Inside
This combination provides smooth gameplay with an average of 111 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 52 | 79 | 100 |
| 1440p QHD | 78 | 78 | 126 | 159 |
| 1080p Full HD | 107 | 110 | 174 | 222 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The AMD Ryzen 9 5950X paired with the NVIDIA GeForce GTX 1660 Ti delivers a highly capable Inside experience, but the data reveals a clear pattern: this is a GPU-bound pairing at higher resolutions, while the CPU's immense headroom only becomes evident at 1080p. The measured results show a system that can handle the game's puzzle-platforming demands with ease, though the specific settings and resolution you choose will dramatically alter the frame rate ceiling.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings, indicating the GTX 1660 Ti is the primary limiting factor as pixel count rises. At Low settings, the average FPS falls from 221.8 at 1920x1080 to 159 at 2560x1440, a reduction of 62.8 FPS, and then to 100.3 at 3840x2160, a further drop of 58.7 FPS. This scaling shows that even at the lowest graphical load, the GPU's fill rate and memory bandwidth are being saturated at higher resolutions.
The trend is identical at higher presets. At High settings, the average FPS goes from 110.1 at 1080p to 77.5 at 1440p, and then to 51.8 at 4K. The Ultra preset follows suit: 107.1 at 1080p, 78.1 at 1440p, and 49.1 at 4K. The fact that the 1440p-to-4K drop is proportionally larger than the 1080p-to-1440p drop (roughly 33-35% versus 29-30% at High/Ultra) suggests that the 6 GB GDDR6 memory buffer and 192-bit bus are under increasing pressure at 4K, where the pixel shader workload expands exponentially.
The Ryzen 9 5950X, with its 16 cores and 32 threads, is not the bottleneck here. Its performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 38607 and a Geekbench single-core score of 2211, indicates it can feed frames far faster than the GTX 1660 Ti can render them at 4K. The data shows that Inside is not a CPU-intensive title; the massive thread count and 4.90 GHz boost clock are largely idle, as the GPU's 5.437 TFLOPS of FP32 compute is the ceiling. The result is that users with high-refresh 1080p monitors will see the CPU's potential, while 4K users are strictly limited by the graphics card.
FAQ
Q: Can this combo run Inside at 4K with playable frame rates?
A: Yes, but only at Medium settings or lower. The measured average FPS at 3840x2160 is 78.6 on Medium and 100.3 on Low. High and Ultra presets dip to 51.8 and 49.1 FPS respectively, which is playable but below the 60 FPS threshold often preferred for smooth motion.
Q: What is the best resolution for maximizing frame rate?
A: The data clearly shows 1920x1080 as the optimal resolution for high frame rates. At Low settings, the combo achieves 221.8 FPS average, and even at Ultra, it holds 107.1 FPS. This resolution allows the GPU to stretch its legs while the CPU remains largely underutilized.
Q: How does the GTX 1660 Ti compare to its closest rivals in general GPU performance?
A: The GPU's average benchmark score of 13925 places it in the 55th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 570X, scores 13871, making the GTX 1660 Ti 0.4% faster. It is also 0.8% ahead of the NVIDIA RTX A2000 Mobile and NVIDIA GeForce GTX 680, and 0.7% behind the NVIDIA Tesla K10.
Q: Is the Ryzen 9 5950X overkill for this game?
A: For Inside specifically, yes. The game's low thread utilization means the CPU's 16 cores and 32 threads are not stressed. However, the CPU's general performance is exceptional, ranking in the 93rd percentile of all CPUs, and it trails the Intel Core i5-14600K by only 0.2% in average benchmark scores despite having nearly double the core count.
Q: What is the difference between High and Ultra settings at 1440p?
A: The measured difference is minimal. At 2560x1440, the High preset averages 77.5 FPS, while Ultra averages 78.1 FPS. This suggests that the Ultra preset does not significantly increase the GPU load for this title, making High the more efficient choice if there is any visual difference.
Q: Does the game support modern graphics APIs?
A: The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. However, the benchmark data does not specify which API is used for the measured FPS, so the performance impact of each cannot be determined from this data alone.
CPU Role
The AMD Ryzen 9 5950X is a desktop processor from the 5000 series, built on the Zen 3 architecture (codenamed Vermeer) using a 7 nm process. It features 16 cores and 32 threads, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. This configuration provides massive multi-threaded throughput, as evidenced by its Cinebench R23 multi-core score of 38607 and Passmark multi-thread score of 45424. For single-threaded workloads, which are more relevant to Inside, the CPU scores 5450 in Cinebench R23 single-core and 2211 in Geekbench single-core.
In the context of Inside, the CPU role is minimal. The game is a side-scrolling puzzle platformer with relatively simple physics and logic, so it does not scale with the 32 threads available. The data shows that even at 1080p Low settings, where the GPU load is lowest, the frame rate reaches 221.8 FPS. This is likely near the game's engine limit or the GPU's vertex processing cap, not the CPU's limit. The 5950X's 4.90 GHz boost clock ensures that any single-threaded game logic is processed with minimal latency, but the bottleneck is undeniably the GTX 1660 Ti.
