Control

Control

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 29 33 46
1440p QHD 38 43 49 69
1080p Full HD 50 57 64 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 46
3840x2160 Medium 33
3840x2160 High 29
3840x2160 Ultra 25
2560x1440 Low 69
2560x1440 Medium 49
2560x1440 High 43
2560x1440 Ultra 38
1920x1080 Low 91
1920x1080 Medium 64
1920x1080 High 57
1920x1080 Ultra 50

Control with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis

) Control — AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1660 Ti

The pairing of AMD's 16-core Ryzen 9 5950X with NVIDIA's GTX 1660 Ti creates a substantial platform imbalance in Control, with the GPU clearly functioning as the primary bottleneck across all tested resolutions. The measured frame rates reveal a system where the CPU's considerable headroom goes largely untapped, as the GTX 1660 Ti's Turing-based TU116 chip struggles to maintain playable framerates at higher fidelity settings. This analysis breaks down the measured FPS data, contextualizes the hardware's role, and provides guidance based strictly on the benchmark results.

Resolution Scaling

The FPS scaling from 1080p to 4K in Control tells a clear story about where the performance ceiling sits. At 1920x1080 with Low settings, the system delivers 91 FPS average, which drops to 57 FPS at High settings and 50 FPS at Ultra. Moving to 2560x1440, the Low preset yields 69 FPS, while High produces 43 FPS and Ultra drops to 38 FPS. At 3840x2160, the performance collapses further: 46 FPS on Low, 33 FPS on Medium, 29 FPS on High, and 25 FPS on Ultra.

The scaling pattern between 1080p and 4K is telling. From 1080p High (57 FPS) to 1440p High (43 FPS), there is a 24.6% performance drop, while the jump from 1440p High to 4K High (29 FPS) represents a 32.6% decline. This non-linear degradation indicates that the GTX 1660 Ti's 6 GB of GDDR6 memory and 192-bit memory bus are being saturated, with the 288.0 GB/s of memory bandwidth proving insufficient for the higher pixel counts. The fact that even at 1080p Low (91 FPS) the system barely breaks into high-refresh territory suggests that the GPU's 1,536 shading units are the limiting factor rather than any CPU-side constraint, as the Ryzen 9 5950X's multi-threaded muscle remains largely idle. The 16-core, 32-thread CPU with a 4.90 GHz boost clock is far beyond what Control requires, making the GPU the definitive bottleneck at every resolution and preset combination measured.

FAQ

*Q: What is the best resolution to play Control with this hardware combo?*

A: Based on the measured data, 1920x1080 provides the most playable experience, with 57 FPS on High and 50 FPS on Ultra. The 1440p High preset at 43 FPS is borderline, while 4K only reaches 46 FPS on Low and 25 FPS on Ultra.

Q: How much performance does the Low preset gain over Ultra at each resolution?

A: At 1080p, Low (91 FPS) is 82% faster than Ultra (50 FPS). At 1440p, Low (69 FPS) is 81.6% faster than Ultra (38 FPS). At 4K, Low (46 FPS) is 84% faster than Ultra (25 FPS).

Q: Is the Ryzen 9 5950X bottlenecking the GTX 1660 Ti in this game?

A: No. The CPU's 3DMark max-threads score of 11,597 and Cinebench R23 multi-core score of 26,017 indicate massive headroom. The GTX 1660 Ti is the limiting component across all tested configurations.

*Q: Can this combo achieve 60 FPS in Control?*

A: Only at 1080p with Low settings, where it hits 91 FPS. The 1080p Medium preset (64 FPS) is the only other configuration exceeding 60 FPS. All other settings and resolutions fall below the 60 FPS threshold.

Q: How does the GTX 1660 Ti compare to its nearest rivals in average benchmark scores?

A: The GTX 1660 Ti's average benchmark score of 7,723 places it 0.7% ahead of the AMD Radeon 540, 1.9% ahead of the Radeon Pro WX 3100, and 2.3% ahead of the Intel Arc A310.

Q: Is this GPU considered high-performing relative to other GPUs?

A: No. The GTX 1660 Ti sits at the 41st percentile of all GPUs, indicating it performs better than roughly two-fifths of its peers. Its Passmark G3D score is 12,871.

GPU Role

The GTX 1660 Ti serves as the definitive performance limiter in this Control configuration. With 6 GB of GDDR6 memory on a 192-bit bus delivering 288.0 GB/s of bandwidth, the card's TU116 chip operates at a base clock of 1500 MHz and boosts to 1770 MHz. The 1,536 shading units, 96 texture mapping units, and 48 ROPs produce a peak FP32 throughput of 5.437 TFLOPS, which the benchmark data shows is insufficient for high-fidelity Control gameplay beyond 1080p.

The VRAM allocation appears adequate for the game's demands at the tested settings, as no out-of-memory artifacts were indicated in the data. However, the memory bandwidth proves restrictive at higher resolutions; the 4K Ultra preset's 25 FPS average suggests the card is fully saturated. The 12nm process node and 120W TDP mean the card runs within thermal expectations, but architectural efficiency cannot compensate for the raw compute deficit. The GPU's percentile rank of 41 places it below average, with nearest rivals including the Radeon 540 (0.7% slower) and Radeon Pro WX 3100 (1.9% slower). Notably, the GTX 1660 Ti with its predecessor being GeForce 10-series and successor being GeForce 20-series, occupies a distinct performance tier that lacks ray tracing or DLSS capabilities that could otherwise assist in Control. The card's DirectX 12 (12_1) support is present, but the absence of tensor or RT cores limits its feature set for this title.

