Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 51 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 51
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with AMD Ryzen 9 5950X + AMD Radeon RX 7600 XT, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 9 5950X paired with the AMD Radeon RX 7600 XT lands at rank 2363 out of 3720 tested combos in Control. That places this configuration in the lower-middle tier of the database, meaning roughly 36% of tested systems deliver higher average frame rates in this title. The ranking reflects a substantial mismatch: a 16-core, 32-thread flagship-class CPU from the 5000 series is paired with a mid-range RDNA 3.0 GPU that sits at the 60th percentile among all graphics cards. The CPU is not the constraint here; the data consistently shows the GPU governing performance across every resolution and settings level.

When isolating the CPU's synthetic benchmark standing, the Ryzen 9 5950X holds a 91st percentile rank among all processors, with an average benchmark score of 51947. Its nearest rivals in aggregate compute performance include the Intel Core Ultra 5 235HX (52073, -0.2% delta), the AMD EPYC 8124P (52121, -0.3% delta), the Intel Core i9-13900F (51730, +0.4% delta), and the Intel Core i7-14700 (52301, -0.7% delta). These deltas are negligible — all four rivals sit within a fraction of a percent of the 5950X. For Control specifically, this level of CPU headroom is far beyond what the game demands, and the measured FPS data confirms the bottleneck sits elsewhere.

The GPU's aggregate standing tells a different story. The RX 7600 XT averages 17083 in synthetic benchmarks, placing it at the 60th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce GTX 690 (17037, +0.3% delta), the AMD Radeon HD 7970M (17019, +0.4% delta), the NVIDIA GeForce RTX 3070 (17208, -0.7% delta), and the NVIDIA Tesla M4 (16932, +0.9% delta). Notably, the RX 7600 XT sits within 1% of the RTX 3070 in aggregate GPU compute, which contextualizes the frame rates seen in Control. The combination's rank of 2363 reflects this GPU-tier reality; the CPU is effectively idle overhead in this pairing.

GPU Role

The Radeon RX 7600 XT is built on the RDNA 3.0 architecture with the Navi 33 chip, fabricated on a 6 nm process at TSMC. It carries 2048 shading units, 128 texture mapping units, and 64 raster operation pipelines, along with 32 ray tracing cores. The GPU's clock behavior is defined by a base clock of 1980 MHz, a game clock of 2470 MHz, and a boost clock of 2755 MHz. Memory runs at 2250 MHz with 18 Gbps effective speed across a 128-bit bus, yielding 288.0 GB/s of bandwidth. The 16 GB GDDR6 frame buffer is the headline feature — double the capacity typically seen at this performance tier — though Control's demands at 4K Ultra appear to stress the GPU's compute throughput more than its memory allocation.

In Control, the GPU's role is decisive. At 3840x2160, average frame rates scale from 35 FPS at Ultra settings to 63 FPS at Low settings, a spread of 28 frames that is entirely attributable to the GPU's shading and rasterization workload. The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s define the theoretical ceilings, and the measured data shows the card approaching those limits at lower settings. The FP32 throughput of 22.57 TFLOPS is the same as FP16 (1:1 ratio), which suggests the GPU is not leveraging any specialized compute paths for this title. The 16 GB VRAM never becomes a limiting factor in the measured rows; even at 4K Ultra, the average of 35 FPS indicates a raw shading bottleneck rather than a memory capacity issue.

The GPU's benchmark profile reinforces this interpretation. In 3DMark Steel Nomad DX12, the card scores 2348, while PassMark G3D shows 17132 and PassMark GPU Compute shows 8987. The DirectX 11 score of 167 and DirectX 12 score of 65 in PassMark are lower than the DirectX 9 score of 228, which is typical of RDNA 3.0's driver optimization priorities. For Control, which relies on DX12 features, the GPU's 12 Ultimate API support (12_2) is fully utilized, but the measured frame rates suggest the card's 2048 shading units are the primary constraint at higher resolutions and settings.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent, clearly identifying the GPU as the limiting component. At High settings, the average frame rate falls from 78 FPS at 1920x1080 to 59 FPS at 2560x1440, then to 40 FPS at 3840x2160. That is a 49% reduction from 1080p to 4K. At Low settings, the drop is even more pronounced in absolute terms: 124 FPS at 1080p, 94 FPS at 1440p, and 63 FPS at 4K — a 49% decline from 1080p to 4K as well. The consistency of this scaling pattern across settings indicates that the GPU's fill rate and shading capacity are saturated proportionally as pixel count increases.

The Medium settings row provides the only min/max FPS data in the pack, offering insight into frame time stability. At 1920x1080 Medium, the average is 88 FPS with a minimum of 75 and maximum of 101. At 2560x1440 Medium, the average drops to 67 FPS with a minimum of 57 and maximum of 76. At 3840x2160 Medium, the average is 45 FPS with a minimum of 38 and maximum of 52. The min-to-max spread narrows as resolution increases — from 26 frames at 1080p to 19 frames at 1440p to 14 frames at 4K — which suggests that at higher resolutions, the GPU is consistently near its ceiling with less variance between frames.

The scaling behavior points to a pure GPU-bound scenario. A CPU-bound configuration would show diminishing FPS differences as resolution rises, since the CPU work per frame stays constant while GPU work increases. Here, the FPS drop from 1440p to 4K is roughly 32-33% across all settings, which closely matches the pixel count increase of 2.25x. The Ryzen 9 5950X, with its 16 cores and 32 threads running at a 4.90 GHz boost clock, is nowhere near the limiting factor; the data shows the RX 7600 XT's 128-bit memory bus and 2048 shading units are the binding constraints.

