Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
23
limited

This combination may struggle with this title, averaging 23 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 14 18 23
1440p QHD 17 18 24 31
1080p Full HD 22 23 30 39

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 18
3840x2160 High 14
3840x2160 Ultra 13
2560x1440 Low 31
2560x1440 Medium 24
2560x1440 High 18
2560x1440 Ultra 17
1920x1080 Low 39
1920x1080 Medium 30
1920x1080 High 23
1920x1080 Ultra 22

Microsoft Flight Simulator with Intel Core i7-13700K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

# Microsoft Flight Simulator: Intel Core i7-13700K + NVIDIA GeForce GTX 1050 Ti

This combination ranks 3,665th out of 3,714 tested system configurations for Microsoft Flight Simulator, placing it in the bottom 1.3% of all combos. The data tells a clear story: the Intel Core i7-13700K is a top-tier CPU, but the NVIDIA GeForce GTX 1050 Ti is the decisive bottleneck, delivering frame rates that range from barely playable at 1080p Low to outright slideshow territory at 4K Ultra. The benchmark results indicate this pairing is fundamentally mismatched for a simulator as demanding as this one.

FAQ

Q: What is the best resolution for this combo?

A: The data shows 1920x1080 is the only resolution where average frame rates exceed 30 FPS, and that only happens on the Low preset (39 FPS). At 2560x1440, the best average is 31 FPS on Low, while 3840x2160 never exceeds 23 FPS on any setting.

Q: Can this system run Microsoft Flight Simulator at 4K?

A: Technically yes, but the measured results are poor. At 3840x2160, the average frame rates are 13 FPS on Ultra, 14 FPS on High, 18 FPS on Medium, and 23 FPS on Low. Even the best 4K result, 23 FPS on Low, falls well below smooth gameplay thresholds.

Q: How does the GTX 1050 Ti compare to its closest rivals?

A: The GTX 1050 Ti has an average benchmark score of 4,193, which is 0.6% higher than the AMD Radeon R5 M330 (4,170), 1% higher than the NVIDIA Quadro K2100M (4,151), 1.1% lower than the NVIDIA Quadro K3000M (4,241), and 1.8% lower than the AMD Radeon Vega 3 (4,268). This places it in the 25th percentile of all GPUs.

Q: What is the CPU's performance standing?

A: The Intel Core i7-13700K sits in the 89th percentile of all CPUs with an average benchmark score of 46,881. It is 0.2% behind the AMD Ryzen 9 5900 (46,971), 0.3% behind the AMD Ryzen AI 9 HX PRO 375 (47,022), and 0.5% ahead of both the AMD Ryzen 9 7845HX (46,654) and the Intel Xeon w3-2535 (46,653).

Q: Does the 4 GB VRAM affect performance?

A: The GTX 1050 Ti has 4 GB of GDDR5 memory with a 128-bit bus and 112.1 GB/s bandwidth. In a simulator known for large textures and detailed scenery, this limited VRAM capacity combined with the modest memory bandwidth is a primary factor in the low frame rates observed across all resolutions and settings.

Q: Is there any setting where this combo achieves 60 FPS?

A: No. The highest measured average frame rate in the entire data set is 39 FPS, achieved at 1920x1080 with Low settings. No preset at any resolution comes close to 60 FPS.

Settings Recommendations

The measured FPS data makes the optimal configuration unambiguous. At 1920x1080 with Low settings, the combo achieves an average of 39 FPS, which is the single highest result across all twelve measured scenarios. This is the only configuration that approaches playability, though it still falls short of the 60 FPS target most sim enthusiasts prefer.

Moving to Medium at 1920x1080 drops the average to 30 FPS, with a minimum of 26 FPS and a maximum of 35 FPS. This is a 23% performance reduction compared to Low, and the visual uplift from Medium over Low in a flight simulator—where terrain detail and cockpit readability matter—may not justify the frame rate loss.

