Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 55 68 92
1440p QHD 68 75 98 129
1080p Full HD 88 95 125 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 68
3840x2160 High 55
3840x2160 Ultra 50
2560x1440 Low 129
2560x1440 Medium 98
2560x1440 High 75
2560x1440 Ultra 68
1920x1080 Low 158
1920x1080 Medium 125
1920x1080 High 95
1920x1080 Ultra 88

Microsoft Flight Simulator with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 3080 lands at rank 535 out of 1795 tested combos in Microsoft Flight Simulator. That places this configuration in the top 30% of all tested systems, a solid position for a flight simulator that stresses both CPU physics and GPU rendering simultaneously. The combo outperforms roughly 70% of tested combinations, yet the data reveals that this pairing sits in a curious middle ground—not a top-tier flagship setup, but far from a compromise build.

What makes this rank interesting is the delta between the two components' individual standings. The RTX 3080 sits at the 80th percentile among all GPUs, while the Ryzen 5 5600 ranks at the 79th percentile among all CPUs. The near-identical percentile positioning suggests a balanced pairing, but the in-game rank of 535/1795 (roughly the 70th percentile of combos) trails both components' individual percentiles. This gap hints that Microsoft Flight Simulator's demanding single-threaded physics engine and massive draw distances create bottlenecks that neither component fully resolves at this pairing's price point.

FAQ

Q: How does this combo compare to the nearest rival CPU pairings?

A: The Ryzen 5 5600's average benchmark score of 21765 sits within 0.9% of four rivals: the Intel Xeon D-1746TER (21635, 0.6% slower), AMD EPYC 9554P (21899, 0.6% faster), AMD EPYC 9534 (21900, 0.6% faster), and Intel Core i7-11700F (21957, 0.9% faster). In practical terms, these CPUs are performance equivalents, meaning the RTX 3080's output largely determines the in-game experience.

Q: What is the GPU's percentile ranking and how does it affect performance?

A: The RTX 3080 ranks at the 80th percentile among all GPUs with an average benchmark score of 35787. Its nearest rivals include the AMD Radeon Pro Duo (35860, 0.2% faster), AMD Radeon 880M (35646, 0.4% slower), AMD Radeon RX 7900 GRE (36101, 0.9% faster), and NVIDIA GeForce RTX 5070 Ti Mobile (35435, 1% slower). This clustering shows the 3080 remains competitive with modern offerings despite being end-of-life.

Q: Does the CPU become a bottleneck at 1080p?

A: The data suggests no. At 1920x1080 with Low settings, the combo achieves 157.8 FPS, while at 3840x2160 Low it drops to 91.7 FPS. The 1080p Low result is the highest FPS in the entire measured set, indicating the CPU can feed the GPU fast enough even in the least demanding graphical scenario.

Q: How does the combo rank in-game versus the component percentiles?

A: The combo ranks 535th out of 1795 (70th percentile), while the CPU sits at the 79th percentile and the GPU at the 80th percentile individually. This means the in-game result underperforms what each component's synthetic benchmarks would predict, pointing to the game's unique engine demands beyond raw compute.

Q: What is the best measured performance at 4K?

A: At 3840x2160, the highest average FPS is 91.7 on Low settings, followed by 68.3 on Medium, 54.8 on High, and 49.9 on Ultra. The 4K Ultra result represents the lowest FPS in the entire dataset, showing the GPU's limits under maximum load.

Q: How does the GPU's memory configuration support 4K gaming?

A: The RTX 3080 features 10 GB of GDDR6X memory on a 320-bit bus with 760.3 GB/s bandwidth. For a flight simulator rendering vast terrain and detailed aircraft at 4K, this memory pool appears sufficient, as the 4K results scale predictably with settings rather than showing sudden drops from VRAM exhaustion.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a classic GPU-bound progression, but with an interesting twist at the low end. At Low settings, performance drops from 157.8 FPS at 1080p to 128.7 FPS at 1440p (a 18.4% reduction) and then to 91.7 FPS at 4K (a 41.9% reduction from 1440p). This steep 1440p-to-4K falloff indicates the GPU's pixel throughput becomes the limiting factor as resolution increases, even on the least demanding preset.

