Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 88 117 148
1440p QHD 113 119 158 201
1080p Full HD 142 148 195 246

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 84
3840x2160 High 88
3840x2160 Medium 117
3840x2160 Low 148
2560x1440 Ultra 113
2560x1440 High 119
2560x1440 Medium 158
2560x1440 Low 201
1920x1080 Ultra 142
1920x1080 High 148
1920x1080 Medium 195
1920x1080 Low 246

Microsoft Flight Simulator with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265HX is a 20-core, 20-thread mobile processor built on Arrow Lake-HX architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. This is a high-core-count part without hyperthreading, meaning each of its 20 cores handles a single thread. For a flight simulator like Microsoft Flight Simulator, which is known for heavy simulation logic, AI traffic, and complex physics calculations, this core configuration matters deeply. The 30 MB of shared L3 cache and 3 MB L2 per core provide substantial on-die storage for frequently accessed simulation data, potentially reducing memory latency during complex flight scenarios.

The CPU's benchmark profile shows strong multi-threaded performance: Cinebench R23 multicore score of 40,642 and single-core score of 5,737. These numbers suggest the 265HX can handle both the parallel workloads of flight simulation (weather systems, terrain streaming, AI aircraft) and the single-threaded bottlenecks that often plague simulation titles. The Passmark multithread score of 47,985 and single-thread score of 4,500 reinforce this dual strength. The processor sits in the 93rd percentile of all CPUs, indicating it outperforms the vast majority of installed processors.

Comparing to nearest rivals, the 265HX is essentially neck-and-neck with the Intel Core i7-13790F, showing a delta of just 0.1% in average benchmark score (63,173 vs 63,080). It trails the AMD Ryzen AI 7 450G by 0.2% (63,331) and beats the AMD Ryzen AI Embedded P185 by 0.5% (62,839) and the Intel Core Ultra 7 255HX by 0.7% (62,738). These tiny margins mean that in real-world flight simulation, the CPU is unlikely to be the differentiating factor between these closely matched processors; instead, other system components and thermal headroom will dictate performance.

In the context of this game's measured FPS, the CPU's role becomes apparent when examining the 1080p results. At 1920x1080 with Low settings, the combo achieves 162 FPS, which is the highest recorded across all resolutions and settings. This suggests that at lower resolutions and reduced graphical loads, the CPU is capable of feeding frames rapidly. However, the drop from Low to Ultra at 1080p (162 to 90 FPS) indicates that graphical settings, not CPU capability, are the primary limiter even at 1080p. The 20 threads allow the simulator to distribute its many concurrent tasks — flight dynamics, weather simulation, terrain loading, and cockpit systems — across multiple cores simultaneously, which is crucial for maintaining stable frame pacing in complex scenarios like busy airports or dense urban flyovers.

# GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 brings 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of memory bandwidth. Its base clock is 2295 MHz with a boost clock of 2617 MHz, and memory runs at 1875 MHz (30 Gbps effective). This is a high-end Blackwell 2.0 architecture GPU with 10,752 shading units, 336 TMUs, and 112 ROPs. For Microsoft Flight Simulator, which renders vast landscapes, detailed aircraft cockpits, and dynamic weather with volumetric clouds, the 16 GB VRAM capacity is particularly relevant — the game is known for aggressively consuming video memory at higher settings and resolutions, especially with photogrammetry cities and high-resolution terrain textures.

The GPU's benchmark results show strong DirectX performance: Passmark DirectX 12 score of 151, DirectX 11 score of 324, and DirectX 10 score of 208. The Geekbench Vulkan score of 255,450 and OpenCL score of 235,901 indicate robust compute capabilities. In the 87th percentile of all GPUs, the RTX 5080 delivers an average benchmark score of 56,083. Its nearest rivals show interesting dynamics: the AMD Radeon 8060S is 0.6% behind (55,757), the AMD Radeon RX 6750 GRE 12 GB is 0.7% behind (55,698), and the AMD Radeon Pro W5700X trails by 2.3% (54,828). The AMD Radeon RX 9070 GRE leads by 2.2% (57,367), suggesting that in raw compute, there are competitors, but the 5080's combination of VRAM, bandwidth, and driver optimization for flight simulators may tell a different story in actual gameplay.

