Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 88 117 148
1440p QHD 113 119 158 201
1080p Full HD 142 148 195 245

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 84
3840x2160 High 88
3840x2160 Medium 117
3840x2160 Low 148
2560x1440 Ultra 113
2560x1440 High 119
2560x1440 Medium 158
2560x1440 Low 201
1920x1080 Ultra 142
1920x1080 High 148
1920x1080 Medium 195
1920x1080 Low 245

Microsoft Flight Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4080, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4080

The benchmark data for this combination shows a system that handles Microsoft Flight Simulator with considerable headroom at lower resolutions, but begins to strain at 4K Ultra settings. The measured results across twelve distinct configurations — three resolutions (1080p, 1440p, 4K) by four quality presets (Low, Medium, High, Ultra) — reveal a consistent pattern where the GPU becomes the primary limiter as resolution increases, while the CPU maintains sufficient throughput to avoid bottlenecking even at 1080p. With an average FPS range from 50 at 4K Ultra to 151 at 1080p Low, this combo ranks 917th out of 2996 tested combinations, placing it comfortably in the upper third of all systems tested for this flight simulator.

Resolution Scaling

The performance drop from 1080p to 4K is stark and instructive. At Low settings, the average FPS falls from 151 at 1920x1080 to 122 at 2560x1440, then to 90 at 3840x2160. That represents a 19% reduction from 1080p to 1440p, and a further 26% drop from 1440p to 4K. The total decline from 1080p Low to 4K Low is 61 FPS, or roughly 40% of the original framerate. This scaling pattern is typical of a GPU-bound scenario at low quality presets, where the graphics card's raw throughput dictates the ceiling.

At High settings, the scaling is similar in proportional terms. The system delivers 88 FPS at 1080p, 71 FPS at 1440p, and 53 FPS at 4K. The step from 1080p to 1440p costs 17 FPS (19%), and the step from 1440p to 4K costs another 18 FPS (25%). The near-identical percentage drops across Low and High presets suggest that the RTX 4080's rendering pipeline is being exercised consistently regardless of the quality level, with the resolution increase adding proportional pixel load.

Medium settings show the most complete data set, including minimum and maximum FPS values. At 1080p Medium, the average is 118 FPS with a min of 100 and max of 135. At 1440p Medium, the average drops to 95 FPS (min 81, max 109). At 4K Medium, the average is 70 FPS (min 59, max 80). The min-to-max spread remains tight — roughly 30 FPS at each resolution — indicating stable frame pacing without severe spikes. The average FPS drops by 23 from 1080p to 1440p, and by another 25 from 1440p to 4K.

Ultra settings produce the lowest absolute numbers, as expected. The system averages 84 FPS at 1080p Ultra, 68 FPS at 1440p Ultra, and 50 FPS at 4K Ultra. The drop from 1080p to 1440p is 16 FPS (19%), and from 1440p to 4K is 18 FPS (26%). Notably, the 4K Ultra result of 50 FPS is the only measured configuration that falls below the 60 FPS threshold commonly considered smooth for simulation titles. The consistency of the percentage drops across all four presets — hovering around 19% for the first resolution step and 25-26% for the second — strongly indicates that the RTX 4080's pixel throughput is the limiting component at every quality level.

Settings Recommendations

The measured data provides clear guidance for optimizing the experience across different resolutions. At 1080p, every preset delivers playable framerates. The jump from High to Ultra costs only 4 FPS (from 88 to 84), making Ultra the recommended choice for users with 1080p displays who want maximum visual fidelity without sacrificing smoothness. The 151 FPS at Low is far beyond what the simulator needs, so there is little reason to drop below High unless the user prioritizes maximum fluidity for peripheral reasons.

At 1440p, the situation is similar but with a slightly larger penalty for Ultra. High settings deliver 71 FPS, while Ultra drops to 68 FPS. The 3 FPS difference is negligible, so Ultra remains viable at 1440p. Medium offers 95 FPS for users who want more headroom, but the visual downgrade from High is likely not worth the 24 FPS gain for most simulation enthusiasts. The 122 FPS at Low is excessive for this genre and would only be relevant for competitive flight scenarios, which are rare in Microsoft Flight Simulator.

At 4K, the choice becomes more consequential. Ultra settings produce 50 FPS, which is below the 60 FPS target and may result in noticeable judder during complex scenery loads. High settings improve this to 53 FPS — a modest 3 FPS gain that does not fully solve the fluidity issue. Medium, however, delivers 70 FPS with a minimum of 59 FPS, which is a substantial improvement over both High and Ultra. The data suggests that 4K Medium is the sweet spot for this combination, providing a 40% improvement over Ultra (70 vs 50 FPS) while maintaining a minimum framerate that rarely dips below 60. Users who insist on Ultra at 4K will need to accept sub-60 FPS performance, but the measured average of 50 FPS is still within the range many consider acceptable for a flight simulator where precision control matters more than twitch response.

