Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 88 117 148
1440p QHD 113 119 158 201
1080p Full HD 142 148 195 246

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 84
3840x2160 High 88
3840x2160 Medium 117
3840x2160 Low 148
2560x1440 Ultra 113
2560x1440 High 119
2560x1440 Medium 158
2560x1440 Low 201
1920x1080 Ultra 142
1920x1080 High 148
1920x1080 Medium 195
1920x1080 Low 246

Microsoft Flight Simulator with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080

The pairing of the Intel Core Ultra 5 125H with the NVIDIA GeForce RTX 5080 produces a system that ranks in the 75th percentile of tested combinations for Microsoft Flight Simulator, sitting at rank 738 out of 2996 tested combos. The benchmark data reveals a configuration that delivers playable frame rates across all resolutions, but with important caveats: at 4K Ultra the average dips to 54 FPS, while at 1080p Low the system reaches 162 FPS — a spread that shows the RTX 5080 is the dominant performance driver, with the mobile-class CPU occasionally limiting top-end throughput at lower settings.

Settings Recommendations

The measured data points to a clear sweet spot at Medium settings across all three resolutions. At 1920x1080, Medium delivers 126 FPS average with a minimum of 107 FPS and maximum of 145 FPS — a narrow, stable band that indicates consistent frame pacing. Moving to 2560x1440 Medium yields 102 FPS average with a minimum of 86 FPS and maximum of 117 FPS, still comfortably above the 60 FPS threshold for smooth flight simulation. At 3840x2160 Medium, the system produces 75 FPS average with a minimum of 64 FPS and maximum of 86 FPS, meaning even the worst-case frame time stays above 60 FPS.

High settings are viable but show diminishing returns. At 1080p High, the average drops to 95 FPS — a 25% reduction from Medium — while at 1440p High it falls to 76 FPS, and at 4K High to 56 FPS. The 4K High result sits below the 60 FPS threshold, which for a flight simulator with continuous camera movement can feel noticeably less fluid. Ultra settings push the system further: 90 FPS at 1080p, 73 FPS at 1440p, and 54 FPS at 4K. The 4K Ultra figure is the only measured result below 60 FPS, making it unsuitable for a consistently smooth experience.

Low settings offer the highest raw frame rates — 162 FPS at 1080p, 131 FPS at 1440p, and 96 FPS at 4K — but the visual compromise in a sim that relies on terrain detail and cockpit readability is substantial. The data suggests that Medium at 1440p is the optimal balance: it delivers 102 FPS average, which is 34% higher than High at the same resolution, while the 86 FPS minimum ensures no severe drops during complex scenery load-ins. For users prioritizing visual fidelity over raw speed, High at 1440p at 76 FPS is the highest preset that remains fluid, but the jump from Medium to High costs 26 FPS — a steep price for incremental visual gains.

FAQ

Q: What is the best preset for a 60 FPS target at 4K?

A: Medium settings at 3840x2160 produce an average of 75 FPS with a minimum of 64 FPS, making it the only preset at 4K that consistently clears 60 FPS. High and Ultra at 4K average 56 FPS and 54 FPS respectively, both below the 60 FPS mark.

Q: How does the RTX 5080's performance compare to its nearest rivals in this system?

A: The RTX 5080 has an average benchmark score of 56083, which places it 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB. It trails the AMD Radeon RX 9070 GRE by 2.2% and leads the AMD Radeon Pro W5700X by 2.3%.

Q: Is the Intel Core Ultra 5 125H a bottleneck at 1080p?

A: The data suggests partial CPU limitation at lower resolutions. At 1080p Low, the system reaches 162 FPS, but the CPU's passmark single-thread score of 3399 and multithread score of 21100 indicate that frame rates beyond this point would be constrained by processor throughput rather than GPU capability.

Q: What frame rate can I expect at 1440p with Ultra settings?

A: The measured average is 73 FPS at 2560x1440 Ultra. This is 28% lower than Medium at the same resolution (102 FPS) but still above the 60 FPS threshold, making Ultra viable for users who prioritize maximum visual quality.

Q: How does this combo rank among all tested configurations?

