Microsoft Flight Simulator
This combination may struggle with this title, averaging 23 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 16 | 21 | 24 |
| 1440p QHD | 15 | 16 | 25 | 29 |
| 1080p Full HD | 24 | 26 | 29 | 41 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i7-14700F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Microsoft Flight Simulator is an exceptionally demanding title, and the pairing of the Intel Core i7-14700F with the NVIDIA GeForce GTX 1050 Ti lands in the bottom tier of tested hardware combinations. The data places this setup at rank 1770 out of 1795 tested combos, placing it in the 1st percentile of all configurations. This is a stark illustration of a high-end, modern CPU being completely bottlenecked by an entry-level, end-of-life GPU from 2016, resulting in a playability ceiling that is strictly limited to the lowest fidelity settings.
How This Combo Ranks
The benchmark results firmly establish this combo as one of the least capable configurations for Microsoft Flight Simulator. With a rank of 1770 out of 1795 combos, the data indicates that this system is outperformed by nearly 99% of all other tested pairings. This poor standing is a direct consequence of the massive performance disparity between the two components. The Intel Core i7-14700F is a powerhouse, boasting a 94th percentile ranking among all CPUs and an average benchmark score of 54097. It sits within 1% of powerful rivals like the AMD Ryzen 9 9900X and the AMD Ryzen 9 9900X3D, indicating its immense processing capability. However, the NVIDIA GeForce GTX 1050 Ti is a generation-old entry-level card, sitting in the 30th percentile of all GPUs with an average benchmark score of 5316, placing it in the same performance class as mobile and low-end desktop parts like the NVIDIA GeForce 940M and the AMD Radeon R7 240. The combination of a top-tier CPU and a bottom-tier GPU creates a system where the processor is almost entirely idle, waiting on the graphics card to render each frame.
Settings Recommendations
Given the measured frame rates, the only viable path to a playable experience is to use the Low preset. At 1080p with Low settings, the combo achieves an average of 41.3 FPS, which is the only configuration in the entire dataset that approaches a smooth 60 FPS target. Moving to the Medium preset drops the average to 28.9 FPS at 1080p, a significant 30% reduction that will be noticeable as stutter and a lack of fluidity. The High preset at 1080p yields 26.2 FPS, and the Ultra preset falls to 24.2 FPS. None of these higher presets provide a consistently playable experience. The data suggests that even at the lowest settings, the system is barely adequate for the simulator's demands, and any attempt to increase visual fidelity will result in a slideshow. Users must prioritize frame rate over visual quality with this hardware combination.
Resolution Scaling
The performance drop from 1080p to 4K is severe, highlighting the GPU as the definitive limiting factor. At the Low preset, the average frame rate falls from 41.3 FPS at 1920x1080 to 28.7 FPS at 2560x1440, a 30% decrease. Pushing further to 3840x2160 results in just 24 FPS, a 42% drop from the 1080p baseline. This pattern is consistent across all settings. For instance, on the High preset, the average FPS declines from 26.2 at 1080p to 16.4 at 1440p and finally to 16.1 at 4K. The frame rate almost halves when moving from 1080p to 4K, which is a classic sign of a GPU that is completely overwhelmed by the pixel count. The Intel Core i7-14700F's immense power, with a Cinebench R23 multi-core score of 35443, is rendered irrelevant, as the GTX 1050 Ti's 4 GB of GDDR5 memory and 112.1 GB/s of bandwidth cannot feed the processor with enough rendered frames. The system's performance is dictated by the GPU's pixel and texture fill rates, not the CPU's compute capabilities.
Measured FPS Breakdown
The complete dataset provides a clear picture of the system's capabilities across different resolutions and quality presets. At 1920x1080, the playable range is narrow. The Low preset is the only option that breaks the 40 FPS barrier, averaging 41.3 FPS. The Medium preset averages 28.9 FPS, which is a playable, if not ideal, frame rate for a flight simulator. However, the High preset drops to 26.2 FPS, and the Ultra preset falls to 24.2 FPS, both of which feel sluggish and unresponsive. At 2560x1440, the system struggles further. The Low preset is the only one that stays above 25 FPS, averaging 28.7 FPS. The Medium preset averages 25.3 FPS, while the High and Ultra presets sink to 16.4 FPS and 15.3 FPS, respectively, making them effectively unplayable. At 3840x2160, the results are universally poor. The Low preset manages a 24 FPS average, which is a marginal improvement over the Medium preset's 20.5 FPS. The High preset drops to 16.1 FPS, and the Ultra preset bottoms out at just 11.1 FPS. These numbers confirm that 4K resolution is entirely out of the question for this hardware, and even 1440p requires significant compromises.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the primary bottleneck in this configuration, and the benchmark data underscores its limitations. Its 4 GB of GDDR5 memory is a serious constraint for a game like Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data. The GPU's 768 shading units and 32 ROPs, paired with a 128-bit memory bus, deliver a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s. These figures are simply too low for the demands of the simulator at higher resolutions and settings. Its boost clock of 1392 MHz is standard for the architecture, but the fundamental lack of raw compute power, reflected in its 2.138 TFLOPS of FP32 performance, is the core issue. The GPU's benchmark scores reinforce this, with a Passmark G3D score of 6340 and a DirectX 12 score of just 26. This places it on par with the NVIDIA GeForce 930A and AMD Radeon R7 240, which are not capable of running modern titles at high fidelity. The data shows that the GTX 1050 Ti is not just underpowered for this game; it is in a completely different performance class than what Microsoft Flight Simulator requires, rendering the capable Intel Core i7-14700F a silent partner in the system.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1050 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 20.5 |
| 3840x2160 | High | 16.1 |
| 3840x2160 | Ultra | 11.1 |
| 2560x1440 | Low | 28.7 |
| 2560x1440 | Medium | 25.3 |
| 2560x1440 | High | 16.4 |
| 2560x1440 | Ultra | 15.3 |
| 1920x1080 | Low | 41.3 |
| 1920x1080 | Medium | 28.9 |
| 1920x1080 | High | 26.2 |
| 1920x1080 | Ultra | 24.2 |
Microsoft Flight Simulator with ii7-14700F + Other GPUs
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Microsoft Flight Simulator with GTX 1050 Ti + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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