Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 45 58
1440p QHD 44 46 61 78
1080p Full HD 54 57 76 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 45
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 78
2560x1440 Medium 61
2560x1440 High 46
2560x1440 Ultra 44
1920x1080 Low 97
1920x1080 Medium 76
1920x1080 High 57
1920x1080 Ultra 54

Microsoft Flight Simulator with AMD Ryzen 9 9900X3D + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 9 9900X3D paired with the Intel Arc B580 presents a fascinating study in bottleneck dynamics within Microsoft Flight Simulator. This combination yields a system that is heavily constrained by the graphics card at higher resolutions, yet demonstrates surprising capability at 1080p. The data reveals a clear hierarchy where the CPU's substantial processing power is left waiting on the GPU to catch up, particularly as pixel counts rise.

Resolution Scaling

The measured FPS data shows a predictable but steep decline as resolution increases, a pattern that clearly indicates the Intel Arc B580 is the primary limiting factor in this configuration. At 1080p with Low settings, the combo delivers 97 FPS. Moving to 1440p Low reduces this to 78 FPS, a 19.6% drop. At 4K Low, the average falls to 58 FPS, which is 40.2% below the 1080p Low result. This scaling is characteristic of a GPU-bound scenario; the workload increases with pixel count, and the Arc B580's compute and memory resources become the bottleneck.

The trend holds across all settings presets. For High settings, the average FPS goes from 57 at 1080p to 46 at 1440p, and finally to 34 at 4K. The percentage drops are 19.3% and 40.4%, respectively, showing a nearly identical scaling curve to the Low preset. This consistency suggests that the game's rendering pipeline at these settings is adding a fixed amount of GPU work relative to resolution, independent of the overall quality level.

Ultra settings show the most dramatic impact. The system manages 54 FPS at 1080p, which drops to 44 FPS at 1440p and plummets to 32 FPS at 4K. The 4K Ultra result is the lowest measured score in the entire dataset, indicating that this configuration is not viable for maximum quality at high resolutions. The gap between 1080p and 4K Ultra is 40.7%, mirroring the scaling seen in other presets and reinforcing the GPU-bound nature of the system.

The Medium preset provides the most interesting scaling data because it is the only one with measured minimum and maximum FPS values. At 1080p Medium, the average is 76 FPS with a minimum of 64 and a maximum of 87. At 1440p Medium, the average drops to 61 FPS with a range of 52 to 70. The 4K Medium result averages 45 FPS with a range of 38 to 52. The spread between minimum and maximum FPS remains relatively consistent at around 23-24% of the average, suggesting that the frame pacing is stable even when the overall performance drops.

These numbers tell a clear story: the CPU is not the limiting factor in this game. The 9900X3D has ample headroom, as evidenced by the fact that the FPS drops are almost perfectly proportional to the increase in pixel count. If the CPU were the bottleneck, we would expect to see a much smaller performance gap between 1080p and 1440p, and potentially even a plateau at higher resolutions. Instead, the linear scaling points squarely at the GPU.

How This Combo Ranks

Within the database of tested combinations for Microsoft Flight Simulator, this specific pairing of the Ryzen 9 9900X3D and Intel Arc B580 lands at rank 2241 out of 2996 total combos. This places it in the lower third of all tested configurations, a position that is somewhat surprising given the high-end nature of the CPU. The ranking highlights a fundamental mismatch: a top-tier processor is being held back by a mid-range graphics card in a game that is notoriously demanding on GPU resources.

The percentile ranking of the components individually provides context. The CPU sits in the 91st percentile among all processors tested, indicating it is among the top 9% of CPUs in overall benchmark performance. The GPU, however, sits in the 68th percentile among all GPUs, which is a solid but unremarkable position. The combination of a 91st percentile CPU with a 68th percentile GPU results in a combo rank that is dragged down by the weaker component, which is exactly what the data shows.

Comparing the combo's performance to the individual component benchmarks reveals the extent of the bottleneck. The CPU's average benchmark score is 54762, while the GPU's average is 23021. In a perfectly balanced system, we might expect these scores to be more closely aligned in terms of relative performance. The fact that the CPU is nearly 2.4 times more powerful in raw benchmark scores than the GPU, based on these averages, explains why the combo ranks so low. The system is effectively spending most of its time waiting for the GPU to finish its work.