A: This combination ranks 738th out of 2996 tested combos for Microsoft Flight Simulator, placing it in the top 25% of all tested systems. The rank reflects the strong GPU performance coupled with a mid-range mobile CPU.

Q: Does the system maintain stable frame times at Medium settings?

A: Yes. At Medium, the measured minimums are 107 FPS at 1080p, 86 FPS at 1440p, and 64 FPS at 4K. The gap between average and minimum is 19 FPS at 1080p, 16 FPS at 1440p, and 11 FPS at 4K, indicating tighter frame pacing as resolution increases.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a system that is heavily GPU-bound at higher resolutions but shows signs of CPU limitation at lower settings. At Medium settings, the progression is 126 FPS at 1080p → 102 FPS at 1440p → 75 FPS at 4K. This represents a 19% drop from 1080p to 1440p and a further 26% drop from 1440p to 4K, for a total reduction of 40% from 1080p to 4K. The RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are sufficient to handle the increased pixel workload, but the scaling curve suggests that at 4K the GPU is the primary limiter.

At High settings, the scaling is 95 FPS at 1080p → 76 FPS at 1440p → 56 FPS at 4K, a total drop of 41% from 1080p to 4K. The consistency of this percentage across Medium and High presets indicates that the rendering pipeline scales predictably with resolution, with no sudden bottlenecks emerging at specific pixel counts. However, at Low settings, the scaling is 162 FPS at 1080p → 131 FPS at 1440p → 96 FPS at 4K, a total drop of 41% as well, but the absolute frame rates are high enough that CPU overhead becomes more relevant.

The 1080p Low result of 162 FPS is notably close to what the Intel Core Ultra 5 125H can feed the GPU. With 14 cores and 18 threads at a boost clock of 4.50 GHz, the CPU can sustain high frame rates, but the passmark single-thread score of 3399 places it below desktop-class processors. The data shows that at 1080p Low, the system is approaching the CPU's frame-generation ceiling, whereas at 4K Ultra (54 FPS), the GPU is clearly the limiting component. This dual-limiter behavior is typical for a mobile CPU paired with a flagship desktop GPU — the RTX 5080's 56.28 TFLOPS of FP32 performance is more than adequate for 4K, but the CPU's 18 MB of shared L3 cache and 89.6 GB/s memory bandwidth constrain extreme frame rates at lower resolutions.

Measured FPS Breakdown

1920x1080:

  • Low: 162 FPS average. This is the highest measured frame rate across all configurations, demonstrating the headroom available when GPU load is minimal.
  • Medium: 126 FPS average, with a minimum of 107 FPS and maximum of 145 FPS. The 38 FPS spread between min and max indicates some variance during complex scenes.
  • High: 95 FPS average. A 25% reduction from Medium, showing the cost of higher-quality textures and effects.
  • Ultra: 90 FPS average. The gap between High and Ultra at 1080p is only 5 FPS, suggesting that Ultra settings add minimal GPU strain at this resolution.

2560x1440:

  • Low: 131 FPS average. A 19% drop from 1080p Low, consistent with the increased pixel count.
  • Medium: 102 FPS average, with a minimum of 86 FPS and maximum of 117 FPS. The 31 FPS spread is slightly tighter than at 1080p.
  • High: 76 FPS average. This is 20% lower than 1080p High, indicating that 1440p High is a demanding configuration.
  • Ultra: 73 FPS average. The difference between High and Ultra narrows to just 3 FPS at 1440p, suggesting that Ultra settings at this resolution are only marginally more demanding than High.

3840x2160:

  • Low: 96 FPS average. Even at 4K, the system maintains near-100 FPS with minimal settings, showcasing the RTX 5080's raw power.
  • Medium: 75 FPS average, with a minimum of 64 FPS and maximum of 86 FPS. This is the recommended 4K preset, as the minimum stays above 60 FPS.
  • High: 56 FPS average. The first preset to fall below the 60 FPS threshold, representing a 25% drop from Medium.
  • Ultra: 54 FPS average. The most demanding configuration tested, with only a 2 FPS difference from High, indicating that the GPU is fully saturated at 4K with high-quality settings.

