Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 18 23 30
1440p QHD 23 24 32 41
1080p Full HD 28 30 39 50

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 High 18
3840x2160 Ultra 17
2560x1440 Low 41
2560x1440 Medium 32
2560x1440 High 24
2560x1440 Ultra 23
1920x1080 Low 50
1920x1080 Medium 39
1920x1080 High 30
1920x1080 Ultra 28

Microsoft Flight Simulator with Intel Core i5-14600K + Intel Arc B370, In-Depth Analysis

The Intel Core i5-14600K paired with the Intel Arc B370 delivers a playable but constrained experience in Microsoft Flight Simulator, with the data clearly showing that the graphics solution is the primary bottleneck. Across all resolutions, the frame rates are modest, with the combination ranking 2770th out of 2996 tested configurations. The benchmark results indicate that while the CPU is a high-performance part, the Arc B370's output limits the overall experience to lower settings and resolutions for acceptable smoothness.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases, a classic sign of a GPU-bound workload. At 1080p with Low settings, the system produces 50 FPS, which drops to 41 FPS at 1440p and further to 30 FPS at 4K. This represents a 40% performance loss from 1080p to 4K at the lowest settings. The scaling pattern is consistent across all quality presets: the High preset yields 30 FPS at 1080p, 24 FPS at 1440p, and 18 FPS at 4K, a 40% reduction from the lowest to highest resolution.

The most telling indicator of the GPU bottleneck is the narrowing gap between settings at higher resolutions. At 1080p, the difference between Low and Ultra is 22 FPS (50 vs. 28), but at 4K, that spread shrinks to just 13 FPS (30 vs. 17). This compression of performance at 4K suggests the Arc B370 is saturated, and the pixel throughput becomes the limiting factor regardless of the quality preset. The GPU's pixel rate of 48.00 GPixel/s is insufficient for the demands of 4K rendering in this simulation, where even the Medium preset averages only 23 FPS with minimums dropping to 20 FPS.

The data points to a system where resolution scaling is the dominant variable. Jumping from 1080p to 1440p costs roughly 20% of the frame rate across all settings, while the move to 4K costs another 25-30%. For users targeting higher resolutions, the Arc B370's 6.144 TFLOPS of FP32 compute and 20 ROPs are simply not enough to maintain fluid frame rates. The 3DMark Steel Nomad DX12 score of 1184 places this GPU in the 5th percentile of all GPUs, confirming its position as a low-end solution that struggles with the rendering demands of modern flight simulation at high pixel counts.

CPU Role

The Intel Core i5-14600K provides ample computational headroom for Microsoft Flight Simulator, as evidenced by its strong synthetic benchmarks and the fact that frame rates decline uniformly with resolution increases. The CPU features 14 cores and 20 threads with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. This configuration is well-suited for the simulation's complex physics and scenery processing, with the 24 MB of shared L3 cache and 2 MB per-core L2 cache providing fast access to frequently used data.

The CPU's benchmark scores reinforce its capability. In Cinebench R23, it scores 24491 multi-core and 2064 single-core, while Geekbench shows 16673 multi-core and 2491 single-core. These results place the processor in the 90th percentile of all CPUs, with an average benchmark score of 48618. The nearest rivals show how close the competition is: the Intel Xeon Gold 5318H scores 48698 (0.2% faster), the AMD EPYC 4345P scores 48470 (0.3% slower), and the Intel Core Ultra 5 245HX scores 48287 (0.7% slower). This tight grouping suggests the 14600K is a well-balanced performer, but its role in this game combo is clearly secondary to the GPU.

In Microsoft Flight Simulator, the CPU's single-thread performance is critical for the main simulation loop, and the 2064 score in Cinebench R23 single-core ensures that the processor does not become a limiting factor at lower resolutions. However, the data shows that even at 1080p Low, the system only reaches 50 FPS, which is well below what this CPU could drive with a more powerful graphics card. The PassMark single-thread score of 4270 and multi-thread score of 38682 confirm that the processor has substantial compute headroom, but the measured FPS results indicate the Arc B370 prevents the CPU from being exercised to its full potential in this title. The GPU's system-shared memory and system-dependent bandwidth also mean that the CPU's memory controller and dual-channel DDR4/DDR5 support become part of the data path, but the bottleneck remains on the graphics side.

