Inside
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 34 | 54 | 68 |
| 1440p QHD | 51 | 54 | 86 | 108 |
| 1080p Full HD | 71 | 75 | 120 | 150 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 7500X3D + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 7500X3D paired with the AMD Radeon RX 580 produces a playable but heavily GPU-bound experience in Inside, with the measured frame rates showing that the 2016 puzzle platformer’s performance is dictated almost entirely by the graphics card’s age and memory bandwidth rather than the modern CPU’s capabilities. This combination ranks 2631st out of 2887 tested combos in this game, placing it in the bottom portion of the database, yet the game’s simple visual style means even this modest hardware can deliver 150 FPS at 1080p Low settings.
FAQ
Q: What is the average FPS at 1080p with High settings for this CPU/GPU combo in Inside?
A: The measured average frame rate is 75 FPS at 1920x1080 with High settings. This is fully playable, though notably lower than the 150 FPS achieved at Low settings, showing a significant performance cost for the High preset’s visual upgrades.
Q: How does the combo perform at 4K resolution?
A: At 3840x2160, the average FPS ranges from 32 FPS at Ultra settings to 68 FPS at Low settings. The High preset produces 34 FPS average, while Medium settings yield 54 FPS with a minimum of 46 FPS and maximum of 62 FPS, indicating that 4K gaming requires Low or Medium settings for smooth gameplay.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data strongly indicates the GPU is the bottleneck. The Ryzen 5 7500X3D has a Passmark single-thread score of 3494 and a multi-thread score of 25047, while the RX 580’s Passmark G3D score is 8813. The frame rate differences between resolutions (150 FPS at 1080p Low versus 68 FPS at 4K Low) show the GPU struggling as pixel count rises, while the CPU has ample headroom for this game’s modest threading demands.
Q: What is the best settings preset for 1440p gameplay?
A: At 2560x1440, Medium settings provide the best balance with an average of 86 FPS, a minimum of 73 FPS, and a maximum of 99 FPS. High settings drop to 54 FPS average, so Medium is the recommended preset for maintaining a frame rate above 75 FPS consistently.
Q: How does this combo rank against other tested combinations in Inside?
A: The combo ranks 2631st out of 2887 total combinations, placing it in the 91st percentile from the bottom or roughly the 9th percentile from the top. This low ranking reflects the RX 580’s age, as the GPU sits in the 53rd percentile among all GPUs while the CPU ranks in the 89th percentile among all CPUs.
Q: Does the game benefit from the CPU’s 3D V-Cache or high core count?
A: No, the measured results show no indication of CPU-related scaling. The 6-core, 12-thread Ryzen 5 7500X3D with its 96 MB shared L3 cache delivers a Passmark physics score of 2779, but the frame rates at 1080p Low (150 FPS) and 4K Low (68 FPS) are consistent with a GPU-limited scenario where the RX 580’s 8 GB GDDR5 memory and 256.0 GB/s bandwidth are the determining factors.
GPU Role
The AMD Radeon RX 580’s specifications directly explain the measured performance in Inside. The GPU features 8 GB of GDDR5 memory on a 256-bit bus with 256.0 GB/s bandwidth, which is ample for this game’s art style but still constrains performance at higher resolutions. The core clock runs at a base of 1257 MHz with a boost of 1340 MHz, and the architecture is GCN 4.0 built on a 14 nm process from GlobalFoundries. The shading units total 2304, with 144 texture mapping units and 32 raster output pipelines, producing a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s.
The GPU’s Passmark G3D score of 8813 places it in the 53rd percentile among all GPUs, and its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (score 12940, 0.1% faster) and the NVIDIA GeForce GTX 1660 SUPER (score 12986, 0.4% faster). This puts the RX 580 at the lower end of modern gaming GPUs, which explains why Inside’s measured FPS numbers sit in the mid-range for this game. The FP32 compute performance is 6.175 TFLOPS, and the GPU supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, so it can run the game’s API requirements without issue.
