Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 57 | 76 | 97 |
| 1440p QHD | 74 | 77 | 103 | 132 |
| 1080p Full HD | 91 | 96 | 127 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
The AMD Ryzen 5 7400F paired with the NVIDIA GeForce RTX 3080 Ti delivers a robust experience in Microsoft Flight Simulator, placing this specific hardware combination at rank 665 out of 2,996 tested combos. This positions the setup within the top 22 percent of all configurations evaluated, indicating a strong overall capability for this flight simulator. The rank reflects the synergy between the 6-core, 12-thread Zen 4 processor and the Ampere-based graphics card, which together produce frame rates that range from playable to exceptionally smooth depending on the resolution and quality preset selected. The data shows a system that is well-balanced for this title, though the limiting factor shifts clearly between the CPU and GPU as graphical demands change.
How This Combo Ranks
The combo's rank of 665 out of 2,996 tested combinations places it in the upper quartile of all systems benchmarked for Microsoft Flight Simulator. This percentile position indicates that the Ryzen 5 7400F and RTX 3080 Ti combination outperforms a substantial majority of other hardware pairings, making it a strong contender for users seeking high-fidelity flight simulation. The ranking considers the aggregate performance across all tested settings and resolutions, and the data shows a system that avoids severe bottlenecks in most scenarios.
Benchmark results indicate that the CPU component, the AMD Ryzen 5 7400F, holds a percentile rank of 83 against all tested CPUs, with an average benchmark score of 32,750. Its nearest rivals in the synthetic benchmarks include the Intel Core i5-14600T, which scores 32,707 and is just 0.1 percent behind, and the AMD Ryzen 7 PRO 6850H, which scores 32,812 and is 0.2 percent ahead. This tight clustering around the 7400F's score suggests that the processor's single-threaded and multi-threaded performance is highly competitive within its class, directly benefiting the simulation's physics and scenery calculations.
On the graphics side, the NVIDIA GeForce RTX 3080 Ti also holds a percentile rank of 83 against all tested GPUs, with an average benchmark score of 41,187. Its nearest rival, the AMD Radeon Pro 5300, scores 40,870, which is 0.8 percent lower, while the NVIDIA Tesla M40 24 GB scores 41,707, placing it 1.2 percent higher. These figures confirm that the GPU is a high-tier component whose rendering capabilities are well-matched to the CPU's processing power, allowing the pair to achieve the observed in-game performance without one component severely holding back the other.
GPU Role
The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture and utilizes the GA102 chip, fabricated on an 8 nm process by Samsung. It features 10,240 shading units, 320 texture mapping units, and 112 raster output pipelines, alongside 80 RT cores and 320 tensor cores. These specifications translate to a pixel rate of 186.5 GPixel/s and a texture rate of 532.8 GTexel/s, with the GPU capable of 34.10 TFLOPS of FP32 performance. For a simulation like Microsoft Flight Simulator, which renders vast landscapes and complex aircraft models, these raw throughput numbers are crucial for maintaining visual fidelity.
The card is equipped with 12 GB of GDDR6X memory on a 384-bit bus, providing a memory bandwidth of 912.4 GB/s. This high bandwidth is essential for streaming high-resolution textures and terrain data, particularly at higher resolutions where the demand on VRAM increases significantly. The GPU's boost clock of 1665 MHz, up from a base clock of 1365 MHz, allows it to dynamically scale performance under load, ensuring that the rendering pipeline remains fed with data. The memory clock runs at 1188 MHz, which translates to 19 Gbps effective, further enhancing the data throughput available to the graphics core.
In Microsoft Flight Simulator, the GPU's role becomes more pronounced at higher resolutions and quality settings. The data shows that at 4K Ultra, the average frame rate drops to 54 FPS, indicating that the GPU is heavily tasked with processing the increased pixel count and the highest level of graphical effects. Conversely, at 1080p Low, the average frame rate jumps to 164 FPS, suggesting that the GPU has ample headroom when the resolution and settings are reduced, allowing the CPU to take a more active role in determining performance.
