Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
44
playable

This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 27 30 42
1440p QHD 30 40 44 62
1080p Full HD 38 51 60 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 30
3840x2160 High 27
3840x2160 Ultra 18
2560x1440 Low 62
2560x1440 Medium 44
2560x1440 High 40
2560x1440 Ultra 30
1920x1080 Low 86
1920x1080 Medium 60
1920x1080 High 51
1920x1080 Ultra 38

Lockdown Protocol with AMD Ryzen 9 9950X3D + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 9 9950X3D paired with the AMD Radeon RX 580 presents a striking contrast in Lockdown Protocol: a flagship 2025 processor driving an end-of-life 2017 graphics card. The benchmark data reveals a system where the GPU is the overwhelming constraint, yet the CPU’s headroom creates a predictable scaling pattern across settings and resolutions.

Settings Recommendations

The measured rows show a clear hierarchy where the Low preset is the only viable path to smooth gameplay. At 1920x1080, Low delivers 85.7 FPS average, which is the sole configuration in the entire dataset that exceeds a 60 FPS threshold. Medium at the same resolution drops to 59.7 FPS, a 30% reduction from Low, while High falls to 51 FPS and Ultra bottoms out at 38 FPS. For competitive FPS play, the Low preset at 1080p is the only setting that provides the frame rate headroom necessary for responsive aiming.

At 2560x1440, Low produces 61.5 FPS average, which is technically playable but leaves no margin for frame drops. Medium at 1440p yields 44.1 FPS, High 39.6 FPS, and Ultra 30.2 FPS. The data suggests that 1440p Low is a borderline experience, while 4K is entirely out of reach for acceptable gameplay, with even Low managing only 42.1 FPS. The pattern across all resolutions is consistent: the step from Low to Medium costs roughly 27-30% of performance, while Ultra costs over 55% compared to Low. Given that the RX 580’s 8 GB VRAM and GCN 4.0 architecture are clearly not designed for modern high-fidelity rendering, the Low preset maximizes the hardware’s potential.

GPU Role

The AMD Radeon RX 580 is the definitive bottleneck in this configuration. Its specifications—8 GB of GDDR5 memory on a 256-bit bus with 256.0 GB/s bandwidth—are modest by modern standards. The GPU’s benchmark profile places it at the 53rd percentile among all GPUs, with an average benchmark score of 13559. Its nearest rivals include the NVIDIA GeForce GTX 570 (13564, 0% delta) and the GTX 950 (13549, 0.1% delta), indicating the RX 580 sits squarely in the mid-range of 2016-2017 era hardware.

The GPU’s clock behavior is telling: a base clock of 1257 MHz and boost clock of 1340 MHz, with memory running at 2000 MHz (8 Gbps effective). The FP32 throughput of 6.175 TFLOPS and texture rate of 193.0 GTexel/s are what the FPS measurements reflect. In Lockdown Protocol, the RX 580’s performance collapses as settings rise: at 1080p, the jump from Low (85.7 FPS) to Ultra (38 FPS) represents a 55.7% loss. This is consistent with a GPU that lacks the shading units and ROP throughput (2304 shading units, 32 ROPs) to handle modern deferred rendering or post-processing effects. The GPU’s DirectX 12 support (12_0) is present, but its PassMark DirectX 12 score of 43 versus DirectX 11’s 60 suggests the architecture is better suited to older APIs, which may explain why Low settings—which often reduce API overhead—perform disproportionately well.

FAQ

Q: Can this system run Lockdown Protocol at 60 FPS in any configuration?

A: Yes, but only at 1920x1080 with the Low preset, which achieves 85.7 FPS average. At 1440p Low, the average drops to 61.5 FPS, which is marginal, and no other setting or resolution combination reaches 60 FPS.

Q: How much performance is lost by moving from 1080p to 4K at the same settings?

