows, the Medium preset at 2560x1440 offers the best balance of visual fidelity and smoothness. The 94 FPS average with a minimum of 80 FPS and maximum of 108 FPS provides a fluid experience that stays above common 60 FPS thresholds, while the step up from Low to Medium adds meaningful texture quality and draw distance improvements. At 1080p, Medium achieves 148 FPS with a minimum of 126 FPS, which is excellent for high-refresh-rate monitors, but the additional resolution of 1440p provides a sharper image without sacrificing playability.

For users prioritizing maximum frame rates, the Low preset at 1080p delivers 187 FPS, which is ideal for competitive or fast-paced play. However, the visual downgrade is noticeable, and the 118 FPS at 1440p Low is still smooth for most users. The High preset at 1440p, with 74 FPS, is borderline—it dips below 60 FPS in demanding scenes, as suggested by the 39 FPS at 4K High, but the average is acceptable for slower-paced sandbox gameplay. The Ultra preset is not recommended at any resolution; even at 1080p, it only reaches 74 FPS, and at 4K, the 24 FPS average is unplayable. The data shows that Medium is the sweet spot, offering a 49% improvement over High at 4K (49 vs 39 FPS) and a 27% improvement at 1080p (148 vs 118 FPS), while maintaining acceptable visual quality.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 5 5600 and AMD Radeon RX 570 ranks 3485 out of 3710 tested combos in Minecraft, placing it in the bottom 6% of all configurations. This low ranking is surprising given the individual component percentiles—both the CPU and GPU sit in the 74th percentile of their respective categories—but it reflects the GPU’s age and VRAM limitation in a game that is increasingly demanding on memory bandwidth. The combo’s position suggests that newer GPUs with larger frame buffers, even if they have lower raw compute, outperform this pairing in Minecraft’s high-fidelity modes.

The ranking also highlights a mismatch between the CPU’s potential and the GPU’s delivery. The Ryzen 5 5600’s nearest rivals, such as the Intel Core Ultra 7 258V, achieve nearly identical average scores (20454 vs 20468, a 0.1% delta), but when paired with a more modern GPU, they likely rank higher. Similarly, the RX 570’s nearest rival, the AMD Radeon RX 6800M, has a -0.4% delta in average score, yet the 6800M’s larger memory and newer architecture would handle Minecraft’s 4K Ultra settings far better. The data indicates that this combo is GPU-bound at high resolutions, and the rank reflects that the GPU cannot keep pace with the CPU’s capabilities. For users with this pairing, the practical takeaway is to stick to 1080p or 1440p Medium settings to maximize the experience, as higher settings will expose the GPU’s limitations and drag the combo further down the ranking.

FAQ

Q: What is the best resolution for this combo in Minecraft?

A: The measured data shows 1080p is the only resolution where all settings stay above 60 FPS. At 1920x1080, even Ultra averages 74 FPS, while at 2560x1440, Ultra drops to 46 FPS and at 3840x2160, Ultra falls to 24 FPS.

Q: How does the CPU compare to its nearest rivals?

A: The AMD Ryzen 5 5600 has an average benchmark score of 20468, which is 0.1% higher than the Intel Core Ultra 7 258V (20454) and 0.2% higher than both the AMD Ryzen 5 8500G and AMD EPYC 9454P (20425 and 20422, respectively).

Q: Is the GPU or CPU the bottleneck in this system?

A: The data shows the GPU is the limiting factor at most settings. The FPS drops by approximately 67% from 1080p to 4K across Low, Medium, and High presets, indicating the RX 570’s 4 GB VRAM and 224.0 GB/s bandwidth are saturated before the CPU’s 6 cores and 12 threads reach their limit.

Q: What is the difference between Low and Ultra settings at 4K?

A: At 3840x2160, Low averages 62 FPS while Ultra averages 24 FPS, a 158% improvement for Low. This suggests that Ultra settings overwhelm the GPU’s 4 GB memory and 5.095 TFLOPS compute, while Low settings allow the hardware to keep up with the resolution.

Q: How does this combo rank against other tested systems?

A: The combo ranks 3485 out of 3710 tested combos in Minecraft, placing it in the bottom 6% of configurations. This low rank is despite both components being in the 74th percentile individually, reflecting the GPU’s age and memory constraints.

Q: What is the minimum FPS recorded for any setting?

A: The only setting with a recorded minimum FPS is Medium. At 1920x1080 Medium, the minimum is 126 FPS; at 2560x1440 Medium, it is 80 FPS; and at 3840x2160 Medium, it is 42 FPS. No minimum values are provided for Low, High, or Ultra settings.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 570 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 118.0
2560x1440 Medium 94.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 187.0
1920x1080 Medium 148.0
1920x1080 High 118.0
1920x1080 Ultra 74.0

Minecraft with Ryzen 5 5600 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 570 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 570

Explore FPS benchmarks for other games using this same hardware combination.