Lockdown Protocol
This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 56 | 64 | 90 |
| 1440p QHD | 65 | 87 | 99 | 140 |
| 1080p Full HD | 89 | 118 | 135 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 7 5700G + AMD Radeon RX 6700 XT, In-Depth Analysis
Lockdown Protocol is a fast-paced FPS released in March 2024. The measured combination of a Ryzen 7 5700G CPU and a Radeon RX 6700 XT GPU produced a full matrix of frame rates at three resolutions and four quality presets. The data reveals a fundamentally GPU-limited system: the CPU consistently feeds the graphics card at every preset, while the GPU’s compute capability caps performance as resolution climbs. These numbers allow us to separate the roles of each component, recommend presets, and place the pairing among the 3,714 tested combinations of GPUs and CPUs.
Settings Recommendations
The measured frames per second show a clear pattern: the default “Low” preset maximizes the frame counter, while “Ultra” minimizes it, “Medium” sits in a safe middle zone, and “High” remains between. Choosing the best preset depends on the refresh rate of the monitor and the resolution used.
At 1080p, the all-out FPS anta is reached on Low (191 FPS). Medium yields 135 FPS, High 118 FPS, and Ultra 89 FPS. The 135 FPS Medium figure is already above 144 Hz, making it an excellent match for a 120–144 Hz panel. The only preset with published minimum/maximum data is Medium: at 1080p it ranges from 115 to 156 FPS, indicating a relatively stable window. If a high-frame-rate esports scenario is the goal, Low at 191 FPS and the 140 FPS at 1440p Low provide headroom above the standard 144 Hz displays. However, Medium’s 135 FPS is enough to avoid tearing on a 144 Hz monitor, and it carries higher visual quality than Low. For 1080p, Medium is the most balanced choice—far above the competitive threshold, with a frame floor of 115 FPS.
Moving to 1440p, the numbers drop: Low 140 FPS, Medium 84–114 FPS (average 99), High 87 FPS, Ultra 65 FPS. Medium remains the only preset that keeps an average above 90 FPS and still has data on the range. That 99 FPS is capable of driving even a 100 Hz panel, and High at 84 FPS is also playable but misses the comfortable mark. For 1440p, Medium is again recommended as it ensures fluid gameplay with a certain margin before a refresh that is too low.
Finally at 4K, Low on the lowest preset reaches 90 FPS, Medium 635 FPS, High 56 FPS, and Ultra 42 FPS. This is the moment to avoid slower setups entirely for this game and this GPU. Only Low and Medium are reliably above 60 FPS. The 64 FPS Medium sits just at the refresh boundary, while the 90 FPS Low is perceptibly smoother and would be the preset of choice for a 4K display. The ultra preset, at 42 FPS, is the only one that caps below the 60 Hz mark — a real negative for a first-person shooter.
One more note: the High and Ultra rows are only reported as averages, without min/max. Their absence of a minimum suggests an unsteady frame delivery or the algorithm did not log the extremes. Regardless, the aggregate data suggests Medium is the “best experience” preset, as it is the only quality tier that simultaneously maintains a high average and has a published minimum that stays above the 60 Hz floor in all three resolutions.
GPU Role
The AMD Radeon RX 6700 XT is the star of this pairing. Its specifications are central to interpreting the measured FPS. The GPU is built on the RDNA 2.0 architecture, based on the Navi 22 chip, manufactured on 7 mm packing 7 nm process. It carries 2560 shading units, 160 texture mapping units, and 64 ROPs, all working under a base clock of 2321 processor and a boost of 2580 MHz, with a “game” clock 2424 MHz. The memory subsystem consists of 12 GB of GDDR6 on a 192-bit bus, enabling a peak bandwidth of 384.0 GB/s. The GPU’s fillrates are refreshing: 165.2 GPixel/s and 413.0 GTexel/s, while FP32 peak is 13.21 TFLOPS.
Most revealing for Lockdown Protocol is 4K behavior. At 4K Ultra, the average drops to 42 FPS—a clear sign that the GPU is the limit. Even Medium at 4K only averages 64 FPS. The 12 GB VRAM is sufficient capacity for an engine of this sort, since no memory-related drop was logged (the pattern is a smooth progression with quality, not a cliff). The 384 GB/s bandwidth appears enough to feed the compute units; the bottleneck is raw rasterization performance. The 240/40 texture/geometric throughput combined with the clock speeds show that the GPU is tuned for 1440p class, not for the 4K resolution where it stumbles. The FPS progression from Low to High at each resolution is nearly linear cut; for instance, at 4K Low (90 FPS) to High (56 FPS) is a 31% reduction, which aligns with pixel and shading emitter load.
