Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 34 46 59
1440p QHD 44 47 62 80
1080p Full HD 55 58 77 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 46
3840x2160 High 34
3840x2160 Ultra 33
2560x1440 Low 80
2560x1440 Medium 62
2560x1440 High 47
2560x1440 Ultra 44
1920x1080 Low 99
1920x1080 Medium 77
1920x1080 High 58
1920x1080 Ultra 55

Microsoft Flight Simulator with Intel Core Ultra 5 125H + AMD Radeon 8050S, In-Depth Analysis

# Microsoft Flight Simulator: Intel Core Ultra 5 125H + AMD Radeon 8050S

This combination of the Intel Core Ultra 5 125H and AMD Radeon 8050S delivers playable but not exceptional frame rates in Microsoft Flight Simulator, with the data showing a clear pattern: lower settings unlock smooth performance, while higher presets push the system toward the edge of playability. The measured results across twelve resolution/settings combinations reveal a system that is more capable at 1080p and 1440p with medium or lower presets, while 4K demands significant compromises. The combo ranks 2717th out of 3714 tested combinations, placing it in the lower third of the database, though the GPU's 89th percentile ranking versus all GPUs suggests the graphics component is the stronger half of this pairing.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: Based on the measured data, 1920x1080 is the most consistent choice, yielding 99 FPS at Low, 77 FPS at Medium, 58 FPS at High, and 55 FPS at Ultra settings. The 1440p results are also respectable at Medium (62 FPS) but drop to 47 FPS at High, while 4K only exceeds 60 FPS at Low settings (59 FPS).

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 5 125H has an average benchmark score of 27507, which is within 0.5% of all four nearest rivals listed. It trails the AMD Ryzen 7 5800 by 0.1%, the Intel Core i5-12600K by 0.3%, and the AMD Ryzen 7 5700X by 0.3%, while leading the AMD Ryzen 3 PRO 5355G by 0.5%.

Q: How does the GPU compare to its nearest rivals?

A: The AMD Radeon 8050S scores 62108 on average benchmarks, sitting 0.3% above the AMD Radeon Pro W6600M but 2.5% below the AMD Radeon Pro Vega 56 and 2.6% below the AMD Radeon RX 7600M. It also trails the AMD Radeon RX 9060 XT LP by 2.7%.

Q: Is 4K gaming viable with this hardware?

A: Marginal at best. At 3840x2160, the combo achieves 59 FPS on Low, 46 FPS on Medium, 34 FPS on High, and 33 FPS on Ultra. Only the Low preset approaches standard 60 FPS targets, while Medium and above fall below the 50 FPS threshold for smooth flight simulation.

Q: What is the combo's overall rank in this game?

A: The combination ranks 2717th out of 3714 tested combos in Microsoft Flight Simulator, placing it in the bottom 27% of all tested configurations. This indicates that while the system is functional, many other hardware pairings deliver better results in this specific title.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data suggests the GPU becomes the limiting factor at higher resolutions. The FPS drop from 1080p to 4K at Medium settings is 40% (77 to 46 FPS), which aligns with GPU-bound scaling rather than CPU limitation. The CPU's 79th percentile ranking versus all CPUs supports this interpretation.

GPU Role

The AMD Radeon 8050S is an integrated graphics processor based on the Strix Halo chip with RDNA 3.5 architecture, built on a 4 nm process from TSMC. It operates with a base clock of 1295 MHz and a boost clock of 2800 MHz, which are the only clock figures provided in the data. The GPU features 2048 shading units, 128 texture mapping units, and 64 raster operation units, along with 32 ray tracing cores. Its FP32 performance is rated at 11.47 TFLOPS, with matching FP16 throughput at a 1:1 ratio. The memory configuration is entirely system-shared, meaning the GPU draws from the host system's DDR5 memory rather than dedicated VRAM, with bandwidth listed as "System Dependent."

In Microsoft Flight Simulator, the GPU's role becomes evident when examining the FPS scaling across settings. At 1920x1080, the difference between Low and Ultra is 44 FPS (99 down to 55), a 44% reduction. This large spread indicates the GPU's compute and memory throughput are heavily taxed by the higher-quality textures, shadows, and rendering effects in this flight simulator. The pixel rate of 179.2 GPixel/s and texture rate of 358.4 GTexel/s provide theoretical ceilings, but the system-shared memory architecture likely contributes to the performance degradation at higher presets.

