Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 25 33 42
1440p QHD 32 34 45 57
1080p Full HD 40 42 55 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 33
3840x2160 High 25
3840x2160 Ultra 24
2560x1440 Low 57
2560x1440 Medium 45
2560x1440 High 34
2560x1440 Ultra 32
1920x1080 Low 71
1920x1080 Medium 55
1920x1080 High 42
1920x1080 Ultra 40

Microsoft Flight Simulator with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

# Microsoft Flight Simulator — AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3050 4 GB

This combination of an AMD Ryzen 5 7400F and an NVIDIA GeForce RTX 3050 4 GB delivers playable but constrained performance in Microsoft Flight Simulator, with the GPU clearly acting as the primary bottleneck across all tested resolutions. The measured frame rates show a system that can handle 1080p at lower presets comfortably, but struggles to maintain smooth gameplay at higher resolutions or graphics settings. The data indicates a rank of 2626 out of 2996 tested combos for this game, placing this configuration in the lower third of the database — a reflection of the GPU's limited memory bandwidth and capacity rather than any deficiency in the CPU's processing power.

Resolution Scaling

The frame rate degradation from 1080p to 4K reveals a heavily GPU-limited scenario. At Low settings, the average FPS drops from 71 at 1920x1080 to 57 at 2560x1440, a reduction of 14 FPS (approximately 20%), and then further to 42 at 3840x2160, another 15 FPS drop (26% from 1440p). This scaling pattern is consistent with a GPU that is being pushed progressively harder as pixel count increases, with the 4K Low result showing less than 60% of the 1080p Low performance.

At Medium settings, the same trend emerges: 55 FPS at 1080p, 45 FPS at 1440p, and 33 FPS at 4K. The percentage drops are 18% from 1080p to 1440p and 27% from 1440p to 4K. High settings show 42 FPS at 1080p, 34 FPS at 1440p, and 25 FPS at 4K — nearly identical percentage declines (19% and 26%). Ultra settings follow the pattern: 40 FPS at 1080p, 32 FPS at 1440p, and 24 FPS at 4K, with drops of 20% and 25% respectively.

The consistency of these scaling ratios across all four presets is telling. Regardless of whether the game runs at Low or Ultra, moving from 1080p to 1440p costs roughly 18-20% of performance, and moving from 1440p to 4K costs roughly 25-27%. This uniform scaling suggests that the limiting factor is pixel throughput — a classic symptom of VRAM bandwidth or fill-rate constraints. The RTX 3050 4 GB has a memory bandwidth of 192.0 GB/s across a 128-bit bus, which is modest for 4K workloads.

The 4K results are particularly instructive. Even at Low settings, the average FPS of 42 falls short of what most users would consider smooth for a flight simulator, where camera pans and terrain streaming demand consistent frame pacing. At High and Ultra, 4K averages of 25 and 24 FPS respectively indicate that this resolution is effectively outside the playable envelope for this combo. The gap between 1080p and 4K at Ultra settings — 40 FPS versus 24 FPS — represents a 40% performance loss, which aligns with the pixel count difference but also points to the 4 GB VRAM capacity being exhausted at higher resolutions.

The measured data shows no min or max FPS values for Low, High, or Ultra presets at any resolution, which limits the analysis of frame pacing. However, the Medium preset includes min/max values: 47-64 at 1080p, 38-51 at 1440p, and 28-38 at 4K. The spread between min and max FPS is consistent at approximately 17-18 FPS across all three resolutions, suggesting that the frame time variance scales proportionally with the average — the system does not exhibit disproportionate stuttering at higher resolutions, but the overall experience degrades uniformly.

CPU Role

The AMD Ryzen 5 7400F is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael, built on a 5 nm process at TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.70 GHz, and its 65 W TDP classifies it as a mainstream desktop part. The CPU's cache hierarchy includes 64 KB L1 per core, 1 MB L2 per core, and 32 MB shared L3, which provides ample on-die storage for simulation workloads that rely on terrain and aircraft data.

