Microsoft Flight Simulator
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 25 | 33 | 42 |
| 1440p QHD | 32 | 34 | 45 | 57 |
| 1080p Full HD | 40 | 42 | 55 | 71 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-13400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Microsoft Flight Simulator is an exceptionally demanding title, and the combination of the Intel Core i5-13400F with the NVIDIA GeForce RTX 3050 4 GB produces a system that is consistently bound by the graphics card at higher resolutions. The benchmark data shows a clear pattern: as resolution scales from 1080p to 4K, frame rates drop by roughly half, indicating that the GPU is the primary limiting factor. This configuration ranks in the 12th percentile among all tested combos, placing it in the lower tier for this simulation, yet it remains capable of delivering playable frame rates at lower settings and resolutions.
Resolution Scaling
The most telling statistic from the measured data is the pronounced drop in performance as resolution increases. At 1080p with Low settings, the system achieves an average of 71 FPS. Moving to 1440p Low reduces that to 57 FPS, and at 4K Low, the average falls to 42 FPS. This represents a substantial decline of roughly 40% when moving from 1080p to 4K, a pattern that strongly suggests the graphics card is the limiting component.
The scaling from 1080p to 1440p shows a typical GPU-bound curve. At High settings, the average frame rate drops from 42 FPS at 1080p to 34 FPS at 1440p, a 19% reduction. The jump from 1440p to 4K at High settings is steeper, with the average falling from 34 FPS to 25 FPS, a 26% reduction. This non-linear degradation is characteristic of a system where pixel fill rate and memory bandwidth become critical bottlenecks; the RTX 3050 has a 128-bit memory bus and 192.0 GB/s of bandwidth, which is modest for 4K workloads.
The data for Low settings provides a clearer look at the pure scaling. From 1080p (71 FPS) to 1440p (57 FPS), the drop is 20%. From 1440p to 4K (42 FPS), the drop is 26%. The absolute losses are consistent, but the percentage impact of 4K is slightly greater, indicating that the GPU’s rendering capabilities, including its 4 GB GDDR6 memory, are being saturated. At 4K, even the Low preset only manages an average of 42 FPS, which is just above the threshold of what many consider acceptable for a flight simulator, where smoothness is key.
A critical observation is the relationship between the 1080p and 1440p results. At 1080p High, the average is 42 FPS; at 1440p High, it is 34 FPS. The difference between these is 8 FPS, a modest 19% decline. However, the jump from 1440p High (34 FPS) to 4K High (25 FPS) is a 26% decline. This non-linear relationship is a classic symptom of a GPU memory capacity issue; the 4 GB VRAM buffer is likely being exceeded at 4K, forcing the system to manage assets less efficiently. This contrasts with the 1080p to 1440p transition, where the GPU is still within its memory limits, and the performance hit is more purely compute-bound.
The data suggests that the i5-13400F is not the primary constraint in this system. The CPU has a high multi-threaded performance for its class, as evidenced by a Cinebench R23 multi-core score of 22604, but the frame rates across all resolutions and settings are typical of a GPU-limited scenario. The frame rates at 1080p Low (71 FPS) and Medium (55 FPS) are relatively high, allowing the CPU to feed the GPU, but the GPU’s rendering speed caps the output. The 1080p Ultra result of 40 FPS is only 5 FPS higher than the 4K Low result, which indicates that the GPU is the hard limit; cranking up settings at 1080p has a similar impact to increasing resolution.
CPU Role
The Intel Core i5-13400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.60 GHz. It features a 20 MB shared L3 cache and supports both DDR4 and DDR5 memory. In this benchmark system, it sits at the 77th percentile when compared to all CPUs, with a high single-threaded performance. The single-thread score of 960 in 3DMark Single Thread and a Cinebench R23 Singlecore score of 3191 indicate a strong IPC and high clocks, which are essential for a simulation like Microsoft Flight Simulator that has significant single-threaded workloads.
