Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 53 | 71 | 91 |
| 1440p QHD | 69 | 72 | 96 | 123 |
| 1080p Full HD | 85 | 90 | 119 | 153 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 7400F + AMD Radeon RX 6800 XT, In-Depth Analysis
# Microsoft Flight Simulator with AMD Ryzen 5 7400F + AMD Radeon RX 6800 XT
This pairing combines a 6-core Zen 4 desktop processor with a 16 GB RDNA 2 flagship-class GPU from the RX 6000 series. The combination ranks 882nd out of 2,996 tested combos in Microsoft Flight Simulator, placing it comfortably in the top third of all systems. The benchmark data shows a setup that delivers playable frame rates at 4K, strong performance at 1440p, and very high refresh-rate capability at 1080p, with the expected trade-offs as settings scale from Low to Ultra.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K?
A: Yes. At 3840x2160, the combo produces 53 FPS on High settings, 71 FPS on Medium, and 91 FPS on Low. Ultra settings drop to 51 FPS, which is still technically playable but right at the edge of smoothness.
Q: What is the best resolution for this setup?
A: The data indicates 2560x1440 as the sweet spot. High settings deliver 72 FPS, Medium hits 96 FPS, and Low reaches 123 FPS. This resolution offers the best balance between visual fidelity and frame rate headroom.
Q: How does the CPU compare to similar processors?
A: The Ryzen 5 7400F sits at the 83rd percentile among all CPUs. Its average benchmark score of 32,750 is nearly identical to the Intel Core i5-14600T (32,707, 0.1% ahead) and the Intel Core Ultra 7 155H (32,697, 0.2% ahead). It slightly trails the AMD Ryzen 7 PRO 6850H (32,812, -0.2%).
Q: How does the GPU rank against other graphics cards?
A: The RX 6800 XT is at the 85th percentile among all GPUs. Its average benchmark score of 48,477 puts it 1.5% ahead of the NVIDIA RTX A1000 Mobile (47,743) but 2.5% behind the Intel Arc A550M (49,737) and 3% behind both the NVIDIA GeForce RTX 5070 Ti (49,957) and AMD Radeon RX Vega 64 (50,001).
Q: Is the 16 GB VRAM sufficient for this game?
A: The memory configuration provides 16 GB of GDDR6 across a 256-bit bus with 512.0 GB/s bandwidth. For Microsoft Flight Simulator, this capacity is ample at all tested resolutions and settings, as the measured FPS data shows no signs of memory-related stalling.
Q: What frame rates can I expect at 1080p?
A: At 1920x1080, this system is very fast. Low settings produce 153 FPS, Medium delivers 119 FPS, High reaches 90 FPS, and Ultra still manages 85 FPS. The Medium preset shows a minimum of 101 FPS and a maximum of 137 FPS, indicating consistent performance.
CPU Role
The AMD Ryzen 5 7400F brings 6 cores and 12 threads to the flight simulator workload. This is a Zen 4 architecture part built on TSMC's 5 nm process, with a base clock of 3.70 GHz and a boost clock of 4.70 GHz. The 65 W TDP and unlocked multiplier make it a flexible desktop processor, though the game's performance is more dependent on the GPU at higher resolutions.
In synthetic benchmarks, this CPU shows balanced capabilities. The Cinebench R23 multi-core score of 21,765 and single-core score of 3,072 indicate strong thread scaling and solid per-core performance. PassMark results reinforce this: the multithread score of 25,645 and single-thread score of 3,689 place it in the upper tier of desktop processors. The data compression score of 289,999 and integer math score of 74,745 suggest the CPU handles the kind of background simulation tasks that flight simulators generate.
The CPU's percentile ranking of 83 and average benchmark score of 32,750 put it in a tight cluster with its nearest rivals. The deltaPct values are all within 0.3% of the Intel Core i5-14600T, Intel Core Ultra 7 155H, and AMD Ryzen 7 PRO 6850H, meaning any of these processors would perform nearly identically in this game. The Ryzen AI 7 PRO 360 is also close at 0.3% ahead.
