Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 47 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 47
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 9 5950X + AMD Radeon RX 7600 XT, In-Depth Analysis

# Microsoft Flight Simulator with AMD Ryzen 9 5950X + AMD Radeon RX 7600 XT

This combination of AMD's 16-core Ryzen 9 5950X and the Radeon RX 7600 XT produces a playable but not exceptional experience in Microsoft Flight Simulator, with performance scaling predictably across resolutions and settings. The data shows a system that delivers smooth frame rates at 1080p in most presets, becomes more strained at 1440p, and drops below 40 FPS at 4K once settings rise above Low. The measured results place this combo at rank 2344 out of 3714 tested combinations, indicating a mid-pack position that reflects the GPU's 60th percentile standing among all GPUs rather than the CPU's stronger 91st percentile score.

Resolution Scaling

The frame rate drop from 1080p to 4K reveals a system increasingly bound by the GPU as pixel count rises. At Low settings, the average FPS falls from 106 at 1920x1080 to 85 at 2560x1440, a 21 FPS reduction, and then further to 63 at 3840x2160, representing a 43 FPS total drop from 1080p to 4K. This scaling pattern—roughly a 20% loss from 1080p to 1440p and another 26% loss from 1440p to 4K—indicates the RX 7600 XT's 16 GB frame buffer and 288.0 GB/s memory bandwidth are sufficient at lower resolutions but become limiting factors as the render load multiplies.

At Medium settings, the same resolution ladder shows 82 FPS at 1080p, 66 FPS at 1440p, and 49 FPS at 4K. The percentage drops are similar to Low, confirming that resolution scaling behaves consistently regardless of preset. High settings follow the pattern with 62 FPS at 1080p, 50 FPS at 1440p, and 37 FPS at 4K. Ultra settings produce 59 FPS at 1080p, 47 FPS at 1440p, and 35 FPS at 4K, with the 1080p-to-1440p drop of 12 FPS being notably smaller than the 1440p-to-4K drop of another 12 FPS, suggesting the GPU's compute resources—22.57 TFLOPS FP32—are the primary constraint at higher resolutions.

The diminishing returns from 1440p to 4K across all settings point to a GPU that runs out of shading throughput before it exhausts memory capacity. The 16 GB GDDR6 memory never appears to be a bottleneck in these measurements, as even at 4K Ultra the system maintains 35 FPS average rather than collapsing to single digits. The data suggests that users targeting 4K should expect roughly half the frame rate they would achieve at 1080p, regardless of quality preset. The 128-bit memory bus and 288.0 GB/s bandwidth, while modest, do not appear to create a hard ceiling; instead, the 2048 shading units and 64 ROPs limit pixel throughput.

How This Combo Ranks

The combo's rank of 2344 out of 3714 tested combinations places it in the lower-middle portion of all tested systems for this game. This position is somewhat surprising given the CPU's strength—the Ryzen 9 5950X sits at the 91st percentile among all CPUs—but it reflects the GPU's more modest standing at the 60th percentile among all GPUs. The data indicates that Microsoft Flight Simulator's performance in this pairing is heavily weighted toward the graphics card, as the combo ranking aligns more closely with the GPU's percentile than the CPU's.

In context, this system sits below the median tested combo, meaning most other configurations deliver higher average FPS in this title. The gap between the CPU and GPU performance tiers creates a situation where the processor has substantial headroom that the graphics card cannot exploit at higher resolutions. The 5950X's nearest rivals in synthetic benchmarks—the Intel Core Ultra 5 235HX at -0.2% delta, AMD EPYC 8124P at -0.3%, Intel Core i9-13900F at +0.4%, and Intel Core i7-14700 at -0.7%—all exhibit tightly clustered average scores, indicating the CPU is not a differentiator when paired with this GPU. The RX 7600 XT's nearest rivals similarly cluster closely, with the NVIDIA GeForce RTX 3070 at -0.7% delta and the GTX 690 at +0.3%, suggesting the GPU's performance class is well-established.

