Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 73 | 76 | 103 | 130 |
| 1440p QHD | 100 | 107 | 142 | 160 |
| 1080p Full HD | 126 | 132 | 156 | 169 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
# CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600 brings six cores and twelve threads to this flight simulation pairing, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. This Zen 3 architecture chip, built on a 7 nm process at TSMC, is a desktop part that fits the AMD Socket AM4 platform. Its cache layout includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 pool. Memory support is DDR4 with dual-channel access, providing a bandwidth of 51.2 GB/s.
Benchmark results for this processor show a single-thread score of 882 in 3DMark and 3256 in PassMark's single-thread test. Multi-threaded performance is substantially higher, with 3DMark max-thread score of 5659 and Cinebench R23 multi-core reaching 18309 points. The processor sits in the 79th percentile among all CPUs, with an average benchmark score of 21765. Compared to its nearest rivals, the Ryzen 5 5600 is 0.6% ahead of the Intel Xeon D-1746TER (21635) and 0.6% behind the AMD EPYC 9554P (21899). It also trails the Intel Core i7-11700F (21957) by 0.9% and the AMD EPYC 9534 (21900) by 0.6%.
For Microsoft Flight Simulator, the data reveals an interesting pattern. At 1080p Low settings, the combo achieves 169.3 FPS, which drops to 132.2 FPS at High and 126.3 FPS at Ultra. The relatively small gap between Low and Ultra at 1080p (43 FPS) suggests the CPU is doing meaningful work in this simulation, as flight simulators are known for heavy single-threaded physics and scenery processing. The 3DMark single-thread score of 882 and Cinebench R23 single-core result of 2584 indicate capable per-core performance, which is critical for this genre. The 65W TDP and unlocked multiplier hint at headroom, though the data doesn't show overclocking results.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is the graphics powerhouse here, built on the Blackwell 2.0 architecture with a 5 nm process at TSMC. Its GB203 chip packs 10752 shading units, 336 texture mapping units, and 112 ROPs. The GPU runs at a base clock of 2295 MHz with a boost of 2617 MHz. Memory consists of 16 GB of GDDR7 across a 256-bit bus, delivering 960.0 GB/s of bandwidth. The memory clock is 1875 MHz, effective 30 Gbps.
In GPU benchmarks, the RTX 5080 scores 8637 in 3DMark Steel Nomad DX12 and 36565 in PassMark G3D. Its OpenCL score via Geekbench is 264461, with Vulkan close behind at 257942. The GPU ranks in the 89th percentile among all GPUs, with an average benchmark score of 59188. Its nearest rival comparisons show a 1.6% lead over the Intel Arc A570M (58239) and a 1.9% deficit to the Intel Arc Pro A60 (60326). The Intel Arc A580 (57756) trails by 2.5%, while the AMD Radeon Pro W5500X (57661) is 2.6% behind.
The 16 GB VRAM capacity is substantial for a flight simulator that streams vast scenery tiles and high-resolution textures. Measured frames at 4K Ultra (72.8 FPS) versus 4K Low (129.5 FPS) show how much the GPU is taxed by higher settings. The 960.0 GB/s bandwidth becomes relevant at 4K, where large texture loads stress memory throughput. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s provide the raw fill capability needed for dense cockpit displays and terrain rendering. The 360W TDP and dual-slot design indicate a high-end part, with a suggested PSU of 750W and a single 16-pin power connector.
# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions tells a clear story about which component bottlenecks this system. At 1080p Low, the combo hits 169.3 FPS. Moving to 1440p Low drops performance to 159.5 FPS, and 4K Low yields 129.5 FPS. The drop from 1080p to 4K at Low settings is 39.8 FPS, a 23.5% reduction. This relatively modest decline suggests the GPU is not fully saturated at lower resolutions, meaning the CPU is likely the primary limiter in these lighter settings.
At Ultra settings, the scaling is more dramatic. The 1080p Ultra result is 126.3 FPS, 1440p Ultra drops to 99.6 FPS, and 4K Ultra falls to 72.8 FPS. The gap from 1080p to 4K at Ultra is 53.5 FPS, a 42.4% reduction. This steeper decline indicates the GPU becomes the dominant bottleneck as settings increase, with the RTX 5080's rendering load growing faster than the CPU's workload.
