Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 41 52 64
1440p QHD 49 74 91 117
1080p Full HD 73 118 146 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 52
3840x2160 High 41
3840x2160 Ultra 23
2560x1440 Low 117
2560x1440 Medium 91
2560x1440 High 74
2560x1440 Ultra 49
1920x1080 Low 187
1920x1080 Medium 146
1920x1080 High 118
1920x1080 Ultra 73

Minecraft: Java Edition with Intel Core i5-9400 + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i5-9400 and NVIDIA GeForce GTX 1650 combination delivers a highly playable Minecraft: Java Edition experience at most settings, but the data reveals a system that is consistently limited by the graphics card rather than the processor. The i5-9400, with its 6 cores and 6 threads, runs at a base clock of 2.90 GHz and a boost clock of 4.10 GHz. This architecture, built on the Coffee Lake process, provides a solid foundation for the game's single-threaded engine, but the benchmark results show that its 50th percentile ranking among all CPUs is not the primary constraint here. The CPU's performance, as measured by an average benchmark score of 2305, is nearly identical to its nearest rivals, such as the Intel Core i3-10305 (deltaPct 0.2) and the Intel Core i3-1125G4 (deltaPct 0.2), placing it in a performance tier where it is more than capable of feeding frames to the GPU.

The real bottleneck in this configuration is the GTX 1650. This GPU, built on the Turing architecture with a TU117 chip, features 4 GB of GDDR5 memory on a 128-bit bus. Its base clock of 1485 MHz and boost clock of 1665 MHz, combined with a 128.1 GB/s memory bandwidth, determine the frame rates across all resolutions. The data indicates that as resolution increases, the GPU's workload becomes more demanding, and the frame rates drop accordingly. The 4 GB VRAM capacity is sufficient for Minecraft's blocky textures, but the raw compute power of the GPU, which scores in the 43rd percentile among all GPUs, is the defining factor for the performance seen in the measured results. The GPU's average benchmark score of 8713 is closely matched with its rivals, including the NVIDIA GeForce RTX 3050 A Mobile (deltaPct -0.4) and the AMD Radeon 550X (deltaPct -0.4), confirming that this is a mid-range part that will struggle with the highest settings at 4K.

CPU Role — cores, clocks, and how they relate to this game's results

The data shows a classic case of a CPU being underutilized relative to the GPU in this pairing. The i5-9400's 6 cores and 6 threads, clocked between 2.90 GHz and 4.10 GHz, are well-suited for Minecraft's engine, which typically relies on a few high-speed threads. The processor's performance in synthetic benchmarks, with a Cinebench R23 multi-core score of 7969 and a single-core score of 1125, indicates it has ample headroom for the game's logic and world generation tasks. However, the measured frame rates tell a different story: the performance ceiling is set by the GPU at every resolution tested.

For instance, at 1080p with Low settings, the system achieves 186.9 FPS, a figure that is high but not unlimited. If the CPU were the limiting factor, we would expect to see frame rates cap at a similar level regardless of resolution, but that is not the case. The frame rates at 1440p are significantly lower than at 1080p across all settings, which proves the GPU is the primary driver of performance. The CPU's role is to keep up with the GPU's output, and with its 65W TDP and Coffee Lake architecture, it does so without becoming a major bottleneck. This is further supported by the fact that the i5-9400's average benchmark score of 2305 is only 0.2% different from the Intel Core i3-10305, indicating that even a slightly less capable CPU would yield similar results in this specific game, as the GPU remains the limiting factor.

Settings Recommendations

The measured FPS data provides clear guidance for the best experience at each resolution. For the smoothest gameplay, the Low preset is the clear winner, but it comes with a significant visual compromise. At 1080p, Low yields 186.9 FPS, which is more than enough for any high-refresh-rate monitor. However, a better balance of visual quality and performance is achieved with the Medium preset. At 1080p, Medium delivers 146 FPS, which is still exceptionally smooth and offers a substantial visual upgrade over Low. The jump to High at 1080p brings the frame rate down to 117.6 FPS, which remains highly playable and is the recommended setting for most users seeking a good visual experience without sacrificing responsiveness.

The Ultra preset, on the other hand, is not recommended for this combination. At 1080p, it drops to 72.7 FPS, which is still playable but marks a significant performance hit for the added visual features. The situation worsens at higher resolutions. At 1440p, the High preset delivers 73.6 FPS, which is a solid experience, while Medium drops to 90.5 FPS, making it the best option for 1440p gaming. At 4K, the system struggles significantly. The High preset only manages 40.8 FPS, and Ultra falls to an unplayable 23.4 FPS. For 4K, the Low preset is the only viable option, achieving 63.8 FPS, but even this is a compromise. The data strongly suggests that the optimal experience is at 1080p with High settings, or 1440p with Medium settings, where the frame rates remain above 90 FPS and the visual quality is acceptable.

FAQ

Q: What is the best preset to use for a balance of visual quality and performance?

A: The Medium preset offers the best balance. At 1080p it achieves 146 FPS, and at 1440p it still delivers a smooth 90.5 FPS, making it the most versatile option for this hardware.

Q: Can this system handle 4K resolution in Minecraft?

A: Only with significant compromises. The Low preset at 4K achieves 63.8 FPS, but the High preset drops to 40.8 FPS, and Ultra is unplayable at 23.4 FPS.

Q: How does the CPU's performance compare to its closest rivals?