The rank of 2344 out of 3714 means roughly 63% of tested combos perform better in this game. This is a notable underperformance for a system with a top-tier CPU, reinforcing the interpretation that Microsoft Flight Simulator's frame rates here are constrained by the GPU's positioning rather than the CPU's capabilities. Users with this combo should understand that upgrading the graphics card would yield substantially larger FPS gains than any CPU change, as the 5950X's benchmark scores—including a Cinebench R23 multi-core score of 26017 and Geekbench multi-core of 15233—far exceed what this game appears to demand.

GPU Role

The AMD Radeon RX 7600 XT operates with a base clock of 1980 MHz, a game clock of 2470 MHz, and a boost clock of 2755 MHz, all built on the RDNA 3.0 architecture with 2048 shading units. These specifications, combined with 16 GB of GDDR6 memory on a 128-bit bus providing 288.0 GB/s bandwidth, define the card's performance envelope in this title. The memory configuration is generous for the price class, but the narrow bus width limits effective bandwidth utilization in memory-heavy scenarios like flight simulation, which streams large terrain and scenery datasets.

The GPU's synthetic benchmark results show a Passmark G3D score of 17132 and a 3DMark Steel Nomad DX12 score of 2348, placing it at the 60th percentile among all GPUs. In Microsoft Flight Simulator, the measured FPS values across all resolutions and settings align with this mid-range positioning. The card's 32 ray accelerators and DirectX 12 Ultimate support are present but do not appear to significantly influence results in this title, as the game's workload is primarily rasterization-based.

The 16 GB VRAM capacity proves adequate even at 4K Ultra, where the system maintains 35 FPS average without evidence of texture thrashing or memory-related stutters. However, the 128-bit memory interface means the card cannot feed its shader units as quickly as wider-bus competitors, which likely explains why the FPS drops accelerate at higher resolutions. The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s are moderate figures that translate to the observed 37 FPS at 4K High and 35 FPS at 4K Ultra. The GPU's 190 W TDP and dual-slot design indicate a power-efficient card, though the data does not include power consumption measurements during gaming.

Settings Recommendations

Based on the measured FPS values, the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1920x1080, Medium delivers 82 FPS average with a minimum of 70 FPS and maximum of 95 FPS, providing a comfortable margin above the 60 FPS threshold typically desired for smooth flight simulation. At 2560x1440, Medium maintains 66 FPS average with 56 FPS minimum and 76 FPS maximum, still playable but approaching the lower boundary of smoothness during complex scenery. At 3840x2160, Medium drops to 49 FPS average with 42 FPS minimum and 56 FPS maximum, which is borderline for a simulation genre that benefits from consistent frame pacing.

For users prioritizing smoothness at 4K, the Low preset is the only option that exceeds 60 FPS, delivering 63 FPS average. However, the visual compromise may be significant for a game that emphasizes scenery detail. The High preset at 1080p produces 62 FPS average, which is acceptable, but the Medium preset's 82 FPS provides more headroom for the frequent camera movements and weather changes inherent to flight simulation. Ultra settings are difficult to recommend at any resolution: 59 FPS at 1080p is marginal, 47 FPS at 1440p is below ideal, and 35 FPS at 4K is too low for comfortable play.

The data suggests that 1440p Medium is the sweet spot for this combination, offering 66 FPS average with only a 16 FPS penalty compared to 1080p Medium. The 4K resolution should be reserved for users who prioritize visual fidelity over frame rate, as even Low settings at 4K produce a lower average FPS than Ultra at 1440p (63 vs. 47 FPS). The measured minimum FPS values—only recorded for Medium settings—indicate that frame dips are present but not catastrophic, with the 4K Medium minimum of 42 FPS representing the worst case across all measured configurations.

Measured FPS Breakdown

At 1920x1080, the full settings ladder shows Low at 106 FPS average, Medium at 82 FPS average with 70 FPS minimum and 95 FPS maximum, High at 62 FPS average, and Ultra at 59 FPS average. The difference between Low and Medium is 24 FPS, while the gap from Medium to High is 20 FPS, and from High to Ultra is only 3 FPS. This compression at the top of the settings range suggests that Ultra provides minimal visual benefit over High for this resolution, while the jump from Low to Medium is substantial.

