Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
74
good

This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 45 56 75
1440p QHD 58 62 82 103
1080p Full HD 71 73 100 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 56
3840x2160 High 45
3840x2160 Ultra 42
2560x1440 Low 103
2560x1440 Medium 82
2560x1440 High 62
2560x1440 Ultra 58
1920x1080 Low 124
1920x1080 Medium 100
1920x1080 High 73
1920x1080 Ultra 71

Microsoft Flight Simulator with Intel Core i5-14400F + NVIDIA GeForce RTX 5060, In-Depth Analysis

Microsoft Flight Simulator is a notoriously demanding title, and the data for the Intel Core i5-14400F paired with the NVIDIA GeForce RTX 5060 reveals a system that is capable of smooth flight across a wide range of configurations, but with clear limits at the extreme high end. The measured frames per second (FPS) across three resolutions and four quality presets show a consistent pattern: the combination is well-balanced at 1080p and 1440p, but begins to strain at 4K, particularly when the settings are pushed to their maximum. This analysis breaks down the measured performance to determine the optimal settings, the system's scaling behavior, and the respective roles of the CPU and GPU in producing these results.

Settings Recommendations

The measured data provides a clear hierarchy of performance for this specific CPU-GPU combo. The primary goal is to achieve a fluid experience, and the data shows that the "Ultra" preset is consistently the most demanding, delivering the lowest average frame rates at every resolution. At 1920x1080, the Ultra preset yields 71.2 FPS, while at 2560x1440 it drops to 57.5 FPS, and at 3840x2160 it falls to just 42.1 FPS. This indicates that the Ultra preset, while visually impressive, pushes the system to its limits, especially at higher resolutions.

For the best balance of visual fidelity and performance, the "High" preset appears to be the most sensible choice across the board. At 1920x1080, High produces 73.0 FPS, which is only slightly above the Ultra preset's 71.2 FPS, suggesting a marginal performance gain for potentially reduced visual complexity. However, at 2560x1440, the difference becomes more significant, with High achieving 62.0 FPS compared to Ultra's 57.5 FPS, providing a much safer margin above the 60 FPS threshold. At 4K, High manages 44.7 FPS, while Ultra drops to 42.1 FPS, showing that High is still the more playable option.

The "Medium" preset offers a significant performance uplift, making it an excellent fallback for users who prioritize a higher frame rate or who are playing on a 4K display. At 1080p, Medium hits 100.4 FPS, and at 1440p it reaches 82.0 FPS, both of which are excellent for a smooth experience. Even at 4K, Medium achieves 56.2 FPS, which is substantially better than the 44.7 FPS of High. The "Low" preset provides the highest frame rates, with 123.5 FPS at 1080p, 102.9 FPS at 1440p, and 74.7 FPS at 4K, but this likely comes at a considerable cost to visual quality. The data suggests that for the best overall experience, High is the recommended preset, with Medium serving as a strong alternative for 4K gaming or for those who prefer higher frame rate headroom.

FAQ

Q: What is the best quality preset for a 60 FPS target at 2560x1440 resolution?

A: The "High" preset is the most appropriate choice, as the measured data shows an average of 62.0 FPS. The "Ultra" preset falls short of the 60 FPS target, averaging 57.5 FPS.

Q: Can this system handle 4K resolution with playable frame rates?

A: Yes, but with significant compromises. The "Low" preset achieves 74.7 FPS, and "Medium" achieves 56.2 FPS, which are playable. The "High" and "Ultra" presets, however, drop to 44.7 FPS and 42.1 FPS respectively, which may feel less smooth.

Q: How much performance is gained by moving from "Ultra" to "Low" settings at 1920x1080?

A: The performance gain is substantial. The measured average FPS increases from 71.2 FPS on "Ultra" to 123.5 FPS on "Low," representing a significant boost of over 50 frames per second.

Q: Is the CPU or GPU more likely to be a bottleneck at 1080p with "Low" settings?

A: The data suggests the GPU becomes less of a limiting factor at lower settings and resolutions. The very high frame rate of 123.5 FPS at 1080p "Low" indicates that the CPU's performance is adequate to feed the GPU, but the overall frame rate is so high that either component could be the limiting factor.

Q: What is the frame rate difference between "Medium" and "High" settings at 3840x2160?

A: The difference is 11.5 FPS. "Medium" produces an average of 56.2 FPS, while "High" produces 44.7 FPS. This makes "Medium" a noticeably more fluid experience at 4K.

Q: How does the combo's overall rank compare to other tested systems?

A: The combo ranks 839th out of 1795 tested combinations, placing it in the upper half of all systems tested for this game.

Resolution Scaling

The performance drop from 1080p to 4K is significant and reveals a system that is heavily influenced by resolution, a classic sign of a GPU-bound workload. At "High" settings, the average FPS falls from 73.0 at 1920x1080 to 62.0 at 2560x1440, and then to 44.7 at 3840x2160. This represents a 39% decrease in frame rate when moving from 1080p to 4K. The pattern is similar for "Ultra" settings, which drop from 71.2 FPS at 1080p to 42.1 FPS at 4K, a 41% reduction.

