Evolve
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 20 | 25 | 33 |
| 1440p QHD | 24 | 35 | 44 | 57 |
| 1080p Full HD | 36 | 52 | 66 | 86 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 9 9950X3D + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 9 9950X3D paired with the AMD Radeon RX 580 produces a striking split in Evolve: the CPU is among the fastest desktop processors available, while the GPU is an older, mid-range part from a previous generation. Benchmark results for this combination show that frame rates are consistently low across all tested settings, and the scaling pattern from 1080p to 4K clearly identifies the graphics card as the limiting component. The data indicates a system where the processor’s immense headroom is largely unused, and the experience is defined entirely by the RX 580’s output.
Resolution Scaling
The measured FPS data for Evolve shows a predictable and steep decline as resolution increases, which is the classic signature of a GPU-bound configuration. At 1920x1080 with Low settings, the combo averages 86 FPS. Moving to 2560x1440 Low drops that to 57 FPS, a reduction of 29 frames, or roughly 34%. At 3840x2160 Low, the average falls further to 33 FPS, which is only 38% of the 1080p Low result. This pattern holds across every settings preset, confirming that the rendering load is scaling directly with pixel count.
The gap between 1080p and 4K is most severe at Ultra settings, where the average goes from 36 FPS at 1920x1080 down to 14 FPS at 3840x2160. That represents a 61% performance loss from the lowest to the highest resolution tested. The High preset shows a similar trend: 52 FPS at 1080p, 35 FPS at 1440p, and just 20 FPS at 4K. The Medium preset provides the only complete frame time data, with minimum and maximum readings at each resolution. At 1080p Medium, the range is 56 to 76 FPS with an average of 66. At 1440p Medium, the range narrows to 38 to 51 FPS, averaging 44. At 4K Medium, the range is 22 to 29 FPS, averaging 25.
What this scaling reveals is that the AMD Ryzen 9 9950X3D is not the bottleneck at any resolution. If the CPU were limiting performance, the FPS would remain relatively flat as resolution increases, because the processor’s workload would stay constant while the GPU’s workload grows. Instead, the FPS drops by roughly half or more when moving from 1080p to 4K, which indicates that the Radeon RX 580 is saturated at all tested resolutions. The CPU, with its 16 cores and 32 threads, has far more compute capacity than this game’s rendering pipeline can utilize, especially when paired with a GPU that ranks in the 53rd percentile among all graphics cards.
The practical takeaway from the scaling data is that this combo is playable only at lower resolutions and settings. The 1080p Low result of 86 FPS is the only tested configuration that approaches a high refresh rate experience. Every other setting and resolution combination falls below 60 FPS, and the 4K results are all below 35 FPS, with the Ultra preset at 14 FPS being effectively unplayable for an FPS title. The limiting component is unambiguously the GPU, as the CPU’s benchmark scores — such as a Cinebench R23 multi-core score of 42018 and a Passmark multi-thread score of 70255 — are far beyond what Evolve’s engine can demand from a single processor.
FAQ
Q: What is the best resolution for this combo in Evolve?
A: The data shows that 1920x1080 is the only resolution where the average frame rate exceeds 60 FPS, and that is only at Low settings (86 FPS). At 2560x1440, the best result is 57 FPS on Low, and at 3840x2160, the best is 33 FPS on Low. For a smoother experience, 1080p is the recommended resolution.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Ryzen 9 9950X3D has an average benchmark score of 75779, which places it in the 95th percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 PRO 9755, scores 75738, a delta of 0.1%. The AMD Ryzen 7 PRO 9755X3D scores 75716, also a 0.1% difference. The AMD EPYC 8224P scores 75582 (0.3% behind), and the Intel Core Ultra 9 285 scores 75488 (0.4% behind). This indicates the 9950X3D is marginally ahead of these parts, but the differences are negligible in real-world terms.
Q: Is the Radeon RX 580 a strong performer for this game?
A: No. The RX 580’s average benchmark score is 12928, placing it in the 53rd percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3050 Ti Mobile, scores 12940, which is 0.1% higher. The NVIDIA GeForce GTX 1660 SUPER scores 12986, 0.4% higher. The AMD Radeon 740M scores 12870, 0.5% lower, and the AMD FirePro W5100 scores 12847, 0.6% lower. These results show the RX 580 is a mid-range part, and in Evolve, its measured FPS confirms it struggles at higher resolutions.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 86 FPS, while the Ultra preset averages 36 FPS. That is a 50 FPS difference, meaning Ultra delivers only about 42% of the Low preset’s performance. The High preset averages 52 FPS, and Medium averages 66 FPS.
