Inside
This combination delivers exceptional performance with an average of 155 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 67 | 70 | 112 | 140 |
| 1440p QHD | 106 | 111 | 178 | 222 |
| 1080p Full HD | 147 | 155 | 247 | 309 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 135H + AMD Radeon 8060S, In-Depth Analysis
Inside is a puzzle platformer from 2016 that places modest demands on modern hardware, and the measured data for the Intel Core Ultra 5 135H paired with the AMD Radeon 8060S reflects that. The combination delivers high frame rates across all tested settings and resolutions, with performance scaling predictably as graphical load increases. This analysis walks through the measured FPS rows to determine the optimal settings, the division of labor between CPU and GPU, and how this specific combo compares to other tested configurations in the benchmark database.
Settings Recommendations
The measured FPS data provides a clear hierarchy across four quality presets at each resolution. At 1920x1080, the Low preset delivers an average of 309 FPS, Medium drops to 247 FPS, High sits at 155 FPS, and Ultra lands at 147 FPS. The gap between Low and Medium is 62 FPS, while the gap between High and Ultra is only 8 FPS, indicating that the Ultra preset offers diminishing returns over High. At 2560x1440, the pattern holds: Low averages 222 FPS, Medium 178 FPS, High 111 FPS, and Ultra 106 FPS. The difference between High and Ultra narrows to just 5 FPS at this resolution, making High the more sensible choice for players who want the visual upgrade without sacrificing meaningful frame rate.
At 3840x2160, the situation becomes more nuanced. Low averages 140 FPS, Medium 112 FPS, High 70 FPS, and Ultra 67 FPS. The step from Medium to High costs 42 FPS, which is a substantial penalty for a puzzle platformer where motion clarity matters less than in fast-paced action titles. The Medium preset at 4K provides a 112 FPS average with measured minimums of 95 FPS and maximums of 128 FPS, offering a smooth experience that stays comfortably above common display refresh rates. Given that the game is a 2D side-scroller at its core, the visual differences between Medium and High are likely less impactful than the frame rate difference suggests.
The best experience per the measured rows is the Medium preset across all resolutions. At 1080p, Medium’s 247 FPS average leaves ample headroom for any display, while at 1440p the 178 FPS average remains fluid. At 4K, Medium is the only preset that combines a triple-digit average FPS with a recorded minimum above 90. High and Ultra at 4K fall to 70 FPS and 67 FPS respectively, which are playable but represent a noticeable drop from the fluidity of Medium. For players with high-refresh-rate displays, Low at 1080p pushes 309 FPS, but Medium offers a better balance of visual quality and performance without sacrificing the frame rate advantage.
GPU Role
The AMD Radeon 8060S is an integrated graphics solution built on the RDNA 3.5 architecture, fabricated on a 4 nm process by TSMC. Its base clock is 1295 MHz with a boost clock of 2900 MHz, and it features 2560 shading units, 160 texture mapping units, and 64 render output units. The GPU’s role in Inside becomes evident when examining the FPS scaling across resolutions. At 1080p, the Ultra preset averages 147 FPS, while at 1440p it drops to 106 FPS, and at 4K it falls to 67 FPS. This scaling pattern—roughly a 30% drop from 1080p to 1440p and another 37% drop from 1440p to 4K—indicates that the GPU is the primary driver of performance as pixel count increases.
The GPU’s memory configuration is listed as System Shared, meaning it draws from the system’s main memory rather than dedicated VRAM. This is typical for integrated GPUs, and Inside’s relatively modest texture requirements mean the shared memory bandwidth, described as System Dependent, does not appear to bottleneck performance in the measured data. The GPU’s benchmark scores place it in the 87th percentile of all GPUs, with an average benchmark score of 55757. Its nearest rivals include the AMD Radeon RX 6750 GRE 12 GB, which scores 55698 with a delta of 0.1%, and the NVIDIA GeForce RTX 5080, which scores 56083 with a delta of -0.6%. This places the 8060S in competitive territory despite being an integrated part, and the game’s frame rates reflect that capability.
The GPU’s FP32 performance is rated at 14.85 TFLOPS, with a pixel rate of 185.6 GPixel/s and a texture rate of 464.0 GTexel/s. These specifications translate directly to the measured results: at 4K, the GPU can maintain 140 FPS on Low, but the jump to High (70 FPS) and Ultra (67 FPS) shows that the fill rate and shading demands of higher presets exceed what the integrated solution can deliver at that pixel count. The data suggests that the 8060S is well-suited for 1080p and 1440p gaming at high settings, but 4K requires dropping to Medium or Low to maintain smooth frame rates.