CPU Role
The AMD Ryzen 5 7400F is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael, and manufactured on a 5 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.70 GHz, providing strong single-threaded performance that is critical for the main simulation thread in Microsoft Flight Simulator. The CPU's 32 MB of shared L3 cache, along with 1 MB of L2 cache per core and 64 KB of L1 cache per core, helps to reduce latency when accessing frequently used game data.
The processor supports DDR5 memory in a dual-channel configuration, offering a memory bandwidth of 83.2 GB/s. This is relevant for the simulation, as the game can be sensitive to memory bandwidth when loading new scenery areas. The CPU's PCIe Gen 5 interface with 24 lanes ensures that the GPU and other peripherals have a high-speed connection to the processor, minimizing potential data transfer bottlenecks. With a TDP of 65 W, the 7400F is efficient, but its performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 21,765 and a single-core score of 3,072, demonstrates its capability to handle the physics and AI computations required by the flight simulator.
The data from the measured FPS suggests that the CPU is a limiting factor at lower resolutions and settings. At 1080p Low, the average frame rate is 164 FPS, which is the highest observed in any configuration. This indicates that the CPU is capable of driving high frame rates, but as the resolution increases, the GPU becomes the primary bottleneck. At 4K Ultra, the frame rate falls to 54 FPS, showing that the GPU is struggling to maintain high performance under the heaviest load, while the CPU has more headroom. The processor's single-threaded performance, highlighted by its PassMark single-thread score of 3,689, is particularly important for the game's main loop, which often runs on a single core.
Measured FPS Breakdown
The measured FPS data provides a clear picture of how the combination performs across different resolutions and settings. At 1920x1080, the average frame rates are 164 FPS on Low, 127 FPS on Medium, 96 FPS on High, and 91 FPS on Ultra. The Medium setting shows a minimum FPS of 108 and a maximum of 146, indicating a stable experience with some fluctuation. The progression from Low to Ultra shows a steady decline in performance, with Ultra being 44.5 percent slower than Low, but still maintaining an average above 90 FPS, which is excellent for a smooth experience.
Moving to 2560x1440, the average frame rates drop to 132 FPS on Low, 103 FPS on Medium, 77 FPS on High, and 74 FPS on Ultra. The Medium setting at this resolution shows a minimum of 87 FPS and a maximum of 118 FPS, suggesting that the frame pacing remains consistent. The gap between High and Ultra narrows at 1440p, with only a 3 FPS difference, indicating that the GPU is nearing its limits for these settings. The drop from 1080p to 1440p is noticeable but still leaves the system in a playable range across all settings.
At 3840x2160, the highest resolution tested, the average frame rates are 97 FPS on Low, 76 FPS on Medium, 57 FPS on High, and 54 FPS on Ultra. The Medium setting shows a minimum of 64 FPS and a maximum of 87 FPS, which remains above the 60 FPS threshold for most of the time. The performance at 4K is significantly lower than at lower resolutions, with Ultra being 44.3 percent slower than Low. The data shows that while the system can handle 4K, users will need to compromise on settings to maintain a steady frame rate, as the High and Ultra presets fall below the 60 FPS mark.
Resolution Scaling
The resolution scaling analysis reveals how the system's performance degrades as the pixel count increases. From 1080p to 1440p, the average FPS across all settings drops by approximately 19.5 percent. For example, at High settings, the average FPS falls from 96 at 1080p to 77 at 1440p, a decrease of 19.8 percent. This scaling is relatively gradual, suggesting that the GPU is still able to handle the increased load without a massive performance hit, while the CPU's role remains significant.