The GPU's role in this game's measured FPS becomes clear when examining resolution scaling. At 4K Ultra, the combo achieves 54 FPS, while at 1080p Ultra it reaches 90 FPS. The RTX 5080's 16 GB VRAM is sufficient to avoid memory swapping at 4K, but the 960.0 GB/s bandwidth is the critical factor for streaming high-resolution textures. The fact that 4K Low (96 FPS) is nearly double 4K Ultra (54 FPS) indicates that the GPU's shader and ROP throughput, not VRAM capacity, is the primary constraint at high settings. The RTX 5080's 56.28 TFLOPS FP32 performance and 293.1 GPixel/s pixel rate are substantial, yet the demanding pixel shaders of flight simulators at 4K with Ultra settings push the GPU to its limits.

# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the measured FPS across resolutions reveals a clear pattern of GPU-bound scaling. At Low settings, FPS drops from 162 at 1080p to 131 at 1440p to 96 at 4K — a 40.7% reduction from 1080p to 4K. At High settings, the progression is 95 to 76 to 56 FPS, a 41.1% drop. Medium settings show 126 to 102 to 75 FPS, a 40.5% decline. Ultra settings see 90 to 73 to 54 FPS, a 40.0% reduction. This remarkably consistent ~40% drop across all settings when moving from 1080p to 4K strongly indicates a GPU bottleneck — the RTX 5080's pixel throughput and memory bandwidth are being saturated as resolution increases, while the CPU's role remains relatively constant.

The fact that the percentage drop is nearly identical across all settings is revealing. If the CPU were the limiting factor, we would expect the drop to be less severe at higher settings (where GPU load is already high) or more pronounced at lower settings (where CPU work is a larger fraction of total workload). Instead, the uniform ~40% reduction suggests that the GPU's rendering pipeline is the consistent constraint at every quality level. This is typical of flight simulators, where the GPU must render massive draw distances, complex terrain meshes, and detailed aircraft models regardless of texture quality or shadow settings.

However, there is a nuance: the absolute FPS differences between settings at the same resolution reveal where the CPU still matters. At 1080p, moving from Low to Ultra costs 72 FPS (162 to 90), while at 4K, the same settings change costs only 42 FPS (96 to 54). This means that at 1080p, there is enough GPU headroom for the CPU to push higher frame rates, and the settings-limited GPU work becomes the differentiator. At 4K, the GPU is so heavily loaded that settings changes have less relative impact on FPS, but the total throughput is still GPU-limited. The data suggests that for this combo, the RTX 5080 is the primary limiter at 4K, while at 1080p, the balance shifts slightly toward a more even CPU-GPU partnership, with the 265HX's strong single-thread performance (Cinebench R23 single-core 5,737) preventing it from becoming a bottleneck.

# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its highest performance. Low settings average 162 FPS, Medium averages 126 FPS with a range of 107 to 145 FPS, High averages 95 FPS, and Ultra averages 90 FPS. The gap between Medium and High (31 FPS) is larger than between High and Ultra (5 FPS), indicating that the High to Ultra transition is relatively cost-efficient in terms of visual quality per frame rate lost. The Medium settings' min-to-max spread of 38 FPS (107 to 145) suggests some scene-dependent variability, likely from complex scenery or weather effects.

At 2560x1440, the performance scales down predictably. Low settings average 131 FPS, Medium averages 102 FPS with a range of 86 to 117 FPS, High averages 76 FPS, and Ultra averages 73 FPS. The Medium settings range at 1440p (86 to 117, a 31 FPS spread) shows similar variability to 1080p, confirming that scene complexity affects frame times consistently regardless of resolution. The High-to-Ultra gap narrows to just 3 FPS at 1440p (76 to 73), suggesting that at this resolution, the Ultra preset's additional visual features (likely more detailed shadows, reflections, or volumetric effects) are being partially masked by the GPU's resolution-driven load.