Settings Recommendations

The measured rows indicate that Medium settings offer the best balance of visual quality and playable frame rates for this combo. At 1920x1080 Medium, the average of 88 FPS with a minimum of 75 FPS provides a smooth experience well above the 60 FPS threshold, with enough headroom to avoid noticeable dips. At 2560x1440 Medium, the average of 67 FPS with a minimum of 57 FPS still holds near playable levels, though the minimum approaches the 60 FPS line and may be noticeable in intense scenes. At 3840x2160 Medium, the average of 45 FPS with a minimum of 38 FPS falls below smooth playability, suggesting that 4K Medium is only viable for slower-paced exploration.

High settings are the next viable option, but only at 1080p. The 78 FPS average at 1920x1080 High is playable, though the gap to Medium's 88 FPS is 10 frames, indicating that the GPU is already paying a noticeable cost for the higher preset. At 1440p High, the 59 FPS average is borderline — it technically crosses the 60 FPS line but with no min/max data to confirm stability, it carries risk. At 4K High, the 40 FPS average is not recommended for action sequences.

Ultra settings are only justifiable at 1080p, where the 68 FPS average remains above 60 FPS. At 1440p Ultra, the 51 FPS average drops below the smooth threshold, and at 4K Ultra, the 35 FPS average is a slideshow by modern standards. Low settings, while offering the highest frame rates (124 FPS at 1080p, 94 FPS at 1440p, 63 FPS at 4K), sacrifice visual fidelity that this combo's 16 GB VRAM and RDNA 3.0 architecture are capable of delivering. The data recommends Medium for the best experience, with High at 1080p as a close alternative for users prioritizing visual detail over frame rate headroom.

Measured FPS Breakdown

At 1920x1080, the full settings ladder is as follows: Low delivers 124 FPS average, Medium delivers 88 FPS with a minimum of 75 and maximum of 101, High delivers 78 FPS, and Ultra delivers 68 FPS. The step from Low to Medium costs 36 FPS, from Medium to High costs 10 FPS, and from High to Ultra costs 10 FPS. The diminishing returns are clear — the largest performance hit comes from moving off Low, while the High-to-Ultra step is relatively modest in comparison.

At 2560x1440, the averages are 94 FPS at Low, 67 FPS at Medium (minimum 57, maximum 76), 59 FPS at High, and 51 FPS at Ultra. The drop from 1080p to 1440p is consistent across settings: Low falls by 30 FPS, Medium by 21 FPS, High by 19 FPS, and Ultra by 17 FPS. The smaller absolute drops at higher settings indicate that the GPU is already partially bound at 1080p Ultra, so the resolution increase has less headroom to erode.

At 3840x2160, the averages are 63 FPS at Low, 45 FPS at Medium (minimum 38, maximum 52), 40 FPS at High, and 35 FPS at Ultra. The 4K results compress the entire settings ladder into a narrow 28-frame band. Low to Medium costs 18 FPS, Medium to High costs 5 FPS, and High to Ultra costs 5 FPS. This compression suggests that at 4K, the GPU is so heavily bound that settings changes yield diminishing returns — the difference between Low and Ultra is only 28 FPS, whereas at 1080p the same span is 56 FPS.

The min/max data at Medium settings across all three resolutions provides the only frame time variance measurements. At 1080p, the 26-frame spread (75-101) indicates a GPU with headroom to burst. At 1440p, the 19-frame spread (57-76) shows tighter behavior. At 4K, the 14-frame spread (38-52) reflects a GPU pinned near its limits. The narrowing spread as resolution increases is a classic GPU-bound signature.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor from the 5000 series, based on the Zen 3 architecture with the Vermeer codename. It runs on the AMD Socket AM4 platform with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 64 MB of L3 total. Memory support is dual-channel DDR4 with a 51.2 GB/s bandwidth, and the CPU connects via PCIe Gen 4 with 20 lanes. The process node is 7 nm at TSMC, with 8,300 million transistors spread across a 2x 74 mm² die configuration.

In Control, the CPU's role is minimal based on the measured data. The game is not CPU-bound at any resolution or settings level in this pairing — the FPS scaling tracks the GPU's workload almost perfectly. The 5950X's synthetic benchmark results are strong: Cinebench R23 multicore scores 26017 and singlecore 1614, Geekbench multicore 15233 and singlecore 2083, and 3DMark max threads 11597. These figures place the CPU at the 91st percentile of all processors, with an average benchmark score of 51947. The nearest rivals — the Intel Core Ultra 5 235HX, AMD EPYC 8124P, Intel Core i9-13900F, and Intel Core i7-14700 — all sit within 0.7% of the 5950X's aggregate score, indicating that the CPU's compute capability is broadly comparable to modern high-end parts.

The 105W TDP and unlocked multiplier are relevant for sustained workloads, but Control's frame rates would be identical with a far less capable CPU. The measured FPS at 1080p Low (124 FPS average) is the only row that could potentially approach CPU limits, but even there, the 5950X's single-thread performance (3DMark single thread score of 944, PassMark single thread of 3470) is more than sufficient. The game's genre — Action Adventure — typically relies on a few primary threads for game logic and physics, and the 5950X's Zen 3 architecture with 4.90 GHz boost is well beyond what Control's engine requires. The data shows a CPU that is effectively idle headroom in this combo, with the RX 7600 XT's 2048 shading units and 128-bit memory interface determining every measured frame rate.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 7600 XT in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 51.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with Ryzen 9 5950X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 7600 XT + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.