Benchmark results for the 7400F show strong single-thread performance: 3072 in Cinebench R23 single-core and 3689 in PassMark single-thread. Multi-threaded scores are equally respectable at 21765 in Cinebench R23 multi-core and 25645 in PassMark multithread. The CPU's percentile vs all CPUs is 83, placing it in the top quartile of processors in the database. Its average benchmark score of 32750 places it within 0.3% of rivals like the Intel Core i5-14600T (32707, delta 0.1%), Intel Core Ultra 7 155H (32697, delta 0.2%), and AMD Ryzen AI 7 PRO 360 (32662, delta 0.3%), while slightly trailing the AMD Ryzen 7 PRO 6850H (32812, delta -0.2%).

In Microsoft Flight Simulator, the CPU's role is primarily to handle the simulation logic, including flight dynamics, weather systems, and AI traffic, while the GPU renders the complex 3D environment. The data suggests that the 7400F is more than adequate for this task at the tested settings. The fact that frame rates scale so predictably with resolution — rather than showing erratic behavior that would indicate CPU bottlenecks at lower resolutions — confirms that the processor is not the limiting factor in this combo. At 1080p Low, where GPU load is lightest, the 71 FPS average indicates the CPU can feed the GPU sufficiently to reach that level, and the consistent scaling to 4K implies headroom remains.

The CPU's memory support for DDR5 with dual-channel configuration and 83.2 GB/s bandwidth provides fast data transfer to the GPU, which is relevant for streaming terrain textures in a flight simulator. The PCIe Gen 5 interface with 24 lanes (CPU only) ensures the GPU has ample bandwidth for data exchange, though the RTX 3050 uses a PCIe 4.0 x8 interface, which still offers sufficient throughput for this workload. The 7400F's lack of integrated graphics is immaterial here since the discrete GPU handles all rendering.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is an Ampere-architecture GPU based on the GA107 chip, manufactured on Samsung's 8 nm process. It features 2048 shading units, 64 texture mapping units, and 32 ROPs, along with 16 ray tracing cores and 64 tensor cores. The GPU operates at a base clock of 1545 MHz and a boost clock of 1740 MHz, with memory clocked at 1500 MHz (12 Gbps effective) across a 128-bit bus, yielding 192.0 GB/s of bandwidth. The 4 GB GDDR6 memory capacity is the most significant constraint for this game at higher resolutions.

The GPU's compute capabilities include 7.127 TFLOPS of FP32 throughput, 111.4 GTexel/s texture fill rate, and 55.68 GPixel/s pixel rate. These specifications place it at the 50th percentile among all GPUs in the database, representing a mid-range part that is now end-of-life. The 90 W TDP and 250 W suggested PSU indicate a power-efficient design, but efficiency does not compensate for the memory limitations.

In Microsoft Flight Simulator, the GPU's role is to render the photorealistic terrain, aircraft models, and atmospheric effects. The game is known for its demanding draw distances and detailed textures, which place significant pressure on VRAM capacity. The 4 GB frame buffer is the primary bottleneck at 1440p and 4K, where texture sets exceed this capacity, forcing the system to swap data to system memory or reduce texture quality. This explains why the 4K Ultra average of 24 FPS is barely lower than the 1440p Ultra average of 32 FPS — the GPU is already saturated at 1440p, and the additional pixels at 4K cannot be processed without further degrading performance.

The RTX 3050's 128-bit memory bus is another limiting factor. At 192.0 GB/s, the bandwidth is sufficient for 1080p gaming but becomes strained at higher resolutions where pixel throughput demands increase. The measured FPS drops from 1080p to 1440p and 1440p to 4K are consistent with bandwidth saturation rather than compute limitations, as the FP32 throughput would theoretically support higher frame rates if memory were not the constraint.

