Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 43 59 76
1440p QHD 56 62 78 104
1080p Full HD 68 75 97 125

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 76
3840x2160 Medium 59
3840x2160 High 43
3840x2160 Ultra 40
2560x1440 Low 104
2560x1440 Medium 78
2560x1440 High 62
2560x1440 Ultra 56
1920x1080 Low 125
1920x1080 Medium 97
1920x1080 High 75
1920x1080 Ultra 68

Microsoft Flight Simulator with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5060, In-Depth Analysis

Microsoft Flight Simulator on the AMD Ryzen 9 5950X with the NVIDIA GeForce RTX 5060 produces a dataset that clearly favors balanced settings over raw maximums. The measured frames per second (FPS) across the 12 preset/resolution combinations show a consistent pattern: the gap between Ultra and High is smaller than the leap from High to Medium, while Low presets provide a disproportionate boost in headroom. For this pairing, the data indicates that High is the optimal operating point, offering a substantial improvement over Medium without the steep cost of Ultra.

Settings Recommendations

The benchmark data strongly supports the High preset as the best experience for this configuration. At 1920x1080, High delivers 74.6 FPS, which is 22.7% faster than Ultra’s 67.7 FPS. More importantly, High is 22.7% slower than Medium’s 96.5 FPS, but the visual quality difference between Medium and High is typically more significant in a flight simulator than the raw frame rate delta. At 2560x1440, High produces 61.8 FPS, which is fully playable, while Ultra drops to 55.9 FPS. The data suggests that High maintains a comfortable frame rate margin above 60 FPS at 1440p, whereas Ultra falls below that threshold.

For users prioritizing smoothness, Low at 2560x1440 yields 103.5 FPS, which is 67.5% higher than High at the same resolution. However, Low sacrifices the visual fidelity that defines the simulator’s cockpit and terrain detail. Medium at 4K (3840x2160) provides 59.3 FPS, which is close to the 60 FPS target, but High at 4K drops to 42.6 FPS. The data shows that Ultra is not recommended at any resolution: it delivers 39.7 FPS at 4K, 55.9 FPS at 1440p, and 67.7 FPS at 1080p. The performance cost of Ultra over High is 6.8% at 4K, 9.6% at 1440p, and 9.3% at 1080p, which is not justified by the marginal visual improvements in a flight sim context.

The optimal strategy is to run High at 1080p or 1440p, depending on the display. At 1080p, High’s 74.6 FPS provides a smooth baseline with headroom for weather effects or dense scenery. At 1440p, High’s 61.8 FPS is the sweet spot for a 60 Hz monitor. For 4K, users must accept Medium’s 59.3 FPS or Low’s 75.9 FPS, as High and Ultra fall below 43 FPS. The measured data indicates that High is the only preset that balances visual quality with playable performance across all three resolutions, even if 4K requires a downgrade to Medium for a stable experience.

GPU Role

The NVIDIA GeForce RTX 5060 is the primary bottleneck in this pairing, given its 8 GB GDDR7 memory and 128-bit bus. The memory bandwidth of 448.0 GB/s is substantial for a card in this class, but the VRAM capacity is the limiting factor at higher resolutions. At 4K, the difference between Low and High is 33.3 FPS (75.9 vs 42.6), which is a 43.9% drop. This is a clear sign that the GPU is being pushed to its limits, as the Ryzen 9 5950X with 16 cores and 32 threads is unlikely to be the constraint in a flight simulator that scales well with single-thread performance.

The RTX 5060’s boost clock of 2497 MHz and 3840 shading units provide the raw compute for this workload. The FP32 throughput of 19.18 TFLOPS is adequate for the simulator’s rendering, but the 8 GB frame buffer becomes a constraint at 4K Ultra, where the average FPS drops to 39.7. The data shows a linear scaling from 1080p to 1440p to 4K at each preset, but the slope steepens at Ultra, indicating that memory pressure is adding to the GPU load. The 30 RT cores and 120 tensor cores are present, but this benchmark does not isolate their impact; the measured FPS reflects the standard rasterization path.

The GPU’s 73rd percentile ranking among all GPUs, with an average benchmark score of 30109, places it near the AMD Radeon RX 7700 XT (deltaPct 0) and the NVIDIA GeForce RTX 5070 Mobile (deltaPct 0.6). This suggests the RTX 5060 is a mid-range performer, and the Flight Simulator results confirm this: at 1080p High, it achieves 74.6 FPS, but at 4K Ultra, it falls to 39.7 FPS. The GPU’s role is to render the scene, and the data shows that its 8 GB VRAM is the primary reason why Ultra presets at 1440p and above suffer. Users should monitor VRAM usage; the benchmark implies that High settings keep the frame buffer within limits, while Ultra may cause texture swapping that reduces FPS.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Microsoft Flight Simulator?

A: The data shows that 1920x1080 with High settings delivers 74.6 FPS, which is the most balanced result. At 2560x1440 High, the FPS drops to 61.8, still playable, but 3840x2160 High falls to 42.6 FPS, which is below the 60 FPS target. For a consistent experience, 1080p or 1440p are the recommended resolutions.

Q: How much performance is lost when moving from 1080p to 4K at the same settings?

A: At High settings, the drop from 1920x1080 to 3840x2160 is 32.0 FPS (from 74.6 to 42.6), which is a 42.9% reduction. At Low settings, the drop is 49.3 FPS (from 125.2 to 75.9), a 39.4% reduction. The percentage loss is consistent, indicating the GPU is the limiting factor.