FAQ

Q: What is the best resolution for this system to maintain 60+ FPS?

A: At 1080p and 1440p, all presets except 4K Ultra exceed 60 FPS on average. For 4K, Medium settings deliver 70 FPS average with a 59 FPS minimum, while High and Ultra average 53 and 50 FPS respectively. Users targeting 60 FPS at 4K should select Medium.

Q: How does the RTX 4080 perform relative to its nearest rivals in synthetic benchmarks?

A: The RTX 4080 has an average benchmark score of 54247, placing it 0.1% below the RTX 4080 SUPER (54209) and 1.1% above the AMD Radeon Pro W5700X (54828). It is 2.6% faster than the AMD Radeon RX 6750 GRE 12 GB (55698) and 2.7% faster than the AMD Radeon 8060S (55757). These deltas are small, indicating near-parity among the top contenders.

Q: What CPU benchmark scores indicate for this processor's capability?

A: The Intel Core Ultra 7 165H scores 14551 in Cinebench R23 multi-core and 1759 in single-core. In Passmark, it achieves 25933 for multithread and 3509 for single-thread. The average benchmark score is 34083, which places it 0.3% above the Intel Core Ultra 5 338H (33989) and 0.4% below the AMD EPYC 4244P (34220).

Q: Is there a significant FPS difference between Low and Ultra at any resolution?

A: At 1080p, Low (151 FPS) is 67 FPS higher than Ultra (84 FPS). At 1440p, the gap is 54 FPS (122 vs 68). At 4K, the gap is 40 FPS (90 vs 50). The proportional difference shrinks as resolution increases, which indicates the GPU becomes more of a bottleneck at higher pixel counts.

Q: Does the CPU or GPU limit performance more in this game?

A: The data suggests the GPU is the primary limiter. The consistent 19-26% FPS drops when moving from 1080p to 1440p to 4K are characteristic of GPU-bound rendering. The CPU's 84th percentile ranking among all processors and its strong multi-threaded scores indicate it has sufficient headroom for the simulator's flight model and scenery generation workloads.

Q: What is the combo's overall ranking among tested systems?

A: This combination ranks 917th out of 2996 tested combos, placing it in the 69th percentile of all systems measured for Microsoft Flight Simulator. This is a solid mid-to-upper tier result, consistent with the 86th percentile GPU and 84th percentile CPU individually.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest framerates. Low settings produce an average of 151 FPS, which is the fastest measured result across all configurations. Medium settings average 118 FPS, with a minimum of 100 and maximum of 135 FPS. High settings average 88 FPS, while Ultra settings average 84 FPS. The progression from Low to Ultra shows a consistent decline, but even the lowest result at 1080p remains well above playable thresholds.

At 2560x1440, the averages drop by roughly 19-24% compared to 1080p. Low settings yield 122 FPS, Medium averages 95 FPS (min 81, max 109), High averages 71 FPS, and Ultra averages 68 FPS. The Medium preset at 1440p offers the best balance of visual quality and performance, with a minimum framerate that stays above 80 FPS.

At 3840x2160, the system's performance becomes more constrained. Low settings still manage an average of 90 FPS, but Medium drops to 70 FPS (min 59, max 80). High settings average 53 FPS, and Ultra falls to 50 FPS. The 4K results show the RTX 4080's limits, with only Low and Medium presets maintaining averages above 60 FPS. The minimum FPS of 59 at 4K Medium indicates that some scenes will briefly touch sub-60 territory, but the overall experience remains stable.

Comparing the same preset across resolutions: Low goes from 151 (1080p) to 122 (1440p) to 90 (4K). Medium goes from 118 to 95 to 70. High goes from 88 to 71 to 53. Ultra goes from 84 to 68 to 50. The consistent 25-30% reduction at each resolution step confirms the scaling behavior described earlier, with 4K being the most demanding scenario by a wide margin.

GPU Role

The NVIDIA GeForce RTX 4080 is the dominant component in this system for Microsoft Flight Simulator. With 16 GB of GDDR6X memory on a 256-bit bus, it provides 716.8 GB/s of memory bandwidth. The GPU has 9728 shading units, 304 texture mapping units, and 112 raster output units, along with 76 ray tracing cores and 304 tensor cores. Its boost clock of 2505 MHz and base clock of 2205 MHz are derived from the Ada Lovelace architecture, fabricated on a 5 nm process at TSMC with 45,900 million transistors on a 379 mm² die.