For Microsoft Flight Simulator specifically, the 6-core/12-thread configuration provides enough parallelism for the game's physics and world-streaming systems. The 32 MB of shared L3 cache helps with data locality, and the dual-channel DDR5 memory support with 83.2 GB/s bandwidth ensures the CPU can feed the GPU without becoming a bottleneck at lower resolutions. At 1080p Low, where the GPU has less work, the CPU's single-thread performance becomes more relevant, and the 4.70 GHz boost clock helps maintain high frame rates.
GPU Role
The AMD Radeon RX 6800 XT is the dominant component in this pairing. Built on the RDNA 2.0 architecture with the Navi 21 chip on a 7 nm process, it packs 4,608 shading units, 288 TMUs, and 128 ROPs. The 72 ray accelerators provide hardware support for ray-traced effects, though flight simulators rarely stress this feature heavily.
The GPU's clock behavior is notable: a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. The memory runs at 2000 MHz with 16 Gbps effective speed, delivering 512.0 GB/s of bandwidth across the 256-bit bus. The 16 GB GDDR6 frame buffer is generous for Microsoft Flight Simulator, which streams large texture sets for terrain and aircraft.
The GPU's benchmark profile shows strong compute performance. The Geekbench OpenCL score of 171,304 and Vulkan score of 136,875 indicate good general-purpose compute throughput. The PassMark G3D score of 24,980 and GPU compute score of 13,245 confirm its position as a high-end card. The 3DMark Steel Nomad DX12 score of 3,689 provides a modern DirectX 12 baseline.
At the 85th percentile among all GPUs, the RX 6800 XT outperforms the RTX A1000 Mobile by 1.5% but trails the Arc A550M by 2.5%, the RTX 5070 Ti by 3%, and the RX Vega 64 by 3%. These small deltas mean the card is in a competitive tier where game-specific optimization matters more than raw benchmark scores.
In flight simulation, the GPU's role scales with resolution. At 1080p, the GPU can render frames faster than the CPU can feed it, leading to the high FPS numbers observed. At 4K, the GPU becomes the primary constraint, with pixel throughput and memory bandwidth determining performance. The 512.0 GB/s bandwidth is sufficient for the game's streaming needs, and the 16 GB VRAM avoids any capacity-related stutter in dense urban areas or with high-resolution texture packs.
Measured FPS Breakdown
At 1920x1080, the system shows its highest frame rates. Low settings produce 153 FPS average, which is exceptional for a flight simulator. Medium settings drop to 119 FPS with a minimum of 101 FPS and maximum of 137 FPS, showing excellent frame pacing. High settings deliver 90 FPS, and Ultra manages 85 FPS. The gap between Medium and High (29 FPS) is larger than the gap between High and Ultra (5 FPS), suggesting diminishing returns at the top end.
Moving to 2560x1440, the performance scales down predictably. Low settings deliver 123 FPS, still very smooth for a sim. Medium settings hit 96 FPS with a minimum of 82 FPS and maximum of 110 FPS. High settings produce 72 FPS, and Ultra drops to 69 FPS. The delta between Medium and High is 24 FPS, while High to Ultra is only 3 FPS, repeating the pattern seen at 1080p.
At 3840x2160, the system remains playable across all settings. Low settings deliver 91 FPS, which is impressive for 4K. Medium settings produce 71 FPS with a minimum of 60 FPS and maximum of 81 FPS, meaning even the worst-case frame time stays above 60 FPS. High settings drop to 53 FPS, and Ultra falls to 51 FPS. These last two presets are borderline for smooth gameplay, though some players may find them acceptable for a sim where precise frame rates matter less than in fast-paced genres.
The Medium preset at each resolution shows the only complete min/max data. At 1080p, the min of 101 FPS and max of 137 FPS bracket the 119 FPS average tightly. At 1440p, the min of 82 FPS and max of 110 FPS show a wider spread around the 96 FPS average. At 4K, the min of 60 FPS and max of 81 FPS indicate more variance, with the average at 71 FPS. This progression suggests that the GPU becomes less consistent as resolution increases, likely due to varying scene complexity.