Settings Recommendations

The measured data offers a clear hierarchy of playable configurations for Control with this hardware. For those prioritizing a consistent 60 FPS experience, the 1080p Low preset at 91 FPS average is the only configuration providing substantial headroom above the refresh threshold, with 1080p Medium at 64 FPS also clearing it. The 1080p High preset at 57 FPS represents the best balance of visual fidelity and performance for users with standard 60 Hz monitors, as the jump from High to Ultra (50 FPS) costs 12.3% performance for marginal visual gains.

At 1440p, the situation becomes more constrained. The Low preset at 69 FPS is the only setting achieving above 60 FPS, while High (43 FPS) and Ultra (38 FPS) require users to accept a significant framerate penalty. The 4K resolution is largely impractical for this GPU in Control, with even Low settings (46 FPS) failing to reach 60 FPS, and Ultra dropping to a stutter-prone 25 FPS. The Medium preset at 1080p (64 FPS) offers a 12.3% uplift over High while maintaining stable framepacing, as evidenced by the 55-74 FPS range. For most users, 1080p Medium or High provides the optimal experience, balancing the game's supernatural action sequences with responsive controls.

How This Combo Ranks

In the comprehensive database of tested CPU-GPU combinations for Control, this pairing of the Ryzen 9 5950X and GTX 1660 Ti ranks 3,176 out of 3,720 total combinations. This places it in the 14.6th percentile, meaning roughly 85% of tested configs deliver better performance. The ranking reflects the significant GPU bottleneck, as the Ryzen 9 5950X is a top-tier processor whose 91st percentile ranking among all CPUs is entirely neutralized by the GTX 1660 Ti's 41st percentile GPU standing.

The CPU's nearest rivals in benchmark scores — the Intel Core Ultra 5 235HX (0.2% faster), AMD EPYC 8124P (0.3% faster), Intel Core i9-13900F (0.4% slower), and Intel Core i7-14700 (0.7% faster) — all sit within 1% of the 5950X's average score of 51,947, confirming the CPU is not the limiting factor. Conversely, the GPU's nearest competitors are all within 2.3% of its 7,723 average score. This stark contrast in competitive positioning underscores that the combo's low ranking stems entirely from the GPU's inability to leverage the CPU's capabilities. The 16-core, 32-thread processor with 64 MB of L3 cache and 4.90 GHz boost is profoundly overqualified for the GTX 1660 Ti's output, creating one of the more pronounced CPU-GPU performance gaps in the database.

Measured FPS Breakdown

The comprehensive FPS data covers 12 distinct configurations across four presets and three resolutions. At 1080p, Low delivers 91 FPS average, Medium 64 FPS (with a range of 55-74 FPS), High 57 FPS, and Ultra 50 FPS. The 1440p results show Low at 69 FPS, Medium at 49 FPS (41-56 FPS range), High at 43 FPS, and Ultra at 38 FPS. At 4K, the numbers drop to 46 FPS on Low, 33 FPS on Medium (28-38 FPS range), 29 FPS on High, and 25 FPS on Ultra.

The scaling between presets is relatively consistent across resolutions. From Low to Medium, the average FPS penalty is 27.5% at 1080p, 29% at 1440p, and 28.3% at 4K. The Medium to High transition costs another 10.9% at 1080p, 12.2% at 1440p, and 12.1% at 4K. The High to Ultra step is the smallest, at 12.3% at 1080p, 11.6% at 1440p, and 13.8% at 4K. Notably, the only configurations with measured frametime data are Medium presets, with the 4K Medium showing the tightest variance at 28-38 FPS, while 1080p Medium ranges from 55-74 FPS. This consistency across resolutions suggests the game engine scales predictably with GPU load, and the GTX 1660 Ti maintains stable performance without unexpected frame drops within each preset tier.

CPU Role

The Ryzen 9 5950X's role in this Control configuration is to stay out of the way, which it does admirably. With 16 cores and 32 threads based on the Zen 3 architecture, the CPU provides substantial computing resources that remain almost entirely untapped during gameplay. The 3.40 GHz base clock and 4.90 GHz boost clock, combined with 64 MB of L3 cache, deliver single-threaded performance that ranks in the 91st percentile of all CPUs. The Cinebench R23 single-core score of 1,614 and multi-core score of 26,017 demonstrate the CPU's capability, while the 3DMark scores reveal excellent scaling from 2-thread (1,856) to 16-thread (10,810) workloads.

In Control, the CPU's high single-thread performance ensures that even the most demanding physics and AI scenarios won't introduce stutters or hitches. The PassMark single-thread score of 3,470 and multi-thread score of 45,424 provide ample headroom for background tasks without impacting framerates. The CPU's nearest rivals — all within 0.7% of its average score — confirm that upgrading to any other processor would yield zero measurable benefit in this game. The 5950X's 105W TDP and 7nm process node from TSMC contribute to efficient operation, but the real story is how completely the GTX 1660 Ti becomes the sole performance arbiter. At 1080p Low, where the CPU could theoretically become a factor, the 91 FPS result still shows no signs of CPU limitation, as the GPU's 1,776 MHz boost clock is the binding constraint. The CPU's 32 threads remain largely idle, making this one of the clearest examples of GPU-bound gaming in the database.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1660 Ti

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1660 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 46.0
3840x2160 Medium 33.0
3840x2160 High 29.0
3840x2160 Ultra 25.0
2560x1440 Low 69.0
2560x1440 Medium 49.0
2560x1440 High 43.0
2560x1440 Ultra 38.0
1920x1080 Low 91.0
1920x1080 Medium 64.0
1920x1080 High 57.0
1920x1080 Ultra 50.0

Control with Ryzen 9 5950X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1660 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + GTX 1660 Ti

Explore FPS benchmarks for other games using this same hardware combination.