Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 56 71 90
1440p QHD 73 73 98 128
1080p Full HD 89 92 123 160

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 71
3840x2160 High 56
3840x2160 Ultra 52
2560x1440 Low 128
2560x1440 Medium 98
2560x1440 Ultra 73
2560x1440 High 73
1920x1080 Low 160
1920x1080 Medium 123
1920x1080 High 92
1920x1080 Ultra 89

Microsoft Flight Simulator with AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis

Microsoft Flight Simulator on the AMD Ryzen 9 9950X3D and NVIDIA GeForce RTX 3080 combination delivers a broad performance envelope, but the data shows that the settings menu is where you decide between visual fidelity and triple-digit frame rates. The measured results across three resolutions and four quality presets paint a clear picture of a system that can handle the simulator's demands, though not always at maximum settings. This analysis breaks down the measured FPS data to guide you toward the optimal configuration for your display and performance priorities.

Settings Recommendations

The benchmark data indicates that the High preset is the sweet spot for this hardware combination, offering the best balance between visual quality and smooth gameplay across all tested resolutions. At 1920x1080, High delivers an average of 91.6 FPS, which is a solid baseline for a flight simulator where smooth panning is critical. The jump to Ultra at this resolution only yields an average of 88.5 FPS, a marginal gain that comes with a 3.1 FPS penalty and likely heavier load on the GPU. Conversely, dropping to Medium at 1080p provides 123.2 FPS, but the visual downgrade in a game where you are often viewing distant terrain and cockpit details is not worth the 31.6 FPS difference.

At 2560x1440, the argument for High strengthens. It produces 72.9 FPS, which is 0.2 FPS less than Ultra's 73.1 FPS. This essentially makes the two presets identical in performance at this resolution, so choosing High is a free visual upgrade over Medium (98.2 FPS) with a massive 25.3 FPS gain over Ultra. The data shows that at 1440p, the Ultra preset does not provide a meaningful performance advantage over High, making High the rational choice. At 3840x2160, High achieves 55.9 FPS, which is playable, while Ultra drops to 52.2 FPS. The 3.7 FPS difference is minor, but High remains the better option as it leaves a small headroom buffer for complex scenes. For users prioritizing frame rate above all, the Low preset at 1440p (128.1 FPS) or 1080p (159.7 FPS) is available, but the data strongly suggests that High is the intended performance tier for this combo.

GPU Role

The NVIDIA GeForce RTX 3080, with its 10 GB of GDDR6X memory on a 320-bit bus, provides 760.3 GB/s of bandwidth. This memory configuration is a critical factor in Microsoft Flight Simulator, which streams vast amounts of terrain and photogrammetry data. The GPU's 8704 shading units and 68 RT cores are tasked with rendering the complex geometry and lighting, but the data shows that the card's performance is heavily influenced by the chosen settings. The GPU's boost clock of 1710 MHz supports its 29.77 TFLOPS of FP32 compute, which is sufficient for the High preset at 1440p and 4K, but the Ultra preset at 4K appears to push the card to its limits, resulting in 52.2 FPS.

The RTX 3080's average benchmark score of 35787 places it in the 80th percentile of all GPUs, with its nearest rival being the AMD Radeon Pro Duo at a 0.2% higher score. This data confirms that the RTX 3080 is a capable high-end card, but not at the very top of the current stack. The VRAM capacity, while adequate for the tested presets, is a consideration for future updates or heavy modding. The performance scaling from Low to Ultra shows that the GPU is the primary driver of frame rate changes, as the CPU's role remains constant. For example, at 1080p, moving from Low (159.7 FPS) to Ultra (88.5 FPS) represents a 71.2 FPS drop, which is almost entirely attributed to the increased GPU workload.

Resolution Scaling

The measured FPS data reveals a clear pattern of diminishing returns as resolution increases. At the High preset, the average FPS drops from 91.6 at 1920x1080 to 72.9 at 2560x1440, a 20.4% decrease. Moving to 3840x2160, it drops further to 55.9 FPS, a 23.3% decrease from the 1440p score. This scaling indicates that the RTX 3080 is the limiting factor at higher resolutions, as the CPU's capacity is less stressed by the pixel workload. The data supports this: at Low settings, the 1080p score of 159.7 FPS drops to 128.1 FPS at 1440p (a 19.8% drop) and then to 89.7 FPS at 4K (a 30.0% drop). The larger percentage drop from 1440p to 4K on Low suggests that even at minimal settings, the GPU's pixel throughput becomes a bottleneck.

In contrast, the CPU's influence is more apparent at lower resolutions and settings. At 1080p Low, the system achieves 159.7 FPS, which is likely near the CPU's limit for this game's simulation thread. The fact that the 4K Ultra score is 52.2 FPS, which is 107.5 FPS lower than the 1080p Low score, underscores that resolution scaling is the dominant factor. For users with a 1440p display, the data shows that High is the optimal choice, as Ultra provides no tangible benefit (73.1 vs 72.9 FPS). At 4K, the system is firmly in the 52-56 FPS range for High and Ultra, making it a viable but not high-refresh-rate experience.

FAQ

Q: What is the best settings preset for a 1440p monitor?