At 2560x1440, the Low preset yields 31 FPS, which is only 8 FPS lower than the 1080p Low result. However, the Medium preset at 1440p drops to 24 FPS, and High falls to 18 FPS. The 3840x2160 results are uniformly poor, with even Low settings producing just 23 FPS.

The recommendation is clear: 1920x1080 with Low settings is the only viable preset for this combination. Users who prioritize visual fidelity over frame rate could attempt Medium at 1080p, but the data shows the GTX 1050 Ti simply does not have the headroom for higher presets at any resolution. The 30 FPS average on Medium is borderline for a simulator where smooth panning and instrument readability are critical.

How This Combo Ranks

This system ranks 3,665th out of 3,714 tested combos for Microsoft Flight Simulator. That places it in the bottom 1.3% of all configurations, a position driven almost entirely by the GPU rather than the CPU.

The CPU is a high-end part, and the benchmark data confirms this. The Core i7-13700K scores 30,745 in Cinebench R23 multi-core, 16,292 in Cinebench R20 multi-core, and 4,507.5 in Cinebench R15 multi-core. Single-thread performance is equally strong: 2,116 in Cinebench R23, 2,299 in Cinebench R20, and 303 in Cinebench R15. The PassMark multi-thread score is 45,887, with a single-thread score of 4,333.

The GPU, by contrast, is a legacy part. The GTX 1050 Ti's PassMark G3D score is 6,340, with a DirectX 12 score of just 26 and a DirectX 11 score of 45. These synthetic benchmarks align with the measured FPS results: the GPU is operating at roughly one-third the performance level needed for smooth simulator gameplay.

The rank of 3,665 reflects this mismatch. In a game where the GPU must render dense terrain, complex aircraft models, and dynamic weather, the GTX 1050 Ti becomes the limiting factor regardless of the CPU's capability. The Core i7-13700K is effectively idle much of the time, waiting on the GPU to deliver frames.

Measured FPS Breakdown

The measured FPS data spans three resolutions and four settings presets, totaling twelve data points. The pattern is consistent: lower resolutions and lower settings yield higher frame rates, but no combination reaches the 60 FPS threshold.

At 1920x1080, the results are:

  • Low: 39 FPS average
  • Medium: 30 FPS average, 26 FPS minimum, 35 FPS maximum
  • High: 23 FPS average
  • Ultra: 22 FPS average

The step from Low to Medium costs 9 FPS (23% reduction), while the step from Medium to High costs another 7 FPS (23% reduction). The step from High to Ultra is minimal, just 1 FPS, suggesting the GPU is already saturated and additional settings changes have diminishing impact.

At 2560x1440, the results are:

  • Low: 31 FPS average
  • Medium: 24 FPS average, 21 FPS minimum, 28 FPS maximum
  • High: 18 FPS average
  • Ultra: 17 FPS average

The 1440p Low result is 8 FPS lower than 1080p Low, a 21% drop. Medium at 1440p is 6 FPS lower than Medium at 1080p, a 20% drop. The High and Ultra presets at 1440p are 5 FPS lower than their 1080p counterparts.

At 3840x2160, the results are:

  • Low: 23 FPS average
  • Medium: 18 FPS average, 15 FPS minimum, 21 FPS maximum
  • High: 14 FPS average
  • Ultra: 13 FPS average

The 4K Low result is 16 FPS lower than 1080p Low, a 41% drop. The 4K Ultra result of 13 FPS is the lowest measured value in the entire data set, representing a 67% reduction from the best result (1080p Low).

The frame rate scaling across resolutions is roughly linear, which is expected when the GPU is the bottleneck. Going from 1080p to 1440p (1.78x pixel count) reduces frame rates by roughly 20-25%, and going from 1440p to 4K (2.25x pixel count) reduces frame rates by another 25-30%.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the decisive factor in this system's performance. With 4 GB of GDDR5 memory on a 128-bit bus delivering 112.1 GB/s bandwidth, the GPU is severely constrained for a game like Microsoft Flight Simulator, which streams large texture sets and detailed scenery.