At Ultra settings, the scaling is more gradual in percentage terms: 87.6 FPS at 1080p, 68.4 FPS at 1440p (a 21.9% drop), and 49.9 FPS at 4K (a 27% drop from 1440p). The diminishing percentage decreases at higher settings suggest that at Ultra, both CPU and GPU are more evenly taxed, so resolution increases don't penalize as severely in relative terms. However, the absolute numbers tell a different story—the 4K Ultra result of 49.9 FPS is the lowest in the entire dataset, and the gap between 1080p Ultra (87.6 FPS) and 4K Ultra (49.9 FPS) represents a 43% performance loss.

The Medium preset shows the most linear scaling: 125.2 FPS at 1080p, 98 FPS at 1440p (21.7% drop), and 68.3 FPS at 4K (30.3% drop from 1440p). This linearity suggests Medium settings distribute load more evenly between CPU and GPU, avoiding the extreme bottlenecks seen at either end of the settings spectrum. The data implies that for 4K gaming, the RTX 3080's 10 GB memory and 760.3 GB/s bandwidth are adequate, but the GPU's raw compute (29.77 TFLOPS FP32) becomes the ceiling.

Measured FPS Breakdown

The dataset provides 12 measured configurations across four presets and three resolutions. At 1920x1080, the combo delivers 157.8 FPS on Low, 125.2 FPS on Medium, 94.8 FPS on High, and 87.6 FPS on Ultra. The step from Low to Medium costs 32.6 FPS (20.7%), while the step from Medium to High costs 30.4 FPS (24.3%), and High to Ultra costs only 7.2 FPS (7.6%). This compression at the top suggests diminishing returns in FPS for the visual fidelity gain from High to Ultra.

At 2560x1440, the results are 128.7 FPS on Low, 98 FPS on Medium, 74.6 FPS on High, and 68.4 FPS on Ultra. The Low-to-Medium gap is 30.7 FPS (23.9%), Medium-to-High is 23.4 FPS (23.9%), and High-to-Ultra is 6.2 FPS (8.3%). The consistent percentage drops from Low through High indicate a well-balanced scaling curve at 1440p, while the small High-to-Ultra delta again shows Ultra's marginal cost.

At 3840x2160, the combo achieves 91.7 FPS on Low, 68.3 FPS on Medium, 54.8 FPS on High, and 49.9 FPS on Ultra. The Low-to-Medium drop is 23.4 FPS (25.5%), Medium-to-High is 13.5 FPS (19.8%), and High-to-Ultra is 4.9 FPS (8.9%). The 4K results show the largest Low-to-Medium percentage gap, suggesting that at this resolution, even the Medium preset's additional effects tax the GPU heavily. Across all resolutions, the High-to-Ultra delta remains consistently small (7-9%), indicating Ultra's extra fidelity costs relatively little in performance.

GPU Role

The RTX 3080's specifications paint a picture of a GPU designed for high-resolution gaming. With 8704 shading units, 272 texture mapping units, and 96 ROPs, the GA102 chip provides substantial parallel processing capability. The 10 GB GDDR6X memory operates at 19 Gbps effective with a 320-bit bus, delivering 760.3 GB/s bandwidth—a figure that supports the measured 4K performance without obvious VRAM limitations.

The GPU's clock behavior is notable: a base clock of 1440 MHz boosting to 1710 MHz, with memory clocked at 1188 MHz. The boost behavior under load directly influences the measured FPS, and the data shows the GPU can sustain high output at 1440p (128.7 FPS on Low) but struggles to maintain 60 FPS at 4K Ultra (49.9 FPS). The 68 RT cores and 272 tensor cores indicate ray tracing and DLSS capability, though the measured data only reflects native rendering.

