Inside
This combination delivers exceptional performance with an average of 165 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 73 | 74 | 120 | 152 |
| 1440p QHD | 113 | 118 | 194 | 244 |
| 1080p Full HD | 161 | 169 | 269 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600 + AMD Radeon RX 6700 XT, In-Depth Analysis
# Inside – AMD Ryzen 5 5600 + AMD Radeon RX 6700 XT
The AMD Ryzen 5 5600 pairs with the AMD Radeon RX 6700 XT to deliver a remarkably fluid experience in Inside, a 2016 puzzle platformer that is far more demanding than its minimalist art style suggests. With 6 cores and 12 threads running at a 3.50 GHz base and 4.40 GHz boost clock, the CPU sits in the 79th percentile of all tested processors, while the GPU’s 12 GB of GDDR6 memory and 2321 MHz base clock place it in the 77th percentile of all GPUs. The measured frame rates across all resolutions and settings reveal a combo that rarely struggles, though the data does expose interesting bottlenecks and scaling patterns worth investigating.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600’s Zen 3 architecture (codenamed Vermeer) provides 6 physical cores and 12 threads — a configuration that is more than sufficient for Inside’s 2D side-scrolling gameplay, which typically relies on a handful of threads for physics, rendering calls, and game logic. The CPU’s single-thread performance is strong, as shown by its 3DMark single-thread score of 882 and Cinebench R23 single-core score of 2584. This matters because puzzle platformers often have tight update loops where frame pacing depends on the fastest core rather than raw multi-threaded throughput.
The multi-threaded scores are equally respectable: Cinebench R23 multicore hits 18309, and 3DMark max threads reaches 5659. However, these numbers likely over-deliver for Inside, as the game’s modest thread count means the CPU is rarely the limiting factor. The 32 MB of shared L3 cache also helps maintain consistent frame delivery, especially when the game loads environmental assets. Benchmark results indicate that at 1080p Low, the combo reaches 300 FPS — a clear sign that the CPU can feed the GPU far beyond typical display refresh rates. Even at 4K Ultra, where the GPU is under maximum load, the CPU’s 65 W TDP and efficient 7 nm process ensure it never becomes a thermal or power bottleneck.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data shows a clear hierarchy across presets, and the optimal choice depends on whether the user prioritizes visual fidelity or raw frame rate. At 1080p, the High preset delivers 168.5 FPS average, while Ultra drops to 161.3 FPS — a mere 4.3% penalty for maximum graphical quality. The Medium preset sits at 268.7 FPS, and Low hits 300 FPS (likely a frame cap), but the visual difference between Medium and High in a game like Inside is substantial due to its atmospheric lighting and shadow details. Given that High still clears 160 FPS at 1080p, it is the sensible recommendation for most users.
At 1440p, High produces 118.3 FPS, which remains comfortably above 60 FPS for smooth gameplay. Ultra at 113.3 FPS is still playable, but the 4.2% drop from High suggests diminishing returns. The story shifts at 4K: High averages 73.7 FPS, while Ultra manages only 72.7 FPS. Both are playable, but the gap between Medium (119.5 FPS) and High (73.7 FPS) is a massive 38.3% — this indicates that High at 4K is pushing the GPU hard, and users without high-refresh 4K displays might prefer Medium for headroom. For the best balance of visual quality and frame rate, the data suggests High at 1080p or 1440p, with Medium as a fallback at 4K.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling pattern reveals where the bottleneck shifts. At 1080p High, the combo produces 168.5 FPS. Moving to 1440p High drops this to 118.3 FPS (a 29.8% reduction), and 4K High falls to 73.7 FPS (a further 37.7% reduction from 1440p). This steep decline with increasing resolution is classic GPU-bound behavior — the RX 6700 XT’s 384.0 GB/s memory bandwidth and 13.21 TFLOPS FP32 compute are being stretched as pixel count quadruples from 1080p to 4K.
The Low preset tells a similar story but with higher absolute numbers: 300 FPS at 1080p (likely capped), 243.7 FPS at 1440p, and 152.2 FPS at 4K. Even at 4K Low, the frame rate exceeds 144 Hz, which suggests the GPU still has headroom when graphical effects are minimized. The CPU’s role becomes more apparent at 1080p Low, where the 300 FPS cap is hit — this is likely a game engine limit or a VSync/frame cap rather than a hardware ceiling. At 4K Ultra (72.7 FPS), the GPU is the clear limiting component, as the CPU’s 4.40 GHz boost clock is more than capable of maintaining frame delivery at these lower rates.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo ranks 896th out of 1671 tested combinations, placing it in the 46.3rd percentile of all combos in the database. This middle-of-the-pack ranking is somewhat surprising given the high frame rates measured, but it reflects the fact that Inside is an older game (released in 2016) that many newer and more expensive CPUs and GPUs can run at even higher frame rates. The ranking also considers the entire combo ecosystem — a modern flagship GPU paired with a top-tier CPU would rank higher simply because it pushes 4K Ultra past 100 FPS, whereas this combo hovers in the low 70s.