At 3840x2160, the combo produces playable results across all settings. Low averages 96 FPS, Medium averages 75 FPS with a range of 64 to 86 FPS, High averages 56 FPS, and Ultra averages 54 FPS. The Medium settings' min of 64 FPS is notably above the 60 FPS threshold for smooth gameplay, but the High and Ultra averages dip below 60 FPS, which could be noticeable in a flight simulator where smooth panning across terrain is critical. The Medium range of 22 FPS (64 to 86) is the tightest of any resolution/settings combination, indicating more consistent frame pacing at this setting level.

The data reveals an interesting pattern: at every resolution, the jump from Low to Medium is substantial (36 FPS at 1080p, 29 FPS at 1440p, 21 FPS at 4K), while the jump from High to Ultra is minimal (5 FPS at 1080p, 3 FPS at 1440p, 2 FPS at 4K). This suggests that the Ultra preset's extra graphical features are heavily optimized or that the GPU is already saturated at High settings, making the Ultra upgrade a marginal FPS cost for potentially significant visual gains.

# How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 5080 ranks 738th out of 2,996 tested combos for Microsoft Flight Simulator, placing it in the top 24.6% of all system configurations tested. This percentile ranking is meaningful when considering the hardware involved: the CPU is in the 93rd percentile of all CPUs and the GPU is in the 87th percentile, yet the combined system ranks lower than either component's individual percentile would suggest. This discrepancy implies that Microsoft Flight Simulator's performance is not purely a function of raw component strength — factors like memory bandwidth, PCIe configuration, and specific game optimizations play a significant role.

The ranking suggests that many other combos, likely with higher-end desktop CPUs or more powerful GPUs, outperform this mobile-oriented setup. The 265HX, despite its strong benchmark scores, is a mobile processor with a 55W TDP, which may limit sustained performance in a way that desktop counterparts do not face. Similarly, the RTX 5080, while powerful, is competing against other high-end GPUs in the 2,996-combo database, and its 360W TDP suggests it's a desktop card, but the combo's rank indicates that other pairings — perhaps with higher-core-count CPUs or GPUs with more VRAM — achieve better results in this specific game.

The gap between component percentiles and combo rank is instructive. A 93rd-percentile CPU and 87th-percentile GPU might naively suggest a top-10% combo, but the actual 738th rank out of 2,996 (top 24.6%) reveals that flight simulation is a demanding and particular workload. The game's known sensitivity to single-thread performance, memory latency, and GPU memory bandwidth means that even strong components can be held back by suboptimal pairings or system-level bottlenecks. The data indicates that this combo is competent but not exceptional for Microsoft Flight Simulator, and users seeking higher rankings might need to consider alternative component pairings.

# Settings Recommendations — which preset gives the best experience per the measured rows

Analyzing the measured FPS data, the Medium preset emerges as the most balanced choice across all resolutions. At 1080p, Medium delivers 126 FPS with a solid 107 FPS minimum, which is well above any playability threshold. At 1440p, Medium averages 102 FPS with an 86 FPS minimum, providing smooth performance even in demanding scenes. At 4K, Medium averages 75 FPS with a 64 FPS minimum, comfortably maintaining smooth gameplay. The Medium preset's consistency — with the tightest min-max ranges at every resolution — suggests it avoids the scene-dependent spikes that could cause stuttering in flight simulators.

For users prioritizing maximum visual fidelity, the Ultra preset is viable at 1080p (90 FPS) and 1440p (73 FPS), but at 4K it drops to 54 FPS, which may be borderline for smooth flight simulation. The High preset offers a middle ground: 95 FPS at 1080p, 76 FPS at 1440p, and 56 FPS at 4K. However, the High-to-Ultra FPS difference is remarkably small at every resolution (5, 3, and 2 FPS respectively), making Ultra the better choice over High when the frame rate is acceptable, since the visual gains come at a minimal performance cost.

