Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 55 73 94
1440p QHD 71 74 99 127
1080p Full HD 88 92 123 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 73
3840x2160 High 55
3840x2160 Ultra 52
2560x1440 Low 127
2560x1440 Medium 99
2560x1440 High 74
2560x1440 Ultra 71
1920x1080 Low 158
1920x1080 Medium 123
1920x1080 High 92
1920x1080 Ultra 88

Microsoft Flight Simulator with Intel Core i7-14700KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, and the combination of the Intel Core i7-14700KF and NVIDIA GeForce RTX 3080 provides a clear case study in how this game scales with hardware. The measured FPS data reveals a system that is capable of excellent performance but requires careful attention to settings to achieve a consistent experience, particularly at higher resolutions. This analysis walks through the resolution scaling, CPU and GPU roles, and the measured frame rates to provide a complete picture of what this combo delivers.

Resolution Scaling

The data shows a classic pattern of performance degradation as resolution increases, but the magnitude of the drop is heavily influenced by the graphics preset. At Low settings, the frame rate scales almost linearly with pixel count: the average of 158 FPS at 1920x1080 drops to 127 FPS at 2560x1440, a reduction of 31 FPS or roughly 20%. Moving to 3840x2160 at Low yields 94 FPS, which is a further drop of 33 FPS from the 1440p figure. This steep decline indicates that even at Low settings, the GPU is becoming the primary limiting factor as pixel count increases, though the absolute numbers remain very playable.

The scaling pattern shifts dramatically when moving to Medium settings. At 1080p, the average is 123 FPS (with a minimum of 104 FPS and a maximum of 141 FPS). At 1440p, this falls to 99 FPS (minimum 84, maximum 114), a decrease of 24 FPS. At 4K, the average is 73 FPS (minimum 62, maximum 84), another 26 FPS drop. The consistent ~20-25 FPS decline per step up in resolution suggests that the RTX 3080's compute and memory bandwidth are being taxed more heavily, making the GPU the clear bottleneck at Medium settings.

For High settings, the scaling shows an interesting nuance. The 1080p average is 92 FPS, which drops to 74 FPS at 1440p (a reduction of 18 FPS) and then to 55 FPS at 4K (a further drop of 19 FPS). The percentage decline from 1080p to 4K is approximately 40%, which is less severe than the Low preset's ~40% drop but more pronounced than the Medium preset's ~40% drop. This indicates that at High settings, the game's rendering load is balanced between CPU and GPU work at lower resolutions, but the GPU's limits become apparent as resolution climbs.

The Ultra preset shows the most compressed scaling. Starting at 88 FPS at 1080p, it drops to 71 FPS at 1440p (a 17 FPS decline) and then to 52 FPS at 4K (a 19 FPS decline). The total reduction from 1080p to 4K is 36 FPS, or about 41%. The fact that the FPS floor remains above 50 FPS at 4K Ultra suggests that the RTX 3080 is being pushed to its absolute limit, but the 10 GB of GDDR6X VRAM is sufficient to prevent catastrophic frame drops in this title.

The data suggests that the limiting component shifts depending on the preset. At Low and Medium settings, the CPU's strong single-threaded performance (evidenced by a Cinebench R23 single-core score of 6235) keeps the frame rate high at 1080p, but the GPU's inability to render enough pixels at higher resolutions becomes the bottleneck. At High and Ultra settings, the GPU is almost certainly the limiting factor across all resolutions, as evidenced by the relatively modest FPS gains when moving from 4K down to 1080p (only 37 FPS improvement for Ultra, from 52 to 88). This indicates that for this specific game, the RTX 3080's 29.77 TFLOPS of FP32 performance and 760.3 GB/s of memory bandwidth are the primary constraints at high fidelity.

FAQ

Q: What is the maximum average FPS this combo achieves in Microsoft Flight Simulator?

A: The highest recorded average is 158 FPS at 1920x1080 with Low settings.

Q: Is this combo capable of 4K gaming in this title?

A: Yes, but only at lower settings. At 4K Low, the average is 94 FPS, while at 4K Ultra, it drops to 52 FPS. For a smoother experience, Medium settings at 4K yield 73 FPS.

Q: How does the RTX 3080's VRAM capacity affect performance?

A: With 10 GB of GDDR6X memory, the card does not appear to hit a memory wall in this game, as the minimum FPS values for Medium settings (62 FPS at 4K, 84 FPS at 1440p, 104 FPS at 1080p) remain stable, indicating that the memory bandwidth of 760.3 GB/s is sufficient for the data being rendered.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, Low settings produce an average of 127 FPS, while Ultra produces 71 FPS. This represents a 56 FPS difference, showing a significant visual fidelity cost in frame rate.

Q: Does the i7-14700KF bottleneck the RTX 3080 in this game?

A: The data suggests no significant bottleneck at lower resolutions. At 1080p Low, the 158 FPS average is likely near the CPU's practical limit for this game engine, but at higher resolutions and settings, the GPU's load increases, making the CPU less of a constraint. The CPU's 20 cores and 28 threads, with a boost clock of 5.60 GHz, provide ample headroom.