Q: Does the game use the CPU’s multi-threading capabilities effectively?
A: The benchmark results do not show CPU utilization directly, but the FPS scaling strongly suggests the game does not stress the 16-core, 32-thread processor. The CPU’s Passmark multi-thread score is 70255, and its 3DMark max-threads score is 17184, both indicating massive parallel capability. Yet the frame rates are low and drop with resolution, which points to the GPU being the constraint rather than the CPU being underutilized.
Q: What are the GPU’s memory specifications, and do they matter here?
A: The Radeon RX 580 has 8 GB of GDDR5 memory on a 256-bit bus, with a bandwidth of 256.0 GB/s and a memory clock of 2000 MHz (8 Gbps effective). For a 2015 FPS game like Evolve, 8 GB is ample capacity, and the bandwidth is sufficient for 1080p and 1440p. The bottleneck is not memory but the GPU’s raw compute throughput, which is 6.175 TFLOPS FP32.
How This Combo Ranks
In the database of tested CPU and GPU combinations for Evolve, this pairing of the AMD Ryzen 9 9950X3D and the AMD Radeon RX 580 ranks 3375 out of 3700 combos. That places it in the bottom 9% of all tested configurations, which is a poor result given the CPU’s high standing. The CPU alone ranks in the 95th percentile among all processors, but the GPU ranks only in the 53rd percentile among all graphics cards. This massive disparity between the two components is the primary reason for the low combo ranking.
The rank of 3375 means that 3324 other combinations of processors and graphics cards deliver higher average frame rates in Evolve. The data suggests that the CPU’s performance is essentially irrelevant to the final outcome, as the GPU’s limits dominate. For context, the CPU’s nearest rivals — the AMD Ryzen 7 PRO 9755, AMD Ryzen 7 PRO 9755X3D, AMD EPYC 8224P, and Intel Core Ultra 9 285 — all have average scores within 0.4% of the 9950X3D, so swapping the CPU for any of those would not change the ranking. Conversely, pairing this CPU with a stronger GPU would likely move the combo much higher in the rankings, but that is not what the data shows for this specific pairing.
The combo rank should be interpreted as a warning: a top-tier CPU does not compensate for a mid-tier GPU in a graphically demanding FPS. The measured FPS across all resolutions and settings confirms this, as even the best case (1080p Low at 86 FPS) is only a modest result, and the worst case (4K Ultra at 14 FPS) is far below playable thresholds. The ranking reflects the real-world experience of this hardware pairing, which is that the GPU is the sole determinant of performance.
Measured FPS Breakdown
The measured FPS data covers four resolutions and four settings presets, providing a complete picture of this combo’s performance in Evolve. At 1920x1080, the results are as follows: Low averages 86 FPS, Medium averages 66 FPS with a range of 56 to 76, High averages 52 FPS, and Ultra averages 36 FPS. The progression from Low to Ultra shows a consistent loss of roughly 14 to 16 FPS per step, with the largest single drop being from Medium to High (14 FPS) and from High to Ultra (16 FPS).
At 2560x1440, the performance drops significantly. Low averages 57 FPS, Medium averages 44 FPS with a range of 38 to 51, High averages 35 FPS, and Ultra averages 24 FPS. The gap between Low and Ultra at this resolution is 33 FPS, which is a 58% reduction. The Medium preset’s minimum of 38 FPS is below the 40 FPS threshold that many players consider the minimum for a playable FPS, and the Ultra preset’s 24 FPS average is marginal.
At 3840x2160, the results are the lowest of all. Low averages 33 FPS, Medium averages 25 FPS with a range of 22 to 29, High averages 20 FPS, and Ultra averages 14 FPS. None of these results reach 60 FPS, and the Ultra preset at 14 FPS is effectively a slideshow. The Medium preset’s maximum of 29 FPS is still below what most would consider playable, and the High preset’s 20 FPS average is borderline.
The data shows a clear pattern: the RX 580’s performance degrades by roughly 40-50% when moving from 1080p to 1440p, and another 40-50% when moving from 1440p to 4K. This is consistent across all settings, with the Low preset being the only one that provides playable frame rates at 1080p and 1440p. The Medium preset is playable at 1080p (66 FPS average) but marginal at 1440p (44 FPS average) and not playable at 4K (25 FPS average). The High and Ultra presets are only viable at 1080p, with 52 FPS and 36 FPS respectively, and even then, the Ultra preset falls below 60 FPS.