The nearest rivals for the GPU in the benchmark database include the NVIDIA GeForce RTX 3080 with a deltaPct of -0.7, meaning the Arc B580 scores 0.7% lower on average. This places the B580 in a performance class that is roughly equivalent to a previous-generation high-end card. However, in a game like Microsoft Flight Simulator, which is heavily dependent on raw rasterization and memory bandwidth, the Arc B580's 456.0 GB/s bandwidth and 13.67 TFLOPS of FP32 compute are the figures that matter most, and they are insufficient to drive high frame rates at 4K. The combo's rank of 2241 is a direct consequence of this GPU limitation.

CPU Role

The AMD Ryzen 9 9900X3D is a 12-core, 24-thread processor based on the Zen 5 architecture, built on a 4 nm process. It has a base clock of 4.40 GHz and a boost clock of 5.50 GHz. The CPU features a substantial 128 MB of L3 cache, which is a key characteristic of the X3D series and is designed to improve gaming performance by reducing memory latency. The processor also supports DDR5 memory with a dual-channel bus and has a memory bandwidth of 89.6 GB/s.

In the context of Microsoft Flight Simulator, the CPU's role is to handle the complex simulation logic, including flight physics, weather systems, and AI traffic. The game is known to be heavily threaded, and the 12 cores and 24 threads of the 9900X3D provide substantial raw processing power. The multi-threaded benchmark scores are impressive, with a Cinebench R23 multicore score of 47737 and a 3DMark max threads score of 13795. These numbers indicate that the CPU can handle the game's simulation workload with ease.

However, the measured FPS data suggests that this processing power is largely idle in this specific pairing. The fact that the FPS scales almost perfectly with resolution indicates that the GPU is completing its tasks much slower than the CPU can feed it. The CPU's single-thread performance is also strong, with a 3DMark single-thread score of 1269 and a Cinebench R23 single-core score of 6739. Flight simulators often rely on a single "main thread" for the core simulation loop, and this processor's single-core performance is more than adequate to handle that workload.

The 9900X3D's nearest rival, the Intel Core Ultra 5 245KF, has an average benchmark score of 55093, which is only 0.6% higher than the AMD's 54762. This shows that the 9900X3D is competitive with other high-end CPUs in general benchmarks. But in this game, the CPU's performance is not the deciding factor. The data indicates that even a significantly weaker CPU would likely produce similar FPS numbers at 4K, as the GPU would still be the bottleneck. The CPU's high core count and cache size are future-proofing assets, but they do not translate to higher frame rates in this configuration because the GPU cannot keep up.

Measured FPS Breakdown

Examining the measured FPS data in detail reveals a consistent performance tiering across all resolutions. At 1080p, the Low preset delivers the highest average FPS at 97, followed by Medium at 76, High at 57, and Ultra at 54. The gap between Low and Medium is 21 FPS, while the gap between High and Ultra is only 3 FPS. This suggests that the step from High to Ultra is more demanding on the GPU than the step from Low to Medium, but the CPU is still able to maintain playable frame rates.

At 1440p, the same ordering holds. Low delivers 78 FPS, Medium 61 FPS, High 46 FPS, and Ultra 44 FPS. The performance deltas between presets compress slightly, with the gap between Low and Medium at 17 FPS and the gap between High and Ultra at just 2 FPS. The 1440p results show that the system is still capable of delivering a smooth experience on lower presets, but High and Ultra are starting to approach the edge of playability.

The 4K results are where the system struggles. Low delivers 58 FPS, which is playable, but Medium drops to 45 FPS, High to 34 FPS, and Ultra to 32 FPS. The 4K Low result is the only preset at this resolution that breaks the 60 FPS threshold, and even then, it just barely does so. The drop from 1440p to 4K at Medium settings is 16 FPS, which is a significant loss. The 4K High and Ultra results are below 40 FPS, which is generally considered the minimum for a playable experience in a flight simulator, where smooth camera panning is essential.