For Inside specifically, the GPU’s memory bandwidth of 256.0 GB/s becomes the critical factor at 4K resolution. The game’s side-scrolling perspective and mostly static camera mean that pixel fill rate and memory throughput dominate, and the RX 580’s 32 ROPs limit the pixel rate to 42.88 GPixel/s. At 3840x2160, the frame rate drops to 34 FPS on High settings, which aligns with the GPU being saturated by the 8.3 million pixels per frame. The CPU’s role is minimal here; the Ryzen 5 7500X3D has a Passmark single-thread score of 3494, which is more than sufficient for this game’s physics and logic, but the GPU cannot push frames fast enough to use that headroom.
Resolution Scaling
The measured FPS data reveals a clear pattern of GPU-bound scaling across resolutions. Starting at 1920x1080 with Low settings, the combo achieves 150 FPS. Moving to 2560x1440 Low drops this to 108 FPS, and at 3840x2160 Low it falls to 68 FPS. This represents a 28% reduction from 1080p to 1440p and a further 37% reduction from 1440p to 4K, totaling a 55% drop from 1080p to 4K. The scaling is not linear—the pixel count quadruples from 1080p to 4K, but the frame rate only halves, suggesting some efficiency gains at higher resolutions or that the game’s workload doesn’t scale purely with pixel density.
For High settings, the progression is 75 FPS at 1080p, 54 FPS at 1440p, and 34 FPS at 4K. The drop from 1080p to 1440p is 28%, and from 1440p to 4K is 37%, mirroring the Low settings pattern. Medium settings show 120 FPS at 1080p (with minimum 102 and maximum 138), 86 FPS at 1440p (minimum 73, maximum 99), and 54 FPS at 4K (minimum 46, maximum 62). The Ultra preset yields 71 FPS at 1080p, 51 FPS at 1440p, and 32 FPS at 4K.
The limiting component is clearly the GPU. At 1080p, even Ultra settings produce 71 FPS, which is above the 60 FPS threshold for smooth play. However, at 4K, Ultra drops to 32 FPS, below the 30 FPS minimum for acceptable playability. The CPU’s Passmark multi-thread score of 25047 and data compression score of 271649 indicate it could handle far more complex workloads, but the RX 580’s Passmark G3D score of 8813 limits the output. The fact that Low settings at 1080p achieve 150 FPS—likely hitting some engine or VSync cap—suggests the CPU could push higher, but the GPU cannot render more frames per second.
How This Combo Ranks
The combination of AMD Ryzen 5 7500X3D and AMD Radeon RX 580 ranks 2631st out of 2887 tested combinations in Inside, which places it in the bottom 9% of all tested systems. This low ranking is almost entirely due to the GPU, as the CPU is a modern high-performance part. The Ryzen 5 7500X3D has an average benchmark score of 44573, placing it in the 89th percentile among all CPUs. Its nearest rivals include the Intel Core Ultra X9 388H (score 44466, 0.2% slower), Intel Core i9-13950HX (score 44342, 0.5% slower), and AMD Ryzen AI Max 385 (score 44309, 0.6% slower), with the Intel Core i5-14600 (score 44889, 0.7% faster) just ahead.
In contrast, the RX 580 has an average benchmark score of 12928, placing it in the 53rd percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile (score 12940, 0.1% faster), NVIDIA GeForce GTX 1660 SUPER (score 12986, 0.4% faster), AMD Radeon 740M (score 12870, 0.5% slower), and AMD FirePro W5100 (score 12847, 0.6% slower). The GPU’s 53rd percentile ranking means it is squarely in the middle of all GPUs, but for a game like Inside, the demands are simple enough that even mid-range GPUs from 2017 can run it, albeit with resolution limitations.
The combo’s rank of 2631 out of 2887 indicates that most other tested configurations outperform it. This is expected given the RX 580’s age—it launched in April 2017 with a 14 nm process, while the CPU launched in November 2025 with a 5 nm process. The pairing is unconventional, and the data shows the GPU holds back the system. For comparison, the CPU alone could likely achieve over 200 FPS at 1080p in this game with a modern GPU, but the RX 580’s 8 GB memory and 256.0 GB/s bandwidth cap the performance.