GPU Role

The Intel Arc B370 is the definitive limiting component in this configuration. Its specifications reveal a low-power integrated graphics solution: a 25 W TDP, 1280 shading units, 40 TMUs, and 20 ROPs. The GPU operates at a base clock of 300 MHz with a boost of 2400 MHz, and it relies on system-shared memory with system-dependent bandwidth. This architecture, based on the Xe3-LPG design on a 3 nm process, delivers 6.144 TFLOPS of FP32 performance and 12.29 TFLOPS of FP16 (2:1).

The benchmark results are unambiguous about the GPU's standing. In 3DMark Steel Nomad DX12, the Arc B370 scores 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals are all older or lower-end parts: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% faster), the ATI Radeon HD 5770 scores 1190 (0.5% faster), and the AMD Radeon HD 7650M scores 1192 (0.7% faster). The AMD FirePro M2000 trails at 1168 (1.4% slower). This places the Arc B370 in the company of legacy hardware, which explains its struggles with a demanding 2020 flight simulator.

The GPU's impact on Microsoft Flight Simulator is stark. At 1080p Ultra, the system produces 28 FPS, which is below the threshold for smooth gameplay. The 4K Ultra result of 17 FPS is effectively unplayable. The Medium preset shows the GPU's limitations in frame time consistency: at 1080p, the average is 39 FPS with a minimum of 33 and maximum of 45; at 1440p, the average drops to 32 FPS with a range of 27 to 36; and at 4K, the average falls to 23 FPS with a range of 20 to 27. These tight ranges suggest that the GPU is consistently saturated rather than encountering intermittent spikes, which is typical of a compute-bound scenario.

The VRAM situation, with system-shared memory, means there is no dedicated video memory to draw upon, and the performance is directly tied to the system's memory bandwidth. The GPU's texture rate of 96.00 GTexel/s and pixel rate of 48.00 GPixel/s are modest figures that align with the observed frame rates. For a flight simulator that renders vast landscapes and detailed cockpits, the Arc B370's compute and memory bandwidth are insufficient for anything beyond low to medium settings at 1080p.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Microsoft Flight Simulator?

A: The data shows that 1920x1080 is the only resolution where the system achieves playable frame rates, with the Low preset averaging 50 FPS. At 2560x1440, the Low preset drops to 41 FPS, and at 3840x2160, it falls to 30 FPS, indicating that higher resolutions are not viable for smooth gameplay.

Q: How does the Intel Arc B370 compare to its nearest rivals in synthetic benchmarks?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which is 0.2% slower than the ATI Mobility Radeon HD 5570 (1186), 0.5% slower than the ATI Radeon HD 5770 (1190), and 0.7% slower than the AMD Radeon HD 7650M (1192). It is 1.4% faster than the AMD FirePro M2000 (1168).

Q: Is the Intel Core i5-14600K a bottleneck in this configuration?

A: No, the benchmark results indicate the CPU is not the limiting factor. The i5-14600K scores 24491 in Cinebench R23 multi-core and 2064 in single-core, placing it in the 90th percentile of all CPUs. The frame rate drops uniformly with resolution increases, which is characteristic of a GPU bottleneck rather than a CPU limitation.

Q: What is the expected frame rate range for the Medium preset at 1440p?

A: At 2560x1440 with Medium settings, the system averages 32 FPS, with a minimum of 27 FPS and a maximum of 36 FPS. This data point includes the only min/max values recorded in the measured results, providing a clear picture of frame time variability.

Q: How does the CPU's multi-core performance compare to its closest competitors?

