Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 73 95
1440p QHD 76 76 102 129
1080p Full HD 91 97 129 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 73
3840x2160 High 54
3840x2160 Ultra 52
2560x1440 Low 129
2560x1440 Medium 102
2560x1440 High 76
2560x1440 Ultra 76
1920x1080 Low 167
1920x1080 Medium 129
1920x1080 High 97
1920x1080 Ultra 91

Microsoft Flight Simulator with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Microsoft Flight Simulator pairs the AMD Ryzen 5 5600X with the NVIDIA GeForce RTX 3080 Ti, a combination that delivers a wide spread of frame rates depending on how aggressively you push the simulator’s visual envelope. The measured data shows a system that can handle the game’s demanding flight model and scenery streaming, but the balance between the CPU and GPU shifts dramatically as you change resolutions and presets.

Settings Recommendations

The measured FPS data reveals a clear hierarchy across presets, with the Low setting offering the highest performance at every resolution. At 1920x1080, the Low preset achieves an average of 166.7 FPS, which is a significant jump over the Medium preset’s 129.2 FPS. This suggests that the Low preset removes a substantial amount of graphical workload, allowing the system to stretch its legs. However, for a flight simulator where visual fidelity is often part of the experience, the Low preset might feel too stripped back.

The Medium preset appears to be the sweet spot for a balanced experience. At 1920x1080, it delivers 129.2 FPS, which is still exceptionally smooth. Moving to 2560x1440, the Medium preset yields 101.9 FPS, and at 3840x2160 it drops to 72.8 FPS. These numbers indicate that Medium provides a playable experience across all tested resolutions, with the 4K figure still well above 60 FPS. The High preset is also viable, but the performance cost is noticeable; at 4K, it falls to 54.1 FPS, which may be below the threshold for a consistently smooth experience on high-refresh displays.

The Ultra preset is the most demanding, pushing the system to its limits. At 1920x1080, it still manages 90.5 FPS, but at 2560x1440 it drops to 75.6 FPS, and at 4K it bottoms out at 51.8 FPS. For users prioritizing maximum visual quality, the Ultra preset at 1440p is a reasonable choice, but the 4K data suggests that the RTX 3080 Ti cannot fully maintain a 60 FPS lock with every setting maxed out. The data implies that the Medium preset offers the best compromise between visual fidelity and frame rate stability, especially for those playing at 1440p or 4K.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture with a GA102 chip, featuring 12 GB of GDDR6X memory on a 384-bit bus. This configuration provides a memory bandwidth of 912.4 GB/s, which is critical for a game like Microsoft Flight Simulator that streams vast amounts of terrain and photogrammetry data. The GPU’s 80 RT cores and 320 tensor cores also suggest it is well-equipped for any future ray tracing or DLSS enhancements, although the measured data does not specify whether these features were active.

The GPU’s clock speeds are listed as a base of 1365 MHz and a boost of 1665 MHz. The boost clock is the more relevant figure for sustained gaming loads, and it appears to be sufficient to drive the frame rates seen in the data. The RTX 3080 Ti’s FP32 performance of 34.10 TFLOPS provides a strong foundation for the heavy shader work involved in rendering complex aircraft and environments. The GPU’s average benchmark score of 41224 places it in the 83rd percentile among all GPUs, indicating a high-end part. Its nearest rival, the NVIDIA GeForce RTX 3090, scores slightly higher at 41441, a delta of -0.5%, meaning the 3080 Ti trails the 3090 by a negligible margin in synthetic tests. This close proximity in raw compute power suggests that the performance differences in Flight Simulator will be more dependent on other factors like VRAM capacity and driver optimization.

Resolution Scaling

The FPS data shows a clear and predictable drop as resolution increases from 1920x1080 to 3840x2160, but the magnitude of the drop varies by preset. At the Low preset, the system goes from 166.7 FPS at 1080p to 128.6 FPS at 1440p and finally 95.4 FPS at 4K. This represents a 42.8% reduction in frame rate from 1080p to 4K. The fact that the Low preset still yields 95.4 FPS at 4K indicates that the GPU is not fully saturated at lower settings, and the CPU might be playing a more significant role in limiting performance.

At the Medium preset, the frame rates are 129.2 FPS at 1080p, 101.9 FPS at 1440p, and 72.8 FPS at 4K. The drop from 1080p to 4K is 43.7%, which is similar to the Low preset. However, at the High preset, the numbers are 96.5 FPS, 76.2 FPS, and 54.1 FPS, respectively. The drop from 1080p to 4K here is 43.9%, still consistent. The Ultra preset shows 90.5 FPS, 75.6 FPS, and 51.8 FPS, with a drop of 42.8% from 1080p to 4K. The consistency of this ~43% drop across all presets is telling. It suggests that the scaling penalty from increasing resolution is relatively uniform, which points to the GPU being the primary limiter at higher resolutions. The RTX 3080 Ti’s 12 GB of VRAM and 912.4 GB/s bandwidth are being taxed more heavily, and the performance degradation is a direct result of the increased pixel count. The data implies that the CPU is less of a bottleneck at 4K, as the frame rates are more dependent on the GPU’s ability to fill those pixels.

