Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
28
limited

This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 16 22 28
1440p QHD 21 22 29 38
1080p Full HD 26 28 37 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 Ultra 16
3840x2160 High 16
2560x1440 Low 38
2560x1440 Medium 29
2560x1440 High 22
2560x1440 Ultra 21
1920x1080 Low 47
1920x1080 Medium 37
1920x1080 High 28
1920x1080 Ultra 26

Microsoft Flight Simulator with Intel Core Ultra 9 185H + AMD Radeon 880M, In-Depth Analysis

Microsoft Flight Simulator is one of the most demanding titles in the benchmark database, and the combination of the Intel Core Ultra 9 185H with the AMD Radeon 880M integrated graphics lands in a challenging position. The measured data shows this combo ranking at 2924 out of 2996 tested combinations, placing it in the bottom percentile of systems. This is not a setup for high-fidelity flight, but the numbers reveal a clear path to playable performance if you are willing to adjust expectations. The integrated GPU is the decisive bottleneck here, and the benchmark results across resolutions and settings provide a clear map of what this hardware can and cannot do.

Settings Recommendations

The measured FPS data makes the optimal settings strategy obvious: prioritize Low settings at lower resolutions if you want a consistently playable experience. At 1920x1080 with Low settings, the combo achieves an average of 47 FPS, which is the only configuration in the entire dataset that approaches smooth, playable territory for a flight simulator. This is the clear sweet spot for this hardware. The jump from Low to Medium at 1080p costs 10 FPS, dropping the average from 47 to 37 FPS, which is still borderline acceptable for a sim, but the margin for error in busy scenes becomes thin. High settings at 1080p drop further to 28 FPS, and Ultra falls to 26 FPS, both of which are too choppy for the precise control required in flight.

At 2560x1440, the situation worsens significantly. Low settings yield 38 FPS, which is playable in a pinch, but Medium drops to 29 FPS, and High and Ultra sit at 22 and 21 FPS respectively. These numbers suggest that 1440p is only viable with Low settings, and even then, the experience will be marginal. At 3840x2160, the data shows a hard wall: Low settings produce 28 FPS, Medium 22 FPS, and both High and Ultra bottom out at 16 FPS. None of these are acceptable for a game that demands constant situational awareness. The recommendation is unambiguous: run the game at 1920x1080 with Low settings. This configuration provides the best balance of visual clarity and frame rate, with 47 FPS average giving you headroom to react to terrain and weather. If you must raise settings, Medium at 1080p is the only other option that stays above 30 FPS, but you will sacrifice smoothness.

GPU Role

The AMD Radeon 880M is an integrated graphics solution based on the RDNA 3.5 architecture, built on a 4 nm process. Its specifications tell the story of its performance ceiling: 768 shading units, 48 texture mapping units, and only 16 raster output units. The boost clock reaches 2900 MHz, but the memory situation is the critical limitation. The 880M uses System Shared memory, meaning its bandwidth is "System Dependent" and its bus width is also system shared. This is a fundamental constraint for a game like Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data. The GPU's raw compute is rated at 4.454 TFLOPS for FP32, which is modest by discrete GPU standards, and the pixel rate of 46.40 GPixel/s and texture rate of 139.2 GTexel/s reflect the limited ROP and TMU counts.

The benchmark data for the 880M places it in the 43rd percentile of all GPUs, with an average benchmark score of 8436. Its nearest rivals in the database are older mobile and desktop parts: the NVIDIA GeForce GTX 675MX scores 8427 (0.1% behind), the NVIDIA GeForce MX330 scores 8458 (0.3% ahead), the AMD Radeon HD 8870M scores 8462 (0.3% ahead), and the AMD Radeon R9 M375X scores 8325 (1.3% behind). This places the 880M in the same performance class as decade-old discrete GPUs, which explains why it struggles with a game that pushes modern hardware. The 16 ROPs are particularly problematic for a game that relies on heavy post-processing and anti-aliasing at higher resolutions. The measured FPS data confirms this: at 4K Ultra, the GPU delivers only 16 FPS, which is effectively a slideshow. Even at 1080p High, the 28 FPS average shows the GPU is overwhelmed by the geometry and texture loads. The 880M is designed for light gaming and productivity, not for a simulator that can tax high-end desktops.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and reveals a GPU-bound scenario. At Low settings, the average FPS goes from 47 at 1920x1080 to 38 at 2560x1440, a drop of 9 FPS (about 19% lower), and then to 28 at 3840x2160, another 10 FPS drop (about 26% lower). This scaling is consistent with a GPU that is running out of fillrate and memory bandwidth as pixel count increases. The pixel count from 1080p to 4K is roughly four times higher, but the FPS does not drop by a proportional amount, which suggests that the CPU is also playing a role in limiting performance at lower resolutions. At 1080p Low, the 47 FPS is likely a mix of CPU and GPU limitation, but as resolution climbs, the GPU becomes the sole bottleneck.

Looking at High settings, the progression is 28 FPS at 1080p, 22 FPS at 1440p, and 16 FPS at 4K. The delta between 1440p and 4K is 6 FPS, which is a 27% reduction. This pattern shows that the GPU's memory bandwidth constraint is exacerbated by higher resolutions, as the shared memory system struggles to feed the texture units. The Medium settings data, which includes min and max FPS values, illustrates the variance: at 1080p Medium, the range is 31 to 42 FPS, at 1440p Medium it is 25 to 34 FPS, and at 4K Medium it is 18 to 25 FPS. The minimum FPS values at 4K Medium (18 FPS) are dangerously close to unplayable, indicating that any complex scene will cause stutters. The resolution scaling analysis points to a simple truth: this combo is only viable at 1080p, and even then, only with Low settings to keep the GPU from being overwhelmed.