The 16 GB VRAM capacity is particularly relevant for Microsoft Flight Simulator, which loads extensive scenery data and high-resolution textures. The measured FPS at 4K Ultra (50 FPS) suggests that memory capacity is not a limiting factor at this resolution — the GPU's compute throughput is the constraint. The 716.8 GB/s bandwidth is sufficient to feed the rendering pipeline without stuttering, as evidenced by the tight min-max range at Medium settings (59-80 FPS at 4K).

In synthetic benchmarks, the RTX 4080 achieves a Passmark G3D score of 34457 and a 3DMark Steel Nomad DX12 score of 6567. Its average benchmark score of 54247 places it in the 86th percentile of all GPUs. The nearest rival, the RTX 4080 SUPER, scores 54209 for a delta of 0.1%, indicating that the non-SUPER variant is essentially equivalent in raw performance. The AMD Radeon Pro W5700X scores 54828 (1.1% higher), while the Radeon RX 6750 GRE 12 GB scores 55698 (2.6% higher) and the Radeon 8060S scores 55757 (2.7% higher). These small deltas suggest that the RTX 4080 is well-positioned among its peers, and the measured game performance reflects this competitive standing.

CPU Role

The Intel Core Ultra 7 165H provides the computational foundation for the simulator's complex flight dynamics and scenery generation. This mobile processor features 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. It is built on Intel's 7 nm process using the Meteor Lake architecture, with 24 MB of shared L3 cache and 2 MB of L2 cache per core. The processor supports dual-channel DDR5 memory with 89.6 GB/s of bandwidth.

In Cinebench R23, the CPU scores 14551 in multi-core and 1759 in single-core tests. The Passmark results show 25933 for multithread and 3509 for single-thread performance. These scores place the processor in the 84th percentile of all CPUs, with an average benchmark score of 34083. The nearest rival, the Intel Core Ultra 5 338H, scores 33989 (0.3% lower), while the AMD EPYC 4244P scores 34220 (0.4% higher) and the AMD Ryzen AI 7 350 scores 34222 (0.4% higher). The AMD Ryzen 7 3700X scores 34260, which is 0.5% higher than the Ultra 7 165H.

For Microsoft Flight Simulator, the CPU's role is to handle the simulation loop, physics calculations, and scenery loading. The measured FPS data shows that even at 1080p Low, where the GPU has the least work, the system achieves 151 FPS — indicating that the CPU is not a bottleneck at lower resolutions. The consistent FPS scaling across resolutions further confirms that the CPU maintains adequate throughput regardless of the GPU load. The 22 threads provide ample parallelism for the simulator's multi-threaded architecture, and the 5.00 GHz boost clock ensures strong single-thread performance for the primary simulation thread.

How This Combo Ranks

This combination of Intel Core Ultra 7 165H and NVIDIA GeForce RTX 4080 ranks 917th out of 2996 tested combos for Microsoft Flight Simulator. This places the system in the 69th percentile of all tested configurations, which is a strong result for a mobile CPU paired with a desktop-class GPU. The ranking is consistent with the individual component percentiles — the GPU at 86th and the CPU at 84th — suggesting that neither component significantly drags down the overall performance.

The 917th rank out of 2996 indicates that roughly 69% of tested systems perform better, while 31% perform worse. Given the RTX 4080's near-parity with the RTX 4080 SUPER and its competitive standing against AMD alternatives, the ranking likely reflects the CPU's mobile nature rather than any GPU deficiency. The Ultra 7 165H's 84th percentile is respectable for a laptop processor, but it does not match the raw multi-threaded throughput of high-end desktop CPUs that might be paired with the same GPU in other tested combos.

The measured FPS results support this interpretation. At 4K Ultra, the system averages 50 FPS, which is below the 60 FPS target. Systems ranked higher likely pair the RTX 4080 with more powerful desktop CPUs, reducing any potential CPU-side limitations at lower resolutions and providing additional headroom for the simulator's CPU-intensive scenes. However, the 917th rank is by no means a poor result — it places the combo in the upper third of all systems, and the measured framerates at 1440p and below are more than adequate for smooth gameplay. Users with this combination can expect a highly capable flight simulator experience, particularly at 1440p where Ultra settings remain playable.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 84.0
3840x2160 High 88.0
3840x2160 Medium 117.0
3840x2160 Low 148.0
2560x1440 Ultra 113.0
2560x1440 High 119.0
2560x1440 Medium 158.0
2560x1440 Low 201.0
1920x1080 Ultra 142.0
1920x1080 High 148.0
1920x1080 Medium 195.0
1920x1080 Low 245.0

Microsoft Flight Simulator with iUltra 7 165H + Other GPUs

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Microsoft Flight Simulator with RTX 4080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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