The data shows that this CPU is not the bottleneck, as frame rates do not improve dramatically when settings are lowered. For example, at 1440p, the average FPS increases from 32 at Ultra to 57 at Low, a 78% increase. This large jump is a result of lowering the GPU load, not the CPU load. The CPU’s 3DMark 16-thread score of 7314 and 2-thread score of 1880 suggest it can handle the game’s multi-threaded tasks, but the frame rate is limited by the GPU. At 1080p, the same pattern holds: 40 FPS at Ultra versus 71 FPS at Low. The CPU is capable of maintaining frame rates above 71 FPS, but the GPU cannot render faster.
The CPU’s nearest rivals in the benchmark database are the AMD Ryzen 9 6900HS and the AMD Ryzen 7 6800H, both with average scores within 0.4% of the i5-13400F. These are mobile processors, indicating that the i5-13400F’s performance is comparable to high-end laptop chips, but it is not a top-tier desktop part. Its Cinebench R23 Multi-core score of 22604 places it well ahead of many older chips, but in this game, the CPU’s headroom is irrelevant. The game’s performance is dictated by the GPU, as evidenced by the fact that the frame rates at 1080p Low (71 FPS) are not significantly higher than 1080p Medium (55 FPS) or 1080p High (42 FPS), a trend that would not be as apparent if the CPU were the limiting factor.
How This Combo Ranks
Out of a total of 3714 tested combinations, this CPU and GPU pairing ranks 3249th, placing it in the 12th percentile of all combos. This is a low ranking, but it is not a verdict on the CPU or GPU individually; it is a reflection of the GPU’s limitations at the resolutions tested. The RTX 3050 has a percentile of 50 for all GPUs, meaning it is an average graphics card, but it is paired with a very strong CPU, which skews the combo ranking downwards. The data shows this system is not designed for high-end 4K flight simulation; it is a mainstream configuration that can handle the game at 1080p and a few 1440p Low/Medium settings.
Compared to the CPU’s nearest rivals, the i5-13400F outperforms the AMD Ryzen 9 6900HS by a negligible 0% in average score, and it is 0.3% behind the Intel Core 5 120 and 0.3% behind the AMD Ryzen 5 5600X3D. The difference of 3-4 points is within the margin of error for the benchmark. The CPU’s performance is solid, but the combo ranking is dragged down by the GPU. The frame rate data confirms this: at 1440p High, the combo achieves 34 FPS, and at 4K High, it achieves 25 FPS, which are not playable for a smooth experience.
The nearest rival comparisons for the CPU show a cluster of similar processors. The AMD Ryzen 9 6900HS has an average score of 25284, and the Intel Core 5 120 is at 25362. These are all within 0.4% of the i5-13400F, indicating that the CPU is not a differentiator in this system. The system’s overall ranking is a result of its GPU limitation. The data indicates that for users with a stronger GPU, the CPU would not be a bottleneck, but with this specific 3050 4 GB, the combo’s rank is lower than the CPU alone suggests.
Measured FPS Breakdown
The measured FPS data provides a complete picture across three resolutions and four settings. At 1920x1080, the Low setting yields an average of 71 FPS, Medium yields 55 FPS (with a minimum of 47 and a maximum of 64), High yields 42 FPS, and Ultra yields 40 FPS. The drop from Low to Medium is 16 FPS, but from High to Ultra, it is only 2 FPS, indicating that the game’s Ultra preset is not disproportionately more demanding than High at 1080p. The 1440p results are as follows: Low averages 57 FPS, Medium averages 45 FPS (min 38, max 51), High averages 34 FPS, and Ultra averages 32 FPS. At 4K, the results are: Low averages 42 FPS, Medium averages 33 FPS (min 28, max 38), High averages 25 FPS, and Ultra averages 24 FPS.
The minimum FPS data for Medium settings provides insight into frame time consistency. At 1080p, the minimum is 47 FPS, which is a 14% drop from the average of 55 FPS. At 1440p, the minimum is 38 FPS, a 15% drop from the average of 45 FPS. At 4K, the minimum is 28 FPS, a 15% drop from the average of 33 FPS. This consistency in the delta indicates that the frame pacing is stable across resolutions; the system is not producing erratic spikes in frame times, which is good for a flight simulator where a consistent image is important. The maximum FPS at 1080p Medium is 64, at 1440p it is 51, and at 4K it is 38.
