Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 34 44 57
1440p QHD 41 44 62 78
1080p Full HD 57 61 76 100

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 44
3840x2160 High 34
3840x2160 Ultra 33
2560x1440 Low 78
2560x1440 Medium 62
2560x1440 High 44
2560x1440 Ultra 41
1920x1080 Low 100
1920x1080 Medium 76
1920x1080 High 61
1920x1080 Ultra 57

Microsoft Flight Simulator with Intel Core Ultra 7 265K + AMD Radeon RX 5700 XT, In-Depth Analysis

Intel Core Ultra 7 265K pairs with AMD Radeon RX 5700 XT in Microsoft Flight Simulator, a combination that ranks 1379th out of 1795 tested combos, placing it in the lower half of the field. The measured frames per second reveal a system that can handle the sim at 1080p but struggles to maintain smooth performance at higher resolutions, with the 20-core CPU showing strength in synthetic benchmarks yet the overall experience being gated by the GPU’s 8 GB VRAM and RDNA 1.0 architecture.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor built on Arrow Lake-S architecture using a 3 nm process from TSMC. Its base clock runs at 3.90 GHz with a boost up to 5.50 GHz, and the chip carries 30 MB of shared L3 cache alongside 3 MB L2 per core. In Cinebench R23, it scores 50009 multi-core and 7060 single-core, placing it in the 97th percentile of all CPUs, which signals strong raw computational power for a flight simulator that often relies on single-threaded physics and AI calculations.

The nearest rivals in the benchmark database show the 265K’s positioning: it trails the Intel Core Ultra 7 265KF by 0.2%, sits 0.2% behind the Intel Core i9-14900KF, and is 0.9% behind the Intel Core i9-14900K. Compared to the AMD EPYC 7413, the 265K is 1.2% slower. These deltas are tiny, meaning the CPU is not the limiting factor in this combo, especially since the measured FPS at 1080p Low hits 99.9, which approaches the 100 FPS threshold where CPU bottlenecks typically appear in this simulation.

Flight Simulator is known for its heavy reliance on the main thread for scenery compilation and aircraft systems. The 265K’s high boost clock of 5.50 GHz and strong single-core score of 7060 in Cinebench R23 suggest it can handle those tasks capably. However, the data shows that even with this powerful CPU, the system only achieves 99.9 FPS at 1080p Low, indicating that the processor is not being pushed to its limit—the bottleneck lies elsewhere. The CPU’s 125 W TDP and DDR5 support with 102.4 GB/s bandwidth provide ample headroom for the sim’s memory-heavy asset streaming.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 5700 XT is an older RDNA 1.0 architecture card with 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s bandwidth. Its base clock is 1605 MHz, boost clock reaches 1905 MHz, and the game clock sits at 1755 MHz. The GPU scores 16277 in Passmark G3D and ranks in the 68th percentile of all GPUs, which is modest compared to the CPU’s 97th percentile standing.

In the benchmark database, the RX 5700 XT is 0.1% behind the NVIDIA RTX A5000 Mobile, 0.3% ahead of the Intel Arc A350M, 0.6% ahead of the NVIDIA GeForce RTX 5060 Mobile, and 0.9% ahead of the NVIDIA Quadro RTX 5000. These nearest rivals all sit within a narrow performance band, but the RX 5700 XT’s 8 GB VRAM is a critical constraint for Flight Simulator, which streams vast textures for terrain and aircraft.

The measured FPS data shows a clear pattern: at 4K Ultra, the combo manages only 33.1 FPS, and even at 4K High it drops to 33.9 FPS. The GPU’s FP32 throughput of 9.754 TFLOPS and 64 ROPs are insufficient for the sim’s demanding rendering at high resolutions. The memory bandwidth of 448.0 GB/s is decent for its era, but the 8 GB capacity likely causes texture swapping at 4K, which explains why Low settings at 4K reach 57.1 FPS—a jump of 23.2 FPS over Ultra—because the reduced texture load fits within the VRAM limit.

FAQ

Q: Why does the combo perform so much better at Low settings than Ultra across all resolutions?

A: At 1080p, Low settings yield 99.9 FPS versus 56.9 FPS on Ultra, a difference of 43 FPS. At 4K, Low achieves 57.1 FPS while Ultra only reaches 33.1 FPS. The RX 5700 XT’s 8 GB VRAM and RDNA 1.0 architecture are overwhelmed by the sim’s high-resolution textures and effects, so reducing settings to Low alleviates the memory pressure and shader load.

Q: Is the CPU or GPU the bottleneck in this pairing?

A: The CPU scores in the 97th percentile, with Cinebench R23 multi-core at 50009 and single-core at 7060, while the GPU only ranks in the 68th percentile. The FPS drop from 1080p Low (99.9) to 4K Low (57.1) shows a 42.8 FPS decline, which is typical of GPU-bound scenarios, confirming the RX 5700 XT is the limiting component.

Q: How does this combo rank against other tested configurations?

A: The combo ranks 1379th out of 1795 total combos, placing it in the 23rd percentile of tested systems. This low ranking reflects the GPU’s age relative to the CPU’s modern strength, as the processor is capable of much higher frame rates than the graphics card can deliver.

Q: What is the best resolution for a playable experience?

A: At 1080p Medium, the combo achieves 75.6 FPS, which is smooth for a flight simulator. For 1440p, Medium drops to 62.3 FPS, still playable, but 4K at any setting except Low (57.1 FPS) falls below 45 FPS, making it less ideal for consistent performance.

Q: How much performance is lost when moving from Low to Ultra at the same resolution?

