Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 171 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 79 | 95 | 124 |
| 1440p QHD | 112 | 148 | 176 | 230 |
| 1080p Full HD | 174 | 229 | 273 | 356 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-14400F + NVIDIA GeForce RTX 4080, In-Depth Analysis
The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 4080 delivers an exceptional experience in Microsoft Flight Simulator, ranking 3rd out of 3,714 tested processor and graphics card combinations in this game. The data reveals a configuration that is overwhelmingly GPU-limited at higher resolutions, but which transitions into a more balanced state at 1080p, where the CPU's capabilities become increasingly relevant. Benchmark results indicate that this is a top-tier pairing for the flight simulator, with the RTX 4080's 16 GB of VRAM and high memory bandwidth providing ample headroom for the game's demanding scenery rendering, while the i5-14400F's strong multi-threaded performance prevents significant bottlenecks even at lower resolutions.
Resolution Scaling
The measured FPS data shows a classic scaling pattern that shifts the performance bottleneck depending on the resolution. At 4K (3840x2160), the RTX 4080 is clearly the primary limiting component. The average frame rate at Ultra settings is 61 FPS, which jumps to 79 FPS at High settings, a 29.5% increase from lowering the quality preset. This substantial gain from reducing graphical load is a strong indicator that the GPU is working at its maximum capacity and is the constraining factor, as the CPU is not being fully utilized. Even at the highest quality, the card maintains a playable 61 FPS average, demonstrating its raw power at this demanding resolution.
Moving down to 1440p (2560x1440), the load on the GPU lessens, but it remains the dominant bottleneck. The average FPS at Ultra is 112, which is 83.6% higher than the 4K Ultra result. This dramatic improvement when reducing pixel count confirms that the RTX 4080 has significant headroom at lower resolutions. The scaling from 4K to 1440p is nearly linear in terms of performance gain, suggesting that the GPU is still the limiting factor, but its workload is decreasing enough to allow for much higher frame rates.
At 1080p (1920x1080), the performance ceiling begins to shift. The average FPS at Ultra is 174, and at High it is 229. However, the gap between High and Medium is smaller (273 FPS at Medium), and the Low preset reaches 356 FPS. This non-linear scaling, where the performance gain from reducing settings is not as pronounced as it is at higher resolutions, suggests that the CPU is starting to become a more significant factor. The i5-14400F is providing enough processing power to keep feeding the RTX 4080, but the frame rates are no longer purely dictated by the GPU's rendering speed. The data shows that while the GPU is still powerful at 1080p, the CPU's single and multi-threaded performance is becoming a co-limiting factor, preventing the frame rate from scaling as efficiently as it does at 1440p and 4K.
GPU Role
The NVIDIA GeForce RTX 4080 plays a central role in this configuration, and its specifications align perfectly with the observed benchmark results. The card features 16 GB of GDDR6X memory on a 256-bit bus, providing a bandwidth of 716.8 GB/s. This is a critical asset for Microsoft Flight Simulator, which streams vast amounts of terrain, photogrammetry, and airport detail data. The high memory bandwidth ensures that texture data can be fed to the GPU quickly, preventing stutters and hitches that can occur when the VRAM is insufficient or too slow. The 16 GB capacity also provides ample space for the game's high-resolution textures at 4K, ensuring that the card does not run out of memory and have to fall back to system RAM, which would cause severe performance drops.
The GPU's clock speeds are also a key factor in its performance. The base clock is 2205 MHz, with a boost clock of 2505 MHz. These high frequencies, combined with the 9,728 shading units and 48.74 TFLOPS of FP32 compute power, allow the card to process the complex lighting and shadow calculations that are abundant in the simulator. The benchmark results confirm this capability, as the RTX 4080 achieves a 79 FPS average at 4K High settings. This is a demanding workload, and the card's raw computing power is what enables such a high frame rate.