A: The i5-14600K has an average benchmark score of 48618. The Intel Xeon Gold 5318H scores 48698 (0.2% higher), the Intel Core Ultra 5 245 scores 48995 (0.8% higher), the AMD EPYC 4345P scores 48470 (0.3% lower), and the Intel Core Ultra 5 245HX scores 48287 (0.7% lower). The differences are minimal, showing the 14600K is well-matched in this performance tier.

Q: What does the combo's rank of 2770 out of 2996 indicate?

A: The rank places this configuration in the bottom 8% of all tested combos for Microsoft Flight Simulator. This low ranking is driven primarily by the GPU's 5th percentile standing among all GPUs, while the CPU's 90th percentile ranking shows the imbalance in this pairing.

Settings Recommendations

The measured data clearly indicates that the Low preset is the only viable option for a smooth experience, and even then, only at 1080p. At 1920x1080 with Low settings, the system achieves 50 FPS, which is the only result above the 45 FPS threshold typically associated with acceptable playability in a flight simulator. The Medium preset at 1080p averages 39 FPS, which is playable but not ideal, and the min/max range of 33 to 45 FPS suggests some stutter during complex scenes.

For users who prioritize visual fidelity over frame rate, the High preset at 1080p delivers 30 FPS, which is marginally playable but will feel less smooth. The Ultra preset at 1080p produces 28 FPS, which is too low for a consistent experience. At higher resolutions, the data shows that no setting achieves even 30 FPS except for the Low preset at 4K, which averages exactly 30 FPS. However, this is a borderline result with no min/max data to assess consistency.

The best experience per the measured rows is unequivocally 1080p with Low settings, yielding 50 FPS. If a user prefers Medium settings, the 39 FPS average at 1080p is the next best option, offering a compromise between visual quality and performance. The 1440p Medium preset at 32 FPS is the only other configuration that approaches playability, but the 27 FPS minimum indicates potential dips below smooth thresholds. The 4K options are all below 30 FPS and should be avoided for active gameplay, though the Low preset at 30 FPS could be used for static scenery viewing.

Measured FPS Breakdown

The complete set of measured frame rates provides a comprehensive view of the system's capabilities across all tested configurations. At 1920x1080, the Low preset averages 50 FPS, the Medium preset averages 39 FPS with a minimum of 33 and maximum of 45, the High preset averages 30 FPS, and the Ultra preset averages 28 FPS. This shows a clear performance hierarchy, with a 22 FPS difference between the lowest and highest quality settings.

At 2560x1440, the Low preset averages 41 FPS, the Medium preset averages 32 FPS with a minimum of 27 and maximum of 36, the High preset averages 24 FPS, and the Ultra preset averages 23 FPS. The gap between Low and Ultra narrows to 18 FPS, reflecting the increased pixel load. At 3840x2160, the Low preset averages 30 FPS, the Medium preset averages 23 FPS with a minimum of 20 and maximum of 27, the High preset averages 18 FPS, and the Ultra preset averages 17 FPS. The spread between Low and Ultra at 4K is just 13 FPS, confirming that the GPU is fully saturated at this resolution.

The data shows a consistent pattern: each step up in resolution costs roughly 20-25% of the frame rate at the same settings, while each step up in quality costs 15-20% at the same resolution. The Medium preset is the only one with complete min/max data across all resolutions, providing the most detailed insight into frame time consistency. The 1080p Medium results show a range of 12 FPS (33 to 45), the 1440p Medium shows a range of 9 FPS (27 to 36), and the 4K Medium shows a range of 7 FPS (20 to 27). This tightening range at higher resolutions further confirms that the GPU is the primary constraint, as the reduced headroom limits both average and peak performance.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + Intel Arc B370 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 17.0
2560x1440 Low 41.0
2560x1440 Medium 32.0
2560x1440 High 24.0
2560x1440 Ultra 23.0
1920x1080 Low 50.0
1920x1080 Medium 39.0
1920x1080 High 30.0
1920x1080 Ultra 28.0

Microsoft Flight Simulator with ii5-14600K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B370 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-14600K + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.