Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
65
good

This combination provides smooth gameplay with an average of 65 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 51 66
1440p QHD 50 52 69 89
1080p Full HD 62 65 86 111

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 51
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 89
2560x1440 Medium 69
2560x1440 High 52
2560x1440 Ultra 50
1920x1080 Low 111
1920x1080 Medium 86
1920x1080 High 65
1920x1080 Ultra 62

Microsoft Flight Simulator with Intel Core Ultra 7 165H + AMD Radeon 8060S, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the AMD Radeon 8060S presents a specific performance profile in Microsoft Flight Simulator, a title known for its demanding rendering of vast landscapes and complex aircraft models. The measured data reveals a system where visual fidelity scaling has a pronounced effect on frame rates, and where the balance between CPU and GPU workloads shifts significantly depending on the resolution and quality preset selected. This analysis breaks down the measured FPS across the tested configurations, examines the ranking of this combo against other tested hardware pairings, and explores the individual roles of the processor and graphics solution in shaping the final experience.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 (4K) has a substantial impact on average frame rates across all settings presets. At the "Low" preset, the average FPS drops from 111 at 1080p to 66 at 4K, representing a 40.5% reduction in performance. This scaling behavior indicates that even at lower graphical fidelity, the increased pixel count at 4K places a significant load on the rendering pipeline. The drop is not linear, however; moving from 1080p to 1440p at "Low" settings reduces the average from 111 to 89 FPS, a 19.8% decrease, while the subsequent move to 4K causes a further 25.8% reduction from 89 to 66 FPS. This pattern suggests that the GPU is becoming an increasingly limiting factor as resolution climbs, though the CPU still has enough headroom at "Low" settings to maintain a playable experience even at 4K.

At the "High" preset, the resolution scaling is even more severe in relative terms. The average FPS falls from 65 at 1080p to 52 at 1440p, a 20% drop, and then further to 39 at 4K, a 25% drop from the 1440p figure. The total reduction from 1080p to 4K is 40%, which is nearly identical to the percentage drop seen at "Low" settings. This consistency suggests that the rendering load scales similarly with resolution regardless of the quality preset, but the absolute frame rates at "High" settings are much lower to begin with, making the 4K experience less fluid. The "Ultra" preset follows a comparable trend, with averages of 62 FPS at 1080p, 50 FPS at 1440p, and 37 FPS at 4K, representing a 40.3% total drop from the lowest to highest resolution tested.

The "Medium" preset provides the only data points with min and max FPS values, offering insight into frame time consistency. At 1080p, the "Medium" preset averages 86 FPS with a range from 73 to 99 FPS. At 1440p, the average drops to 69 FPS, with a range of 59 to 80 FPS. At 4K, the average falls to 51 FPS, with a range of 44 to 59 FPS. The spread between min and max FPS remains relatively consistent across resolutions, roughly 26-30% of the average, indicating that frame pacing issues do not worsen dramatically at higher resolutions. However, the absolute minimum FPS at 4K (44) approaches levels where stutter could become noticeable during complex flight scenarios.

These scaling patterns point to a system where the AMD Radeon 8060S is the primary bottleneck at higher resolutions. The consistent ~40% performance penalty from 1080p to 4K across all presets indicates that the GPU's fill rate and memory bandwidth are being saturated, regardless of the CPU's capabilities. At 1080p, the system appears better balanced, as the CPU can feed the GPU more effectively, allowing for higher absolute frame rates that exceed 100 FPS at "Low" settings.

How This Combo Ranks

In the broader context of tested hardware combinations, this specific pairing of the Intel Core Ultra 7 165H with the AMD Radeon 8060S holds a rank of 1712 out of 2996 tested combos for Microsoft Flight Simulator. This places the system in the middle of the performance distribution, indicating that while it is not among the top-performing configurations, it is also far from the bottom. The percentile positioning suggests that a significant portion of tested combos deliver higher frame rates, but an equally substantial portion deliver lower ones.

The mid-pack ranking is consistent with the measured FPS data. The system can achieve playable frame rates at 1080p across all presets, with the "Low" preset hitting 111 FPS and the "Ultra" preset managing 62 FPS. However, at 4K, the system struggles to maintain smooth gameplay, with only the "Low" preset exceeding 60 FPS (66 FPS) and the "High" and "Ultra" presets falling to 39 and 37 FPS, respectively. This performance envelope explains why the combo does not rank higher, as many other tested systems likely maintain higher frame rates at 1440p and 4K.

The combo's rank should be interpreted within the context of its mobile-oriented components. The processor is a 28 W part, and the GPU is an integrated graphics solution with a 55 W TDP, both designed for laptop or compact desktop systems. In this light, the 1712th position out of 2996 combos is a reasonable result, reflecting the thermal and power constraints inherent to mobile hardware. Systems with discrete, high-power GPUs and desktop-class CPUs would naturally occupy higher ranks, making this combo's mid-pack placement a sign of balanced performance within its intended market segment.