CPU Role
The Intel Core Ultra 5 135H is a mobile processor from the Meteor Lake architecture, featuring 14 cores and 18 threads. Its base clock is 3.60 GHz with a boost clock of 4.60 GHz, and it has a 28 W TDP. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. In benchmark terms, the CPU scores 1700 in Cinebench R23 single-core and 11875.5 in multi-core, placing it in the 81st percentile of all CPUs with an average benchmark score of 29093. Its nearest rivals include the AMD Ryzen 7 5800X (29123, delta -0.1%) and the Intel Core i5-13500HX (29270, delta -0.6%), showing that the 135H sits within a narrow performance band of these desktop and mobile parts.
Inside is not a CPU-intensive game by modern standards, and the measured FPS data confirms this. At 1080p Low, the combo reaches 309 FPS, which suggests the CPU is not a limiting factor at lower resolutions and settings. The difference between 1080p Low (309 FPS) and 1440p Low (222 FPS) is 87 FPS, which is a GPU-driven drop rather than a CPU limitation. Similarly, the gap between 1080p High (155 FPS) and 1440p High (111 FPS) is 44 FPS, again pointing to GPU scaling. The CPU’s 18 threads are more than sufficient for the game’s single-threaded and lightly threaded workloads, and the boost clock of 4.60 GHz ensures that the game’s logic can be processed without creating a bottleneck.
The CPU’s integrated graphics are listed as Arc Xe-LPG 96EU, but the measured data uses the AMD Radeon 8060S, indicating this is a hybrid configuration where the discrete-class AMD GPU handles rendering. The CPU’s role is to feed the GPU with draw calls and game state updates, and at 309 FPS on 1080p Low, there is no evidence of CPU stalls. The data shows that the CPU has ample headroom, as even the most demanding preset (4K Ultra at 67 FPS) leaves the CPU far from its limits. Players upgrading the GPU in this system would likely see frame rate improvements, but the CPU would not hold back performance in this title.
How This Combo Ranks
The Intel Core Ultra 5 135H and AMD Radeon 8060S combination ranks 1600 out of 2887 tested combos in Inside. This places it in the lower half of the database, which is notable given the GPU’s strong individual benchmark scores. The rank suggests that while the GPU is capable, the combo as a whole may be limited by other factors such as memory bandwidth or thermal constraints in the mobile form factor. The rank of 1600 out of 2887 means that roughly 55% of tested combos perform better in this game, despite the GPU sitting in the 87th percentile and the CPU in the 81st percentile.
The discrepancy between individual component percentiles and the combo rank can be attributed to the integrated nature of the GPU and the shared memory system. Dedicated GPUs with their own VRAM and higher bandwidth will naturally outperform an integrated solution in a game that responds well to raw fill rate, even if the 8060S’s benchmark scores are competitive. The combo’s rank is not a reflection of poor hardware, but rather a signal of how many tested configurations use discrete graphics. For the hardware class it represents—a mobile CPU with an integrated RDNA 3.5 GPU—the performance is strong, but in the broader database of all combos, it sits below the median.
Looking at the measured FPS, the combo’s performance is consistent with its rank. At 1080p Ultra, 147 FPS is a solid result, but many combos with dedicated GPUs will exceed that. At 4K Ultra, 67 FPS is playable but not exceptional. The combo’s strength lies in its efficiency at lower resolutions and settings, where it can push 309 FPS at 1080p Low, but the rank reflects that in a database of 2887 combos, there are many configurations with more raw power. The delta between the combo’s component scores and its game rank suggests that Inside’s performance is more sensitive to GPU memory and bandwidth than to raw compute, which favors discrete solutions.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the limiting component in this combo. At Medium settings, the average FPS drops from 247 at 1080p to 178 at 1440p (a 28% reduction) and then to 112 at 4K (a 37% reduction from 1440p). This scaling is characteristic of a GPU-bound scenario, where the number of pixels to render increases quadratically with resolution. At 1080p, the GPU has ample headroom, and the CPU is likely the secondary factor, but as resolution climbs, the GPU becomes the clear bottleneck.
At Low settings, the scaling is similar: 309 FPS at 1080p, 222 FPS at 1440p (a 28% drop), and 140 FPS at 4K (a 37% drop from 1440p). The consistency of these percentage drops across settings indicates that the GPU’s pixel throughput is the dominant constraint. At Ultra settings, the drops are 28% from 1080p to 1440p (147 to 106 FPS) and 37% from 1440p to 4K (106 to 67 FPS), showing the same pattern. This uniformity suggests that the game’s rendering pipeline scales predictably with resolution, and the GPU’s fill rate is the limiting factor.
