Inside

Inside

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 66 106 132
1440p QHD 100 105 168 210
1080p Full HD 139 146 234 292

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 132
3840x2160 Medium 106
3840x2160 High 66
3840x2160 Ultra 63
2560x1440 Low 210
2560x1440 Medium 168
2560x1440 High 105
2560x1440 Ultra 100
1920x1080 Low 292
1920x1080 Medium 234
1920x1080 High 146
1920x1080 Ultra 139

Inside with Intel Core Ultra 7 265K + AMD Radeon RX 6650 XT, In-Depth Analysis

Inside is a modestly demanding puzzle platformer from 2016, and the benchmark results for the Intel Core Ultra 7 265K paired with the AMD Radeon RX 6650 XT show a combo that is heavily skewed toward CPU headroom, leaving the GPU as the primary constraint at higher resolutions. The system delivers playable frame rates across all tested settings, but the data reveals a clear pattern: the 20-core processor is effectively idle overhead for this title, while the 8 GB graphics card dictates the performance ceiling as resolution and quality settings scale.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K is a 20-core, 20-thread desktop processor based on the Arrow Lake-S architecture, running on a 3 nm process from TSMC. Its base clock is 3.90 GHz with a boost clock of 5.50 GHz, and it carries a 30 MB shared L3 cache alongside 3 MB of L2 per core. For a game like Inside, which is a side-scrolling puzzle platformer with relatively simple geometry and physics, this level of compute is far beyond what the title can utilize. The data supports this: at 1080p Low, the combo reaches 292 FPS average, a figure that is almost certainly limited by the graphics card’s pixel throughput rather than the CPU’s ability to feed frames.

The processor’s benchmark scores reinforce its high-end standing. In Cinebench R23, it scores 35,850 multi-core and 2,020 single-core, placing it in the 94th percentile of all CPUs tested. Its nearest rivals include the Intel Core i7-14700KF, which scores 70,163 average (1% lower), and the AMD Ryzen 7 9700F at 69,996 (1.3% lower). For Inside, the single-core performance is what matters most, as the game’s logic and rendering calls are largely serialized. A single-core score of 2,020 in Cinebench R23 is more than sufficient to maintain high frame rates, and the measured FPS at 1080p Low (292) suggests the CPU is not the bottleneck even at the lowest settings where GPU load is minimal.

What is more telling is the lack of scaling when the CPU is stressed further. The game does not appear to use more than a handful of threads, so the 20-core design provides no tangible benefit over a 6-core or 8-core part in this specific workload. The data shows that at 4K Ultra, the average FPS drops to 63, which is 78% lower than the 1080p Low result. This massive drop is characteristic of GPU-bound scenarios, not CPU limitations. The Core Ultra 7 265K’s 125 W TDP and 17,800 million transistors are irrelevant to the game’s outcome; the processor simply waits for the GPU to deliver frames, and its role is to ensure that no CPU-side stutter or draw-call bottleneck emerges. Given the measured results, it succeeds in that role at every resolution and setting combination tested.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 265K and AMD Radeon RX 6650 XT ranks 2,378 out of 3,716 tested combos for Inside. This places it in the lower-middle portion of the database, which is surprising given the CPU’s high percentile ranking (94th) and the GPU’s reasonable standing (65th percentile). The rank suggests that many other combos—likely those with faster GPUs or more balanced pairings—achieve higher average frame rates in this game. A rank of 2,378 means roughly 64% of tested combos perform better, which aligns with the RX 6650 XT being a mid-range card from 2022 that is now end-of-life.

The GPU’s nearest rivals in the benchmark database include the NVIDIA Tesla K40m (average score 19,885, 0.6% lower) and the AMD FirePro W7000 (19,905, 0.7% lower), which are both older workstation parts. This indicates that the RX 6650 XT’s raw compute is competitive with professional cards from a previous generation, but for gaming, its 8 GB VRAM and 128-bit memory bus limit its ability to handle higher resolutions. The combo rank of 2,378 out of 3,716 is not a reflection of poor optimization but rather the GPU’s mid-range positioning. For a game like Inside, which is not graphically intensive, the rank could be higher if the GPU had more memory bandwidth or a wider bus, but the data shows that at 1080p, the combo still delivers excellent frame rates (139-292 FPS depending on settings), which is well above the 60 FPS threshold for smooth gameplay.

