Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
60
good

This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 36 48 61
1440p QHD 46 49 65 83
1080p Full HD 58 60 80 103

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 48
3840x2160 High 36
3840x2160 Ultra 34
2560x1440 Low 83
2560x1440 Medium 65
2560x1440 High 49
2560x1440 Ultra 46
1920x1080 Low 103
1920x1080 Medium 80
1920x1080 High 60
1920x1080 Ultra 58

Microsoft Flight Simulator with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The dataset for Microsoft Flight Simulator includes measured frame rates for a mobile system built around the Intel Core Ultra 5 235HX and the NVIDIA GeForce RTX 5060 Mobile. The measured rows span 1920x1080, 2560x1440, and 3840x2160, and each resolution was recorded under Low, Medium, High, and Ultra presets. This analysis interprets those measured values, compares the two components to their nearest rivals, and situates the complete system within the database.

Resolution Scaling

At Low settings, the average frame rate at 1920x1080 is 103 FPS. Moving to 2560x1440 reduces the average to 83 FPS, and at 3840x2160 it settles at 61 FPS. Medium settings follow a similar path: 80, 65, and 48. High settings measure 60, 49, and 36. Ultra settings measure 58, 46, and 34.

The pattern is monotonic: every resolution bump lowers the average FPS under every preset. This is the expected shape when the GPU is the component doing most of the work as pixel count goes up. A CPU-bound scenario would usually produce a narrower difference between 1080p and 4K, because the CPU work would stay roughly the same while the GPU handles more pixels. In this dataset, the 4K results are substantially lower than the 1080p results across all four presets.

The Medium preset is the only one with min/max values. At 1080p Medium, the frame rate window is 68 to 92, with an average of 80. At 1440p Medium, the window is 55 to 74, with an average of 65. At 4K Medium, the window is 41 to 55, with an average of 48. Those ranges also shift down as resolution increases.

The biggest concern for a 60 FPS target appears at 4K: Low is 61, Medium is 48, High is 36, and Ultra is 34. Only the Low preset stays at the 60 FPS threshold. At 1440p, Medium at 65 FPS is the strongest preset above 60, and at 1080p, High at 60 FPS exactly matches the threshold. At 1080p, Ultra is 58, just below High, so High offers the same usable 60 FPS average without going to Ultra.

Settings Recommendations

Using the measured rows alone, the best preset depends on the target resolution. At 1920x1080, the 60 FPS threshold can be reached on Low with 103, Medium with 80, and High with 60. Ultra falls short at 58. For users who want the highest preset that still keeps the average at 60, High is the recommended 1080p setting.

At 2560x1440, Medium produces 65 FPS, High produces 49, and Ultra produces 46. Medium is the only 1440p setting in the measured data that stays above 60. Low is faster at 83, but Medium is the highest preset that clears the 60 FPS mark.

At 3840x2160, Low produces 61, Medium produces 48, High produces 36, and Ultra produces 34. Low is the only 4K setting that reaches 60. Therefore, the data supports three preset/resolution combinations for a 60 FPS target: 1080p High, 1440p Medium, and 4K Low. Among these, 1440p Medium offers an average of 65 FPS with a higher pixel count than 1080p High, while 4K Low uses the lowest visual preset of the three. If the priority is visual fidelity at 1080p, High is preferable to Ultra because High already averages 60 FPS and Ultra averages 58.

FAQ

Q: What is the average FPS at 1080p High?

A: The average FPS is 60 at 1920x1080 with the High preset. Medium averages 80 and Ultra averages 58 at the same resolution.

Q: Can this combination maintain 60 FPS at 4K?

A: Only at the Low preset, where the average FPS is 61. At Medium, High, and Ultra, the average drops to 48, 36, and 34, respectively.

Q: How does the RTX 5060 Mobile compare with its nearest rivals in synthetic GPU score?

A: The GPU’s average benchmark score is 22435. It is 0.5% below the AMD Radeon RX 7700 XT’s 22549 and 1.3% below the NVIDIA GeForce RTX 4060 Mobile’s 22729. It is 1.2% above the AMD Radeon RX 5700’s 22170 and 1.3% above the AMD Radeon RX 6700S’s 22154.

Q: What are the core and thread counts of the Intel Core Ultra 5 235HX?

A: It has 14 cores and 14 threads, with a base clock of 2.90 GHz and a boost clock of 5.10 GHz.

Q: Where does this system rank among tested combinations in Microsoft Flight Simulator?

A: It ranks 2454 out of 3714 tested combinations. This places it in the lower-performing portion of the measured field.

Q: Does the CPU or GPU have a higher standalone percentile?

A: The CPU sits at the 91st percentile among all CPUs, while the GPU sits at the 67th percentile among all GPUs. Each is based on the database’s synthetic benchmark scores.

Measured FPS Breakdown

The full measured set is as follows.

1920x1080:

  • Low: 103 FPS
  • Medium: 80 FPS, with min 68 and max 92
  • High: 60 FPS
  • Ultra: 58 FPS

2560x1440:

  • Low: 83 FPS
  • Medium: 65 FPS, with min 55 and max 74
  • High: 49 FPS
  • Ultra: 46 FPS

3840x2160:

  • Low: 61 FPS
  • Medium: 48 FPS, with min 41 and max 55
  • High: 36 FPS
  • Ultra: 34 FPS

At every resolution, the order from highest average FPS to lowest is Low, Medium, High, and Ultra. This is consistent across all three resolutions. The Low and Medium values sit farther apart at 1080p, where they are 103 and 80, while High and Ultra sit close together at 60 and 58. At 1440p, Low and Medium are 83 and 65, with High and Ultra at 49 and 46. At 4K, the two fast presets are 61 and 48, while the two slower presets are 36 and 34.

