Microsoft Flight Simulator
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 24 | 32 | 41 |
| 1440p QHD | 31 | 31 | 45 | 59 |
| 1080p Full HD | 38 | 44 | 56 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-14400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
# Microsoft Flight Simulator: Intel Core i5-14400F + NVIDIA GeForce RTX 3050 4 GB
This combination pairs a 10-core, 16-thread Intel Core i5-14400F with a 4 GB NVIDIA GeForce RTX 3050, placing it at rank 1641 out of 1795 tested combos in Microsoft Flight Simulator. The data reveals a system that is fundamentally GPU-limited at higher resolutions, yet shows surprising responsiveness to settings changes at 1080p, suggesting a nuanced performance profile worth examining across the measured spectrum.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14400F is a Raptor Lake-R part with 10 cores and 16 threads, operating at a 2.50 GHz base clock and boosting to 4.70 GHz. Its benchmark profile shows a Cinebench R23 multi-core score of 21914 and a single-core score of 3093, placing it at the 88th percentile among all CPUs in the database. In a flight simulator like Microsoft Flight Simulator, which is known for heavy single-threaded simulation logic, the single-core performance becomes a critical factor. The Geekbench single-core score of 2333 and Passmark single-thread score of 3723 indicate strong per-core capability that should handle the game's physics and flight model calculations without becoming the primary bottleneck in most scenarios.
The CPU's nearest rivals in average benchmark score include the Intel Core i7-12800H (deltaPct 0%), AMD Ryzen 5 PRO 7645 (deltaPct 0.2%), and AMD Ryzen 7 250 (deltaPct -0.2%). This tight clustering—all within 0.2% of each other—suggests the i5-14400F sits in a performance tier where differences in synthetic workloads are negligible. However, the game's actual frame rates tell a different story: at 1080p Low settings, the combo achieves 69.4 FPS, but at 4K Ultra, it drops to 22.8 FPS. The CPU's 10 cores and 20 MB of shared L3 cache are ample for the game's multi-threaded asset loading, but the data implies that at lower resolutions, the CPU can feed the GPU adequately, while at higher resolutions, the GPU becomes the limiting factor.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3050 4 GB is an Ampere-architecture GPU with 2048 shading units, 64 TMUs, and 32 ROPs, running at a 1545 MHz base clock and 1740 MHz boost clock. Its memory configuration is the most striking aspect: 4 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 192.0 GB/s. In a game like Microsoft Flight Simulator, which streams vast amounts of terrain and texture data, the 4 GB VRAM capacity is a significant constraint. The GPU's percentile rank among all GPUs is 50, placing it squarely in the middle of the performance distribution. The measured FPS data reflect this mid-tier positioning: even at 1080p Low, the combo only reaches 69.4 FPS, and at 1440p High, it drops to 31.4 FPS.
The low VRAM capacity likely explains the sharp frame rate penalties when moving from Low to Medium settings. At 1080p, Low yields 69.4 FPS, but Medium drops to 56.3 FPS—a 13.1 FPS penalty. At 1440p, the gap widens: Low produces 58.6 FPS, while Medium falls to 44.7 FPS. The 4 GB frame buffer appears to be the primary constraint, as higher settings demand more texture data than the GPU can hold, forcing constant swapping. The GPU's 16 RT cores and 64 tensor cores are present but underutilized in this simulation context, where rasterization and memory bandwidth dominate performance.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveal a clear resolution scaling pattern that identifies the GPU as the dominant bottleneck. At Low settings, the frame rate drops from 69.4 FPS at 1080p to 58.6 FPS at 1440p (an 84.4% retention), then further to 41.2 FPS at 4K (a 59.4% retention from 1080p). This scaling is less severe than what a purely GPU-bound scenario would show, suggesting the CPU does contribute some limiting at 1080p. The drop from 1440p to 4K at Low settings—from 58.6 to 41.2 FPS—represents a 29.7% reduction, which is substantial but not catastrophic.
At Ultra settings, the scaling tells a different story. The frame rates at 1080p, 1440p, and 4K are 38.0, 30.7, and 22.8 FPS respectively. The 4K Ultra result is only 60% of the 1080p Ultra figure, indicating that at the highest settings, both the 4 GB VRAM and the GPU's compute resources are overwhelmed. The gap between Low and Ultra at each resolution is telling: at 1080p, the difference is 31.4 FPS (69.4 vs 38.0), while at 4K, the difference narrows to 18.4 FPS (41.2 vs 22.8). This convergence at higher resolutions confirms that the GPU becomes the absolute limiting factor, as even reducing settings cannot compensate for the raw pixel throughput demands of 4K.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers its most playable results. Low settings produce an average of 69.4 FPS, which is the highest measured frame rate across all configurations. Medium settings yield 56.3 FPS, High drops to 43.6 FPS, and Ultra bottoms out at 38.0 FPS. The progression from Low to Ultra represents a 45.2% performance reduction, indicating that the GPU struggles with the increased texture and shading demands at higher presets, even at the lowest resolution.
Moving to 2560x1440, the data shows a noticeable step down. Low settings average 58.6 FPS, which remains playable, but Medium falls to 44.7 FPS, High to 31.4 FPS, and Ultra to 30.7 FPS. The High to Ultra transition at 1440p is remarkably small—only 0.7 FPS—suggesting that the GPU's 4 GB VRAM is saturated at both presets, and the additional features enabled by Ultra (likely higher shadow quality and draw distances) have minimal measurable impact when the frame buffer is already exhausted.