The RTX 4080's performance is also validated by its position in the GPU benchmark hierarchy. It sits in the 86th percentile of all GPUs and has an average benchmark score of 54,247. Its nearest rival, the NVIDIA GeForce RTX 4080 SUPER, has a nearly identical average score of 54,209, a delta of only 0.1%. This indicates that the two cards are virtually interchangeable in raw compute performance, and the measured FPS in this game is likely to be very similar between them. The data shows that the RTX 4080 is not just a capable card, but one that is at the very top of the performance spectrum, making it an ideal match for a simulation game that is not only graphically intense but also benefits from large memory pools and high bandwidth.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this configuration depend heavily on the target resolution and the user's preference for frame rate versus visual fidelity. For a smooth 4K experience, the High preset is the most balanced choice. It delivers an average of 79 FPS, which is a solid, playable frame rate for a flight simulator, while offering a significant visual improvement over Medium. The Ultra preset at 4K produces an average of 61 FPS, which is still playable but is close to the threshold where frame pacing can become noticeable in a slow-moving simulation. The data suggests that the performance gain from High to Ultra is not worth the substantial drop in frame rate, making High the recommended sweet spot for 4K.
At 1440p, the Ultra preset is the clear recommendation. The average FPS of 112 is well above what is needed for a smooth experience, and it allows the user to max out the visual settings without any concern for performance. The High preset at 148 FPS is also an option, but it does not offer any tangible benefit over Ultra at this resolution, as both are far above the refresh rate of most monitors. The data shows that the RTX 4080 has enough headroom at 1440p to handle the most demanding settings, so there is no reason to compromise.
For 1080p users with high refresh rate monitors, the High preset is the recommended starting point. The average FPS of 229 is exceptionally high and will easily take advantage of a 144Hz or 240Hz display. The Ultra preset at 174 FPS is also viable, but it reduces the frame rate by 24% compared to High. The data shows that the CPU becomes a limiting factor at this resolution, and the difference between High and Ultra is more about the CPU's ability to handle the increased object and draw call complexity than the GPU's rendering power. Therefore, High offers the best balance of visual quality and frame rate, ensuring that the CPU is not overtaxed and the experience remains consistently smooth.
Measured FPS Breakdown
The complete dataset of measured FPS values provides a detailed picture of performance across different resolutions and settings.
1920x1080 (1080p):
- Low: 356 FPS average
- Medium: 273 FPS average, with a minimum of 232 FPS and a maximum of 313 FPS
- High: 229 FPS average
- Ultra: 174 FPS average
2560x1440 (1440p):
- Low: 230 FPS average
- Medium: 176 FPS average, with a minimum of 149 FPS and a maximum of 202 FPS
- High: 148 FPS average
- Ultra: 112 FPS average
3840x2160 (4K):
- Low: 124 FPS average
- Medium: 95 FPS average, with a minimum of 80 FPS and a maximum of 109 FPS
- High: 79 FPS average
- Ultra: 61 FPS average
The data reveals a clear hierarchy where lower resolutions and lower settings yield exponentially higher frame rates. The largest absolute jump is from 1080p Low to 1080p Medium, which is a 23% drop in performance. The Medium preset at each resolution shows the only recorded minimum and maximum FPS values, providing a more detailed view of frame pacing. At 1080p Medium, the 232 FPS minimum indicates that the system is capable of maintaining high frame rates even in demanding scenes. The scaling between resolutions is also consistent, with 4K Ultra (61 FPS) being significantly more demanding than 1440p Ultra (112 FPS), which in turn is much more demanding than 1080p Ultra (174 FPS).
FAQ
Q: Is the Intel Core i5-14400F a bottleneck for the RTX 4080 in this game?
A: At 4K and 1440p, the GPU is the clear bottleneck, as evidenced by the significant FPS drops when increasing resolution. However, at 1080p, the CPU becomes more relevant, and the non-linear scaling between settings suggests the i5-14400F is a co-limiting factor, preventing frame rates from reaching the levels the GPU could theoretically achieve.
