Archeage

Archeage

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 22 25
1440p QHD 18 26 39 43
1080p Full HD 27 39 57 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Medium 22
3840x2160 High 15
3840x2160 Ultra 10
2560x1440 Low 43
2560x1440 Medium 39
2560x1440 High 26
2560x1440 Ultra 18
1920x1080 Low 65
1920x1080 Medium 57
1920x1080 High 39
1920x1080 Ultra 27

Archeage with Intel Core i5-14600K + Intel Arc B370, In-Depth Analysis

The Intel Core i5-14600K paired with the Intel Arc B370 lands near the bottom of the performance ladder in ArcheAge, ranking 3423 out of 3708 tested combos. This places the combo in the bottom 8% of all tested configurations, a position driven almost entirely by the integrated-class graphics solution rather than the capable 14-core processor. The data shows a system that can handle the MMO’s CPU-heavy logic but struggles to push frames at higher resolutions, making it a study in bottleneck dynamics.

How This Combo Ranks

At rank 3423 out of 3708 tested combos, this pairing sits in the 7.7th percentile of all tested systems for ArcheAge. The CPU itself is no slouch — the Intel Core i5-14600K holds the 90th percentile among all CPUs tested, with an average benchmark score of 48618. Its nearest rivals include the Intel Xeon Gold 5318H (avg score 48698, deltaPct -0.2%), the AMD EPYC 4345P (avg score 48470, deltaPct 0.3%), and the Intel Core Ultra 5 245HX (avg score 48287, deltaPct 0.7%). These deltas are all within 1% of the i5-14600K’s average score, indicating the processor is competitive with server-class and newer mobile parts in general compute.

The GPU tells a different story. The Intel Arc B370 scores a 3DMark Steel Nomad DX12 result of 1184, placing it in the 5th percentile among all GPUs. Its nearest rivals are the ATI Mobility Radeon HD 5570 (avg score 1186, deltaPct -0.2%), the ATI Radeon HD 5770 (avg score 1190, deltaPct -0.5%), and the AMD Radeon HD 7650M (avg score 1192, deltaPct -0.7%). These deltas show the B370 is effectively in a dead heat with GPUs from over a decade ago, which explains the bottom-tier game ranking despite the strong processor.

The gap between the CPU’s 90th percentile standing and the GPU’s 5th percentile standing creates an extreme imbalance. In ArcheAge, a game that relies on both draw calls and physics calculations, this combo’s rank is a direct reflection of the GPU holding the system back. The measured FPS data confirms this: even at 1080p Low, the combo only reaches 65 FPS average, which is modest but playable. At 4K Ultra, it collapses to 10 FPS. The comboRankInGame thus captures a system where the processor has headroom but the graphics solution cannot deliver.

FAQ

Q: Is the Intel Core i5-14600K a bottleneck in ArcheAge with this GPU?

A: No. The CPU’s average benchmark score of 48618 places it in the 90th percentile of all CPUs, while the GPU’s average score of 1184 places it in the 5th percentile. The GPU is the limiting factor, not the processor.

Q: What FPS can I expect at 1080p with Medium settings?

A: The measured data shows an average of 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. This is the best balance of visual quality and frame rate among the tested presets at this resolution.

Q: How does the Arc B370 compare to its nearest GPU rivals?

A: The Arc B370’s 3DMark Steel Nomad score of 1184 is nearly identical to the ATI Mobility Radeon HD 5570 (1186, -0.2%), the ATI Radeon HD 5770 (1190, -0.5%), and the AMD Radeon HD 7650M (1192, -0.7%). Performance differences are within 1.4%.

Q: Does raising resolution to 1440p make the game unplayable?

A: At 1440p High, the average FPS drops to 26. At 1440p Low, it rises to 43 FPS. For smoother play, 1440p Low is the only viable option, while 1440p Ultra falls to 18 FPS.

Q: Why does the 4K Ultra preset only deliver 10 FPS?

A: The GPU’s System Shared memory and 6.144 TFLOPS FP32 throughput are insufficient for 4K rendering in ArcheAge. The jump from 4K Low (25 FPS) to 4K Ultra (10 FPS) represents a 60% drop in performance.

Q: Is the 4K Medium preset better than 4K High?

A: Yes. 4K Medium averages 22 FPS (min 19, max 25), while 4K High averages 15 FPS. The Medium preset provides a 47% higher average frame rate, though both are below playable thresholds.

GPU Role

The Intel Arc B370 is an integrated graphics solution built on the Xe3-LPG architecture, fabricated on Intel’s 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2400 MHz, with a TDP of only 25 W. The memory configuration is System Shared, meaning the GPU borrows from system RAM, making bandwidth “System Dependent.” This is a critical limitation for ArcheAge, which benefits from dedicated VRAM for texture streaming and draw calls.

The GPU’s raw specs include 1280 shading units, 40 TMUs, and 20 ROPs, with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, but these figures are modest by modern discrete GPU standards. FP32 performance is 6.144 TFLOPS, and FP16 is 12.29 TFLOPS (2:1). The 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile, with nearest rivals being the ATI Radeon HD 5770 and AMD Radeon HD 7650M — both from the early 2010s.

In ArcheAge, the GPU’s System Shared memory becomes the primary bottleneck. The game’s high-resolution textures and particle effects require consistent bandwidth, but the shared memory pool competes with the CPU for the same system RAM. The data supports this: at 1080p Low, the combo achieves 65 FPS, but at 1080p Ultra, it falls to 27 FPS. The GPU’s boost clock of 2400 MHz helps at lower resolutions, but the architecture’s limited ROP count (20) restricts fill-rate-heavy scenarios like 4K.