Q: What is the most consistent preset for a 60 FPS target at 4K?

A: Medium settings at 3840x2160 provide an average of 73 FPS with a minimum of 62 FPS, making it the only preset at 4K that consistently stays above 60 FPS in the measured data.

CPU Role

The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. In Microsoft Flight Simulator, a title known for its complex flight dynamics and terrain streaming, the CPU's single-threaded performance is critical. The Cinebench R23 single-core score of 6235 and the Geekbench single-core score of 2578 indicate strong per-core capabilities that allow the game's main simulation thread to run efficiently. The data supports this: at 1080p Low, the system achieves 158 FPS, which is likely limited by the game engine's ability to issue draw calls rather than the GPU, indicating the CPU is keeping up.

The multi-threaded performance is also relevant, as the game handles background tasks like scenery loading and AI traffic. The Cinebench R23 multi-core score of 44167 and the Passmark multithread score of 52425 place this CPU in the top percentile of all processors (94th percentile), meaning it has ample resources for auxiliary threads. However, the measured FPS data shows that moving from 1080p to 4K at the same settings results in a significant frame rate drop (e.g., from 92 to 55 FPS at High settings), which proves that the GPU becomes the limiting factor at higher resolutions. The CPU's role is to provide a high baseline FPS floor, which it does admirably, but it cannot overcome the GPU's pixel-pushing limitations.

The CPU's 33 MB of shared L3 cache and 2 MB per-core L2 cache help reduce latency when accessing frequently used game data, which is beneficial for maintaining consistent frame times in a simulation where the world is constantly being updated. The Passmark physics score of 2961 further indicates that the processor can handle the complex physics calculations inherent to flight simulation. Overall, the data shows that the i7-14700KF is not a bottleneck in this configuration; instead, it provides the headroom for the RTX 3080 to be the primary determinant of frame rate, especially when settings are increased.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers an average of 158 FPS on Low, 123 FPS on Medium (with a minimum of 104 FPS and maximum of 141 FPS), 92 FPS on High, and 88 FPS on Ultra. The tight spread between High and Ultra (only 4 FPS) suggests that the Ultra preset adds graphical features that tax the GPU without proportional frame rate gains, or that the CPU begins to reach its limits around the 90 FPS mark. The 1080p Medium settings show a minimum of 104 FPS, which indicates that even in demanding scenes, the frame rate stays well above 100 FPS.

At 2560x1440, the performance scales down as expected: Low yields 127 FPS, Medium yields 99 FPS (minimum 84, maximum 114), High yields 74 FPS, and Ultra yields 71 FPS. The gap between Medium and High at this resolution is 25 FPS, which is the largest jump between consecutive presets, indicating that High settings introduce significant rendering loads. The Ultra preset's 71 FPS average is still highly playable, but the 3 FPS difference between High and Ultra (74 vs. 71) suggests that the Ultra settings at 1440p are largely GPU-bound, with diminishing returns in frame rate for the additional visual features.

At 3840x2160, the data shows the most variation: Low produces 94 FPS, Medium produces 73 FPS (minimum 62, maximum 84), High produces 55 FPS, and Ultra produces 52 FPS. The 4K Medium preset is notable for having a minimum FPS of 62, which means it stays above 60 FPS in the measured data, making it the only 4K setting that can guarantee a smooth experience on a standard 60 Hz display. The drop from Medium to High at 4K is 18 FPS, and from High to Ultra is only 3 FPS, mirroring the pattern seen at 1440p. The minimum FPS values are only available for Medium settings, but the data suggests that at High and Ultra, the averages of 55 and 52 FPS respectively would likely produce minimums in the mid-40s, which could lead to noticeable stutter in busy scenes.

The overall pattern across all resolutions is that the RTX 3080 provides a solid foundation, but the game's Ultra preset appears to be designed for higher-end GPUs, as the frame rate differences between High and Ultra are minimal compared to the gains from dropping from High to Medium. For players seeking the best balance of visual quality and frame rate, the data clearly points to Medium settings as the sweet spot, as it provides a minimum FPS that is at least 20% higher than High settings at every resolution.

GPU Role

The NVIDIA GeForce RTX 3080 is based on the Ampere architecture and features 8704 shading units, 272 texture mapping units, and 96 render output units. Its boost clock of 1710 MHz and 10 GB of GDDR6X memory on a 320-bit bus provide a memory bandwidth of 760.3 GB/s. In Microsoft Flight Simulator, the GPU's role is primarily to render the high-resolution textures, complex geometry, and dynamic lighting of the world. The data shows that at 1080p, the GPU can push frame rates well above 100 FPS on Medium settings, but at 4K Ultra, it falls to 52 FPS, indicating that the pixel fill rate and memory bandwidth are the limiting factors.