Q: How much faster is the RTX 4080 compared to its closest rival, the RTX 4080 SUPER?
A: The benchmark data shows they are virtually identical. The RTX 4080 has an average score of 54,247, while the RTX 4080 SUPER has an average score of 54,209, a delta of only 0.1%. In practical terms, their performance in Microsoft Flight Simulator will be nearly indistinguishable.
Q: Can this system run the game at 4K Ultra settings?
A: Yes, it can. The measured average FPS at 4K Ultra is 61 FPS. While this is a playable frame rate, the High preset at 79 FPS offers a smoother experience and is a better recommendation for most users.
Q: What is the best resolution to use for a high refresh rate monitor?
A: For a 144Hz or 240Hz monitor at 1080p, the High preset with an average of 229 FPS is ideal. At 1440p, the Ultra preset at 112 FPS is also suitable, especially for a 120Hz monitor, but it will not fully saturate a 144Hz display.
Q: How does the CPU's multi-threaded performance compare to its rivals?
A: The i5-14400F has an average benchmark score of 32,279. This places it in the 83rd percentile. Its nearest rival, the AMD Ryzen 7 PRO 8840U, has a score of 32,233, a delta of 0.1%. The Intel Core i9-11900 is also a close rival with a score of 32,226, a delta of 0.2%. This indicates the i5-14400F is competitive with these other high-end processors.
Q: What is the performance difference between the Low and Ultra settings at 1440p?
A: At 1440p, the Low preset achieves 230 FPS, while the Ultra preset achieves 112 FPS. This represents a 51% reduction in frame rate when moving to the highest quality settings, highlighting the significant impact of graphical fidelity on performance.
CPU Role
The Intel Core i5-14400F's role in this configuration is to provide enough processing power to keep the RTX 4080 fed, and the data shows it does this effectively at higher resolutions. The CPU has 10 cores and 16 threads, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. It features 20 MB of shared L3 cache, which is crucial for gaming performance. The processor's benchmark scores are strong, with a Cinebench R23 multi-core score of 21,645 and a single-core score of 3,055. These numbers indicate that the CPU is capable of handling the complex simulation and physics calculations that Microsoft Flight Simulator requires, as well as the draw calls from the game engine.
The CPU's performance relative to its rivals further contextualizes its role. It has an average benchmark score of 32,279, which places it in the 83rd percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 PRO 8840U, has an almost identical score of 32,233, a delta of just 0.1%. This indicates that the i5-14400F is on par with other high-end mobile and desktop processors in terms of raw computing power. The Passmark multi-thread score of 25,470 and the Passmark single-thread score of 3,701 show a balanced performance profile, capable of both handling multi-threaded workloads and maintaining high single-thread performance.
In the context of Microsoft Flight Simulator, the CPU's role becomes more critical at lower resolutions. While the GPU is the bottleneck at 4K and 1440p, the data suggests that at 1080p, the CPU's performance is a limiting factor. The scaling from High (229 FPS) to Low (356 FPS) at 1080p is a 55% increase, but the scaling from High to Ultra (174 FPS) is only a 24% decrease. This indicates that the CPU is not able to fully utilize the GPU's potential to push frame rates to even higher levels, as the game's simulation logic and object management become the bottleneck. The i5-14400F's 4.70 GHz boost clock helps mitigate this, but the benchmark results clearly show that this is a system where the GPU is the star for most resolutions, with the CPU providing solid, but not unlimited, support.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 4080 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 124.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 79.0 |
| 3840x2160 | Ultra | 61.0 |
| 2560x1440 | Low | 230.0 |
| 2560x1440 | Medium | 176.0 |
| 2560x1440 | High | 148.0 |
| 2560x1440 | Ultra | 112.0 |
| 1920x1080 | Low | 356.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 229.0 |
| 1920x1080 | Ultra | 174.0 |
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Microsoft Flight Simulator with RTX 4080 + Other CPUs
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