The GPU's synthetic benchmarks place it at the 80th percentile, with a Passmark G3D score of 25086 and a 3DMark Steel Nomad DX12 score of 4407. The nearest rival, the AMD Radeon Pro Duo, scores 35860 on average (0.2% higher), while the RTX 5070 Ti Mobile trails by 1%. This tight clustering around the 3080's average score of 35787 confirms that the GPU remains competitive despite its end-of-life status. The GPU's FP32 performance of 29.77 TFLOPS and pixel rate of 164.2 GPixel/s explain why 1080p High (94.8 FPS) and 1440p High (74.6 FPS) remain playable, while 4K Ultra (49.9 FPS) dips below the 60 FPS threshold many users target.

CPU Role

The Ryzen 5 5600 brings 6 cores and 12 threads to the pairing, running at a base clock of 3.50 GHz and boosting to 4.40 GHz. The Zen 3 architecture on a 7 nm process, with 32 MB of shared L3 cache, provides strong single-threaded performance—critical for Microsoft Flight Simulator's physics and scenery streaming. The CPU's 3DMark single-thread score of 882 and Cinebench R23 single-core score of 2584 indicate solid per-core throughput.

The CPU's multi-threaded capabilities are robust for its class: Cinebench R23 multicore scores 18309, while Passmark multithread scores 21541. The 3DMark 16-thread score of 5641 versus the max-thread score of 5659 reveals minimal scaling beyond 16 threads, which is expected for a 12-thread chip. The 2-thread score of 1737 and 4-thread score of 3313 show strong scaling in low-thread workloads, aligning with the game's demands.

The CPU's 65 W TDP and 51.2 GB/s memory bandwidth support the DDR4 platform, and the PCIe Gen 4 interface with 20 lanes provides ample bandwidth for the RTX 3080. The nearest CPU rival, the Intel Core i7-11700F, scores 21957 on average (0.9% faster), while the Xeon D-1746TER is 0.6% slower—differences that are negligible in real-world gaming. The CPU's percentile rank of 79% means it outperforms most installed CPUs, but the measured FPS at 1080p Low (157.8 FPS) suggests the CPU can push frames well above typical display refresh rates, indicating it is not the primary bottleneck in this configuration.

Settings Recommendations

Across all resolutions, the High preset offers the most balanced experience when considering the measured FPS relative to expected visual quality. At 1080p, High delivers 94.8 FPS—comfortably above 60 FPS and close to 144 Hz displays. At 1440p, High yields 74.6 FPS, which remains smooth on 60 Hz and 75 Hz panels while providing substantial visual fidelity over Medium. At 4K, High produces 54.8 FPS, which is playable but below 60 FPS; users targeting 60 FPS at 4K would need to drop to Medium (68.3 FPS).

The Ultra preset offers marginal FPS gains over High in relative terms—only 7-9% lower FPS across all resolutions—yet the absolute cost is 4-7 FPS. For users with G-Sync or FreeSync displays, the Ultra preset at 1440p (68.4 FPS) or 1080p (87.6 FPS) provides the best visual experience without significant performance penalties. However, at 4K, Ultra (49.9 FPS) pushes the system into sub-50 FPS territory, which for a flight simulator—where smooth panning is critical—is less desirable than the 54.8 FPS of High.

The Low preset, while delivering the highest FPS (157.8 at 1080p, 128.7 at 1440p, 91.7 at 4K), sacrifices the visual detail that makes Microsoft Flight Simulator immersive. The Medium preset provides a middle ground, with 125.2 FPS at 1080p and 98 FPS at 1440p, but the jump from Medium to High costs only 24-30% FPS while offering significantly better draw distances and terrain detail. For most users, High at 1440p (74.6 FPS) represents the optimal balance of smoothness and fidelity, while 4K users should choose between High (54.8 FPS) for visual quality or Medium (68.3 FPS) for smoother motion.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 91.7
3840x2160 Medium 68.3
3840x2160 High 54.8
3840x2160 Ultra 49.9
2560x1440 Low 128.7
2560x1440 Medium 98.0
2560x1440 High 74.6
2560x1440 Ultra 68.4
1920x1080 Low 157.8
1920x1080 Medium 125.2
1920x1080 High 94.8
1920x1080 Ultra 87.6

Microsoft Flight Simulator with Ryzen 5 5600 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.