The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which means the GPU can handle modern rendering features. However, ArcheAge’s engine, released in 2014, may not fully exploit DX12’s potential, leaving the B370 to rely on raw throughput. The measured FPS at 4K Ultra (10 FPS) versus 4K Low (25 FPS) underscores that the GPU’s computational ceiling is far below what high-end presets demand.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings produce an average of 65 FPS, which is the highest measured value across all resolution and settings combinations. Medium settings yield 57 FPS average, with a minimum of 49 and maximum of 66 FPS, indicating reasonable consistency. High settings drop to 39 FPS average, while Ultra falls to 27 FPS. The gap between Low and Ultra at 1080p is 38 FPS, a 58% reduction, showing that the GPU’s headroom is limited even at the lowest resolution.

Moving to 2560x1440, the numbers decline significantly. Low settings average 43 FPS, which is playable but not smooth for an MMO with rapid combat. Medium settings average 39 FPS (min 33, max 44), still borderline playable. High settings fall to 26 FPS, and Ultra bottoms out at 18 FPS. The 1440p Low result is a 34% drop from 1080p Low, highlighting the GPU’s sensitivity to pixel count.

At 3840x2160, the combo struggles to maintain playable frame rates. Low settings average 25 FPS, Medium averages 22 FPS (min 19, max 25), High drops to 15 FPS, and Ultra falls to 10 FPS. The 4K Low result is the only one above 20 FPS, and even that is below the 30 FPS threshold typically considered minimally playable. The Medium preset’s minimum of 19 FPS indicates stutter-prone gameplay, while Ultra’s 10 FPS makes it essentially a slideshow.

The data shows a clear pattern: the Arc B370 cannot handle high settings at any resolution above 1080p. The 1080p Medium preset (57 FPS) is the only configuration that approaches smooth gaming, while 1080p Low (65 FPS) is the only one that exceeds 60 FPS. All other measured points fall below 45 FPS, with 4K results being uniformly unplayable.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across settings. At Low settings, 1080p averages 65 FPS, 1440p averages 43 FPS, and 4K averages 25 FPS — a 62% drop from 1080p to 4K. At Medium settings, the progression is 57 FPS → 39 FPS → 22 FPS, a 61% drop. High settings go from 39 FPS → 26 FPS → 15 FPS, a 62% drop. Ultra settings decline from 27 FPS → 18 FPS → 10 FPS, a 63% drop. This consistent ~60% reduction across all presets indicates the GPU is compute-bound, not bandwidth-bound, since the scaling is uniform regardless of settings.

The resolution scaling also reveals the limiting component. If the CPU were the bottleneck, we would expect smaller FPS differences between resolutions, as the CPU’s workload (draw calls, game logic) remains constant while GPU load scales with pixel count. Instead, the near-halving of FPS at each step (from 1080p to 1440p, then 1440p to 4K) points to the GPU’s fill-rate and shader limitations. The Arc B370’s 20 ROPs and 6.144 TFLOPS FP32 are simply too low to maintain throughput as pixel count quadruples from 1080p to 4K.

The data also shows that the CPU is not a constraint in this pairing. The Intel Core i5-14600K, with its 14 cores and 20 threads, has a Cinebench R23 multi-core score of 24491 and a single-core score of 2064. For an MMO like ArcheAge, which often relies on single-threaded performance for game logic, the single-core score is robust. The Passmark single-thread score of 4270 further confirms the CPU’s capability. If the CPU were limiting, we would see similar FPS across 1080p and 4K; instead, the steep decline proves the GPU is the sole bottleneck.

Settings Recommendations

For 1080p, the Medium preset (57 FPS average, 49 minimum) offers the best experience. It provides a 46% higher average frame rate than High (39 FPS) while maintaining a minimum above 45 FPS, which is acceptable for an MMO. The Low preset (65 FPS) is smoother but sacrifices visual fidelity; for players prioritizing frame rate, Low is the choice. The Ultra preset (27 FPS) is not recommended, as the visual gains do not justify the 53% drop from Medium.

At 1440p, the Low preset (43 FPS) is the only playable option. Medium (39 FPS) is close but has a minimum of 33 FPS, which can cause noticeable hitches in crowded areas. High (26 FPS) and Ultra (18 FPS) are below playable thresholds. Players should stick to Low at 1440p, accepting lower textures and effects to maintain a playable frame rate.

At 4K, no preset is truly playable. Low (25 FPS) and Medium (22 FPS) are the least bad, but both fall below 30 FPS. High (15 FPS) and Ultra (10 FPS) are unusable. The data suggests that 4K is not a viable resolution for this combo in ArcheAge, regardless of settings. The gap between Medium (22 FPS) and High (15 FPS) is 32%, meaning even the most aggressive quality reduction cannot bridge the gap to playability.

For the best overall experience, the 1080p Medium preset is the recommended starting point. It balances the 57 FPS average with a minimum of 49 FPS, which handles most MMO combat scenarios without dropping below 45 FPS. If a higher frame rate is needed, 1080p Low at 65 FPS is the ceiling for this combo. The data indicates that no amount of settings tuning can make this GPU suitable for 1440p High or any 4K preset, so players should accept 1080p as the target resolution for this pairing.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + Intel Arc B370 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 25.0
3840x2160 Medium 22.0
3840x2160 High 15.0
3840x2160 Ultra 10.0
2560x1440 Low 43.0
2560x1440 Medium 39.0
2560x1440 High 26.0
2560x1440 Ultra 18.0
1920x1080 Low 65.0
1920x1080 Medium 57.0
1920x1080 High 39.0
1920x1080 Ultra 27.0

Archeage with ii5-14600K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B370 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-14600K + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.