Control
This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 20 | 23 | 32 |
| 1440p QHD | 26 | 30 | 34 | 48 |
| 1080p Full HD | 35 | 40 | 45 | 63 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 9 9950X3D + AMD Radeon RX 580, In-Depth Analysis
This combo pairs the AMD Ryzen 9 9950X3D with the AMD Radeon RX 580, a stark mismatch in generational capability. The data shows a 16-core, 32-thread Zen 5 processor with a 128 MB L3 cache and a 5.70 GHz boost clock, working alongside a 2017-era Polaris GPU with 8 GB of GDDR5 memory and a 256-bit bus. In Control, this pairing produces playable frame rates only at 1080p with reduced settings, while higher resolutions expose the GPU as the definitive bottleneck. The benchmark results are measured, not estimated, and the overall ranking in this game reflects a combo that is severely held back by its graphics card.
How This Combo Ranks
The combo ranks 3399 out of 3720 tested combinations for Control. This places it in the bottom 9% of all tested pairings, indicating that the system struggles to deliver a competitive experience in this title. The ranking is a direct consequence of the GPU's age and performance class, not the CPU's capability. The Ryzen 9 9950X3D is a top-tier processor, sitting in the 95th percentile among all CPUs, but the RX 580 sits in the 53rd percentile among all GPUs. This creates a massive imbalance where the processor is effectively idle while waiting for the graphics card to finish rendering each frame.
The data suggests that this combo is not suitable for the game's intended experience. With only a 20 FPS average at 4K High settings, the system falls well below the threshold for smooth gameplay. Even at 1080p Ultra, the average of 35 FPS is below the 60 FPS target most players expect. The only configuration that approaches playability is 1080p Low, which hits 63 FPS on average. This ranking is a warning to anyone considering this pairing: the CPU's strength does not translate into in-game performance when paired with such a weak GPU. The processor's benchmark scores, such as a Cinebench R23 multi-core score of 42018, are irrelevant here because the game's frame rate is dictated almost entirely by the GPU.
GPU Role
The AMD Radeon RX 580 is the limiting factor in every measured scenario. It features a Polaris 20 chip on a 14 nm process, with 2304 shading units, 144 texture mapping units, and 32 raster operations pipelines. The GPU operates at a base clock of 1257 MHz and a boost clock of 1340 MHz, with memory running at 2000 MHz (8 Gbps effective) across a 256-bit bus. This yields a memory bandwidth of 256.0 GB/s, which is modest by modern standards but was adequate for its 2017 release.
In Control, the GPU's 8 GB of VRAM is sufficient for capacity, but the raw compute power is not. The FP32 performance is 6.175 TFLOPS, which is simply too low to drive the game's physics-heavy environments and particle effects at higher settings. The benchmark results show a clear pattern: at 1080p Low, the RX 580 manages 63 FPS, but this drops to 40 FPS at High and 35 FPS at Ultra. The GPU's texture rate of 193.0 GTexel/s and pixel rate of 42.88 GPixel/s are the physical limits here. When the resolution increases to 2560x1440, the pixel workload grows, and the card falls to 48 FPS at Low and 30 FPS at High. At 4K, the card is overwhelmed, producing just 32 FPS at Low and 20 FPS at High.
The GPU's benchmark percentile of 53% places it in the middle of all GPUs, but its nearest rivals include the NVIDIA GeForce GTX 1660 SUPER, which scores 0.4% higher on average. This is a telling comparison: the GTX 1660 SUPER is also an older card, but it edges out the RX 580. The RX 580's performance in Control is consistent with its synthetic scores, such as a Passmark G3D score of 8813, which is decent for 1080p gaming but insufficient for higher resolutions in demanding titles.
FAQ
*Q: Can this combo run Control at 60 FPS?*
A: The data shows no configuration achieves a 60 FPS average. The closest is 1080p Low at 63 FPS, but that is the only setting at that resolution that exceeds 60. All other settings and resolutions fall below 60 FPS, with 1080p Medium at 45 FPS and 1080p High at 40 FPS.
Q: What is the best resolution for this combo?
A: 1920x1080 is the only resolution where the game becomes playable. At 1080p Low, the average is 63 FPS. At 2560x1440 Low, it drops to 48 FPS, and at 3840x2160 Low, it falls to 32 FPS. The frame rate drops significantly with each resolution increase.
Q: How does the CPU affect performance in this game?
A: The Ryzen 9 9950X3D has negligible impact on the measured frame rates because the GPU is the bottleneck. The CPU's high benchmark scores, such as a Geekbench multi-core score of 26736, do not translate to higher FPS in Control when paired with the RX 580. The game's frame rate is limited by the GPU's rendering speed.
Q: Is the RX 580's 8 GB VRAM sufficient for this game?
A: The 8 GB VRAM appears sufficient for capacity, as the game runs at all settings without reported memory errors. The performance drops between settings are due to compute load, not VRAM exhaustion. The GPU's memory bandwidth of 256.0 GB/s is the more relevant constraint.
Q: How does this combo compare to similar GPU pairings?
