Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
83
good

This combination provides smooth gameplay with an average of 83 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 49 66 85
1440p QHD 64 67 89 115
1080p Full HD 79 83 111 142

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 66
3840x2160 High 49
3840x2160 Ultra 47
2560x1440 Low 115
2560x1440 Medium 89
2560x1440 High 67
2560x1440 Ultra 64
1920x1080 Low 142
1920x1080 Medium 111
1920x1080 High 83
1920x1080 Ultra 79

Microsoft Flight Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

Microsoft Flight Simulator is notoriously demanding, and the combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3070 Ti shows a clear performance profile across the three tested resolutions. The data indicates a system that is well-balanced for high-refresh-rate 1080p play but begins to show its limits as pixel count increases, particularly when chasing maximum visual fidelity.

Resolution Scaling

The measured FPS data reveals a predictable and steep decline in performance as resolution scales from 1920x1080 to 3840x2160. At the "High" preset, the average frame rate drops from 83 FPS at 1080p to 67 FPS at 1440p, a reduction of 19%. Moving to 4K, the average falls further to 49 FPS, which represents a 41% drop from the 1080p figure. This scaling pattern indicates that the RTX 3070 Ti is the primary limiting component at higher resolutions, as the gap between 1440p and 4K is substantial.

The "Ultra" preset tells a similar story but with even lower absolute numbers. The average FPS at 1080p is 79, dropping to 64 at 1440p and 47 at 4K. The difference between 1080p and 4K on Ultra is a 41% reduction, nearly identical to the High preset's scaling. This consistency suggests that the GPU's raw throughput is the bottleneck, not CPU limitations, since the relative performance drop remains constant regardless of the graphical load.

At the "Low" preset, the scaling is more forgiving but still significant. The system delivers 142 FPS at 1080p, 115 FPS at 1440p, and 85 FPS at 4K. The drop from 1080p to 4K here is 40%, which aligns with the other presets. However, the absolute headroom at Low settings means that even at 4K, the game remains playable, whereas at High and Ultra, 4K dips below the 60 FPS threshold.

The medium preset provides the only data with min and max FPS values, offering insight into frame pacing. At 1080p Medium, the average is 111 FPS with a min of 94 and max of 127, a spread of 33 FPS. At 1440p Medium, the average is 89 FPS with a min of 76 and max of 103, a similar 27 FPS spread. At 4K Medium, the average is 66 FPS with a min of 56 and max of 76, showing that even the lows remain above playable territory. This data suggests that the frame time variance is manageable, with no severe stutters indicated by the min FPS figures.

Settings Recommendations

Benchmark results indicate that the "Medium" preset offers the most balanced experience across all resolutions for this specific hardware combination. At 1920x1080, Medium delivers 111 FPS, which is significantly higher than the 83 FPS of High and 79 FPS of Ultra, while still maintaining a substantial visual upgrade over Low. The min FPS of 94 at this setting ensures that even demanding scenes with heavy scenery or weather effects will not cause noticeable hitches.

For 1440p gaming, Medium again stands out with an 89 FPS average. This is comfortably above the 60 FPS target and provides a smoother experience than the 67 FPS at High or 64 FPS at Ultra. The min FPS of 76 at 1440p Medium is particularly strong, indicating that the system can handle complex flight scenarios without dropping below playable levels. Users prioritizing frame rate consistency should strongly consider this preset over higher ones.

At 4K, the choice becomes more difficult. Medium produces 66 FPS, which is playable but not ideal for a simulator where smoothness matters. High and Ultra drop to 49 FPS and 47 FPS respectively, which are borderline for a game that requires precise control. Low at 85 FPS is the only preset that maintains a comfortable margin above 60 FPS at 4K, but the visual compromise is significant. For most users, Medium at 4K offers the best trade-off, as the 66 FPS average is acceptable and the visual quality is noticeably better than Low.

The data suggests that Ultra is rarely worth the performance cost. Compared to High, Ultra provides only a marginal average FPS improvement of 4 FPS at 1080p (79 vs 83) but actually performs worse, indicating that the preset's additional effects are too demanding for the RTX 3070 Ti. At 1440p and 4K, Ultra consistently delivers the lowest frame rates of all presets, making it the least advisable choice for this combination.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its 30 MB of shared L3 cache and 3 MB per-core L2 cache provide ample data storage for flight simulation workloads, which often involve complex scenery and AI traffic calculations. The CPU's benchmark scores, including a Cinebench R23 multicore score of 42216 and a single-core score of 5960, indicate strong multi-threaded and single-threaded performance.

In the context of Microsoft Flight Simulator, the CPU's role is primarily to handle the simulation logic, physics, and AI, while the GPU manages rendering. The measured FPS data shows that at 1080p Low, the system achieves 142 FPS, which is high enough to suggest that the CPU is not the primary bottleneck at lower graphical settings. However, the scaling from 1080p to 4K is consistent across all presets, indicating that the GPU becomes the limiting factor as resolution increases.

The CPU's performance relative to its nearest rivals is notable. Its average benchmark score of 64640 places it within 0.7% of the AMD EPYC 7343 and 0.3% of the Intel Core Ultra 7 265F, while it trails the AMD EPYC 4464P by 0.3% and the AMD EPYC 9124 by 0.7%. This tight grouping suggests that the Core Ultra 7 265 delivers performance on par with server-class processors, which is more than sufficient for gaming workloads that rarely utilize all 20 cores.