How This Combo Ranks

The combo rank of 738 out of 2996 tested combinations places this system in the 75th percentile of all tested configs for Microsoft Flight Simulator. This is a strong showing, but it is important to contextualize it against the components' individual standings. The RTX 5080 ranks in the 87th percentile among all GPUs, while the Intel Core Ultra 5 125H ranks in the 79th percentile among all CPUs. The combo ranking slightly below the GPU's percentile suggests that the CPU's mid-range positioning pulls the overall system performance down from what the GPU alone could achieve.

The CPU's nearest rivals in benchmark scores are the AMD Ryzen 7 5800 (avg score 27535, 0.1% ahead), Intel Core i5-12600K (avg score 27578, 0.3% ahead), and AMD Ryzen 7 5700X (avg score 27578, 0.3% ahead). The Ultra 5 125H's avg benchmark score of 27507 is within 0.3% of these desktop-class processors, which is notable for a mobile chip with a 28 W TDP. This proximity in synthetic benchmarks does not fully translate to gaming performance, where sustained loads and memory bandwidth matter more, but it explains why the combo rank is not significantly dragged down by the CPU.

The GPU's nearest rivals show a tight cluster: the AMD Radeon 8060S is 0.6% behind, the AMD Radeon RX 6750 GRE 12 GB is 0.7% behind, and the AMD Radeon RX 9070 GRE is 2.2% ahead. The RTX 5080's position near the top of this group, combined with the CPU's competitive standing, results in a combo that outperforms roughly three-quarters of all tested systems. For a flight simulator that is known to be demanding on both CPU and GPU, this rank indicates a well-balanced pairing, even if the mobile CPU is the weaker link.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.50 GHz, drawing 28 W of TDP — a figure that reflects its mobile market segment. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. This configuration provides sufficient multi-threaded throughput for Microsoft Flight Simulator, which leverages multiple cores for terrain streaming, physics, and AI traffic.

In synthetic benchmarks, the CPU scores 12804.5 in Cinebench R23 multi-core and 1647.5 in single-core, with a passmark multithread score of 21100 and single-thread score of 3399. These figures place it in the 79th percentile of all CPUs, with an average benchmark score of 27507. The nearest rival data shows it trading blows with desktop-class CPUs like the AMD Ryzen 7 5800 and Intel Core i5-12600K, though the mobile chip's lower sustained power delivery may affect long gaming sessions.

In Microsoft Flight Simulator specifically, the CPU's role becomes more pronounced at lower resolutions and settings. The 162 FPS result at 1080p Low suggests the CPU can feed the GPU adequately up to that point, but the single-thread performance of 3399 in passmark is not exceptional for high-refresh-rate gaming. The 18 MB of shared L3 cache is modest compared to desktop CPUs with larger cache pools, which can impact frame pacing in complex scenes with heavy asset streaming. However, the data shows that at 1440p and 4K, the GPU becomes the dominant factor, and the CPU's performance is sufficient to avoid severe bottlenecks — the 4K Ultra result of 54 FPS is clearly GPU-limited, not CPU-limited.

The CPU's memory bandwidth of 89.6 GB/s and dual-channel DDR5 support are adequate for the RTX 5080's needs, though the 16 GB of GDDR7 memory on the GPU means that system memory bandwidth is less critical for this pairing. Overall, the Ultra 5 125H performs its role competently, enabling the RTX 5080 to deliver near-maximum performance at higher resolutions while capping extreme frame rates at 1080p. Users targeting 1440p or 4K will find the CPU sufficient; those chasing 200+ FPS at 1080p would need a stronger processor, but for a flight simulator, the current pairing offers a solid balance of performance and efficiency.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 84.0
3840x2160 High 88.0
3840x2160 Medium 117.0
3840x2160 Low 148.0
2560x1440 Ultra 113.0
2560x1440 High 119.0
2560x1440 Medium 158.0
2560x1440 Low 201.0
1920x1080 Ultra 142.0
1920x1080 High 148.0
1920x1080 Medium 195.0
1920x1080 Low 246.0

Microsoft Flight Simulator with iUltra 5 125H + Other GPUs

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Microsoft Flight Simulator with RTX 5080 + Other CPUs

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