The Medium preset measurements include min and max FPS values that provide insight into the GPU's frame pacing. At 1080p Medium, the 47-64 FPS range shows a 17 FPS spread; at 1440p Medium, 38-51 FPS (13 FPS spread); at 4K Medium, 28-38 FPS (10 FPS spread). The narrowing spread at higher resolutions suggests that the GPU is operating close to its limits, with less headroom for variance when the render load is heavy. This is characteristic of a GPU that is consistently saturated rather than intermittently bottlenecked.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data indicates that 1920x1080 is the only resolution where the system achieves consistently playable frame rates. At Low settings, the average is 71 FPS; at Medium, 55 FPS; at High, 42 FPS; and at Ultra, 40 FPS. The 1440p results range from 57 FPS at Low to 32 FPS at Ultra, while 4K results fall between 42 FPS at Low and 24 FPS at Ultra.

Q: Does the RTX 3050 4 GB have enough VRAM for this game?

A: The 4 GB GDDR6 memory appears sufficient for 1080p across all presets, where the average FPS ranges from 40 to 71. At 1440p and 4K, the performance drops suggest VRAM capacity is being exceeded, particularly at High and Ultra settings, where 4K averages fall to 25 and 24 FPS respectively.

Q: How does the Ryzen 5 7400F perform relative to comparable CPUs?

A: The 7400F has an average benchmark score of 32750, placing it at the 83rd percentile among all CPUs. It is within 0.3% of the Intel Core i5-14600T (32707, delta 0.1%), Intel Core Ultra 7 155H (32697, delta 0.2%), and AMD Ryzen AI 7 PRO 360 (32662, delta 0.3%), and within 0.2% of the AMD Ryzen 7 PRO 6850H (32812, delta -0.2%).

Q: Is the CPU or GPU the limiting factor in this configuration?

A: The benchmark data clearly indicates the GPU is the bottleneck. Frame rates scale consistently with resolution — approximately 18-20% drops from 1080p to 1440p and 25-27% from 1440p to 4K across all presets — which is characteristic of GPU-bound rendering. The CPU's strong single-thread and multi-thread scores suggest it has ample headroom.

Q: What is the playable frame rate threshold for this game?

A: While the data does not specify a target frame rate, flight simulators generally benefit from higher averages for smooth camera movements. The Medium preset at 1080p delivers 55 FPS average with a minimum of 47 FPS, which is the highest minimum FPS recorded among all tested settings. The 4K results, with averages between 24 and 42 FPS, fall below what most users would consider smooth.

Q: How does this combo rank among all tested configurations?

A: This combination ranks 2626 out of 2996 tested combos for Microsoft Flight Simulator, placing it in the lower 12th percentile of the database. This rank reflects the GPU's limitations at higher resolutions, as the CPU's performance percentile of 83 suggests it is not the primary factor in the low ranking.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the user's resolution and performance priorities. At 1920x1080, the Medium preset offers the best balance between visual quality and performance, with an average of 55 FPS and a minimum of 47 FPS. This minimum value is the highest among all Medium-preset measurements at any resolution, providing the most consistent experience. The High preset at 1080p yields 42 FPS average, which is playable but with less headroom for demanding scenes. The Ultra preset at 1080p delivers 40 FPS, only 2 FPS below High, suggesting that the visual gains from Ultra may not justify the performance cost.

At 2560x1440, the Low preset is the only setting that achieves above 50 FPS, with an average of 57 FPS. The Medium preset at 45 FPS is borderline, while High at 34 FPS and Ultra at 32 FPS are likely too low for smooth gameplay. Users prioritizing 1440p should accept Low or Medium settings to maintain playability. At 3840x2160, even the Low preset at 42 FPS is marginal, and the Medium preset at 33 FPS with a minimum of 28 FPS indicates visible frame drops. The 4K Ultra and High results of 24 and 25 FPS respectively are not recommended for active gameplay.