The Medium preset is the only one with complete min/max data. At 1080p, the minimum is 64 FPS and the maximum is 87 FPS, giving a range of 23 FPS. At 1440p, the minimum is 52 FPS and the maximum is 70 FPS, a range of 18 FPS. At 4K, the minimum is 38 FPS and the maximum is 52 FPS, a range of 14 FPS. The narrowing range at higher resolutions indicates that the GPU is becoming more consistently saturated, reducing the variance in frame times. This is a typical sign of a GPU bottleneck; the GPU is always working at full capacity, so there is less variation in how long each frame takes to render.

GPU Role

The Intel Arc B580 is the decisive component in this pairing, and the data shows it is the limiting factor in almost every scenario. The GPU is based on the Xe2-HPG architecture and built on a 5 nm process. It has 20 ray tracing cores, 2560 shading units, 160 texture mapping units, and 80 render output units. The B580 operates at a boost clock of 2670 MHz and has a memory clock of 2375 MHz, with 12 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 456.0 GB/s.

In terms of raw compute, the B580 delivers 13.67 TFLOPS of FP32 performance. This is a modest figure for a modern GPU, and it is reflected in the benchmark scores. The GPU's average benchmark score is 23021, placing it in the 68th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 580 2048SP, has a score of 23061, which is only 0.2% higher. This puts the B580 in a performance tier that is competitive with older, mid-range cards, but it is not equipped to handle the demands of a simulation game at high resolutions.

The GPU's memory bandwidth of 456.0 GB/s is a critical factor in Microsoft Flight Simulator, which streams in vast amounts of terrain and texture data. The 12 GB of VRAM is also a consideration, as the game can use a significant amount of memory at high settings and 4K resolution. The measured FPS data suggests that the B580's memory subsystem is sufficient for the game's needs at lower presets, but it becomes a bottleneck at Ultra settings, where the frame rate drops to 32 FPS at 4K.

The GPU's PCIe 4.0 x8 interface is worth noting, as it provides half the bandwidth of a typical x16 slot. However, this is unlikely to be a major factor in this game, as the data shows the GPU is the limiting component in terms of compute and memory throughput, not the interface. The B580's 190 W TDP and suggested 450 W power supply indicate it is a power-efficient card, but its performance ceiling is simply too low for this demanding title at higher resolutions.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combination depend heavily on the user's target resolution and preference for visual fidelity versus frame rate. At 1080p, the system is capable of delivering a smooth experience at all presets. The Low preset achieves 97 FPS, which is ideal for competitive or high-refresh-rate play. However, for a more visually immersive experience, the Medium preset at 76 FPS is a strong choice, offering a 21 FPS improvement over High and a 22 FPS improvement over Ultra.

The Medium preset appears to be the sweet spot for this game and GPU combination. At 1080p, it provides 76 FPS with a minimum of 64 FPS, ensuring that frame drops are rare and the experience remains fluid. At 1440p, Medium delivers 61 FPS with a minimum of 52 FPS, which is still playable and offers a significant visual upgrade over 1080p. The min/max data for Medium suggests consistent frame pacing, which is crucial for a simulation game where stutters can be disorienting.

For users with a 1440p monitor, the Medium preset is the recommended choice. The 61 FPS average is respectable, and the 52 FPS minimum is acceptable. High and Ultra at 1440p deliver 46 FPS and 44 FPS, respectively, which may be tolerable for some users but are below the 60 FPS target that many players prefer. The drop from Medium to High at 1440p is 15 FPS, which is a substantial loss for a relatively modest increase in visual quality.

At 4K, the situation is more challenging. The Low preset at 58 FPS is the only viable option for a smooth experience. Medium at 45 FPS is borderline, while High and Ultra at 34 FPS and 32 FPS are too low for comfortable play. Users with 4K displays should stick to Low settings to maintain playability, or consider reducing the resolution to 1440p to access higher quality presets. The data clearly shows that the Intel Arc B580 is not capable of handling Microsoft Flight Simulator at 4K with high or ultra settings, and attempting to do so will result in a subpar experience.

Hardware Specifications

AMD Ryzen 9 9900X3D

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5500 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X3D + Intel Arc B580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 45.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 78.0
2560x1440 Medium 61.0
2560x1440 High 46.0
2560x1440 Ultra 44.0
1920x1080 Low 97.0
1920x1080 Medium 76.0
1920x1080 High 57.0
1920x1080 Ultra 54.0

Microsoft Flight Simulator with Ryzen 9 9900X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X3D + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.