Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 37 49 58
1440p QHD 46 47 62 80
1080p Full HD 55 58 80 100

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 32
2560x1440 Low 80
2560x1440 Medium 62
2560x1440 High 47
2560x1440 Ultra 46
1920x1080 Low 100
1920x1080 Medium 80
1920x1080 High 58
1920x1080 Ultra 55

Microsoft Flight Simulator with Intel Core Ultra 7 265K + AMD Radeon RX 6600 XT, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title that stresses both the processor and the graphics card in ways few other games do. This analysis examines the measured performance of the Intel Core Ultra 7 265K paired with the AMD Radeon RX 6600 XT, using only the recorded data to explain how this combination behaves across resolutions and settings. The data shows a system capable of smooth flight at lower presets, but one that requires careful settings management to maintain playable frame rates at higher visual fidelity.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process. Its base clock is 3.90 GHz with a boost clock of 5.50 GHz, and it carries a 30 MB shared L3 cache. In synthetic benchmarks, this CPU achieves a multi-core score of 50,009 in Cinebench R23 and a single-core score of 7,060, placing it in the 97th percentile of all CPUs tested. Its average benchmark score of 79,102 is nearly identical to the Intel Core Ultra 7 265KF, which scores 79,240 (a delta of -0.2%), and the Intel Core i9-14900KF at 79,245 (-0.2%). The data suggests this processor has ample headroom for simulation workloads, which often rely on single-thread performance for flight model calculations and multi-thread performance for scenery loading.

In Microsoft Flight Simulator, the CPU’s role is significant because the game continuously streams terrain and weather data, and the simulation of flight physics is heavily dependent on core clock speeds. The 265K’s high boost clock of 5.50 GHz is a strong indicator of its ability to handle the game’s single-threaded bottlenecks, which frequently appear in dense urban areas or during complex weather events. The L3 cache of 30 MB also helps with the game’s large asset streaming, reducing stutter when new tiles load. Compared to its nearest rivals, the 265K is effectively on par with the Core Ultra 7 265KF and the Core i9-14900KF, with a negligible performance difference of -0.2%, meaning users should not see a meaningful frame rate difference between these processors in this title. The CPU’s 97th percentile ranking implies it is among the top tier of processors for this game, providing a solid foundation for the GPU to operate without being bottlenecked at most settings.

GPU Role

The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with a Navi 23 chip, manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. Its base clock is 1968 MHz with a boost clock of 2589 MHz and a game clock of 2359 MHz. In synthetic benchmarks, it scores 16,461 in Passmark G3D, which places it in the 71st percentile of all GPUs. Its average benchmark score of 27,985 is nearly identical to the NVIDIA GeForce GTX 980 Ti, which scores 27,956 (a delta of 0.1%), and the AMD Radeon R9 M395X at 27,883 (0.4%). The GPU is positioned slightly behind the NVIDIA GeForce RTX 3070, which scores 28,238 (-0.9%).

For Microsoft Flight Simulator, the GPU’s 8 GB VRAM is the primary constraint. The game’s high-resolution textures and complex mesh data can quickly exceed this capacity, especially at 4K with Ultra settings, leading to texture pop-in or reduced frame rates. The measured data confirms this: at 3840x2160 with Ultra settings, the average FPS drops to 32.1, while at Low settings it rises to 58.3. The memory bandwidth of 256.0 GB/s is sufficient for 1080p and 1440p gaming, but the 128-bit bus width limits performance at 4K. The GPU’s 71st percentile ranking indicates it is a mid-range performer, and the benchmark results show it is adequate for flight simulation at lower presets, but it will struggle to maintain high frame rates with maximum detail. The near-identical scores to the GTX 980 Ti and R9 M395X suggest that in terms of raw compute, the RX 6600 XT is comparable to older high-end parts, but its modern architecture and features such as DirectX 12 Ultimate support provide better compatibility with current game engines.

FAQ

Q: What is the average frame rate at 1080p with Ultra settings?

A: The measured average FPS is 55.0 at 1920x1080 with Ultra settings, which is playable but not ideal for fast-paced flight maneuvers.

Q: How does the CPU compare to the Intel Core i9-14900K in overall benchmark score?

A: The Core Ultra 7 265K has an average benchmark score of 79,102, which is -0.9% lower than the Core i9-14900K’s score of 79,824, indicating a nearly identical performance level.

Q: Is the GPU’s VRAM sufficient for 4K gaming in this title?

A: The 8 GB VRAM is sufficient for 4K at Low settings, where the average FPS is 58.3, but at Ultra settings it drops to 32.1, showing that the memory capacity and bandwidth become limiting factors at higher resolutions.

Q: What is the best resolution for a smooth experience above 60 FPS?

A: The only resolution/setting combination that produces an average FPS above 60 is 2560x1440 with Low settings, which hits 80.4 FPS, and 1920x1080 with Low settings, which reaches 99.7 FPS.