GPU Role

The AMD Radeon 8060S is an integrated graphics processor built on the RDNA 3.5 architecture, featuring 2560 shading units, 160 texture mapping units, and 64 render output units. Its boost clock reaches 2900 MHz, with a base clock of 1295 MHz, and it is fabricated on TSMC's 4 nm process node. The GPU's memory configuration is "System Shared," meaning it relies on the host system's DDR5 memory rather than dedicated VRAM, with bandwidth described as "System Dependent." This architectural choice is critical for understanding its performance in Microsoft Flight Simulator, a game that can be memory-bandwidth sensitive.

The GPU's benchmark scores show it performing at a level comparable to some established discrete graphics cards. Its 3DMark Steel Nomad DX12 score is 2162, and it achieves 84626 in Geekbench OpenCL and 80483 in Geekbench Vulkan. Its average benchmark score of 55757 places it at the 87th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 6750 GRE 12 GB (0.1% faster) and the NVIDIA GeForce RTX 5080 (0.6% faster). These comparisons indicate that the 8060S is a capable graphics solution for an integrated part, but its performance ceiling is limited by shared memory bandwidth and the absence of dedicated VRAM.

In Microsoft Flight Simulator, the GPU's role becomes increasingly dominant as resolution and settings increase. At 1080p "Low," the average FPS of 111 suggests the GPU is not the primary limiter, as the CPU can keep up with the relatively light rendering load. However, at 4K "Ultra," the average FPS of 37 indicates that the GPU is heavily saturated, struggling to process the increased pixel count and higher quality textures, shadows, and effects. The shared memory system likely contributes to this bottleneck, as the GPU competes with the CPU for memory bandwidth, which can be a particular issue in a simulation game with large, streaming world data.

The GPU's 40 ray tracing cores are present but not specifically tested in this game's measured data, and Microsoft Flight Simulator's use of ray tracing is limited. The pixel rate of 185.6 GPixel/s and texture rate of 464.0 GTexel/s provide theoretical throughput that, while respectable for an integrated part, cannot match the dedicated hardware in discrete GPUs. The measured performance at 4K, where the "High" preset averages only 39 FPS, confirms that the GPU is the limiting component at this resolution, and users seeking higher frame rates would need to reduce resolution or settings.

Measured FPS Breakdown

At 1920x1080, the system demonstrates its strongest performance. The "Low" preset achieves an average of 111 FPS, providing a highly fluid experience suitable for fast camera movements and dense airspace. The "Medium" preset averages 86 FPS, with a minimum of 73 and maximum of 99 FPS, indicating good consistency. The "High" preset drops to an average of 65 FPS, still smooth for a flight simulator, while the "Ultra" preset averages 62 FPS, maintaining playability but with less headroom. These figures suggest that 1080p is the sweet spot for this combo, allowing for high frame rates even at higher quality settings.

Moving to 2560x1440, the performance degrades noticeably. The "Low" preset averages 89 FPS, which is still very playable, but represents a 19.8% drop from the 1080p figure. The "Medium" preset averages 69 FPS, with a range of 59 to 80 FPS, meaning the minimum frame rate dips below 60 FPS, which may cause occasional stutters. The "High" preset averages 52 FPS, and the "Ultra" preset averages 50 FPS. At 1440p, the system is no longer able to maintain 60 FPS at "High" or "Ultra" settings, suggesting that users should prefer "Medium" or "Low" for a consistently smooth experience.

At 3840x2160, the system is clearly GPU-bound. The "Low" preset averages 66 FPS, which is just above the 60 FPS threshold and provides a playable experience, though with reduced visual quality. The "Medium" preset averages 51 FPS, with a minimum of 44 and maximum of 59 FPS, indicating that frame rates will often fall below 60 FPS. The "High" preset averages 39 FPS, and the "Ultra" preset averages 37 FPS, both of which are below the threshold for smooth gameplay and would likely result in noticeable judder during flight. The data shows that 4K gaming is only viable at "Low" settings with this combo, and even then, the frame rate is only marginally above 60 FPS.

The "Medium" preset's min and max FPS data across all resolutions provides a useful view of consistency. At 1080p, the range is 73-99 FPS, at 1440p it is 59-80 FPS, and at 4K it is 44-59 FPS. The absolute spread narrows as resolution increases, but the relative spread remains similar, suggesting that the GPU's frame pacing is stable even when it is heavily loaded. However, the min FPS at 4K being 44 indicates that there will be periods where the frame rate drops to a level that affects smoothness.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor from the Core Ultra Series 1, based on the Meteor Lake architecture and fabricated on Intel's 7 nm process node. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a TDP of 28 W. The processor features 24 MB of shared L3 cache and 2 MB of L2 cache per core, along with 112 KB of L1 cache per core. Its memory support includes DDR5 with a dual-channel bus and a theoretical bandwidth of 89.6 GB/s. The CPU's benchmark scores are strong for a mobile part, with a Cinebench R23 multi-core score of 14551 and single-core score of 1759, and a Passmark multi-thread score of 25933.