At 3840x2160, the results are largely below playable thresholds. Low settings average 41.2 FPS, which is borderline acceptable for a flight simulator, but Medium drops to 31.5 FPS, High to 23.8 FPS, and Ultra to 22.8 FPS. The difference between High and Ultra at 4K is just 1.0 FPS, reinforcing the pattern seen at 1440p: once the VRAM is saturated, further settings increases yield diminishing returns. The 4K Ultra result of 22.8 FPS is the lowest measured figure in the entire dataset.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of Intel Core i5-14400F and NVIDIA GeForce RTX 3050 4 GB ranks 1641 out of 1795 tested combos in Microsoft Flight Simulator. This places it in the bottom 8.6% of all tested systems, a positioning that reflects the GPU's limitations more than the CPU's capabilities. The CPU itself sits at the 88th percentile among all processors, but the GPU's 50th percentile rank drags the overall combo down. The data suggests that pairing this CPU with a stronger GPU would yield substantially higher frame rates, as the CPU's headroom is evidenced by the 1080p Low result of 69.4 FPS, which is likely not GPU-bound.
The rank of 1641 indicates that the vast majority of tested combos achieve better performance in this game. Given that Microsoft Flight Simulator is known for its demanding rendering workload, the RTX 3050 4 GB's mid-tier position is the clear liability. The combo's performance at 1080p Medium (56.3 FPS) and Low (69.4 FPS) shows that it can handle the game at lower settings, but the rank reflects that most other systems tested provide more consistent frame rates across a wider range of settings and resolutions.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: The data shows 1920x1080 is the only resolution where all settings presets remain above 38 FPS, with Low achieving 69.4 FPS and Medium reaching 56.3 FPS. At 1440p, only Low (58.6 FPS) and Medium (44.7 FPS) are playable, while 4K is only viable at Low (41.2 FPS).
Q: How much does the 4 GB VRAM impact performance at higher settings?
A: The measured FPS reveals a sharp drop when moving from Low to Medium at both 1080p (69.4 to 56.3 FPS) and 1440p (58.6 to 44.7 FPS). The High to Ultra transition at 1440p yields only a 0.7 FPS difference, indicating VRAM saturation limits the impact of higher presets.
Q: Is the CPU or GPU the primary bottleneck for this system?
A: At 1080p Low, the combo achieves 69.4 FPS, which is the highest measured result, suggesting the CPU can feed the GPU adequately at this resolution. However, at 4K Ultra, the frame rate drops to 22.8 FPS, and the resolution scaling pattern confirms the GPU becomes the limiting component at higher pixel counts.
Q: Can this system run Microsoft Flight Simulator at 4K?
A: At 4K Low, the average FPS is 41.2, which is technically playable but below the typical 60 FPS target. At 4K Medium, the frame rate drops to 31.5 FPS, and at High and Ultra, it falls to 23.8 and 22.8 FPS respectively, making these presets impractical at this resolution.
Q: How does the CPU's single-core performance relate to the game's results?
A: The CPU's Cinebench R23 single-core score of 3093 and Geekbench single-core score of 2333 indicate strong per-thread capability. The game's simulation logic benefits from this, as evidenced by the 1080p Low result of 69.4 FPS, but the GPU's limitations prevent the CPU from demonstrating its full potential at higher settings.
Q: What is the frame rate difference between Low and Ultra at each resolution?
A: At 1080p, the difference is 31.4 FPS (69.4 vs 38.0). At 1440p, the difference is 27.9 FPS (58.6 vs 30.7). At 4K, the difference narrows to 18.4 FPS (41.2 vs 22.8), showing that the GPU's performance ceiling compresses the settings range as resolution increases.
Settings Recommendations
The data points to 1920x1080 with Medium settings as the most balanced experience for this combo. The Medium preset delivers 56.3 FPS, which is 13.1 FPS below Low but provides a substantial visual upgrade over the lowest preset, while remaining comfortably above the 30 FPS threshold for playability. High settings at 1080p (43.6 FPS) are also viable, offering an additional visual tier while staying above 40 FPS. Ultra at 1080p (38.0 FPS) dips below 40 FPS, which may be acceptable for a flight simulator where precise timing is less critical than in action games.
At 2560x1440, the recommended preset is Low, which achieves 58.6 FPS. Medium at 1440p (44.7 FPS) is also playable, but the data shows diminishing returns beyond this point: High (31.4 FPS) and Ultra (30.7 FPS) both drop below 32 FPS, which is marginal for smooth frame pacing. For 4K, only Low (41.2 FPS) is worth considering, and even then, users should expect occasional dips below 40 FPS during dense scenery areas. The 4K Medium (31.5 FPS) and above presets are not recommended based on the measured data.
The overall pattern suggests that users should prioritize resolution over settings: 1440p Low provides a similar frame rate to 1080p Ultra (58.6 vs 38.0 FPS, actually higher) while offering more screen real estate. The 4 GB VRAM is the deciding factor—sticking to Low or Medium presets keeps texture data within the frame buffer, avoiding the performance collapse seen at High and Ultra settings across all resolutions.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.2 |
| 3840x2160 | Medium | 31.5 |
| 3840x2160 | High | 23.8 |
| 3840x2160 | Ultra | 22.8 |
| 2560x1440 | Low | 58.6 |
| 2560x1440 | Medium | 44.7 |
| 2560x1440 | High | 31.4 |
| 2560x1440 | Ultra | 30.7 |
| 1920x1080 | Low | 69.4 |
| 1920x1080 | Medium | 56.3 |
| 1920x1080 | High | 43.6 |
| 1920x1080 | Ultra | 38.0 |
Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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