This scaling behavior points to the NVIDIA GeForce RTX 5060 as the primary limiting component as resolution increases. The GPU's workload, which involves rendering more pixels, scales almost linearly with resolution, and the data reflects this. The CPU, an Intel Core i5-14400F, is likely capable of keeping up with the GPU's demands at lower resolutions, as evidenced by the high frame rates at 1080p. However, as the resolution climbs, the GPU's rendering throughput becomes the deciding factor in overall performance. The fact that the frame rate drops so consistently with resolution, regardless of the quality preset, strongly suggests that the GPU is the bottleneck at 1440p and 4K, while the system is more balanced at 1080p.

How This Combo Ranks

In the database of tested combinations for Microsoft Flight Simulator, this specific pairing of the Intel Core i5-14400F and NVIDIA GeForce RTX 5060 holds a rank of 839 out of 1795 combos. This places the system in the 53rd percentile, meaning it performs better than roughly half of all other tested configurations. This is a respectable mid-table result for a demanding simulation title.

The ranking indicates that while this system is not at the absolute top tier of performance, it is far from being a low-end setup. It suggests that the combination of a mid-range 14th-gen CPU and a new-generation 50-series GPU provides a solid foundation for this game. The rank reflects the system's ability to handle the game's complex rendering and physics calculations at moderate to high settings. It also serves as a useful reference point; users with systems that rank higher can expect better performance, while those with lower-ranked systems may need to consider more significant settings adjustments to achieve the same frame rates.

CPU Role

The Intel Core i5-14400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. Its benchmark scores, such as a Cinebench R23 multi-core score of 21914 and a single-core score of 3093, indicate a strong processor for gaming. In Microsoft Flight Simulator, which is known for heavy single-threaded usage for the main simulation loop but also benefits from multiple cores for scenery and AI, this CPU appears well-suited.

The measured FPS data suggests that the CPU is not a major bottleneck in most scenarios. At 1080p with the "Low" preset, the system achieves 123.5 FPS, a very high number that implies the CPU can feed the GPU with enough data to maintain a high frame rate. If the CPU were severely limiting, we would expect to see a 'ceiling' on the FPS regardless of the resolution or settings. Instead, the FPS scales predictably with resolution, which is characteristic of a GPU-limited scenario. The 20 MB of shared L3 cache and support for DDR4 and DDR5 memory provide a solid platform for the game's data streaming needs. The CPU's performance is adequate to ensure that the GPU is the primary factor determining overall frame rates, especially at higher resolutions.

Measured FPS Breakdown

The complete set of measured FPS data provides a comprehensive view of the system's capabilities. At 1920x1080, the system delivers an average of 123.5 FPS on Low, 100.4 FPS on Medium, 73.0 FPS on High, and 71.2 FPS on Ultra. This is a strong performance range, with even the most demanding preset providing a frame rate that is well above 60 FPS.

Moving to 2560x1440, the average FPS figures are 102.9 on Low, 82.0 on Medium, 62.0 on High, and 57.5 on Ultra. The drop from 1080p is noticeable, but the system remains very playable on Medium and High settings. The Ultra preset dips just below the 60 FPS target, but is still within a reasonable range for a flight simulator.

At 3840x2160, the system's limitations become clear. The average FPS values are 74.7 on Low, 56.2 on Medium, 44.7 on High, and 42.1 on Ultra. Only the Low preset provides a frame rate above 60 FPS. This resolution is clearly demanding for the RTX 5060, and users will need to opt for lower presets to maintain a consistently smooth experience. The data shows a clear progression: 1080p is comfortable at all settings, 1440p is best on Medium or High, and 4K requires Medium or Low for optimal smoothness.

GPU Role

The NVIDIA GeForce RTX 5060 is the clear driver of performance at higher resolutions. It features 8 GB of GDDR7 memory on a 128-bit bus, with a memory bandwidth of 448.0 GB/s. Its boost clock is 2497 MHz, and it has 3840 shading units. The benchmark results, including a Passmark G3D score of 20891, confirm its position as a capable mid-range graphics card.

The data shows that the GPU is the primary bottleneck at 4K. The frame rates at 3840x2160 are consistently lower than at 1440p and 1080p, and the difference between presets is less pronounced than at lower resolutions. For example, at 4K, the difference between High (44.7 FPS) and Ultra (42.1 FPS) is only 2.6 FPS, whereas at 1080p, the difference is 1.8 FPS. This compression of performance at 4K suggests that the GPU is reaching its processing limits, and the 8 GB of VRAM may be a limiting factor when rendering the high-resolution textures required by the game. The GPU's 73rd percentile ranking among all GPUs indicates it is a solid performer, but the demanding nature of Microsoft Flight Simulator at 4K is a significant challenge for it. The data implies that the RTX 5060 is best utilized at 1080p and 1440p, where it can deliver high frame rates with high visual quality, while 4K gaming will require significant compromises in settings.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 5060 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 74.7
3840x2160 Medium 56.2
3840x2160 High 44.7
3840x2160 Ultra 42.1
2560x1440 Low 102.9
2560x1440 Medium 82.0
2560x1440 High 62.0
2560x1440 Ultra 57.5
1920x1080 Low 123.5
1920x1080 Medium 100.4
1920x1080 High 73.0
1920x1080 Ultra 71.2

Microsoft Flight Simulator with ii5-14400F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5060 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-14400F + RTX 5060

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