Measured FPS Breakdown

The full dataset provides a clear matrix of performance. At 1920x1080, the Low preset delivers an average of 47 FPS, which is the only result above 40 FPS in the entire test suite. Medium at 1080p averages 37 FPS, with a minimum of 31 FPS and a maximum of 42 FPS, showing that while playable, there are dips that could be problematic during rapid maneuvers or dense cloud layers. High at 1080p averages 28 FPS, and Ultra averages 26 FPS. The difference between High and Ultra at 1080p is only 2 FPS, suggesting that the Ultra preset's additional effects are not heavily taxing the GPU at this resolution, but the base load is already too high for smooth gameplay.

Moving to 2560x1440, the Low preset averages 38 FPS, which is still above 30 FPS but with less headroom than 1080p Low. Medium at 1440p averages 29 FPS, with a range of 25 to 34 FPS. High averages 22 FPS, and Ultra averages 21 FPS. The gap between High and Ultra narrows to 1 FPS at this resolution, indicating that the GPU is so saturated that the settings difference has minimal impact on the frame rate. At 3840x2160, the results are stark: Low averages 28 FPS, Medium averages 22 FPS with a range of 18 to 25 FPS, and both High and Ultra average 16 FPS. The fact that High and Ultra produce identical averages at 4K is a strong indicator that the GPU is completely bound by its memory subsystem and cannot process the additional draw calls. The 4K numbers are below the threshold for any playable experience, and even the 1440p numbers are marginal at best. The only configuration that meets the standard of a playable flight simulator is 1080p Low, with 1080p Medium as a compromise for users who prioritize visual fidelity over smoothness.

How This Combo Ranks

In the database of tested combinations for Microsoft Flight Simulator, this specific pairing of the Intel Core Ultra 9 185H and AMD Radeon 880M ranks at 2924 out of 2996 total combos. This places it in the bottom 2.4% of all tested systems, which is a sobering statistic for anyone considering this hardware for the game. The rank reflects the severe GPU limitation, as the CPU is actually a high-end mobile part, but the integrated graphics drag the entire system down. The combo's rank is not surprising given the GPU's performance class; the 880M's nearest rivals are all discrete GPUs from over a decade ago, and Microsoft Flight Simulator is a title that demands modern hardware.

To put this in perspective, the CPU alone is a strong performer, ranking in the 85th percentile of all CPUs with an average benchmark score of 35670. This means the processor is capable of handling the simulation's complex flight models and AI traffic, but it is hamstrung by the GPU. The combo rank is a direct consequence of pairing a high-end CPU with a low-end integrated GPU. If you were to pair this CPU with a modern discrete GPU, the rank would improve dramatically, but as measured, this combo is firmly in the "not recommended" category for this game. The data shows that even the lowest settings at 1080p barely achieve a playable frame rate, and any increase in resolution or settings pushes the system into unplayable territory. For the benchmark database, this rank serves as a warning that integrated graphics, regardless of the CPU's power, are not suitable for this level of simulation.

CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. It features a base clock of 3.90 GHz and a boost clock of 5.10 GHz, with a 45 W TDP. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. The CPU's benchmark scores are solid: it achieves 17984.5 in Cinebench R23 multicore and 1810.5 in single-core, with a Geekbench multicore score of 11657 and single-core score of 1794. These numbers indicate a capable processor that can handle the single-threaded demands of flight simulation, which often relies heavily on a few cores for physics and AI calculations.

In the context of Microsoft Flight Simulator, the CPU's role is to manage the game's simulation layer, including weather, aerodynamics, and the rendering of the world's geometry. The 185H's high single-core boost clock of 5.10 GHz is beneficial for this, and its 24 MB of L3 cache helps with the large data sets that the game loads. However, the measured FPS data suggests that the CPU is not the primary bottleneck in this combo. At 1080p Low, the 47 FPS average is higher than the GPU's performance would typically allow, indicating that the CPU is keeping up with the GPU's output. The CPU's percentile rank of 85 out of 100 supports this, as it is a robust processor by any measure. The nearest rivals to the 185H in the CPU benchmark database include the AMD Ryzen AI 7 PRO 350 (35719 avg score, 0.1% behind), the Intel Core 7 250H (35728 avg score, 0.2% behind), and the AMD Ryzen 7 7700X (35909 avg score, 0.7% behind), showing that the 185H is competitive with high-end desktop and mobile chips.

The problem is that the CPU's power is wasted when paired with the 880M. At higher resolutions, the FPS drops dramatically, not because the CPU cannot feed the GPU, but because the GPU cannot render the frames. The CPU is likely still capable of producing higher FPS, but the GPU's 16 ROPs and shared memory system throttle the output. If you were to disable the integrated GPU and use a discrete card, this CPU would likely deliver much higher frame rates. But as measured, the CPU is the unsung hero of this combo, working hard to maintain the simulation's integrity while the GPU fails to keep up. The data confirms that for this game, the CPU is not the limiting factor; it is the GPU that needs an upgrade.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + AMD Radeon 880M in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 Ultra 16.0
3840x2160 High 16.0
2560x1440 Low 38.0
2560x1440 Medium 29.0
2560x1440 High 22.0
2560x1440 Ultra 21.0
1920x1080 Low 47.0
1920x1080 Medium 37.0
1920x1080 High 28.0
1920x1080 Ultra 26.0

Microsoft Flight Simulator with iUltra 9 185H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with 880M + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 185H + 880M

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