A: The RX 580's nearest GPU rival is the NVIDIA GeForce GTX 1660 SUPER, which has a 0.4% higher average benchmark score. In practical terms, the GTX 1660 SUPER would likely perform similarly in Control, meaning this combo's ranking is representative of the GPU class, not an outlier.
Q: What settings provide the most stable frame rate?
A: The only measured configuration with a minimum FPS above 30 is 1080p Medium, which has a minimum of 38 FPS and a maximum of 51 FPS. This provides a consistent experience without severe dips. 1080p Low has a higher average but no min/max data.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce an average of 63 FPS, which is the only configuration in the entire dataset that exceeds 60 FPS. Medium settings drop to 45 FPS, with a minimum of 38 FPS and a maximum of 51 FPS. High settings average 40 FPS, while Ultra settings average 35 FPS. This shows a clear scaling pattern where each step down in quality yields roughly 5-10 FPS improvement.
Moving to 2560x1440, the frame rates drop substantially. Low settings average 48 FPS, which is a 15 FPS loss compared to 1080p Low. Medium settings average 34 FPS, with a minimum of 29 FPS and a maximum of 39 FPS. High settings average 30 FPS, and Ultra settings average 26 FPS. The gap between Low and Ultra at this resolution is 22 FPS, indicating that the GPU struggles with the increased pixel count.
At 3840x2160, the system is barely playable. Low settings average 32 FPS, which is below the 40 FPS threshold for acceptable action gameplay. Medium settings average 23 FPS, with a minimum of 19 FPS and a maximum of 26 FPS. High settings average 20 FPS, and Ultra settings average 18 FPS. The difference between 1080p Low and 4K Low is a 31 FPS drop, highlighting the GPU's inability to handle 4K workloads.
The data reveals that the Medium settings preset is the only one with complete min/max data across all three resolutions. At 1080p, the range is 38-51 FPS; at 1440p, it is 29-39 FPS; and at 4K, it is 19-26 FPS. These ranges show that the frame pacing remains relatively stable, but the overall performance level is too low for a smooth experience at higher resolutions.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and consistent across all settings. At Low settings, the average FPS goes from 63 at 1080p to 48 at 1440p (a 24% drop) and then to 32 at 4K (a 33% drop from 1440p). At High settings, the progression is 40 to 30 to 20 FPS, representing a 25% drop from 1080p to 1440p and a 33% drop from 1440p to 4K. This pattern is typical of a GPU-bound scenario where the rendering workload scales with pixel count.
The scaling behavior confirms that the limiting component is the GPU, not the CPU. If the CPU were the bottleneck, the frame rates would remain relatively constant across resolutions because the processor's workload (draw calls, physics, game logic) does not increase significantly with resolution. Instead, the FPS drops proportionally to the pixel count, which is the signature of a GPU-limited system. The Ryzen 9 9950X3D's single-thread performance, as evidenced by its 3DMark single-thread score of 1292, is more than sufficient for this game, but the RX 580's fill rate and compute power are not.
The data also shows that the performance gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low and Ultra is 28 FPS (63 vs 35). At 1440p, it is 22 FPS (48 vs 26). At 4K, it is 14 FPS (32 vs 18). This narrowing gap indicates that at 4K, the GPU is so overloaded that even reducing settings has diminishing returns. The card is simply running out of raw processing power, not bandwidth or VRAM.
Settings Recommendations
For a playable experience, the data points to 1080p Low as the only viable option, with an average of 63 FPS. This setting provides the headroom needed for the game's action sequences, though it sacrifices visual fidelity. If a more stable frame rate is desired, 1080p Medium offers a minimum of 38 FPS and a maximum of 51 FPS, which keeps the game above the 30 FPS floor for most scenes. The Medium preset is the best balance between visual quality and performance, as it uses the GPU's resources more efficiently than High or Ultra without the aggressive visual cuts of Low.
At 1440p, the recommendation is Low settings, which average 48 FPS. This is playable but not ideal for fast-paced combat. Medium settings at 1440p have a minimum of 29 FPS, which will cause noticeable stuttering during intense moments. High and Ultra settings at 1440p are not recommended, as they fall below 30 FPS on average.
At 4K, no setting is recommended for actual gameplay. Even Low settings average 32 FPS, which is below the playability threshold. The GPU simply cannot handle this resolution in Control. Users with a 4K monitor should set the resolution to 1080p or 1440p in the game's display options to achieve playable frame rates.
The data suggests that the Ultra preset is never worth using with this GPU. At 1080p Ultra, the average is 35 FPS, which is only 10 FPS higher than 1440p Low but with significantly worse frame pacing. The visual difference between High and Ultra in this game does not justify the performance loss. The best experience per the measured rows is 1080p Medium, which offers a solid 45 FPS average with a minimum of 38 FPS, ensuring that the game remains responsive during the telekinetic combat and environmental destruction sequences that define Control.
Hardware Specifications
AMD Ryzen 9 9950X3D
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + AMD Radeon RX 580 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 34.0 |
| 2560x1440 | High | 30.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 63.0 |
| 1920x1080 | Medium | 45.0 |
| 1920x1080 | High | 40.0 |
| 1920x1080 | Ultra | 35.0 |
Control with Ryzen 9 9950X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 580 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + RX 580
Explore FPS benchmarks for other games using this same hardware combination.