The Medium settings show an intermediate pattern: 156.3 FPS at 1080p, 141.5 FPS at 1440p, and 103.4 FPS at 4K. The 1080p-to-4K drop of 52.9 FPS (33.8%) sits between Low and Ultra. High settings follow suit with 132.2 FPS at 1080p, 106.6 FPS at 1440p, and 75.7 FPS at 4K — a 56.5 FPS reduction (42.7%).
What this means for the limiting component: at 1080p, the CPU's six cores are likely constraining frame rates, especially in simulation-heavy scenes. As resolution rises, the GPU's workload increases, and the RTX 5080's capabilities become the deciding factor. The 4K Ultra figure of 72.8 FPS, while playable, shows the GPU working hard. The data implies that this combo is balanced enough that neither component is wasted, but the CPU is more of a ceiling at 1080p while the GPU takes over at 4K.
# How This Combo Ranks — use comboRankInGame vs other tested combos
This particular pairing of Ryzen 5 5600 and RTX 5080 ranks 91st out of 1795 tested combos in Microsoft Flight Simulator. That places it in the top 5.1% of all combinations in the database for this game. The rank of 91 is notable given the CPU's 79th percentile standing among all CPUs and the GPU's 89th percentile among all GPUs. The combo outperforms what the individual component percentiles might suggest, indicating the pairing works well together in this specific title.
The nearest rival data for the CPU shows it trading blows with server-class parts like the EPYC 9554P and Xeon D-1746TER, all within 0.9% of each other. This suggests the Ryzen 5 5600's performance in the overall benchmark suite is competitive with much more expensive enterprise silicon. For the GPU, the RTX 5080's nearest rivals are all Intel Arc products, with the Arc Pro A60 being the only one ahead (by 1.9%). This is curious — the RTX 5080's 89th percentile rank and 59188 average score position it well above most consumer GPUs, but the benchmark database's nearest rivals happen to be from Intel's professional and mainstream Arc lineup.
Given the combo rank of 91 out of 1795, the data indicates that this system is better than roughly 95% of tested combinations for Microsoft Flight Simulator. The high rank relative to component percentiles suggests that flight simulation benefits from the combination of strong single-threaded CPU performance and high-end GPU throughput. The Ryzen 5 5600's 3DMark single-thread score of 882 and the RTX 5080's massive 960.0 GB/s bandwidth likely contribute to this strong showing.
# Settings Recommendations — which preset gives the best experience per the measured rows
Examining the measured FPS across all resolution and settings combinations, the data reveals clear sweet spots. At 1080p, Medium settings deliver 156.3 FPS, which is only 13 FPS less than Low (169.3 FPS) but a substantial 30 FPS more than High (132.2 FPS). The jump from Medium to Ultra at 1080p costs exactly 30 FPS (156.3 to 126.3), which may not be worth the visual gain for competitive or smoothness-focused users. For 1080p, Medium appears to be the optimal balance — it retains 92.3% of the Low-setting frame rate while presumably offering significantly better visuals.
At 1440p, Medium again stands out with 141.5 FPS, versus 159.5 FPS at Low and 106.6 FPS at High. The Medium-to-High drop of 34.9 FPS is steep, while Low-to-Medium only costs 18 FPS. Ultra at 1440p yields 99.6 FPS, which is still above 60 FPS but shows diminishing returns. For 1440p, Medium provides the best experience per the data, keeping frame rates well above 140 FPS while not sacrificing too much visual fidelity.
At 4K, the calculus changes. Medium delivers 103.4 FPS, which is the highest setting that maintains triple-digit frame rates. High drops to 75.7 FPS, and Ultra to 72.8 FPS. The difference between High and Ultra at 4K is minimal (2.9 FPS), so if image quality is paramount, the data suggests High is the smarter choice over Ultra — the 2.9 FPS gain from Ultra to High is negligible, but the visual difference between the two may be more meaningful. For 4K, Medium is the recommended preset for smooth performance, with High as an option for those prioritizing visuals over the 27.7 FPS gap.
# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1080p (1920x1080):
- Low: 169.3 FPS
- Medium: 156.3 FPS
- High: 132.2 FPS
- Ultra: 126.3 FPS
The spread from Low to Ultra at 1080p is 43.0 FPS. The largest single drop occurs between Medium and High, a 24.1 FPS reduction. Low to Medium costs only 13.0 FPS, while High to Ultra costs just 5.9 FPS.
1440p (2560x1440):
- Low: 159.5 FPS
- Medium: 141.5 FPS
- High: 106.6 FPS
- Ultra: 99.6 FPS
The 1440p spread is 59.9 FPS from Low to Ultra. The Medium-to-High drop of 34.9 FPS is the most significant penalty at this resolution. Low-to-Medium costs 18.0 FPS, and High-to-Ultra costs 7.0 FPS.
4K (3840x2160):
- Low: 129.5 FPS
- Medium: 103.4 FPS
- High: 75.7 FPS
- Ultra: 72.8 FPS
At 4K, the total spread is 56.7 FPS. Medium-to-High is the steepest cliff at 27.7 FPS. Low-to-Medium costs 26.1 FPS, while High-to-Ultra costs only 2.9 FPS.
Resolution scaling at identical settings shows: Low goes from 169.3 (1080p) → 159.5 (1440p) → 129.5 (4K). Medium goes 156.3 → 141.5 → 103.4. High goes 132.2 → 106.6 → 75.7. Ultra goes 126.3 → 99.6 → 72.8. The 4K-to-1080p ratio is steepest at High (42.7% drop) and Ultra (42.4% drop), and gentlest at Low (23.5% drop).
# FAQ
Q: Is this combo capable of 60 FPS at 4K Ultra in Microsoft Flight Simulator?
A: Yes. The measured 4K Ultra average is 72.8 FPS, which clears the 60 FPS threshold by 12.8 FPS. Even at the most demanding settings tested, the system maintains playable frame rates.
Q: How much performance is lost when going from 1080p to 4K at Medium settings?
A: At Medium settings, the system delivers 156.3 FPS at 1080p and 103.4 FPS at 4K. This represents a 52.9 FPS reduction, or a 33.8% decrease in frame rate.
Q: Which is the better choice at 4K: High or Ultra settings?
A: The data shows High at 75.7 FPS and Ultra at 72.8 FPS, a difference of only 2.9 FPS. Given the minimal gap, High is the more sensible choice unless the Ultra visual enhancements are specifically desired.
Q: What is the combo's overall rank among tested systems for this game?
A: This Ryzen 5 5600 + RTX 5080 combination ranks 91st out of 1795 tested combos, placing it in the top 5.1% of all systems tested for Microsoft Flight Simulator.
Q: Does the CPU or GPU limit performance more at 1080p Low?
A: At 1080p Low, the combo reaches 169.3 FPS. The relatively small performance drop when moving to 1440p Low (159.5 FPS, only 9.8 FPS less) suggests the CPU is the primary limiter at 1080p, since the GPU has spare capacity at lower resolutions.
Q: How does the RTX 5080 compare to its nearest GPU rivals in benchmark scores?
A: The RTX 5080 scores 59188 on average, which is 1.6% ahead of the Intel Arc A570M (58239) and 2.5% ahead of the Intel Arc A580 (57756). It trails the Intel Arc Pro A60 (60326) by 1.9% and leads the AMD Radeon Pro W5500X (57661) by 2.6%.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.5 |
| 3840x2160 | Medium | 103.4 |
| 3840x2160 | High | 75.7 |
| 3840x2160 | Ultra | 72.8 |
| 2560x1440 | Low | 159.5 |
| 2560x1440 | Medium | 141.5 |
| 2560x1440 | High | 106.6 |
| 2560x1440 | Ultra | 99.6 |
| 1920x1080 | Low | 169.3 |
| 1920x1080 | Medium | 156.3 |
| 1920x1080 | High | 132.2 |
| 1920x1080 | Ultra | 126.3 |
Microsoft Flight Simulator with Ryzen 5 5600 + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 5080 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.