The PCIe 4.0 x16 interface is standard, but the platform from the CPU is Gen 3, which might limit bandwidth in only a few workloads; however, with a GPU memory of 12 GB, the neural impact is likely minimal. The overall data strongly indicates the GPU is the primary factor that scales with resolution, sustaining around 90 FPS at 4K Low but unable to handle the heavier load at High or Ultra. This is the exact picture of a graphics-bottleneck system, where investing in the GPU is the only path to improve the game’s head room.
Resolution Scaling
FPS drops steeply as the resolution rises. For example, in the Medium preset, going from 1920x2160 (1080p) to 2560x1440 (1440p) lowers the average from 135 to 99 FPS, a 26% loss. Then setting from 1440p to 4K (3840x2160) sees a further drop to 64 FPS, a 35% decline. The same trend holds for all presets: Low (191→140→90), High (115→87→56), Ultra (89→65→42). The shape of that pattern—the fraction of the loss is more severe when moving from 1440p to 4K—follows the multiplication of pixel count (2.25× from 1440p to 4K) but the frame rate only reduces by ~50% of that too. That means the GPU’s fill-rate and memory bandwidth are straining increasingly.
The key insight from the scaling is the dependency on the GPU. If it were CPU-bound, the FPS would stay constant across 1080p, 1440p, and 4K. That is not the case: at every quality level, the FPS changes noticeably with resolution. At 1080p Low, the frame rate reaches 191 FPS, showing that the CPU can feed the GPU far beyond. It is likely the CPU could push more, but the GPU, loaded by the game workload, reaches only 191. So the data strongly suggests the GPU is the primary limiting component. For a CPU that is arguably overkill for this game, the results confirm that often buying a stronger GPU is more effective.
Measured FPS Breakdown
The following measured frame rate table summarizes all rows. Only the Medium preset has a recorded minimum and maximum for each resolution.
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 3840x2160 (4K) | Low | 90 | - | - |
| 3840x2160 (4K) | Medium | 64 | 64 | 74 |
| 3840x2160 (4K) | High | 56 | - | - |
| 3840x2160 (4K) | Ultra | 42 | - | - |
| 2560x1440 (1440p) | Low | 140 | - | - |
| 2560x1440 (1440p) | Medium | 99 | 84 | 114 |
| 2560x1440 (1440p) | High | 87 | - | - |
| 2560x1440 (1440p) | Ultra | 65 | - | - |
| 1920x1080 (1080p) | Low | 191 | - | - |
| 1920x1080 (1080p) | Medium | 135 | 115| 156|
| 1920x1080 (1080p) | High | 118 | - | - |
| 1920x1080 (1080p) | Ultra | 89 | - | - |
This breakdown is the raw basis for every observation in this report. The medium-range of values for the Medium preset gives a comfort measurement of variance; other presets lack that data, so we cannot assess their consistency. The numbers reveal: Low at 1080p approaches 200 FPS, which is excellent for high refresh rate monitors, but Medium at 1080p still offers 135 FPS with a 115 FPS floor, an attractive target for gaming at a reduced visual fatigue. The Ultra preset is extremely close to 30 FPS, which for an FPS is undesirable.
How This Combo Ranks
Across the entirety of the benchmark database, this specific CPU+GPU pair ranks 1950th out of 3714 tested combinations for Lockdown Protocol (dataIsMeasured: true). By the simple calculation: 3714 – 1950 = 1764, meaning 1764 configurations ranked above and 1950 below (since 1950 is the rank). This equates to a percentile of about 52.3% of all tested combos, i.e., it is the 52nd percentile—just above the middle of the pack. The proximity to the median means the 5700G + RX 6700 XT is a perfectly average setup for this game, aimed at 1080p/1440p play. It is not near the top charts; that is reserved for the top current GPUs. The rank is consistent with the FPS observed: at 1080p it soars to 191 FPS, but at 4K it only hits 90 on the lowest setting. The likely reason it isn’t far upper is that while the GPU is strong, the older platform (PCIe 3.0 CPU-side) and the Ryzen 7's integrated graphics die do not advance the FPS beyond what a 1440p-capable card can do. The 3714 test count gives a substantial sample size—the 1950th position is robust—so this combination can be seen as a representative mid-table choice.
CPU Role
The AMD Ryzen 7 5700G is an 8-core, 16-thread desktop processor based on Zen 3 (Cezanne) with a base clock of 3.80 GHz and a boost up to 4.60 GHz. Its 3D V-something at 16 MB, with each core having 64 KB L1 and 512 KB L2, and the total L3 is 16 MB. The TDP is 65 W. The CPU has a 70th percentile score among all CPUs (79%) and its average benchmark 27051, putting it within
Hardware Specifications
AMD Ryzen 7 5700G
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 6700 XT in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 64.0 |
| 3840x2160 | High | 56.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 140.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 87.0 |
| 2560x1440 | Ultra | 65.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 135.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 89.0 |
Lockdown Protocol with Ryzen 7 5700G + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with RX 6700 XT + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.