The GPU's benchmark results show a Geekbench OpenCL score of 65818 and a Vulkan score of 58398, with a percentile ranking of 89 versus all GPUs. However, in this specific game, the measured FPS data reveals that even at Low settings across all resolutions, the GPU cannot maintain 60 FPS at 4K, achieving 59 FPS instead. This suggests that Microsoft Flight Simulator's rendering workload, which includes complex terrain geometry and dynamic weather systems, stresses the Radeon 8050S more heavily than synthetic benchmarks might indicate.

Settings Recommendations

Examining the measured FPS rows, the Medium preset at 1920x1080 offers the best balance of visual quality and performance, delivering 77 FPS average with a minimum of 65 FPS and maximum of 88 FPS. This is the only resolution/settings combination that provides both a high average and a minimum above 60 FPS, making it the recommended choice for consistent smoothness. For users prioritizing frame rate above all else, the Low preset at 1080p achieves 99 FPS, but the visual compromise may not be worth the 22 FPS gain over Medium.

At 2560x1440, the Medium preset yields 62 FPS average with a minimum of 53 FPS and maximum of 71 FPS. This is playable but with occasional dips below 60 FPS, making it a secondary recommendation for users with 1440p displays. The High preset at this resolution drops to 47 FPS, which falls below the threshold for smooth flight simulation where camera movements and rapid terrain changes can cause noticeable stuttering.

For 4K displays, no settings preset achieves a fully smooth experience. The Low preset at 59 FPS is the only option approaching 60 FPS, while Medium drops to 46 FPS and High/Ultra fall to 34 and 33 FPS respectively. Given these numbers, 4K gaming with this combo requires accepting either Low settings or frame rates below 50 FPS, which is not recommended for a flight simulator where precise control inputs matter.

The only settings preset with min/max data is Medium across all resolutions, with the full range being 39-53 FPS at 4K, 53-71 FPS at 1440p, and 65-88 FPS at 1080p. This consistency in data availability suggests Medium is the most thoroughly validated preset, and its performance characteristics at 1080p make it the clear recommendation.

How This Combo Ranks

The combo rank of 2717 out of 3714 tested configurations places this hardware pairing in the bottom 27% of all systems tested in Microsoft Flight Simulator. This ranking reflects the combined capabilities of the Intel Core Ultra 5 125H and AMD Radeon 8050S, and it aligns with the measured FPS data showing that the system cannot max out the game at any resolution. The CPU's 79th percentile ranking versus all CPUs suggests the processor is above average, but the GPU's 89th percentile ranking versus all GPUs indicates the graphics component is comparatively stronger.

The gap between the combo's overall rank and the individual component percentiles can be attributed to the demanding nature of Microsoft Flight Simulator. The game's heavy simulation workload taxes both CPU and GPU, and the system-shared memory architecture of the Radeon 8050S may create bandwidth contention that reduces real-world performance below what component benchmarks suggest. The nearest rival CPUs all score within 0.5% of the Core Ultra 5 125H, meaning the CPU is not the differentiator here; instead, the GPU's integrated nature is likely the limiting factor.

Compared to the GPU's nearest rivals, the Radeon 8050S sits in a narrow band: 0.3% above the Pro W6600M but 2.5-2.7% below three other AMD GPUs. This tight grouping suggests that in synthetic benchmarks, the 8050S is competitive with mid-range mobile GPUs, but the flight simulator's specific rendering demands may expose weaknesses not visible in Geekbench scores. The rank of 2717 out of 3714 implies that approximately 1000 tested combos perform worse, which provides context that this is not a bottom-tier system, just one that struggles with this particular game's high requirements.

Resolution Scaling

The FPS drop from 1080p to 4K follows a consistent pattern across all settings presets, revealing the GPU-bound nature of this configuration. At Low settings, the average FPS falls from 99 at 1080p to 80 at 1440p (a 19% drop) and then to 59 at 4K (a further 26% drop). The total reduction from 1080p to 4K at Low is 40 FPS, representing a 40% decrease. At Medium settings, the progression is 77 to 62 to 46 FPS, with a 40% total reduction from 1080p to 4K. High settings show 58 to 47 to 34 FPS, a 41% reduction, while Ultra settings produce 55 to 44 to 33 FPS, a 40% reduction.

The near-identical percentage drops across all four presets indicate that the scaling is resolution-driven rather than settings-driven. This uniformity suggests the GPU's pixel throughput, not its shading or texture capabilities, is the primary bottleneck as resolution increases. The pixel rate of 179.2 GPixel/s provides a theoretical ceiling, and the measured data aligns with a system where increasing pixel count directly reduces frame rate.