The data list includes min/max only for the Medium preset. For Low, High, and Ultra, the min/max fields are null, so only the average can be reported. The Medium ranges show that even within one preset the frame rate varies, but the overall scaling pattern remains visible: higher resolution produces lower averages and lower minimums.

How This Combo Ranks

In the measured combination table, the Intel Core Ultra 5 235HX plus NVIDIA GeForce RTX 5060 Mobile combo is ranked 2454 out of 3714. The rank counts from the top of the list, so this result places the pair in the lower-performing portion of the ranked field. Because rank 1 is the fastest tested combination, a rank of 2454 means that many other tested systems recorded higher measured performance in Microsoft Flight Simulator.

Standalone component scores are less lopsided. The CPU is at the 91st percentile among all CPUs, and the GPU is at the 67th percentile among all GPUs. The in-game rank of 2454 of 3714 suggests that the pair’s measured Microsoft Flight Simulator result is not as strong as the CPU’s high synthetic percentile might imply. The CPU percentile and GPU percentile are based on synthetic benchmark averages across many tests, while the combo rank comes from the measured FPS rows in this specific game.

The ranking also aligns with the resolution scaling data. The GPU has to carry a large portion of the load at 1440p and 4K, and the measured FPS drops quickly as resolution rises. A component pairing with a higher average score in synthetic workloads might still land differently in a game workload, but this combo’s measured position is clearly below the middle of the 3714-combo field.

CPU Role

The Intel Core Ultra 5 235HX is from the Core Ultra Series 2, uses the Arrow Lake-HX architecture, and is built on TSMC’s 3 nm process. The die contains 17,800 million transistors on a 243 mm² die. It has 14 cores and 14 threads, a 2.90 GHz base clock, and a 5.10 GHz boost clock. The shared L3 cache is 24 MB, with 192 KB of L1 per core and 3 MB of L2 per core. Memory support is DDR5 over a dual-channel bus with 102.4 GB/s of bandwidth. The CPU’s TDP is 55 W.

The CPU’s synthetic average score is 52073, placing it at the 91st percentile among all CPUs. In Cinebench R23, it scores 34731 multicore and 4903 single-core. In PassMark multithread, it scores 40849, and in PassMark single-thread, 4683. These results indicate a strong mobile processor in general workloads.

Relative to its average score of 52073, the AMD EPYC 8124P is 0.1% higher at 52121, and the Intel Core i7-14700 is 0.4% higher at 52301. The AMD Ryzen 9 5950X is 0.2% lower at 51947, and the Intel Core i9-13900F is 0.7% lower at 51730. These nearest rivals are all in the same general score band, so the Core Ultra 5 235HX is not an outlier among its closest synthetic competitors.

For Microsoft Flight Simulator, the CPU’s single-core score of 4903 and its 91st percentile are useful context. However, the measured frame rates scale steeply with resolution, which is not what a CPU-limited configuration would look like. The CPU has the same number of threads as cores, so there is no extra logical thread count beyond the 14 physical cores. The game data does not show the CPU as the primary limit at 4K; instead, the GPU appears to set the performance ceiling as resolution increases.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile uses the GB206 chip on TSMC’s 5 nm process, with 21,900 million transistors on a 181 mm² die. It has 8 GB of GDDR7 memory on a 128-bit bus, yielding 384.0 GB/s of bandwidth. The base clock is 952 MHz, the boost clock is 1455 MHz, and the memory is listed at 1500 MHz with 24 Gbps effective. The GPU contains 3328 shading units, 104 TMUs, 48 ROPs, 26 RT cores, and 104 tensor cores. Its FP32 rate is 9.684 TFLOPS, and its TDP is 45 W.

The GPU’s synthetic average score is 22435, and it is at the 67th percentile among all GPUs. In the nearest-rival table, the AMD Radeon RX 7700 XT scores 22549, which is 0.5% higher, and the NVIDIA GeForce RTX 4060 Mobile scores 22729, which is 1.3% higher. The AMD Radeon RX 5700 scores 22170, which is 1.2% lower, and the AMD Radeon RX 6700S scores 22154, which is 1.3% lower.

The 8 GB VRAM capacity is the only memory-size figure available for this GPU. The measured FPS rows do not include VRAM utilization, so whether the frame buffer becomes a constraint at 4K cannot be read directly. What can be read directly is the resolution trend: every preset loses average FPS when moving from 1080p to 1440p and again from 1440p to 4K. This pattern is consistent with GPU-bound behavior at higher pixel counts.

The memory bandwidth of 384.0 GB/s is a component trait that could matter for high-resolution rendering, but the dataset does not separate bandwidth from other GPU factors. The measured in-game rows are the clearest evidence of how the GPU behaves in Microsoft Flight Simulator. At 4K, only the Low preset clears 60 FPS, while Medium, High, and Ultra fall to 48, 36, and 34. At 1080p, the GPU is strong enough for a 60 FPS High result, and at 1440p it is strong enough for a 65 FPS Medium result.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5060 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 48.0
3840x2160 High 36.0
3840x2160 Ultra 34.0
2560x1440 Low 83.0
2560x1440 Medium 65.0
2560x1440 High 49.0
2560x1440 Ultra 46.0
1920x1080 Low 103.0
1920x1080 Medium 80.0
1920x1080 High 60.0
1920x1080 Ultra 58.0

Microsoft Flight Simulator with iUltra 5 235HX + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Other Games with iUltra 5 235HX + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.