A: At 1080p, the loss is 43 FPS (99.9 to 56.9), at 1440p the loss is 36.5 FPS (77.8 to 41.3), and at 4K the loss is 24 FPS (57.1 to 33.1). The absolute delta shrinks at higher resolutions, but the percentage drop remains significant, indicating the GPU’s rendering limits are reached quickly.

Q: Does the CPU’s high core count help in this game?

A: The 20 cores and 20 threads provide robust multi-threaded performance, but Flight Simulator’s single-threaded nature means the 5.50 GHz boost and 7060 single-core score matter more. The data shows the CPU is not the bottleneck, as FPS scales with resolution and settings changes, not with core utilization.

Settings Recommendations

The measured data points to Medium settings as the optimal balance for most users. At 1080p Medium, the combo delivers 75.6 FPS, which is 24.3 FPS higher than High and 18.7 FPS lower than Low, but with much better visual fidelity. For 1440p, Medium achieves 62.3 FPS, still above the 60 FPS threshold for smooth gameplay, while High drops to 43.5 FPS and Ultra to 41.3 FPS.

At 4K, the situation changes: Low settings are the only option that stays above 50 FPS at 57.1 FPS, while Medium falls to 44.2 FPS and High/Ultra hover around 33 FPS. For users with a 4K display, Low is the only playable preset, but the visual trade-off is severe. At 1080p, Ultra is playable at 56.9 FPS, but the 18.7 FPS improvement from Medium to Ultra does not justify the performance cost for most flight sim enthusiasts who prioritize smooth camera panning.

The recommendation is to use Medium at 1080p or 1440p, and Low at 4K. The 33.1 FPS at 4K Ultra is below the 30 FPS threshold for some, but it is still a stuttery experience, while Medium at 1440p offers a 62.3 FPS experience that is far more consistent. High settings are a middle ground but only make sense at 1080p where 60.7 FPS is achievable.

How This Combo Ranks

With a combo rank of 1379 out of 1795, this pairing sits in the bottom quarter of tested configurations. The CPU alone ranks in the 97th percentile, but the GPU’s 68th percentile ranking drags the overall performance down. The delta between the two components is stark: the 265K’s nearest rivals are all within 1.2% of its score, while the RX 5700 XT’s rivals are similarly close, meaning neither component is an outlier—the GPU is simply from an older generation with less headroom for modern sims.

The rank implies that many other combos with weaker CPUs but stronger GPUs outperform this setup. For example, a system with a mid-range CPU and a high-end GPU would likely rank higher because Flight Simulator is primarily GPU-bound at the resolutions tested. The 265K’s power is wasted in this pairing, as the GPU cannot keep up with the CPU’s ability to feed frames. The 1379th rank is a direct consequence of the RX 5700 XT’s 8 GB VRAM and RDNA 1.0 limitations, which cap the system at 99.9 FPS even at 1080p Low.

Measured FPS Breakdown

At 1080p, the FPS ranges from 99.9 on Low to 56.9 on Ultra, with Medium at 75.6 and High at 60.7. The progression shows a 23.1 FPS drop from Low to Medium, 14.9 FPS from Medium to High, and 3.8 FPS from High to Ultra, indicating diminishing returns as settings increase. At 1440p, the numbers are 77.8 on Low, 62.3 on Medium, 43.5 on High, and 41.3 on Ultra. The drop from Low to Medium is 15.5 FPS, but from Medium to High is a steeper 18.8 FPS, suggesting a rendering bottleneck.

At 4K, the FPS is 57.1 on Low, 44.2 on Medium, 33.9 on High, and 33.1 on Ultra. The Low to Medium drop is 12.9 FPS, Medium to High is 10.3 FPS, and High to Ultra is only 0.8 FPS, showing that Ultra offers no meaningful gain over High at this resolution. The 4K Ultra number of 33.1 FPS is virtually identical to 4K High at 33.9 FPS, indicating the GPU is shader-bound rather than VRAM-bound at that point.

Resolution Scaling

The FPS drop from 1080p to 4K is steepest at Low settings: 99.9 to 57.1, a 42.8 FPS reduction. At Medium, the drop is from 75.6 to 44.2, a 31.4 FPS decline. High settings see a drop from 60.7 to 33.9, a 26.8 FPS loss, and Ultra goes from 56.9 to 33.1, a 23.8 FPS decrease. The percentage drop from 1080p to 4K is 42.8% at Low, 41.5% at Medium, 44.1% at High, and 41.8% at Ultra, showing a consistent scaling pattern.

This scaling behavior is characteristic of a GPU-limited system. If the CPU were the bottleneck, the FPS would remain similar across resolutions because the CPU would max out first. Instead, the FPS scales almost linearly with pixel count, confirming the RX 5700 XT is the limiting component. The 8 GB VRAM likely causes additional pressure at 4K, as the data shows Low at 4K (57.1 FPS) is only 3.5 FPS lower than High at 1080p (60.7 FPS), suggesting the GPU’s compute capacity, not memory, is the primary constraint. The sim’s rendering workload increases with resolution, and the RX 5700 XT’s 9.754 TFLOPS simply cannot handle 4K Ultra, which is why the FPS bottoms out in the low 30s regardless of settings beyond Medium.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 5700 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1905 MHz MHz
TDP 225 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 5700 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 57.1
3840x2160 Medium 44.2
3840x2160 High 33.9
3840x2160 Ultra 33.1
2560x1440 Low 77.8
2560x1440 Medium 62.3
2560x1440 High 43.5
2560x1440 Ultra 41.3
1920x1080 Low 99.9
1920x1080 Medium 75.6
1920x1080 High 60.7
1920x1080 Ultra 56.9

Microsoft Flight Simulator with iUltra 7 265K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 5700 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RX 5700 XT

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