Settings Recommendations
Based on the measured FPS rows, the best experience per settings preset depends on the target resolution. For 1080p, High settings at 75 FPS average is the sweet spot—it provides a solid frame rate with visual quality that suits the game’s atmospheric puzzle platformer genre. Ultra settings only drop to 71 FPS, so players with 60 Hz displays can safely use Ultra for maximum visual fidelity. Low settings at 150 FPS are unnecessary for most displays, though competitive or high-refresh-rate players might prefer them.
For 1440p, Medium settings are the clear recommendation. The 86 FPS average with a 73 FPS minimum ensures smooth gameplay without the 54 FPS average of High settings, which could cause noticeable stuttering on some displays. Ultra at 51 FPS is borderline, and Low at 108 FPS is playable but sacrifices visual quality. The Medium preset’s 73 FPS minimum is the only measurement with a floor above 60 FPS at 1440p, making it the safest choice.
For 4K, Low settings at 68 FPS are the only option that maintains a frame rate above 60 FPS. Medium settings at 54 FPS (with a 46 FPS minimum) are playable but may experience dips below 50 FPS in busy scenes. High at 34 FPS and Ultra at 32 FPS are below the 30 FPS threshold for playability, so they are not recommended. The game’s art style—dark, silhouetted environments with limited color palette—means Low settings still look acceptable, making it the primary choice for 4K.
The data shows that the GPU’s 8 GB VRAM is not a limiting factor at any resolution, as even 4K Ultra fits within that capacity. The bottleneck is raw compute and memory bandwidth. Players with 60 Hz displays should target 1440p Medium or 1080p High, while those with 4K displays must accept Low settings to stay above 60 FPS.
Measured FPS Breakdown
At 1920x1080, the measured average FPS across settings is as follows: Low produces 150 FPS, Medium produces 120 FPS (with a minimum of 102 and maximum of 138), High produces 75 FPS, and Ultra produces 71 FPS. The gap between Low and Medium is 30 FPS (20% reduction), while the gap between Medium and High is 45 FPS (37.5% reduction). The difference between High and Ultra is only 4 FPS (5.3% reduction), indicating that the High-to-Ultra jump adds minimal visual cost relative to its performance impact.
At 2560x1440, the average FPS figures are: Low at 108 FPS, Medium at 86 FPS (minimum 73, maximum 99), High at 54 FPS, and Ultra at 51 FPS. The reduction from 1080p to 1440p is consistent across settings: Low drops by 42 FPS (28%), Medium by 34 FPS (28.3%), High by 21 FPS (28%), and Ultra by 20 FPS (28.2%). This uniform scaling shows that the GPU is operating in a consistent workload regime, with the extra pixels causing proportional frame rate drops.
At 3840x2160, the average FPS values are: Low at 68 FPS, Medium at 54 FPS (minimum 46, maximum 62), High at 34 FPS, and Ultra at 32 FPS. The scaling from 1440p to 4K shows larger percentage drops: Low drops by 40 FPS (37%), Medium by 32 FPS (37.2%), High by 20 FPS (37%), and Ultra by 19 FPS (37.3%). This steeper decline at higher resolutions further confirms the GPU-limited nature, as the RX 580’s pixel fill rate of 42.88 GPixel/s becomes the constraining factor.
The Medium settings rows are the only ones with minimum and maximum FPS measurements. At 1080p Medium, the 102-138 FPS range shows a 36 FPS swing, indicating some scene complexity variation. At 1440p Medium, the 73-99 FPS range has a 26 FPS swing, and at 4K Medium, the 46-62 FPS range has a 16 FPS swing. The narrowing range at higher resolutions suggests that the GPU is consistently saturated, reducing variance.
Across all resolutions, the difference between Low and Ultra settings is substantial: at 1080p, the spread is 79 FPS (150 vs 71); at 1440p, it is 57 FPS (108 vs 51); and at 4K, it is 36 FPS (68 vs 32). This shows that the Low preset roughly doubles the frame rate compared to Ultra at every resolution, making it the only viable preset for 4K and the best choice for high-refresh-rate 1080p displays.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 580 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 108.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 150.0 |
| 1920x1080 | Medium | 120.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 71.0 |
Inside with Ryzen 5 7500X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 580 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RX 580
Explore FPS benchmarks for other games using this same hardware combination.