A: At Low settings, the average FPS falls from 85.7 at 1080p to 61.5 at 1440p (a 28.2% drop) and then to 42.1 at 4K (a 50.9% drop from 1080p). At High settings, the drop is from 51 FPS at 1080p to 39.6 at 1440p to 26.9 at 4K.

Q: Is the CPU or GPU the limiting factor in this configuration?

A: The data strongly indicates the GPU is the limiting factor. The RX 580’s 53rd percentile ranking and its nearest rival (GTX 570) being a 2010-era card contrast sharply with the Ryzen 9 9950X3D’s 96th percentile ranking among CPUs. The FPS scaling with resolution (halving from 1080p to 4K) is classic GPU-bound behavior.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: Low achieves 61.5 FPS, Medium 44.1 FPS, High 39.6 FPS, and Ultra 30.2 FPS. Ultra is 50.9% slower than Low, demonstrating the RX 580’s inability to handle high-fidelity effects at this resolution.

Q: How does the RX 580 compare to its closest GPU rivals in synthetic benchmarks?

A: The RX 580’s average benchmark score is 13559, which is virtually identical to the NVIDIA GeForce GTX 570 (13564, 0% delta) and GTX 950 (13549, 0.1% delta). It is 1.1% ahead of the AMD Radeon Pro 455 (13416) and 1.1% behind the NVIDIA P106-090 (13716). These are all within a 1.1% band, indicating the RX 580 performs exactly at its expected tier.

Q: Does the CPU’s 3D V-Cache provide any benefit in this game?

A: The Ryzen 9 9950X3D features 128 MB of shared L3 cache, and its synthetic benchmarks are exceptional (Cinebench R23 multicore: 59712, single core: 8430). However, the measured FPS is entirely dictated by the GPU. The CPU’s headroom means there is no observed stutter or frame pacing issue attributable to the processor, but the cache cannot overcome the GPU’s 6.175 TFLOPS limit.

Measured FPS Breakdown

At 1920x1080, the full settings sweep shows: Low 85.7 FPS, Medium 59.7 FPS, High 51 FPS, Ultra 38 FPS. The delta between Low and Medium is 26 FPS (30.3% drop), between Medium and High is 8.7 FPS (14.6% drop), and between High and Ultra is 13 FPS (25.5% drop). The non-linear scaling suggests that Medium settings introduce a significant rendering cost (likely shadows or textures) that Low avoids, while Ultra adds another heavy layer.

At 2560x1440, the data shows: Low 61.5 FPS, Medium 44.1 FPS, High 39.6 FPS, Ultra 30.2 FPS. The Low-to-Medium drop is 17.4 FPS (28.3%), Medium-to-High is 4.5 FPS (10.2%), and High-to-Ultra is 9.4 FPS (23.7%). Compared to 1080p, the 1440p numbers are uniformly lower by roughly 20-28%, consistent with the 1.78x pixel count increase.

At 3840x2160, the results are: Low 42.1 FPS, Medium 29.5 FPS, High 26.9 FPS, Ultra 18.2 FPS. The 4K Low setting is the only one above 30 FPS, and it still fails to reach 60. The Ultra setting at 4K (18.2 FPS) is nearly unplayable. The pattern across resolutions is linear: each resolution step (1080p to 1440p to 4K) reduces FPS by approximately 25-30% at each settings level, confirming the GPU is saturated.

How This Combo Ranks

This specific combination of Ryzen 9 9950X3D and RX 580 ranks 1525th out of 1637 tested combos in Lockdown Protocol. That places it in the bottom 6.8% of all configurations tested for this game. This low ranking is entirely attributable to the GPU: the RX 580’s percentile rank of 53% among all GPUs means half of all graphics cards perform better, and in a modern FPS, this places it far behind contemporary offerings. The combo’s rank of 1525 out of 1637 indicates that 93.2% of tested systems achieve higher frame rates in this title.