The 4K to 1440p drop is steeper than the 1440p to 1080p drop in absolute terms, but the percentage differences are similar. For instance, at Medium settings, the 1440p to 4K reduction is 16 FPS (26%), while the 1080p to 1440p reduction is 15 FPS (19%). This slight asymmetry suggests that at 4K, the GPU begins to approach memory bandwidth limits due to the system-shared architecture, as the larger framebuffer requires more frequent access to system memory.

Measured FPS Breakdown

At 1920x1080, the measured results span from 99 FPS at Low to 55 FPS at Ultra. The Medium preset provides 77 FPS average with a minimum of 65 and maximum of 88 FPS, representing the only preset at any resolution with both average and minimum above 60 FPS. High settings deliver 58 FPS, which is a 19 FPS drop from Medium, while Ultra adds only a 3 FPS further reduction to 55 FPS. The small gap between High and Ultra at 1080p suggests diminishing returns at the highest preset.

At 2560x1440, Low settings achieve 80 FPS, which is 19 FPS lower than at 1080p. Medium delivers 62 FPS with a 53-71 FPS range, maintaining playability but with more frequent dips below 60. High settings drop to 47 FPS, a 24% reduction from Medium, while Ultra falls to 44 FPS. The 1440p data shows a similar pattern to 1080p: the largest FPS drop occurs between Medium and High, while the High to Ultra gap remains small (3 FPS).

At 3840x2160, Low settings produce 59 FPS, just shy of the 60 FPS target. Medium averages 46 FPS with a 39-53 FPS range, which is playable but far from smooth. High settings achieve 34 FPS, and Ultra matches closely at 33 FPS. The 4K results show that the system can only reach playable frame rates at the lowest preset, and even then, the 59 FPS average leaves no headroom for complex scenes or dense terrain.

The Medium preset is the only one with complete min/max data at all three resolutions, allowing for a detailed analysis of frame time consistency. At 1080p, the 65-88 FPS range represents a 35% spread from minimum to maximum, while at 1440p the 53-71 FPS range is a 34% spread, and at 4K the 39-53 FPS range is a 36% spread. This consistent variance suggests that the game's frame rate fluctuations are resolution-independent and likely driven by the simulation's dynamic workload.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor from the Core Ultra Series 1, based on the Meteor Lake architecture built on Intel's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration and a bandwidth of 89.6 GB/s, while the PCIe interface is Gen 5.

In Microsoft Flight Simulator, the CPU handles the simulation logic, including flight dynamics, weather calculations, and AI traffic, which are computationally intensive and often single-threaded. The CPU's single-thread performance, as measured by Cinebench R23 single-core score of 1647.5 and Passmark single-thread score of 3399, is critical for maintaining consistent frame pacing. The multi-threaded capabilities, evidenced by the Cinebench R23 multi-core score of 12804.5 and Passmark multithread score of 21100, help with loading terrain data and processing the game's background tasks.

The CPU's percentile ranking of 79 versus all CPUs places it above average, and its average benchmark score of 27507 is nearly identical to its nearest rivals, with all deltas within 0.5%. This parity with desktop processors like the Ryzen 7 5800 and Core i5-12600K indicates that the Core Ultra 5 125H provides adequate computational horsepower for this game. The data does not suggest CPU bottlenecking: at 1080p Low, the system achieves 99 FPS, which is well above the 60 FPS target, and the consistent 40% FPS drop from 1080p to 4K across all presets indicates GPU-bound scaling.

The Passmark physics score of 1439 and floating-point math score of 51670 provide additional context for the CPU's gaming performance, as flight simulation relies heavily on physics calculations. The data encryption score of 14251 and integer math score of 69986 round out the CPU's profile, showing balanced performance across different workload types. However, the find prime numbers score of 88 is notably low, which may indicate weak integer-heavy single-thread performance in certain scenarios, though this does not directly correlate to gaming performance.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 8050S in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 46.0
3840x2160 High 34.0
3840x2160 Ultra 33.0
2560x1440 Low 80.0
2560x1440 Medium 62.0
2560x1440 High 47.0
2560x1440 Ultra 44.0
1920x1080 Low 99.0
1920x1080 Medium 77.0
1920x1080 High 58.0
1920x1080 Ultra 55.0

Microsoft Flight Simulator with iUltra 5 125H + Other GPUs

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