How This Combo Ranks

Within the database of tested combinations for Microsoft Flight Simulator, this specific pairing of the AMD Ryzen 5 5600X and the NVIDIA GeForce RTX 3080 Ti ranks 475th out of 1795 combos. This places it in the top 26.5% of all tested systems. This is a respectable position, but not a top-tier one, suggesting that while the components are powerful, there are many other configurations that can achieve higher frame rates in this specific title. The rank reflects the overall average performance across all resolutions and settings, and the data shows that the combo is particularly strong at 1080p and 1440p, but falls behind at 4K Ultra where the frame rate dips below 60 FPS.

The CPU, when compared to its nearest rivals, shows an average benchmark score of 20680, which is in the 78th percentile of all CPUs. The AMD Ryzen 5 5600GT has a score of 20740, a delta of -0.3%, indicating the 5600X is essentially on par. The Intel Core i7-10700 scores 20746, also -0.3%, and the Intel Core i5-12490F scores 20794, a -0.5% delta. The Intel Xeon 6325P scores 20538, a 0.7% delta, meaning the 5600X is slightly ahead. These tiny deltas suggest that the CPU’s performance is not a differentiator in this game, and the combo’s rank is likely driven more by the GPU’s capabilities and the game’s engine characteristics.

CPU Role

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. It has a 32 MB L3 cache and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. These specifications are solid for gaming, but Microsoft Flight Simulator is known for its heavy single-threaded performance demands. The CPU’s single-thread score in Cinebench R23 is 2622, and its multi-core score is 18578. The single-thread performance is crucial for the game’s main simulation loop, which handles flight physics and AI.

The measured FPS data shows that at 1080p Low, the system achieves 166.7 FPS, which is a very high number. This suggests that the CPU is capable of feeding the GPU with enough data at lower resolutions. However, as the resolution increases to 4K, the frame rates drop, but the CPU’s workload does not scale in the same way. The data implies that the Ryzen 5 5600X is adequate for this game, but it is not overkill. Its nearest rival, the Intel Core i7-10700, has a nearly identical average benchmark score, indicating that users would not see a meaningful difference in Flight Simulator by swapping between these two CPUs. The CPU’s 65W TDP and socket AM4 compatibility make it an accessible option, but the data suggests that its performance is not the limiting factor in this combo at higher resolutions.

FAQ

Q: What is the best resolution to play at with this combo for a high refresh rate experience?

A: The data shows that at 1920x1080 with the Low preset, the system achieves 166.7 FPS. For a 144Hz monitor, 2560x1440 with the Medium preset yields 101.9 FPS, which is also a viable option.

Q: Can this system handle 4K Ultra settings?

A: At 3840x2160 with the Ultra preset, the measured average FPS is 51.8. This is below 60 FPS, indicating that the system cannot maintain a smooth 60 FPS lock at the highest visual quality at 4K.

Q: How does the RTX 3080 Ti compare to its closest rival, the RTX 3090?

A: The RTX 3080 Ti has an average benchmark score of 41224, while the RTX 3090 scores 41441. The delta is -0.5%, meaning the 3080 Ti is less than one percent slower in synthetic benchmarks.

Q: Is the Ryzen 5 5600X a bottleneck for the RTX 3080 Ti in this game?

A: The data does not directly indicate a bottleneck. At 1080p Low, the system reaches 166.7 FPS, suggesting the CPU is not severely limiting. The consistent FPS drop across presets when moving to 4K points to the GPU being the primary constraint at higher resolutions.

Q: What is the combo’s overall ranking among other tested systems?

A: This specific CPU and GPU combination ranks 475th out of 1795 tested combos for Microsoft Flight Simulator, placing it in the top 26.5% of all systems.

Q: What is the performance difference between the Medium and High presets at 1440p?

A: At 2560x1440, the Medium preset averages 101.9 FPS, while the High preset averages 76.2 FPS. This is a difference of 25.7 FPS, or about 25% lower performance for the High preset.

Measured FPS Breakdown

The following table details the exact average frame rates measured for each resolution and settings preset.

| Resolution | Settings | Average FPS |

|---|---|---|

| 3840x2160 | High | 54.1 |

| 3840x2160 | Low | 95.4 |

| 3840x2160 | Medium | 72.8 |

| 3840x2160 | Ultra | 51.8 |

| 2560x1440 | High | 76.2 |

| 2560x1440 | Low | 128.6 |

| 2560x1440 | Medium | 101.9 |

| 2560x1440 | Ultra | 75.6 |

| 1920x1080 | High | 96.5 |

| 1920x1080 | Low | 166.7 |

| 1920x1080 | Medium | 129.2 |

| 1920x1080 | Ultra | 90.5 |

The data shows that the Low preset at 1080p is the only configuration to exceed 150 FPS, while the Ultra preset at 4K is the only one to drop below 55 FPS. The spread between the lowest and highest averages is a substantial 114.9 FPS, highlighting the significant impact of both resolution and quality settings on this hardware combination.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 95.4
3840x2160 Medium 72.8
3840x2160 High 54.1
3840x2160 Ultra 51.8
2560x1440 Low 128.6
2560x1440 Medium 101.9
2560x1440 High 76.2
2560x1440 Ultra 75.6
1920x1080 Low 166.7
1920x1080 Medium 129.2
1920x1080 High 96.5
1920x1080 Ultra 90.5

Microsoft Flight Simulator with Ryzen 5 5600X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 3080 Ti

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