The data shows that the Ultra preset is generally not worth the performance cost. At 1080p, Ultra averages 40 FPS, only 2 FPS lower than High. At 1440p, Ultra averages 32 FPS, only 2 FPS lower than High. At 4K, Ultra averages 24 FPS, only 1 FPS lower than High. In all cases, the difference between High and Ultra is minimal, meaning the Ultra preset is not a significant performance hit compared to High. However, the difference between Low and Medium is noticeable at every resolution, with Medium providing a 16-20% performance penalty over Low.
FAQ
Q: What is the best resolution for this combo?
A: The data shows 1080p is the only resolution where the combo can achieve an average of 42 FPS at High settings and 71 FPS at Low. At 1440p, the highest average is 57 FPS at Low, and at 4K, the highest average is 42 FPS at Low. For a more consistent experience, 1080p is the most viable.
Q: How does the CPU and GPU combo rank?
A: This combo ranks 3249th out of 3714 tested combinations, which places it in the 1st percentile. The CPU alone ranks in the 77th percentile for all CPUs, but the combo ranking is lower due to the GPU’s performance.
Q: Is the CPU or GPU the bottleneck?
A: The benchmark results indicate the GPU is the limiting component. Raising resolution from 1080p to 4K at Low settings reduces the average FPS from 71 to 42, a 40% drop, while the CPU’s performance is not the limiting factor.
Q: What is the difference between High and Ultra settings?
A: At all three resolutions, the average FPS difference between High and Ultra is only 1-2 frames per second. For example, at 1440p, High averages 34 FPS and Ultra averages 32 FPS. The performance cost of Ultra is minimal, but the visual difference is likely not worth the frame drop.
Q: What are the frame rates for 1080p Medium?
A: At 1920x1080 Medium, the average FPS is 55, with a minimum of 47 and a maximum of 64. This is a solid frame rate for a flight simulator, and the minimum FPS of 47 indicates good frame pacing.
Q: Does the 4 GB VRAM affect performance?
A: The data suggests a significant drop from 1440p to 4K. At High settings, 1440p averages 34 FPS while 4K averages 25 FPS, a 26% reduction. The 4 GB memory is likely exceeded at 4K, causing the frame rate to drop more than the resolution increase would suggest.
Settings Recommendations
For the best experience in Microsoft Flight Simulator with this hardware, the Medium preset at 1080p is the most balanced option. It delivers an average of 55 FPS with a minimum of 47 FPS, which is a smooth frame rate for a flight simulator. The 47 FPS minimum ensures that even in demanding scenes, the game will not drop into the low 40s, which is acceptable. While the Low preset at 1080p achieves 71 FPS, the 16% performance gain over Medium is not worth the visual reduction, as Medium offers a noticeably better visual quality.
If a frame rate above 60 FPS is a priority, the Low preset at 1080p is the only option that consistently provides this, with a 71 FPS average. However, this requires sacrificing most of the game’s visual fidelity. For users with a 1440p monitor, the Low preset is the only setting that delivers an average above 55 FPS, but the 57 FPS average is still below the 60 FPS target, so a 1080p Medium is a better balance. Ultra settings are not recommended, as they only provide a 1-2 FPS improvement over High but require more GPU resources, which is a poor trade-off.
The data indicates that 4K is not a playable resolution for this combo. Even at Low settings, the average FPS is 42, and at Ultra, it is 24. These frame rates are too low for a smooth flight experience. The 4K Medium setting has a minimum of 28 FPS, which is the edge of playability. The system is best suited for 1080p or 1440p with reduced settings. The combination of the i5-13400F’s strong single-thread performance and the RTX 3050 4 GB’s 192 GB/s memory bandwidth makes it a capable entry-level flight simulator rig, but the 4 GB VRAM is a bottleneck at 4K, and the GPU’s pixel rate of 55.68 GPixel/s.
Hardware Specifications
Intel Core i5-13400F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 42.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 57.0 |
| 2560x1440 | Medium | 45.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 71.0 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 42.0 |
| 1920x1080 | Ultra | 40.0 |
Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs
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