In Microsoft Flight Simulator, the CPU's role is primarily to handle game logic, physics, and the simulation of aircraft systems and world data streaming. The measured FPS data suggests that the CPU is not the primary bottleneck at lower resolutions. At 1080p "Low," the average FPS of 111 is significantly higher than the 4K "Low" figure of 66, indicating that the GPU is capable of delivering high frame rates when the rendering load is light, and the CPU can feed it effectively. The CPU's 22 threads and high boost clock of 5.00 GHz are well-suited for the game's multi-threaded simulation tasks, which can benefit from both high single-thread performance and multiple cores.

However, the CPU's influence diminishes as resolution increases. At 4K, the GPU becomes the limiting factor, as evidenced by the relatively small differences in FPS between the "High" (39) and "Ultra" (37) presets, which are more dependent on GPU effects than CPU load. The CPU's benchmark scores place it at the 84th percentile of all CPUs, with an average benchmark score of 34083. Its nearest rivals include the Intel Core Ultra 5 338H (0.3% faster) and the AMD EPYC 4244P (0.4% slower), indicating that it is a mid-to-high tier processor in terms of raw computational power.

The CPU's memory bandwidth of 89.6 GB/s is a notable factor when paired with the GPU's shared memory architecture. Since the Radeon 8060S uses system memory, the CPU and GPU must share the same memory bus. At higher resolutions, the GPU's demand for memory bandwidth increases, potentially starving the CPU of the bandwidth it needs for simulation tasks. This interaction could explain why the FPS drop from 1080p to 4K is so pronounced, as the memory subsystem becomes a shared bottleneck. The CPU's 24 MB of L3 cache helps mitigate some of this pressure, but the dual-channel memory bus is a limiting factor for both components.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and the user's preference for visual fidelity versus frame rate. At 1920x1080, the "High" preset, averaging 65 FPS, is a strong recommendation for a balance of visual quality and smoothness, as it provides a stable frame rate above 60 FPS. For users who prioritize maximum frame rates, the "Low" preset at 111 FPS is excellent, but the visual compromises are significant. The "Medium" preset at 86 FPS is a good middle ground, offering a substantial frame rate boost over "High" while maintaining better visuals than "Low." The "Ultra" preset at 62 FPS is playable, but the marginal visual gains over "High" do not justify the slight drop in frame rate.

At 2560x1440, the "Medium" preset, averaging 69 FPS, is the most balanced recommendation. It provides a frame rate above the 60 FPS threshold, and the min FPS of 59 is close to that mark, meaning most of the experience will be smooth. The "Low" preset at 89 FPS is the best for high frame rates, but users will notice reduced texture detail and shadows. The "High" preset at 52 FPS and "Ultra" at 50 FPS are below 60 FPS, so they are not recommended for users who prefer smooth gameplay, though they may be acceptable for a slower-paced flight sim where 50 FPS can still be tolerated.

At 3840x2160, the "Low" preset, averaging 66 FPS, is the only setting that provides a consistently playable experience above 60 FPS. The "Medium" preset at 51 FPS is borderline, with a min FPS of 44 that will cause stutters in demanding scenes. The "High" and "Ultra" presets, at 39 and 37 FPS respectively, are too slow for a satisfying experience, and the visual improvements are not worth the significant frame rate penalty. For 4K users, the "Low" preset is the only viable option, and even then, users should expect some frame rate dips in complex scenarios.

In summary, the "Medium" preset is the most reliable choice across all resolutions, as it provides the best combination of frame rate and visual quality. At 1080p, "Medium" delivers 86 FPS with a tight frame time spread, at 1440p it delivers 69 FPS, and at 4K it delivers 51 FPS. For users who can tolerate lower visual settings, the "Low" preset offers the highest frame rates, but the "Medium" preset represents the sweet spot for this hardware combination, ensuring that the game remains enjoyable without sacrificing too much graphical detail. The data suggests that users should avoid "Ultra" settings at any resolution unless they are willing to accept frame rates in the 37-62 FPS range, which may be acceptable for a non-competitive flight simulator but is not ideal.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon 8060S in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 51.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 89.0
2560x1440 Medium 69.0
2560x1440 High 52.0
2560x1440 Ultra 50.0
1920x1080 Low 111.0
1920x1080 Medium 86.0
1920x1080 High 65.0
1920x1080 Ultra 62.0

Microsoft Flight Simulator with iUltra 7 165H + Other GPUs

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Microsoft Flight Simulator with 8060S + Other CPUs

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