The 65W TDP of the CPU is also relevant. With the RTX 3070 Ti drawing 290W, the total system power draw is manageable, allowing for efficient cooling solutions. The data does not indicate any CPU-related frame drops, as the min FPS values at Medium settings (94 at 1080p, 76 at 1440p, 56 at 4K) are all well above the averages of the lower presets, suggesting the processor maintains consistent frame delivery without stutters.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3070 Ti ranks 1009 out of 2996 tested combos in Microsoft Flight Simulator. This places the setup in the 66th percentile of all tested systems, meaning it outperforms roughly two-thirds of configurations while being surpassed by one-third. Given that the GPU is from the previous generation and the CPU is current-generation, this ranking reflects a mid-to-upper-tier position in the overall performance hierarchy.

The RTX 3070 Ti's individual performance is a key factor in this ranking. Its average benchmark score of 29945 places it within 0.5% of the AMD Radeon RX 6800 and 0.1% of the NVIDIA GeForce RTX 5070 Mobile, while it trails the AMD Radeon RX 6700 by 1.6% and leads the NVIDIA GeForce RTX 2080 Ti by 0.5%. This grouping indicates that the GPU is competitive with other high-end cards from its era, but it is not a top-tier performer by current standards.

The CPU's ranking is more favorable. With a 93rd percentile ranking against all CPUs, the Core Ultra 7 265 is positioned well above average. Its nearest rivals, including the AMD EPYC 4464P and Intel Core Ultra 7 265F, are all within 0.7% of its score, showing that this processor is a strong performer in synthetic benchmarks. However, in practical gaming terms, the CPU's high core count is only partially utilized, and the GPU's 8 GB of GDDR6X memory and 256-bit bus width become more relevant.

The combination's rank of 1009 out of 2996 suggests that while individual components are strong, the pairing does not reach the top percentile. This is likely due to the GPU's 8 GB memory capacity, which can be limiting at 4K in a game like Microsoft Flight Simulator that is known for high memory usage. The data shows that at 4K Ultra, the average FPS is 47, which is below the playable threshold for many users, indicating that the GPU is the limiting factor in this pairing.

FAQ

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: At 1080p, all presets deliver averages above 79 FPS, and at 1440p, the Medium preset provides 89 FPS. For 4K, only the Low preset achieves 85 FPS, while Medium drops to 66 FPS, making 1440p Medium the highest resolution and quality combination that stays comfortably above 60 FPS.

Q: How does the RTX 3070 Ti compare to its nearest rivals in this game?

A: The GPU's average benchmark score of 29945 is within 0.5% of the AMD Radeon RX 6800 and 0.1% of the NVIDIA GeForce RTX 5070 Mobile. It leads the NVIDIA GeForce RTX 2080 Ti by 0.5% and trails the AMD Radeon RX 6700 by 1.6%, indicating near-identical performance to its direct competitors.

Q: Is the CPU or GPU the bottleneck at 4K?

A: The data shows a consistent 40% drop from 1080p to 4K across all presets, which indicates the GPU is the limiting factor at higher resolutions. The CPU's performance is sufficient, as evidenced by the high FPS at 1080p Low (142 FPS) where the CPU's role is more prominent.

Q: What is the average FPS difference between Medium and Ultra at 1440p?

A: At 2560x1440, the Medium preset averages 89 FPS, while Ultra averages 64 FPS. This represents a 25 FPS difference, or a 28% reduction in performance when switching to Ultra, which may not justify the visual improvements for many users.

Q: How does this combo's rank compare to other tested systems?

A: The combo ranks 1009 out of 2996 tested configurations, placing it in the top 34% of all systems tested in Microsoft Flight Simulator. This is a respectable position, but not in the top tier, due to the GPU's limitations at 4K.

Q: Does the CPU's 20-core configuration benefit this game?

A: While the CPU has 20 cores and 20 threads, Microsoft Flight Simulator does not fully utilize all of them. The single-core performance, indicated by a Cinebench R23 single-core score of 5960, is more relevant for this game's simulation logic, and the CPU's high multi-core score does not translate directly to higher FPS in this title.

Measured FPS Breakdown

At 1920x1080, the system delivers an average of 142 FPS on Low settings, 111 FPS on Medium with a min of 94 and max of 127, 83 FPS on High, and 79 FPS on Ultra. The spread between Low and Ultra is 63 FPS, with Low being 44% faster than Ultra. The Medium preset's min FPS of 94 ensures that the system rarely drops below a smooth threshold, making it the most stable option at this resolution.

At 2560x1440, the averages are 115 FPS on Low, 89 FPS on Medium with a min of 76 and max of 103, 67 FPS on High, and 64 FPS on Ultra. The reduction from 1080p is consistent at roughly 19-23% for each preset. The Medium preset at 1440p provides a good balance with a 89 FPS average and a 76 FPS minimum, which is still well above playable levels.

At 3840x2160, the averages drop to 85 FPS on Low, 66 FPS on Medium with a min of 56 and max of 76, 49 FPS on High, and 47 FPS on Ultra. The 4K Medium preset's min FPS of 56 is the lowest recorded in the data, but it remains above the 50 FPS threshold that many consider the minimum for a playable experience. The High and Ultra presets at 4K are borderline, with averages below 50 FPS, making them difficult to recommend for consistent play.

The data shows that the Medium preset is the only one that provides min and max FPS values, indicating that it is the most thoroughly tested setting. Across all resolutions, Medium offers the best balance of average FPS and frame consistency, while Ultra provides the worst performance relative to its visual gains. The system's performance is strongest at 1080p, where all presets exceed 79 FPS, and weakest at 4K Ultra, where the average drops to 47 FPS.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 66.0
3840x2160 High 49.0
3840x2160 Ultra 47.0
2560x1440 Low 115.0
2560x1440 Medium 89.0
2560x1440 High 67.0
2560x1440 Ultra 64.0
1920x1080 Low 142.0
1920x1080 Medium 111.0
1920x1080 High 83.0
1920x1080 Ultra 79.0

Microsoft Flight Simulator with iUltra 7 265 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.