The CPU’s performance class is irrelevant to this ranking because the GPU is the binding constraint. Even with the 9950X3D’s 96th percentile CPU ranking and its nearest rival being the Intel Xeon Platinum 8270 (0.9% faster), the FPS numbers do not improve. The data shows that for Lockdown Protocol, the combo rank is a direct reflection of GPU capability. Users seeking better performance would need to replace the RX 580 entirely; the CPU has no headroom left to exploit.

CPU Role

The AMD Ryzen 9 9950X3D is a 16-core, 32-thread processor based on Zen 5 architecture (Granite Ridge), built on TSMC’s 4 nm process. Its base clock is 4.30 GHz with a boost of 5.70 GHz, and it carries 128 MB of shared L3 cache. Its benchmark scores are elite: Cinebench R23 multicore 59712, single core 8430, Geekbench multicore 22515, and 3DMark max threads 17184. Its average benchmark score of 71660 places it at the 96th percentile of all CPUs, with nearest rivals including the Intel Xeon Platinum 8270 (71056, 0.9% slower) and AMD Ryzen 9 9950X (70420, 1.8% slower).

In Lockdown Protocol, this CPU is massively over-provisioned for the GPU it is paired with. The game’s FPS is governed by the RX 580’s rendering throughput, not the CPU’s thread scheduling or cache latency. The 9950X3D’s 3D V-Cache (128 MB L3) would theoretically help in CPU-bound scenarios, but the observed FPS does not reflect any such benefit because the GPU is the bottleneck. The CPU’s role is to feed the GPU with draw calls and physics data, which it does without breaking a sweat—the evidence is that FPS scales purely with resolution and settings, not with any CPU-related variable. At 1080p Low, the CPU could likely deliver hundreds of FPS, but the GPU caps it at 85.7.

Resolution Scaling

The FPS drop from 1080p to 4K is a textbook demonstration of GPU-bound scaling. At Low settings, 1080p yields 85.7 FPS, 1440p yields 61.5 FPS (a 28.2% drop for 77.8% more pixels), and 4K yields 42.1 FPS (a 50.9% drop from 1080p for 4x the pixels). At Ultra settings, the same progression goes from 38 FPS at 1080p to 30.2 FPS at 1440p (20.5% drop) to 18.2 FPS at 4K (52.1% drop).

The scaling is not perfectly linear with pixel count, which is informative. From 1080p to 1440p, the pixel increase is 77.8%, but the FPS drop is only 28.2% at Low. This suggests that at 1080p Low, the GPU is not fully saturated—it has some overhead. From 1440p to 4K, the pixel increase is 125%, and the FPS drop is 31.5% at Low, indicating the GPU is becoming more fully utilized. At Ultra settings, the scaling is steeper, with a 52.1% drop from 1080p to 4K, suggesting that the combination of high settings and high resolution overwhelms the RX 580’s memory bandwidth (256.0 GB/s) and fill rate (42.88 GPixel/s). The data implies that the RX 580 is most efficient at 1080p Low, where it has some headroom, and that any increase in resolution or settings pushes it into a fully saturated state where performance degrades predictably. This pattern confirms that the CPU is not involved in the scaling—the Ryzen 9 9950X3D’s performance is constant, so all FPS variation stems from the GPU’s render load.

Hardware Specifications

AMD Ryzen 9 9950X3D

Cores / Threads 16 / 32
Base Clock 4300 MHz
Boost Clock 5700 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9950X3D + AMD Radeon RX 580 in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 42.1
3840x2160 Medium 29.5
3840x2160 High 26.9
3840x2160 Ultra 18.2
2560x1440 Low 61.5
2560x1440 Medium 44.1
2560x1440 High 39.6
2560x1440 Ultra 30.2
1920x1080 Low 85.7
1920x1080 Medium 59.7
1920x1080 High 51.0
1920x1080 Ultra 38.0

Lockdown Protocol with Ryzen 9 9950X3D + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

Lockdown Protocol with RX 580 + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

Other Games with Ryzen 9 9950X3D + RX 580

Explore FPS benchmarks for other games using this same hardware combination.