Q: Is the Ultra preset worth using on this hardware?

A: No. Ultra provides 67.7 FPS at 1080p, 55.9 FPS at 1440p, and 39.7 FPS at 4K. Compared to High, Ultra is only 9.3% faster at 1080p, 9.6% faster at 1440p, and 6.8% faster at 4K. The visual gains are minimal relative to the frame rate cost, making High the better choice.

Q: Does the Ryzen 9 5950X bottleneck the RTX 5060 in this game?

A: The data does not indicate a CPU bottleneck. The Ryzen 9 5950X has a 93rd percentile ranking among all CPUs and scores 38607 in Cinebench R23 multi-core. The FPS scaling from 1080p to 4K is consistent with GPU limitations, so the CPU is not the primary constraint.

Q: Can this system maintain 60 FPS at 1440p?

A: Yes, but only with the right preset. High settings produce 61.8 FPS at 2560x1440, which is above 60. Medium produces 77.5 FPS, and Low produces 103.5 FPS. Ultra falls below 60 FPS at 55.9, so High or Medium are the safe choices.

Q: How does the RTX 5060 compare to its nearest rival in raw GPU benchmarks?

A: The RTX 5060’s average benchmark score is 30109, which is within 0.2% of the AMD Radeon RX 7700 XT (30097) and 0.6% of the NVIDIA GeForce RTX 5070 Mobile (29928). The deltaPct values are negligible, showing near-identical raw performance, but the Flight Simulator results depend on the 8 GB VRAM.

Measured FPS Breakdown

At 1920x1080, the measured FPS values are 125.2 for Low, 96.5 for Medium, 74.6 for High, and 67.7 for Ultra. The step from Low to Medium is a 28.7 FPS reduction (22.9%), while the step from Medium to High is a 21.9 FPS reduction (22.7%). The step from High to Ultra is only 6.9 FPS (9.3%). This shows diminishing returns at the top end; Ultra is not much slower than High, but the jump from Medium to High is significant.

At 2560x1440, the values are 103.5 for Low, 77.5 for Medium, 61.8 for High, and 55.9 for Ultra. The pattern repeats: Low to Medium drops 26.0 FPS (25.1%), Medium to High drops 15.7 FPS (20.3%), and High to Ultra drops 5.9 FPS (9.6%). The 1440p results are consistently 17.5% to 20.6% lower than the 1080p results at the same settings.

At 3840x2160, the values are 75.9 for Low, 59.3 for Medium, 42.6 for High, and 39.7 for Ultra. The 4K results show a steeper drop: Low to Medium is 16.6 FPS (21.9%), Medium to High is 16.7 FPS (28.2%), and High to Ultra is 2.9 FPS (6.8%). The 4K High result of 42.6 FPS is the lowest playable value, while Ultra at 39.7 FPS is borderline.

The data shows that the RTX 5060 can handle 1080p Ultra at 67.7 FPS, but 4K Ultra is not viable. The sweet spot for each resolution is: Low for 4K (75.9 FPS), High for 1440p (61.8 FPS), and High for 1080p (74.6 FPS). Medium is a fallback for 4K if visuals are prioritized over frame rate, providing 59.3 FPS.

Resolution Scaling

The FPS drop from 1080p to 4K is a clear indicator of GPU-bound performance. At Low settings, the drop from 125.2 FPS at 1080p to 103.5 FPS at 1440p is 21.7 FPS (17.3%), and then to 75.9 FPS at 4K is an additional 27.6 FPS (26.7%). The total drop from 1080p to 4K at Low is 49.3 FPS (39.4%). At High settings, the drop from 74.6 FPS to 61.8 FPS (12.8 FPS, 17.2%) to 42.6 FPS (19.2 FPS, 31.1%) totals 32.0 FPS (42.9%). The percentage drop from 1440p to 4K is larger than from 1080p to 1440p, which is typical for a GPU with 8 GB VRAM.

The scaling behavior reveals that the 4K resolution is disproportionately taxing. At 1080p, the RTX 5060 has enough headroom to render scenes quickly, but at 4K, the pixel count quadruples, and the 448.0 GB/s memory bandwidth becomes a limiting factor. The 8 GB VRAM is also a concern; at 4K Ultra, the frame rate collapses to 39.7 FPS, which is only 5.9% lower than 4K High, suggesting that the GPU is saturated regardless of preset. This indicates a memory bandwidth limit rather than a pure shader limit, as the RTX 5060’s 19.18 TFLOPS should theoretically handle 4K better if not for the VRAM constraint.

The Ryzen 9 5950X, with its 3.4 GHz base and 4.9 GHz boost clocks, provides single-thread performance that is not the bottleneck here. The data shows a consistent scaling pattern across resolutions, with no sudden FPS cliff that would indicate a CPU limitation. Instead, the gradual decline from 1080p to 1440p to 4K, and the steeper fall at 4K, confirms that the GPU is the limiting component. Users seeking higher 4K performance would need a GPU with more VRAM and bandwidth, but within this configuration, the measured results define the boundaries.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5060 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 75.9
3840x2160 Medium 59.3
3840x2160 High 42.6
3840x2160 Ultra 39.7
2560x1440 Low 103.5
2560x1440 Medium 77.5
2560x1440 High 61.8
2560x1440 Ultra 55.9
1920x1080 Low 125.2
1920x1080 Medium 96.5
1920x1080 High 74.6
1920x1080 Ultra 67.7

Microsoft Flight Simulator with Ryzen 9 5950X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5060 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.