The GPU's FP32 performance of 29.77 TFLOPS is substantial but is clearly challenged by the game's Ultra preset at high resolutions. The measured FPS drop from 88 FPS at 1080p Ultra to 52 FPS at 4K Ultra represents a 36 FPS loss, which is directly attributable to the increased number of pixels that need to be processed. The GPU's 68 ray tracing cores are not directly relevant to this game's standard rendering path, as the data does not indicate ray tracing performance, but the tensor cores for DLSS could potentially improve performance if enabled, though that is not reflected in the measured data.

The 10 GB VRAM capacity appears to be adequate for this game, as the minimum FPS values do not show any signs of stuttering or texture thrashing that would indicate memory exhaustion. The 760.3 GB/s of bandwidth is sufficient to feed the GPU at all settings, as evidenced by the consistent frame rates within each preset. The GPU's percentile ranking of 68th versus all GPUs, based on an average benchmark score of 23172, places it in a solid mid-to-high tier, but its nearest rivals (NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M) are all within 0.4% of its average score, indicating that the RTX 3080 is not an outlier in terms of raw compute power but rather a capable, mainstream high-end card that must be paired with appropriate settings for this simulation.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate. For 1920x1080, the High preset at 92 FPS offers an excellent balance between visual quality and speed, as it is only 4 FPS slower than Ultra but presumably requires less GPU load. However, for the smoothest experience, Medium at 123 FPS is the best choice, as the minimum FPS of 104 ensures no noticeable drops. The Ultra preset at 88 FPS is playable, but the marginal difference from High (4 FPS) makes High the more sensible choice for most users.

At 2560x1440, the Medium preset stands out with an average of 99 FPS and a minimum of 84 FPS, making it the only preset that consistently stays above 80 FPS. The High preset at 74 FPS is still smooth for most users, but the 25 FPS drop from Medium suggests that the visual improvements come at a significant cost. Ultra at 71 FPS is only 3 FPS slower than High, so if a user can tolerate High, they might as well use Ultra for the extra visual features, as the frame rate difference is negligible. For a locked 60 FPS experience, High is the recommended choice, as it provides a 14 FPS buffer over the minimum.

For 3840x2160, the Medium preset is the clear winner, with an average of 73 FPS and a minimum of 62 FPS that ensures it stays above 60 FPS. This is the only 4K setting that can maintain a consistent 60 FPS experience in the measured data. The Low preset at 94 FPS is smoother but sacrifices too much visual fidelity for a simulation where cockpit readability and scenery detail are important. High at 55 FPS and Ultra at 52 FPS are both below the 60 FPS threshold, which can lead to perceptible stutter on standard displays. Therefore, for 4K, Medium settings are the recommended preset, as they provide the best balance of visual quality and playability without requiring any frame rate compromises.

Across all resolutions, the data suggests that the Medium preset offers the most consistent frame rate, as it has the only recorded minimum FPS values that are relatively close to the average (e.g., 84 minimum vs. 99 average at 1440p). This indicates that Medium settings are less likely to cause frame time spikes in complex scenes, which is crucial for a flight simulator where smoothness is paramount.

How This Combo Ranks

In the database of tested combos for Microsoft Flight Simulator, this pairing of the Intel Core i7-14700KF and NVIDIA GeForce RTX 3080 holds a rank of 1036 out of 3714 total combinations. This places it in the upper 28th percentile of all tested systems, indicating that it is a strong configuration but not among the absolute top-tier setups. The rank reflects the GPU's 68th percentile standing among all GPUs and the CPU's 94th percentile among all CPUs, suggesting that the overall performance is constrained more by the GPU than the CPU.

The fact that the combo ranks at 1036 out of 3714 means there are 1035 configurations that perform better in this specific game. Given that the CPU is in the 94th percentile, it is likely that the higher-ranked combos feature more powerful GPUs, such as higher-tier RTX 30-series cards or newer generations, which can handle the Ultra preset at 4K more effectively. The RTX 3080's nearest rivals in the GPU benchmark (NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M) all have average scores within 0.4% of each other, but these are not direct competitors in gaming performance, as the RTX 3080's high bandwidth and core count give it a significant advantage in this simulation.

The rank of 1036 out of 3714 confirms the RTX 3080's capabilities, as it can still deliver 52 FPS at 4K Ultra, which is a demanding feat. However, the data also shows that to achieve higher ranks, a user would need a GPU with more VRAM and compute power to push the Ultra preset past 60 FPS at 4K. For users with this combo, the measured FPS data indicates that sticking to Medium settings at 4K or High settings at 1440p will provide a satisfying experience that is in line with the combo's overall ranking, which is solidly mid-pack in a game known for its extreme hardware demands.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 3080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 73.0
3840x2160 High 55.0
3840x2160 Ultra 52.0
2560x1440 Low 127.0
2560x1440 Medium 99.0
2560x1440 High 74.0
2560x1440 Ultra 71.0
1920x1080 Low 158.0
1920x1080 Medium 123.0
1920x1080 High 92.0
1920x1080 Ultra 88.0

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Microsoft Flight Simulator with RTX 3080 + Other CPUs

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