From 1440p to 4K, the performance drop is more pronounced. At High settings, the average FPS falls from 77 at 1440p to 57 at 4K, a reduction of 26 percent. At Ultra settings, the drop is from 74 at 1440p to 54 at 4K, a 27 percent decrease. This steeper decline indicates that the GPU is becoming the primary limiting factor at 4K, as the rendering workload quadruples in pixel count. The data shows that the RTX 3080 Ti is not fully capable of maintaining high frame rates at 4K with the most demanding settings, whereas at 1080p and 1440p, the CPU and GPU are better balanced, allowing for higher frame rates.
The scaling pattern also highlights the CPU's influence at lower resolutions. At 1080p Low, the frame rate of 164 FPS is likely near the CPU's maximum achievable frame rate for this game, as the GPU has enough headroom to render frames quickly. As the resolution increases, the GPU's workload grows, and the frame rate becomes more dependent on the GPU's raw performance. This is evident in the fact that the difference between Low and Ultra at 1080p is 73 FPS, while at 4K, the difference is only 43 FPS, suggesting that the GPU is saturating at higher resolutions, leaving less room for settings to impact performance.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination depend heavily on the target resolution. At 1920x1080, all presets provide an average frame rate above 90 FPS, making even the Ultra preset viable for a smooth experience. The High preset at 96 FPS offers a good balance between visual quality and performance, but for users with high-refresh-rate monitors, the Medium preset at 127 FPS or Low at 164 FPS will be better suited to maximize frame rates.
At 2560x1440, the Medium preset provides an average of 103 FPS with a minimum of 87 FPS, which is ideal for maintaining a high frame rate while preserving visual fidelity. The High preset at 77 FPS is still playable, but the Ultra preset at 74 FPS may introduce occasional stutters in densely populated areas. For a consistent experience at 1440p, the Medium preset is recommended, as it stays above the 60 FPS threshold with good margin.
At 3840x2160, the Medium preset is the most viable option for a smooth experience, offering an average of 76 FPS with a minimum of 64 FPS. The Low preset achieves 97 FPS but sacrifices significant visual quality, which may detract from the immersive nature of the flight simulator. The High preset at 57 FPS and Ultra at 54 FPS fall below the ideal 60 FPS target, making them less desirable for sustained play. The data suggests that users at 4K should opt for the Medium preset to balance performance and visual detail, as it is the only preset that consistently maintains frame rates above the 60 FPS mark.
FAQ
Q: What is the highest average frame rate achieved by this combination?
A: The highest average frame rate is 164 FPS, achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the CPU's performance compare to its nearest rivals?
A: The AMD Ryzen 5 7400F has an average benchmark score of 32,750, which is 0.1 percent higher than the Intel Core i5-14600T's score of 32,707 and 0.2 percent lower than the AMD Ryzen 7 PRO 6850H's score of 32,812.
Q: What is the minimum FPS recorded for the 4K Medium settings?
A: At 3840x2160 with Medium settings, the minimum FPS recorded is 64, with an average of 76 FPS and a maximum of 87 FPS.
Q: Is the GPU or CPU the limiting factor at 1080p?
A: At 1080p, the CPU is more likely to be the limiting factor, as the frame rate at Low settings reaches 164 FPS, which is close to the CPU's maximum capacity for this game.
Q: What is the performance difference between the Low and Ultra presets at 1440p?
A: At 2560x1440, the Low preset achieves an average of 132 FPS, while the Ultra preset achieves 74 FPS, representing a 43.9 percent reduction in performance.
Q: How does the GPU's average benchmark score compare to the NVIDIA GeForce RTX 5070?
A: The NVIDIA GeForce RTX 3080 Ti has an average benchmark score of 41,187, which is 2 percent higher than the NVIDIA GeForce RTX 5070's score of 40,377, making the 3080 Ti the faster card in this comparison.
Hardware Specifications
AMD Ryzen 5 7400F
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 97.0 |
| 3840x2160 | Medium | 76.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 164.0 |
| 1920x1080 | Medium | 127.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 91.0 |
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