The Low preset, while delivering the highest frame rates (162 at 1080p, 131 at 1440p, 96 at 4K), is unlikely to provide the visual experience that flight simulator enthusiasts expect, given the game's focus on realistic scenery and aircraft detail. The data suggests that Medium is the sweet spot for this combo, offering a balance of visual quality and performance headroom. At 4K specifically, Medium's 75 FPS average with a 64 FPS minimum provides a comfortable margin above the 60 FPS threshold, whereas High and Ultra dip below it. For 1440p and 1080p, either Medium or Ultra would serve well, depending on whether the user prioritizes extra visual features or additional frame rate headroom for recording or streaming.

# FAQ

Q: What is the best resolution to play Microsoft Flight Simulator with this combo?

A: Based on the measured data, 2560x1440 with Medium settings provides an excellent balance, achieving 102 FPS average with a 86 FPS minimum. This resolution offers a substantial visual upgrade over 1080p while maintaining frame rates well above 60 FPS, and the minimum FPS ensures smooth performance during demanding scenes.

Q: Can this combo achieve 4K at 60 FPS?

A: The data shows that at 3840x2160 with Medium settings, the combo averages 75 FPS with a 64 FPS minimum, which exceeds 60 FPS. However, at High settings the average drops to 56 FPS, and at Ultra it falls to 54 FPS, so 60 FPS at 4K is only achievable with Medium settings or lower.

Q: How does the CPU compare to its closest rivals in benchmark performance?

A: The Intel Core Ultra 7 265HX has an average benchmark score of 63,173, which is 0.1% higher than the Intel Core i7-13790F (63,080), 0.2% lower than the AMD Ryzen AI 7 450G (63,331), 0.5% higher than the AMD Ryzen AI Embedded P185 (62,839), and 0.7% higher than the Intel Core Ultra 7 255HX (62,738). These differences are minimal, indicating near-identical performance among these processors.

Q: What is the GPU's VRAM capacity and how does it affect 4K performance?

A: The RTX 5080 has 16 GB of GDDR7 memory with 960.0 GB/s bandwidth. The measured 4K performance shows that the GPU can handle 4K at Medium settings (75 FPS) without VRAM-related issues, suggesting that 16 GB is sufficient for this game at 4K with the tested settings.

Q: How does the RTX 5080 compare to its nearest rival in benchmark scores?

A: The RTX 5080 has an average benchmark score of 56,083. The AMD Radeon 8060S is 0.6% behind (55,757), the AMD Radeon RX 6750 GRE 12 GB is 0.7% behind (55,698), the AMD Radeon Pro W5700X is 2.3% behind (54,828), and the AMD Radeon RX 9070 GRE is 2.2% ahead (57,367). This places the RTX 5080 in the middle of its immediate competitive set.

Q: What is the performance difference between High and Ultra settings?

A: Across all resolutions, the FPS difference between High and Ultra is minimal. At 1080p, High averages 95 FPS and Ultra averages 90 FPS (5 FPS difference). At 1440p, High averages 76 FPS and Ultra averages 73 FPS (3 FPS difference). At 4K, High averages 56 FPS and Ultra averages 54 FPS (2 FPS difference). This suggests Ultra settings provide additional visual features at a relatively low performance cost.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 84.0
3840x2160 High 88.0
3840x2160 Medium 117.0
3840x2160 Low 148.0
2560x1440 Ultra 113.0
2560x1440 High 119.0
2560x1440 Medium 158.0
2560x1440 Low 201.0
1920x1080 Ultra 142.0
1920x1080 High 148.0
1920x1080 Medium 195.0
1920x1080 Low 246.0

Microsoft Flight Simulator with iUltra 7 265HX + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5080

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