Q: How does the GPU benchmark compare to the NVIDIA GeForce RTX 3070?

A: The RX 6600 XT has an average benchmark score of 27,985, which is -0.9% lower than the RTX 3070’s score of 28,238, meaning the RTX 3070 is slightly faster in synthetic tests.

Q: Does the CPU support overclocking?

A: Yes, the multiplier is unlocked, allowing for manual overclocking, though the data does not measure the impact of overclocking in this game.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and the AMD Radeon RX 6600 XT ranks 1260 out of 1795 tested combos in Microsoft Flight Simulator. This places the system in the lower-middle tier of all configurations tested, which is a direct reflection of the GPU’s mid-range standing. The CPU’s high ranking (97th percentile) is mitigated by the GPU’s more modest position (71st percentile), meaning the overall combo is limited by graphics card performance. In practical terms, this rank suggests that while the processor can easily feed the GPU, the RX 6600 XT is the primary bottleneck for achieving higher frame rates, particularly at resolutions above 1440p. The data shows that this combo is capable of delivering playable performance, but it is not among the top tier of systems, and users with higher refresh rate monitors or 4K displays will need to compromise on settings. The rank of 1260 out of 1795 indicates that roughly 70% of tested combos perform better, which is consistent with the GPU’s position relative to more powerful cards like the RTX 3070.

Measured FPS Breakdown

The measured FPS data reveals a clear pattern of performance scaling across resolutions and settings. At 1920x1080, the system delivers its best results: Low settings average 99.7 FPS, Medium averages 80.3 FPS, High averages 57.8 FPS, and Ultra averages 55.0 FPS. Moving to 2560x1440, the average frame rates drop significantly: Low averages 80.4 FPS, Medium averages 61.9 FPS, High averages 47.0 FPS, and Ultra averages 45.9 FPS. At 3840x2160, the system struggles to maintain high frame rates: Low averages 58.3 FPS, Medium averages 49.1 FPS, High averages 36.9 FPS, and Ultra averages 32.1 FPS.

The data shows a few important trends. First, the difference between High and Ultra settings is relatively small at 1080p (57.8 vs 55.0 FPS, a delta of 2.8 FPS) and 1440p (47.0 vs 45.9 FPS, a delta of 1.1 FPS), but at 4K the gap widens (36.9 vs 32.1 FPS, a delta of 4.8 FPS). This suggests that the transition from High to Ultra adds significant GPU load at higher resolutions, likely due to increased texture detail and draw distances. Second, the jump from Low to Medium is substantial at all resolutions, with an average increase of about 20 FPS at 1080p (99.7 to 80.3 FPS) and 1440p (80.4 to 61.9 FPS), but only 9.2 FPS at 4K (58.3 to 49.1 FPS). This indicates that the GPU is more bandwidth-limited at 4K, where the 256.0 GB/s memory bandwidth becomes a bottleneck. Third, the system never achieves an average FPS above 60 at 4K, even on Low settings (58.3 FPS), which means 4K gaming is not a viable option for a consistently smooth experience.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the user’s resolution and desired frame rate. For 1920x1080, the Medium preset provides the best balance, averaging 80.3 FPS, which is well above the 60 FPS threshold for smooth flight simulation. The High preset at 57.8 FPS is still playable, but the Medium preset offers a significant performance cushion without a major visual penalty. For users with a 1440p monitor, the Low preset is the only option that consistently delivers an average FPS above 60 (80.4 FPS), while Medium averages 61.9 FPS, which is acceptable but leaves little headroom for demanding scenes. The High and Ultra presets at 1440p (47.0 and 45.9 FPS, respectively) are not recommended for a smooth experience, as they fall below 50 FPS. At 3840x2160, the data shows that the system is not capable of providing a smooth experience on any preset, with Low averaging 58.3 FPS and all other presets falling below 50 FPS. Therefore, for 4K gaming, users should consider lowering the resolution or reducing the render scale, though the data does not provide specific measurements for these adjustments.

In summary, the best experience is achieved at 1080p with Medium settings, which combines a high average frame rate with improved visual quality over Low. At 1440p, sticking to Low or Medium settings is necessary to maintain playability, and at 4K, the system is not recommended for this title. The CPU’s high performance ensures that the GPU is the limiting factor, so users with this combo should prioritize graphics settings over CPU-related options.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 6600 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 58.3
3840x2160 Medium 49.1
3840x2160 High 36.9
3840x2160 Ultra 32.1
2560x1440 Low 80.4
2560x1440 Medium 61.9
2560x1440 High 47.0
2560x1440 Ultra 45.9
1920x1080 Low 99.7
1920x1080 Medium 80.3
1920x1080 High 57.8
1920x1080 Ultra 55.0

Microsoft Flight Simulator with iUltra 7 265K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 6600 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.