The CPU's 64 MB of L3 cache and dual-channel DDR4 memory support (with a bandwidth of 51.2 GB/s) are more than sufficient for feeding the GPU. The benchmark results indicate that the CPU is not a limiting factor in any of the 12 measured configurations, as the FPS scales consistently with resolution and settings, which are GPU-centric variables. If the CPU were the bottleneck, we would expect to see similar FPS values across different resolutions at the same settings, but that is not the case; the FPS drops significantly as resolution increases.
Settings Recommendations
The data provides a clear path for optimizing the experience. For users targeting 60 FPS as a baseline, the 4K resolution is viable with Medium settings, which delivers an average of 78.6 FPS. Pushing to High at 4K drops the average to 51.8 FPS, which is below the 60 FPS target. The Ultra preset at 4K is the worst performer, averaging only 49.1 FPS, making it the least suitable choice for that resolution.
At 2560x1440, the situation is more comfortable. Low settings yield 159 FPS, Medium yields 125.7 FPS, and High and Ultra are nearly identical at 77.5 and 78.1 FPS respectively. Given that High and Ultra produce virtually the same frame rate, the High preset is the practical recommendation for 1440p, as it likely offers a negligible visual difference while providing a 0.6 FPS advantage (though this is within measurement noise).
For 1080p, the Ultra preset is fully playable at 107.1 FPS, and High is close behind at 110.1 FPS. The Medium preset jumps to 174 FPS, and Low reaches 221.8 FPS. For a game like Inside, which has a moody, atmospheric art style, the visual fidelity from High or Ultra may be worth the FPS reduction. However, if the user has a high-refresh monitor, dropping to Medium provides a substantial FPS boost without sacrificing too much visual quality. The best overall experience for a balance of visual quality and frame rate is the High preset at 1440p, where the 77.5 FPS average is smooth and the resolution is high enough to appreciate the game's detailed environments.
How This Combo Ranks
In the database's measured results for Inside, this specific combination of the AMD Ryzen 9 5950X and the NVIDIA GeForce GTX 1660 Ti ranks 1425 out of 1671 tested combos. This places it in the bottom 15% of all configurations, which is unsurprising given that the GTX 1660 Ti, while competent, is a mid-range GPU from the GeForce 10-series, placing in the 55th percentile of all GPUs. The CPU, however, is a top-tier part in the 93rd percentile, meaning the ranking is dragged down entirely by the graphics card.
This ranking suggests that the CPU is not the limiting factor; many lower-end CPUs paired with stronger GPUs would likely achieve higher frame rates in this game. The rank of 1425 indicates that the GPU's raw performance, specifically its 5.437 TFLOPS FP32 throughput and 288.0 GB/s memory bandwidth, is the primary constraint. The combo's position in the rankings is a direct reflection of the GPU's standing relative to other graphics cards, not the CPU's. Users with this combo should note that upgrading the GPU would yield a significant ranking improvement, while upgrading the CPU would have minimal impact on Inside's performance.
Measured FPS Breakdown
At 1920x1080, the full range of settings is playable. Low settings produce the highest average FPS at 221.8. Medium settings deliver 174 FPS. High settings average 110.1 FPS, and Ultra settings are close behind at 107.1 FPS. The delta between High and Ultra is only 3 FPS, suggesting diminishing returns on the highest preset.
At 2560x1440, the averages are 159 FPS on Low, 125.7 FPS on Medium, 77.5 FPS on High, and 78.1 FPS on Ultra. Interestingly, the Ultra preset shows a slightly higher average FPS than High, which is within measurement variance but indicates that the two presets have nearly identical GPU demands. The drop from 1080p to 1440p is significant, ranging from a 28% reduction on Low (from 221.8 to 159) to a 30% reduction on High (from 110.1 to 77.5).
At 3840x2160, the GPU is clearly the bottleneck. Low settings average 100.3 FPS, Medium averages 78.6 FPS, High averages 51.8 FPS, and Ultra averages 49.1 FPS. The gap between Low and Medium is 21.7 FPS, while the gap between Medium and High is 26.8 FPS, showing that the GPU struggles more with the higher quality shaders and effects. The Ultra preset is only 2.7 FPS slower than High, again suggesting that the visual difference between those two presets is minimal in terms of rendering cost. For 4K, the recommendation is to stick with Medium or Low to maintain a frame rate above 60 FPS, as the 4K Ultra experience at 49.1 FPS will feel less responsive.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1660 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.3 |
| 3840x2160 | Medium | 78.6 |
| 3840x2160 | High | 51.8 |
| 3840x2160 | Ultra | 49.1 |
| 2560x1440 | Low | 159.0 |
| 2560x1440 | Medium | 125.7 |
| 2560x1440 | Ultra | 78.1 |
| 2560x1440 | High | 77.5 |
| 1920x1080 | Low | 221.8 |
| 1920x1080 | Medium | 174.0 |
| 1920x1080 | High | 110.1 |
| 1920x1080 | Ultra | 107.1 |
Inside with Ryzen 9 5950X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1660 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.