The data suggests that for the best overall experience, 1080p Medium provides the highest minimum FPS (47) among all settings that deliver above 50 FPS average. The 1080p Low preset at 71 FPS offers the smoothest experience but sacrifices visual fidelity. Given that the Medium preset at 1080p has a min/max range of 47-64 FPS, it provides a good balance of visual quality and performance stability. Users who prioritize frame rate over visuals should select Low at 1080p, while those who want the best visuals should accept the 40 FPS average of Ultra at 1080p.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance across all presets. Low settings produce an average of 71 FPS, Medium produces 55 FPS with a minimum of 47 and maximum of 64, High produces 42 FPS, and Ultra produces 40 FPS. The progression from Low to Ultra shows a 31 FPS drop (71 to 40), representing a 44% performance reduction.

At 2560x1440, the averages decrease across the board. Low settings yield 57 FPS, Medium yields 45 FPS with a minimum of 38 and maximum of 51, High yields 34 FPS, and Ultra yields 32 FPS. The difference between Low and Ultra is 25 FPS, a 44% reduction, mirroring the scaling seen at 1080p. The Medium preset at 1440p shows a min/max spread of 13 FPS, narrower than the 17 FPS spread at 1080p Medium.

At 3840x2160, the performance drops further. Low settings average 42 FPS, Medium averages 33 FPS with a minimum of 28 and maximum of 38, High averages 25 FPS, and Ultra averages 24 FPS. The Low-to-Ultra spread is 18 FPS, a 43% reduction. The Medium preset at 4K shows a min/max spread of 10 FPS, indicating tighter frame pacing but at a lower overall level.

Comparing across resolutions at the same preset, Low settings show 71 FPS at 1080p, 57 FPS at 1440p, and 42 FPS at 4K — a steady decline of 20% and 26% respectively. Medium settings show 55 FPS at 1080p, 45 FPS at 1440p, and 33 FPS at 4K — drops of 18% and 27%. High settings show 42 FPS at 1080p, 34 FPS at 1440p, and 25 FPS at 4K — drops of 19% and 26%. Ultra settings show 40 FPS at 1080p, 32 FPS at 1440p, and 24 FPS at 4K — drops of 20% and 25%. These consistent percentages confirm a uniform scaling pattern.

How This Combo Ranks

This CPU-GPU combination ranks 2626 out of 2996 tested combos for Microsoft Flight Simulator, placing it in the bottom 12% of all configurations in the database. This ranking is notable given that the CPU itself performs at the 83rd percentile among all processors, indicating that the GPU is dragging the overall combo ranking down significantly.

The RTX 3050 4 GB sits at the 50th percentile among all GPUs, which is squarely mid-range. The combination of a top-quartile CPU with a median GPU creates an imbalanced pairing where the processor's capabilities are underutilized in this game. The measured FPS data confirms this: even at 1080p Ultra, the system only achieves 40 FPS, which is well below what the CPU could theoretically support if paired with a stronger GPU.

The combo's rank of 2626 suggests that the majority of tested configurations outperform it in this specific game. This is expected given that Microsoft Flight Simulator is a demanding title that benefits from higher-end GPUs with more VRAM and bandwidth. The 4 GB memory capacity of the RTX 3050 is a particular disadvantage in this game, which is known for large texture sets and long draw distances.

The near-identical performance at High (25 FPS) and Ultra (24 FPS) at 4K further illustrates the GPU's saturation point. The data indicates that this combo is best suited for 1080p gaming in Microsoft Flight Simulator, where it achieves playable frame rates across all presets. Users seeking higher resolutions or more consistent performance would need to consider configurations with more powerful GPUs, as the CPU is not the limiting factor in this pairing.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 33.0
3840x2160 High 25.0
3840x2160 Ultra 24.0
2560x1440 Low 57.0
2560x1440 Medium 45.0
2560x1440 High 34.0
2560x1440 Ultra 32.0
1920x1080 Low 71.0
1920x1080 Medium 55.0
1920x1080 High 42.0
1920x1080 Ultra 40.0

Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs

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