The CPU’s influence on the rank is minimal. The Core Ultra 7 265K’s average benchmark score of 70,879 places it just 0.2% below the Intel Xeon 6511P (71,051) and 1% above the Core i7-14700KF (70,163). These differences are negligible for gaming. The rank is ultimately driven by the GPU, and the fact that this combo sits at the 64th percentile of performance suggests that users with this pairing should target 1080p or 1440p for the best experience, as the 4K results are playable but not exceptional.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear and dramatic scaling pattern as resolution increases, with the average FPS at 4K High (66) being 55% lower than at 1080p High (146). This drop is far larger than what would be expected from a CPU-bound scenario, indicating that the Radeon RX 6650 XT is the limiting component. The GPU’s 8 GB GDDR6 memory and 280.3 GB/s bandwidth are not sufficient to maintain high frame rates at 4K, especially when settings are pushed to Ultra, where the average drops to 63 FPS.

At 1080p, the combo is clearly GPU-bound at higher settings but has headroom at lower settings. The jump from 1080p Low (292 FPS) to 1080p High (146 FPS) is a 50% reduction, which is typical for a GPU that is being pushed harder. However, the jump from 1080p High (146) to 1440p High (105) is a 28% drop, and then from 1440p High (105) to 4K High (66) is a 37% drop. This non-linear scaling is characteristic of a GPU that is running out of memory bandwidth or fill rate as pixel count increases. The CPU’s role in this scaling is negligible; the Core Ultra 7 265K’s 5.50 GHz boost clock and 3 MB L2 per core ensure that it can feed frames at any resolution without becoming a bottleneck.

The data also shows that the gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low (292) and Ultra (139) is 153 FPS, while at 4K, the difference between Low (132) and Ultra (63) is only 69 FPS. This suggests that at 4K, the GPU is so heavily loaded that even reducing settings to Low cannot fully compensate for the resolution overhead. The limiting component is unequivocally the GPU, and the CPU’s 20 cores and 30 MB cache are not exercised meaningfully by this title.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of the combo’s performance across three resolutions and four quality settings. At 1920x1080, the combo delivers an average of 292 FPS at Low settings, 234 FPS at Medium (with a minimum of 199 and maximum of 269), 146 FPS at High, and 139 FPS at Ultra. These numbers indicate that the RX 6650 XT is capable of high refresh rate gaming at 1080p, even at Ultra settings, though the drop from High to Ultra is minimal (7 FPS), suggesting that Ultra settings add little visual benefit for the performance cost.

Moving to 2560x1440, the average FPS drops to 210 at Low, 168 at Medium (min 143, max 193), 105 at High, and 100 at Ultra. The 1440p results are still very playable, with even Ultra settings maintaining an average above 100 FPS. The scaling from 1080p to 1440p shows a reduction of approximately 28% across all settings, which is consistent with the GPU being the primary limiter. The minimum FPS at 1440p Medium (143) is still well above the 60 FPS threshold, indicating that frame pacing is stable under load.

At 3840x2160, the average FPS drops to 132 at Low, 106 at Medium (min 90, max 121), 66 at High, and 63 at Ultra. The 4K results are playable but with less headroom. At Low settings, the combo manages 132 FPS, which is impressive for a mid-range GPU, but at High and Ultra, the average hovers around 63-66 FPS, which is right at the edge of 60 FPS gameplay. The minimum FPS at 4K Medium (90) shows that the combo can handle 4K with some settings adjustments, but the Ultra setting at 63 FPS average leaves little margin for demanding scenes. Overall, the data shows a well-behaved scaling curve with no anomalies, reinforcing the GPU-bound nature of the system.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is a RDNA 2.0 architecture GPU based on the Navi 23 chip, built on a 7 nm process from TSMC. It features 2,048 shading units, 128 texture mapping units, and 64 ROPs, with a base clock of 2055 MHz and a boost clock of 2635 MHz. The card comes with 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. For a game like Inside, which has a relatively low polygon count and simple textures, the GPU’s raw compute is more than adequate, but the 8 GB VRAM and 128-bit bus become limiting factors at higher resolutions.