A: The i5-9400's average benchmark score of 2305 is effectively tied with the Intel Core i3-10305 and Intel Core i3-1125G4, with a deltaPct of 0.2. It is 0.6% behind the Intel Core i7-8809G, which scores 2319.

Q: Is the GPU or CPU the limiting factor in this configuration?

A: The data indicates the GPU is the primary bottleneck. The frame rates drop significantly as resolution increases from 1080p to 4K, a pattern that points to the GTX 1650 being the limiting component.

Q: What is the performance difference between the GTX 1650 and its nearest rival, the Quadro P2200?

A: The GTX 1650 has an average benchmark score of 8713, while the Quadro P2200 scores 8671. This represents a deltaPct of 0.5, meaning the GTX 1650 is only 0.5% faster.

Q: What is the highest FPS recorded in the data?

A: The highest average FPS is 186.9, achieved at 1920x1080 resolution with the Low settings preset.

How This Combo Ranks

This hardware combination ranks 1655 out of 1727 tested combos for Minecraft: Java Edition, placing it in the bottom 5% of all configurations in the database. This ranking is surprisingly low for a system that can deliver over 100 FPS at 1080p, but it reflects the fact that the database includes many high-end and enthusiast-grade components. The rank of 1655 out of 1727 indicates that the vast majority of tested systems outperform this combination, which is expected given the entry-level nature of the GTX 1650 and the mid-range status of the i5-9400. The ranking is a measure of overall performance potential, not just a reflection of playability.

The data shows that while this combo is capable of producing playable frame rates, it is consistently outclassed by other combinations. The GTX 1650's 43rd percentile ranking among all GPUs and the i5-9400's 50th percentile ranking among all CPUs contribute to this low overall position. The system is adequate for 1080p gaming, but it falls short of the performance levels achieved by the majority of tested systems, particularly at higher resolutions. This is a clear indication that the combination is on the lower end of the performance spectrum for this specific game.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650's specifications directly explain the frame rate patterns observed in the data. With 4 GB of GDDR5 memory and a 128-bit memory bus providing 128.1 GB/s of bandwidth, the GPU has enough memory capacity for Minecraft's assets but is limited by its compute throughput. The GPU's 896 shading units and 32 ROPs, running at a boost clock of 1665 MHz, deliver a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. These specifications, while modest, are the reason the system can achieve high frame rates at lower resolutions.

The performance drop as resolution increases is a direct consequence of the GPU's workload. At 1080p, the GPU can process the frames quickly, leading to scores like 186.9 FPS on Low. At 4K, the pixel count quadruples, and the GPU's fill rate becomes the limiting factor, causing the frame rate to plummet to 40.8 FPS on High and 23.4 FPS on Ultra. The GTX 1650's 2.984 TFLOPS of FP32 performance is simply not sufficient for the demands of 4K rendering in this game. The GPU's VRAM is not a constraining factor here, as the 4 GB capacity is not exhausted, but the raw compute power is insufficient for high-resolution gaming. This is a textbook example of a GPU that is well-suited for 1080p but struggles beyond that.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's performance across different settings and resolutions. At 1920x1080, the system delivers a wide range of frame rates. The Low preset achieves 186.9 FPS, Medium drops to 146 FPS, High is 117.6 FPS, and Ultra is 72.7 FPS. This shows a clear and expected decline as visual fidelity increases. The system is most comfortable at this resolution, where even the Ultra preset remains playable.

Moving to 2560x1440, the performance drops significantly. The Low preset is still very fast at 117.1 FPS, but the Medium preset falls to 90.5 FPS. The High preset delivers 73.6 FPS, which is acceptable, but the Ultra preset drops to 48.7 FPS, which is below the ideal threshold for smooth gameplay. At 3840x2160, the system struggles to maintain playable frame rates. The Low preset achieves 63.8 FPS, but Medium falls to 51.8 FPS, High to 40.8 FPS, and Ultra to an unplayable 23.4 FPS. The data clearly shows that 4K is not a viable resolution for this hardware, except with the lowest settings.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the system's performance bottleneck. At 1080p with High settings, the system achieves 117.6 FPS. At 1440p, this drops to 73.6 FPS, a 37% reduction. At 4K, it falls to 40.8 FPS, a 65% reduction from the 1080p figure. This pattern is consistent across all settings, indicating that the GPU is the limiting component. The CPU's performance does not scale with resolution, so if the CPU were the bottleneck, the frame rates would be more consistent across resolutions.

The data shows that the GTX 1650 is the primary constraint. For example, the transition from 1440p to 4K at Medium settings results in a drop from 90.5 FPS to 51.8 FPS, a 43% decrease. This is a classic sign of a GPU that is overwhelmed by the increase in pixel count. The system's performance is predictable: it excels at 1080p, is acceptable at 1440p with lowered settings, and is not suitable for 4K gaming. The scaling pattern confirms that to improve performance in this game, the GPU would need to be upgraded, as the CPU has sufficient headroom to support a more powerful graphics card.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + NVIDIA GeForce GTX 1650 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 63.8
3840x2160 Medium 51.8
3840x2160 High 40.8
3840x2160 Ultra 23.4
2560x1440 Low 117.1
2560x1440 Medium 90.5
2560x1440 High 73.6
2560x1440 Ultra 48.7
1920x1080 Low 186.9
1920x1080 Medium 146.0
1920x1080 High 117.6
1920x1080 Ultra 72.7

Minecraft: Java Edition with ii5-9400 + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.