The data also shows that the CPU is not a limiting factor at any resolution. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions, but the consistent drops indicate that the GPU is doing the heavy lifting. The fact that 1080p Low reaches 309 FPS—well above typical display refresh rates—confirms that the CPU can feed the GPU fast enough, and the bottleneck shifts entirely to the GPU as resolution increases. For players with 4K displays, the Medium preset is the sweet spot, as it maintains 112 FPS average, while High and Ultra fall below 70 FPS, which is a significant compromise for a puzzle platformer.
Measured FPS Breakdown
At 1920x1080, the measured data shows a wide range of performance depending on settings. Low preset averages 309 FPS, which is the highest score in the entire dataset. Medium averages 247 FPS with a minimum of 210 FPS and a maximum of 284 FPS, providing a consistent experience. High averages 155 FPS, and Ultra averages 147 FPS. The difference between High and Ultra is minimal, and both are well above 60 FPS, making either preset playable on standard displays. The Medium preset’s minimum of 210 FPS ensures that even in the most demanding scenes, the frame rate remains high.
At 2560x1440, the pattern continues but with lower absolute numbers. Low averages 222 FPS, Medium averages 178 FPS with a minimum of 151 FPS and a maximum of 205 FPS, High averages 111 FPS, and Ultra averages 106 FPS. The Medium preset’s minimum of 151 FPS is still well above 60 FPS, making it a safe choice for 1440p gaming. High and Ultra both hover around 110 FPS, which is acceptable but not as fluid as Medium. The data shows that Medium is the best balance at this resolution, offering nearly triple the frame rate of the lowest common denominator while maintaining visual quality.
At 3840x2160, the performance drops significantly. Low averages 140 FPS, Medium averages 112 FPS with a minimum of 95 FPS and a maximum of 128 FPS, High averages 70 FPS, and Ultra averages 67 FPS. The Medium preset is the only option that stays above 90 FPS, making it the recommended choice for 4K. High and Ultra both fall into the 60-70 FPS range, which is playable but may feel less responsive on high-refresh-rate displays. The Low preset at 140 FPS is also viable, but the visual quality reduction is noticeable in a game that relies on atmospheric lighting and shadows. The measured FPS data across all resolutions and settings shows a consistent pattern: Medium offers the best compromise between visual fidelity and frame rate, while High and Ultra provide diminishing returns.
FAQ
Q: What is the best settings preset for 4K gaming in Inside?
A: Medium is the best choice at 3840x2160, averaging 112 FPS with a minimum of 95 FPS. High and Ultra average 70 FPS and 67 FPS respectively, which are lower and offer little visual benefit.
Q: How does the combo’s performance at 1080p compare to 4K?
A: At 1080p Low, the combo reaches 309 FPS average, while at 4K Low it drops to 140 FPS. The drop from 1080p to 4K at Medium settings is from 247 FPS to 112 FPS, indicating the GPU is the limiting factor.
Q: Is the CPU a bottleneck in this game?
A: No. The CPU has 14 cores and 18 threads with a boost clock of 4.60 GHz, and the FPS drops consistently with resolution increases, which indicates the GPU is the primary constraint. At 1080p Low, the combo reaches 309 FPS, proving the CPU can handle the game’s demands.
Q: How does the AMD Radeon 8060S compare to its nearest rivals?
A: The GPU’s average benchmark score is 55757, which is within 0.1% of the AMD Radeon RX 6750 GRE 12 GB (55698) and 0.6% of the NVIDIA GeForce RTX 5080 (56083). This places it in the 87th percentile of all GPUs.
Q: What is the combo’s rank among all tested configurations?
A: The combo ranks 1600 out of 2887 tested combos in Inside, placing it in the lower half of the database. This is lower than the individual component percentiles (CPU 81st, GPU 87th) suggest, likely due to the integrated GPU’s shared memory limitations.
Q: Does the Ultra preset offer a significant FPS advantage over High?
A: No. At 1080p, Ultra averages 147 FPS versus High’s 155 FPS, a difference of just 8 FPS. At 1440p, the difference is 5 FPS (106 vs 111), and at 4K it is 3 FPS (67 vs 70). High is the better choice for nearly identical performance.
Hardware Specifications
Intel Core Ultra 5 135H
AMD Radeon 8060S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + AMD Radeon 8060S in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 140.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | High | 70.0 |
| 3840x2160 | Ultra | 67.0 |
| 2560x1440 | Low | 222.0 |
| 2560x1440 | Medium | 178.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 106.0 |
| 1920x1080 | Low | 309.0 |
| 1920x1080 | Medium | 247.0 |
| 1920x1080 | High | 155.0 |
| 1920x1080 | Ultra | 147.0 |
Inside with iUltra 5 135H + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Other Games with iUltra 5 135H + 8060S
Explore FPS benchmarks for other games using this same hardware combination.