The benchmark results show that the GPU’s performance scales predictably with resolution and settings. At 1080p, the card delivers excellent frame rates, with even Ultra settings hitting 139 FPS. This is well within the card’s capabilities, as its 10.79 TFLOPS of FP32 compute and 337.3 GTexel/s texture rate are more than enough for the game’s visual demands. However, at 4K, the card’s 8 GB VRAM is likely to be a constraint, as the game’s texture and render targets consume more memory. The fact that the 4K Ultra average (63 FPS) is nearly identical to the 4K High average (66 FPS) suggests that the GPU is hitting a memory bandwidth wall rather than a compute limit.

The GPU’s percentile ranking (65th) and average benchmark score (19,765) place it in the mid-range tier, with its nearest rivals being older workstation cards like the NVIDIA Quadro K5200 (19,602, 0.8% higher) and AMD FirePro D300 (19,637, 0.7% lower). These comparisons indicate that the RX 6650 XT is a solid performer for its class, but it is not designed for 4K gaming at high settings. The measured FPS data confirms this: at 4K Ultra, the combo averages 63 FPS, which is just barely playable, but the minimum FPS at 4K Medium (90) shows that the card can handle 4K with reduced settings. The GPU’s 64 ROPs and 168.6 GPixel/s pixel rate are the likely bottlenecks at 4K, as the game’s resolution scaling demands more pixel throughput than the card can deliver at higher quality settings.

FAQ

Q: Is the Intel Core Ultra 7 265K overkill for a game like Inside?

A: Yes, the data supports this. The CPU ranks in the 94th percentile of all processors, and at 1080p Low, the combo achieves 292 FPS, which is far beyond what the game requires. The 20-core processor is not fully utilized by this title, as evidenced by the massive FPS drop when moving to 4K, which is a GPU limitation.

Q: Can this combo run Inside at 4K with playable frame rates?

A: Yes, but with caveats. At 4K High, the average FPS is 66, and at 4K Ultra it is 63. These are playable but leave little headroom. At 4K Low, the average jumps to 132 FPS, so lowering settings can provide a smooth experience at 4K.

Q: What is the best resolution to use with this combo for Inside?

A: Based on the measured FPS, 1080p is the sweet spot, with Ultra settings delivering 139 FPS and Low settings reaching 292 FPS. 1440p is also excellent, with Ultra at 100 FPS. 4K is playable but only at lower settings.

Q: How does the RX 6650 XT compare to its nearest rivals in benchmark scores?

A: The RX 6650 XT has an average score of 19,765, which is 0.6% higher than the NVIDIA Tesla K40m (19,885) and 0.7% lower than the AMD FirePro W7000 (19,905). It is also 0.8% higher than the NVIDIA Quadro K5200 (19,602).

Q: Does the CPU’s 30 MB L3 cache and 20 cores affect the game’s performance?

A: No, not meaningfully. Inside is a lightweight title that does not scale with core count. The CPU’s single-core score of 2,020 in Cinebench R23 is sufficient, and the 20-core design provides no advantage over a lower-core-count CPU for this game.

Q: What does the combo rank of 2,378 out of 3,716 indicate?

A: It indicates that this pairing is in the lower-middle tier of tested combos for Inside. This is primarily due to the GPU’s mid-range positioning, as the CPU is high-end. Roughly 64% of tested combos perform better, likely due to faster GPUs.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 6650 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 132.0
3840x2160 Medium 106.0
3840x2160 High 66.0
3840x2160 Ultra 63.0
2560x1440 Low 210.0
2560x1440 Medium 168.0
2560x1440 High 105.0
2560x1440 Ultra 100.0
1920x1080 Low 292.0
1920x1080 Medium 234.0
1920x1080 High 146.0
1920x1080 Ultra 139.0

Inside with iUltra 7 265K + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6650 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.