GPU Role
The AMD Radeon RX 580 is the component that dictates this combo’s performance in Evolve. Its specifications show a mid-range part from the Polaris generation: a 14 nm process node, 5,700 million transistors on a 232 mm² die, and a base clock of 1257 MHz with a boost clock of 1340 MHz. The memory runs at 2000 MHz (8 Gbps effective) across a 256-bit bus, yielding 256.0 GB/s of bandwidth. The GPU has 2304 shading units, 144 texture mapping units, and 32 raster output units. Its pixel rate is 42.88 GPixel/s, and its texture rate is 193.0 GTexel/s. The FP32 compute performance is 6.175 TFLOPS, which is the same as its FP16 rate.
These numbers place the RX 580 in the 53rd percentile of all GPUs, with an average benchmark score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (12940, 0.1% higher), the NVIDIA GeForce GTX 1660 SUPER (12986, 0.4% higher), the AMD Radeon 740M (12870, 0.5% lower), and the AMD FirePro W5100 (12847, 0.6% lower). This indicates that the RX 580 is roughly equivalent to a lower-end modern laptop GPU or an older desktop GPU, and it is decisively outclassed by even a modestly better desktop card.
In Evolve, the GPU’s role is clear from the FPS scaling. The game is not CPU-limited, as evidenced by the fact that the CPU’s 3DMark single-thread score of 1292 and multi-thread score of 17184 are far above what the game’s engine can utilize. Instead, the RX 580’s raw compute and memory bandwidth are the limiting factors. The 8 GB of GDDR5 memory is sufficient for Evolve’s textures, but the GPU’s 6.175 TFLOPS of FP32 compute is simply not enough to maintain high frame rates at higher resolutions. The measured FPS at 4K (14 to 33 FPS depending on settings) reflects the GPU’s inability to process the increased pixel load.
The GPU’s clocks also play a role. The base clock of 1257 MHz and boost clock of 1340 MHz are relatively low by modern standards, and the memory clock of 2000 MHz (8 Gbps effective) is similarly modest. These clocks, combined with the 256-bit bus, produce a bandwidth of 256.0 GB/s, which is adequate for 1080p but insufficient for 4K in a demanding title. The data shows that the GPU’s performance degrades proportionally with resolution, which is consistent with a part that is compute-bound rather than memory-bound.
Settings Recommendations
Based on the measured FPS data, the only way to achieve a consistently smooth experience with this combo in Evolve is to use the Low preset at 1920x1080, which averages 86 FPS. This is the only tested configuration that exceeds 60 FPS, and it provides enough headroom for competitive play. The Medium preset at 1080p is also viable, with an average of 66 FPS and a minimum of 56 FPS, which is acceptable for most players. The High preset at 1080p drops to 52 FPS, which is playable but not ideal for fast-paced FPS action, and the Ultra preset at 1080p averages 36 FPS, which is borderline.
At 2560x1440, the Low preset is the only one that approaches playability, with an average of 57 FPS. This is close to 60 FPS, but the lack of minimum FPS data means there could be dips below that threshold. The Medium preset at 1440p averages 44 FPS with a minimum of 38 FPS, which is marginal. The High preset at 35 FPS and the Ultra preset at 24 FPS are not recommended for a competitive FPS. At 3840x2160, none of the settings are recommended, as even the Low preset averages only 33 FPS, and the Medium preset’s maximum is 29 FPS.
The data suggests that players should prioritize resolution over settings. Dropping from 1080p to 1440p costs roughly 30-40% of the frame rate, while dropping from High to Low at the same resolution gains about 40-60% of the frame rate. Therefore, the best trade-off is to play at 1080p with the Low or Medium preset, which provides the highest frame rates. For players who prefer higher visual fidelity, the High preset at 1080p is the maximum that still yields an average above 50 FPS.
The Ultra preset is the worst choice in every resolution, as it provides the lowest frame rates without a corresponding benefit in this older game. The measured data shows that Ultra at 1080p (36 FPS) is only slightly better than High at 1440p (35 FPS), but the latter offers a higher resolution. Similarly, Ultra at 1440p (24 FPS) is worse than Low at 4K (33 FPS), so there is no scenario where Ultra is the recommended choice. The Medium preset offers the best balance of visual quality and performance at 1080p, with a 66 FPS average and a reasonable minimum of 56 FPS. For those willing to accept lower visuals, Low at 1080p is the definitive recommendation for maximum frame rate.
Hardware Specifications
AMD Ryzen 9 9950X3D
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + AMD Radeon RX 580 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 57.0 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 24.0 |
| 1920x1080 | Low | 86.0 |
| 1920x1080 | Medium | 66.0 |
| 1920x1080 | High | 52.0 |
| 1920x1080 | Ultra | 36.0 |
Evolve with Ryzen 9 9950X3D + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RX 580 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + RX 580
Explore FPS benchmarks for other games using this same hardware combination.