Resolution Scaling
The FPS drop from 1080p to 1440p to 4K reveals the system's bottleneck characteristics. At Low settings, the progression from 153 FPS to 123 FPS to 91 FPS shows a 20% drop from 1080p to 1440p and a further 26% drop from 1440p to 4K. At Medium, the numbers go from 119 to 96 to 71, representing 19% and 26% drops respectively. High settings show 90 to 72 to 53, with 20% and 26% drops. Ultra follows the same pattern: 85 to 69 to 51, with 19% and 26% drops.
This consistent scaling pattern indicates that the GPU is the limiting factor across all resolutions and settings. The percentage drops are nearly uniform regardless of preset, which is characteristic of a GPU-bound scenario. If the CPU were the bottleneck, the 1080p numbers would compress together as the CPU maxed out, and the scaling from 1080p to 4K would show larger relative drops.
The absolute FPS values at 4K tell the same story. At Low settings, 91 FPS shows the GPU has substantial headroom even at 4K when not burdened by advanced effects. At Ultra, 51 FPS indicates the GPU is near its limit with full visual features enabled. The RX 6800 XT's 20.74 TFLOPS of FP32 performance and 288.0 GPixel/s pixel rate are the relevant metrics here, and the data shows these are sufficient for playable 4K at Medium settings.
The scaling also reveals that the game is not VRAM-limited at 4K. The 16 GB frame buffer is more than adequate, as evidenced by the smooth performance at Medium settings with a 60 FPS minimum. The 512.0 GB/s bandwidth is sufficient for the texture streaming requirements of the sim, and there is no evidence of memory-related frame drops.
Settings Recommendations
The measured data provides clear guidance for optimizing the experience. At 1920x1080, the Medium preset offers the best combination of visual quality and performance headroom. The 119 FPS average with a 101 FPS minimum ensures smooth gameplay even in demanding areas, and the 137 FPS maximum shows the system can push higher when scenery is less complex. High settings at 90 FPS are also viable if visual fidelity is prioritized, but Ultra at 85 FPS offers only marginal gains over High for a 5 FPS loss.
At 2560x1440, Medium is again the recommended preset. The 96 FPS average with an 82 FPS minimum provides solid performance with enough headroom for occasional drops during heavy scenery loads. High settings at 72 FPS are acceptable for players who prefer visual detail, but the 24 FPS penalty from Medium is significant. Ultra at 69 FPS is only 3 FPS slower than High, so if you are considering High, you might as well try Ultra and see if the extra effects are worth the negligible frame rate cost.
At 3840x2160, the recommendation shifts. Medium settings deliver 71 FPS with a 60 FPS minimum, which is the only 4K preset that maintains a consistent 60 FPS floor. This makes Medium the clear choice for 4K gaming. High at 53 FPS and Ultra at 51 FPS are playable for a flight sim, but the sub-60 FPS averages mean you will notice judder during panning and in dense areas. Low at 91 FPS is smooth but sacrifices too much visual detail for the resolution.
For players with variable refresh rate monitors, the 1440p Medium preset is the standout option. The 82-110 FPS range fits well within typical VRR windows, and the 96 FPS average provides a comfortable buffer above the 60 FPS threshold. At 4K, the Medium preset's 60-81 FPS range is also VRR-friendly, though the lower bound is close to the edge. Overall, the data suggests that Medium settings at 1440p or 4K provide the best balance of visual quality and frame rate consistency for this CPU-GPU combination.
Hardware Specifications
AMD Ryzen 5 7400F
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + AMD Radeon RX 6800 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 71.0 |
| 3840x2160 | High | 53.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 123.0 |
| 2560x1440 | Medium | 96.0 |
| 2560x1440 | High | 72.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 153.0 |
| 1920x1080 | Medium | 119.0 |
| 1920x1080 | High | 90.0 |
| 1920x1080 | Ultra | 85.0 |
Microsoft Flight Simulator with Ryzen 5 7400F + Other GPUs
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Microsoft Flight Simulator with RX 6800 XT + Other CPUs
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