At 2560x1440, the measured values are Low at 85 FPS, Medium at 66 FPS with 56 FPS minimum and 76 FPS maximum, High at 50 FPS, and Ultra at 47 FPS. The scaling from 1080p to 1440p costs 21 FPS at Low, 16 FPS at Medium, 12 FPS at High, and 12 FPS at Ultra. The smaller absolute losses at higher settings indicate that the GPU's shading resources are already saturated at 1080p Ultra, so increasing resolution has a proportionally smaller effect.

At 3840x2160, the results are Low at 63 FPS, Medium at 49 FPS with 42 FPS minimum and 56 FPS maximum, High at 37 FPS, and Ultra at 35 FPS. The 4K resolution extracts a significant toll: compared to 1440p, the losses are 22 FPS at Low, 17 FPS at Medium, 13 FPS at High, and 12 FPS at Ultra. The narrowing differences between settings at 4K—only 14 FPS separates Low from Medium and 2 FPS separates High from Ultra—suggest that the GPU becomes the dominant constraint regardless of quality preset. The minimum FPS values at Medium settings show a consistent pattern: 70 FPS at 1080p, 56 FPS at 1440p, and 42 FPS at 4K, each roughly 14 FPS lower than the corresponding average.

CPU Role

The AMD Ryzen 9 5950X brings 16 cores and 32 threads based on the Zen 3 architecture, with a base clock of 3.40 GHz and boost clock of 4.90 GHz. This is a high-end desktop processor with a 105 W TDP, and its synthetic benchmarks reflect that positioning: Cinebench R23 multi-core scores 26017, single-core scores 1614, and Geekbench multi-core reaches 15233 with 2083 single-core. The 3DMark 16-thread score of 10810 and max-thread score of 11597 indicate strong multi-threaded capability, while the 2-thread score of 1856 and single-thread score of 944 show respectable but not class-leading single-thread performance.

In Microsoft Flight Simulator, the CPU's role appears secondary to the GPU based on the measured results. The combo ranking at 2344 of 3714, despite the CPU's 91st percentile standing, strongly suggests that the processor is not the limiting factor in most scenarios. The 5950X's nearest rivals—all within 0.7% average score delta—demonstrate that this CPU class performs similarly in synthetic tests, and the game's frame rates are more sensitive to GPU changes than CPU swaps.

The processor's 64 MB L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide ample data throughput for the game's streaming requirements. The 3DMark 8-thread score of 6598 and 4-thread score of 3595 indicate that even if the game were to scale well with cores, the CPU has substantial headroom beyond what the GPU can feed. The Passmark multi-thread score of 45424 and single-thread score of 3470 further confirm that this processor is not a bottleneck at the frame rates observed. Users experiencing performance issues with this combo should look to GPU settings and resolution scaling rather than CPU configuration, as the data shows the graphics card is the binding constraint in nearly every measured configuration.

FAQ

Q: What frame rate can I expect at 1080p with Medium settings?

A: The measured average FPS is 82, with a minimum of 70 FPS and maximum of 95 FPS, providing smooth gameplay for most flight simulation scenarios.

Q: Is this system capable of 4K gaming in Microsoft Flight Simulator?

A: At 4K, the average FPS ranges from 63 at Low settings to 35 at Ultra settings. Only the Low preset exceeds 60 FPS, while Medium delivers 49 FPS and High delivers 37 FPS.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 9 5950X's average benchmark score of 51947 is within 0.7% of the Intel Core Ultra 5 235HX, AMD EPYC 8124P, Intel Core i9-13900F, and Intel Core i7-14700, with deltas ranging from -0.7% to +0.4%.

Q: What is the GPU's performance percentile and how does it affect results?

A: The RX 7600 XT sits at the 60th percentile among all GPUs, with an average benchmark score of 17083. This mid-range positioning explains the frame rates observed, particularly at higher resolutions.

Q: Which settings preset provides the smoothest experience at 1440p?

A: Medium settings at 2560x1440 deliver 66 FPS average with 56 FPS minimum and 76 FPS maximum, making it the recommended preset for consistent performance at this resolution.

Q: How much FPS is lost when moving from 1080p to 4K at High settings?

A: The average FPS drops from 62 at 1920x1080 to 50 at 2560x1440, then to 37 at 3840x2160, representing a total loss of 25 FPS from 1080p to 4K.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 7600 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 47.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 9 5950X + Other GPUs

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Microsoft Flight Simulator with RX 7600 XT + Other CPUs

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