The GPU's clocks are modest: a base clock of 1291 MHz and a boost clock of 1392 MHz. Memory runs at 1752 MHz (7 Gbps effective). The shader configuration includes 768 shading units, 48 texture mapping units, and 32 ROPs. The pixel rate is 44.54 GPixel/s, and the texture rate is 66.82 GTexel/s. FP32 performance is 2.138 TFLOPS.

These specifications place the GPU in the 25th percentile of all GPUs. The benchmark results confirm its standing: PassMark G3D score of 6,340, DirectX 11 score of 45, DirectX 12 score of 26, and Vulkan score of 10,001. The average benchmark score is 4,193, which is nearly identical to the AMD Radeon R5 M330 (4,170) and NVIDIA Quadro K2100M (4,151).

The 4 GB VRAM is particularly problematic for a simulator that loads high-resolution terrain and aircraft textures. At 4K resolutions, the memory bus and bandwidth are insufficient to feed the rendering pipeline, resulting in the low frame rates observed (13-23 FPS). Even at 1080p Low, the GPU is working near its limits, producing 39 FPS.

The GTX 1050 Ti is an end-of-life product, released in 2016, and its Pascal architecture lacks the dedicated ray tracing and tensor cores found in newer GPUs. For Microsoft Flight Simulator, which leverages modern DirectX 12 features, this GPU is fundamentally underpowered.

CPU Role

The Intel Core i7-13700K is a high-end desktop processor that is not the limiting factor in this combination. The CPU has 16 cores and 24 threads, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. It uses a 10 nm process and features 30 MB of shared L3 cache, 2 MB of L2 cache per core, and 80 KB of L1 cache per core.

The benchmark data shows the CPU's strength. The 3DMark scores include 12,412 for max threads, 10,717 for 16 threads, 8,193 for 8 threads, 4,469 for 4 threads, 2,262 for 2 threads, and 1,136 for single thread. Geekbench scores are 19,429 for multi-core and 2,529 for single-core. PassMark scores include 45,887 for multi-thread, 4,333 for single-thread, and 595,292 for data compression.

The CPU sits in the 89th percentile of all CPUs, with an average benchmark score of 46,881. It is nearly identical in performance to the AMD Ryzen 9 5900 (46,971, 0.2% higher) and the AMD Ryzen AI 9 HX PRO 375 (47,022, 0.3% higher), while slightly ahead of the AMD Ryzen 9 7845HX (46,654, 0.5% lower) and the Intel Xeon w3-2535 (46,653, 0.5% lower).

In the context of Microsoft Flight Simulator, the CPU handles simulation logic, flight physics, and AI traffic, while the GPU handles rendering. The measured FPS data shows that even at 1080p Low, the system only achieves 39 FPS, which is far below what the CPU is capable of supporting. The CPU is likely idle or lightly loaded while the GPU is saturated.

The Core i7-13700K has a TDP of 125 W and supports DDR4 and DDR5 memory in dual-channel configuration. It includes UHD Graphics 770 integrated graphics and PCIe Gen 5 with 20 lanes. The CPU was released in September 2022 with a launch MSRP of $409. For this game, the CPU's 16 cores and high boost clock are more than sufficient; the bottleneck is entirely on the GPU side, and upgrading the graphics card would yield dramatic improvements in frame rates without changing the CPU.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce GTX 1050 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 18.0
3840x2160 High 14.0
3840x2160 Ultra 13.0
2560x1440 Low 31.0
2560x1440 Medium 24.0
2560x1440 High 18.0
2560x1440 Ultra 17.0
1920x1080 Low 39.0
1920x1080 Medium 30.0
1920x1080 High 23.0
1920x1080 Ultra 22.0

Microsoft Flight Simulator with ii7-13700K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with GTX 1050 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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