A: The data shows that the High preset at 2560x1440 delivers 72.9 FPS, which is virtually identical to the Ultra preset's 73.1 FPS. Since High offers the same performance with likely lower GPU load, it is the recommended choice for 1440p.

Q: Can this system handle 4K gaming?

A: Yes, but with compromises. At 3840x2160, the High preset achieves 55.9 FPS and Ultra achieves 52.2 FPS. These are playable frame rates, but they do not reach the 60 FPS threshold. The Low preset at 4K reaches 89.7 FPS if you prioritize smoothness over visuals.

Q: How much performance is lost when moving from 1080p to 4K?

A: At the High preset, the average FPS drops from 91.6 at 1080p to 55.9 at 4K, a difference of 35.7 FPS. At the Low preset, the drop is from 159.7 to 89.7 FPS, a 70 FPS difference.

Q: Is the Ultra preset worth using?

A: Based on the data, no. At 1080p, Ultra (88.5 FPS) is slower than High (91.6 FPS). At 1440p, Ultra (73.1 FPS) and High (72.9 FPS) are statistically tied. Only at 4K does Ultra show a clear difference, but it is a 3.7 FPS loss compared to High.

Q: Does the CPU bottleneck the GPU in this game?

A: The data suggests the CPU is not a bottleneck at higher resolutions. At 1080p Low, the system reaches 159.7 FPS, indicating a high CPU ceiling. However, the significant FPS drops when increasing resolution or settings point to the GPU as the primary limiting factor.

Q: What is the expected frame rate at 1080p on Medium settings?

A: The measured average FPS for the Medium preset at 1920x1080 is 123.2. This is a strong result that sits between the Low preset's 159.7 and High's 91.6, making it a balanced option for high refresh rate displays.

CPU Role

The AMD Ryzen 9 9950X3D is a 16-core, 32-thread processor based on the Zen 5 architecture, running on the AM5 socket. Its 128 MB of shared L3 cache is a key feature for gaming, as it reduces memory latency and improves data access for simulation workloads. The CPU's boost clock of 5.70 GHz and base clock of 4.30 GHz provide the single-thread performance needed for the simulator's main loop. In the benchmark data, the CPU's Cinebench R23 multi-core score of 59712 and single-core score of 8430 indicate strong computational power. However, its role in this game is more nuanced.

The data shows that the CPU's impact on FPS is most evident at lower resolutions and settings. At 1080p Low, the system achieves 159.7 FPS, which is the highest score in the dataset. This suggests that the CPU can feed the GPU with enough data to reach high frame rates. However, as the resolution increases, the FPS drops significantly even at Low settings, moving from 159.7 at 1080p to 128.1 at 1440p and then to 89.7 at 4K. This pattern indicates that the GPU's rendering workload becomes the bottleneck at higher resolutions, while the CPU's 16 cores and 32 threads are sufficient to handle the simulation logic without becoming a limiting factor in the tested scenarios.

The CPU's percentile ranking of 96th among all CPUs, with an average benchmark score of 71660, places it ahead of the Intel Xeon Platinum 8270 by 0.9% and the AMD Ryzen 9 9950X by 1.8%. This high performance headroom means that in this specific game, the CPU is rarely the constraint. The measured FPS at 1080p High (91.6) and 1440p High (72.9) show that the combination of the 9950X3D and the RTX 3080 is well-balanced, with the CPU providing a solid foundation for the GPU to work from.

Measured FPS Breakdown

The following data is a direct readout of the measured average FPS for each resolution and settings combination:

  • 1920x1080 (1080p): The Low preset yields 159.7 FPS. The Medium preset delivers 123.2 FPS. The High preset produces 91.6 FPS. The Ultra preset reaches 88.5 FPS.
  • 2560x1440 (1440p): The Low preset achieves 128.1 FPS. The Medium preset provides 98.2 FPS. The High preset results in 72.9 FPS. The Ultra preset delivers 73.1 FPS.
  • 3840x2160 (4K): The Low preset hits 89.7 FPS. The Medium preset reaches 70.8 FPS. The High preset produces 55.9 FPS. The Ultra preset delivers 52.2 FPS.

The data shows that the highest frame rate in the entire dataset is 159.7 FPS at 1080p Low, while the lowest is 52.2 FPS at 4K Ultra. The difference between the Low and Ultra presets is consistent across resolutions: at 1080p it is 71.2 FPS, at 1440p it is 55.0 FPS, and at 4K it is 37.5 FPS. This narrowing gap at higher resolutions reinforces that the GPU's pixel processing capacity is the primary driver of performance changes. The combo's overall rank in the game is 527 out of 1795 tested combinations, which places it in the upper third of all systems, indicating a robust configuration for this title.

Hardware Specifications

AMD Ryzen 9 9950X3D

Cores / Threads 16 / 32
Base Clock 4300 MHz
Boost Clock 5700 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 3080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 89.7
3840x2160 Medium 70.8
3840x2160 High 55.9
3840x2160 Ultra 52.2
2560x1440 Low 128.1
2560x1440 Medium 98.2
2560x1440 Ultra 73.1
2560x1440 High 72.9
1920x1080 Low 159.7
1920x1080 Medium 123.2
1920x1080 High 91.6
1920x1080 Ultra 88.5

Microsoft Flight Simulator with Ryzen 9 9950X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 9 9950X3D + RTX 3080

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