Relative to the CPU’s individual rivals, the Ryzen 5 5600 posts an average benchmark score of 21765, which is 0.6% ahead of the Intel Xeon D-1746TER (21635) and 0.9% ahead of the Intel Core i7-11700F (21957, though this appears as a negative delta of -0.9%, meaning the i7 is slightly faster). The GPU’s average score of 33721 is 0.7% ahead of the RX 6800 (33493) and 1.3% ahead of the NVIDIA RTX A5000 (33294). These tight margins suggest that the combo’s rank is more a function of the GPU’s mid-tier positioning than any deficiency in the CPU.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Radeon RX 6700 XT, built on the RDNA 2.0 architecture with the Navi 22 chip, brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 384.0 GB/s of bandwidth. For Inside, this memory capacity is overkill — the game’s 2D art style and limited texture streaming likely use far less than 12 GB, even at 4K Ultra. The GPU’s 2560 shading units and 64 ROPs are more relevant to the measured performance, as they determine the pixel fill rate (165.2 GPixel/s) and texture throughput (413.0 GTexel/s).
The clock speeds are telling: the GPU runs at 2321 MHz base and 2581 MHz boost, with a game clock of 2424 MHz. These high frequencies, combined with the 40 ray accelerators, explain why the card performs so well in a game that does not use ray tracing — the raw rasterization power is ample. The GPU’s PassMark G3D score of 19786 and 3DMark Steel Nomad DX12 score of 2435 confirm its mid-range-to-upper-mid-range positioning. At 4K High, the 73.7 FPS average indicates the GPU is operating near its limits, but the 152.2 FPS at 4K Low shows that when graphical load is reduced, it can still output very high frame rates.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers exceptional performance across all presets. Low settings produce 300 FPS, Medium hits 268.7 FPS, High averages 168.5 FPS, and Ultra manages 161.3 FPS. The gap between Low and Medium is 10.4%, while the drop from Medium to High is a substantial 37.3% — this reflects the cost of enabling higher-quality textures and lighting effects. The High-to-Ultra penalty is only 4.3%, suggesting Ultra adds minimal extra load.
Moving to 2560x1440, Low yields 243.7 FPS, Medium reaches 193.8 FPS, High averages 118.3 FPS, and Ultra hits 113.3 FPS. The Low-to-Medium drop is 20.5%, and the Medium-to-High drop is 38.9%, mirroring the 1080p pattern. At 3840x2160, Low produces 152.2 FPS, Medium averages 119.5 FPS, High drops to 73.7 FPS, and Ultra falls to 72.7 FPS. The most striking observation is the 38.3% collapse from Medium to High at 4K, which contrasts with the 9.5% drop at 1440p and 37.3% at 1080p. This non-linear scaling indicates that High settings at 4K trigger a significant increase in GPU workload, likely from higher-resolution shadow maps or post-processing effects.
FAQ
*Q: Can this combo run Inside at 4K 60 FPS?*
A: Yes. At 4K High, the average frame rate is 73.7 FPS, and at 4K Ultra it is 72.7 FPS. Both presets exceed 60 FPS, providing a comfortable margin above the 60 FPS threshold.
Q: What is the best settings preset for 1440p gaming?
A: High settings at 2560x1440 produce 118.3 FPS, which is well above 60 FPS and only 4.2% lower than Ultra (113.3 FPS). Given the minimal visual difference between High and Ultra, High is the recommended preset for 1440p.
Q: Why does the 1080p Low preset cap at 300 FPS?
A: The measured average FPS is exactly 300 at 1920x1080 Low, which strongly suggests a frame rate cap imposed by the game engine or a VSync setting, rather than a hardware limitation. The GPU and CPU are both capable of higher output, as evidenced by the 243.7 FPS at 1440p Low.
Q: How does this CPU compare to its nearest rival in average benchmark score?
A: The Ryzen 5 5600 has an average benchmark score of 21765, which is 0.6% higher than the Intel Xeon D-1746TER (21635) and 0.9% higher than the Intel Core i7-11700F (21957, where the negative delta indicates the i7 is slightly faster).
Q: Is the GPU's 12 GB VRAM sufficient for this game?
A: Yes. Inside is a 2D puzzle platformer with relatively simple textures, and the 12 GB GDDR6 memory is far more than the game requires. Even at 4K Ultra, there is no indication of memory-related performance issues.
Q: What does the combo's rank of 896 out of 1671 imply?
A: The rank places this combo in the lower-middle range of all tested combinations. This is because Inside is an older title that many higher-end combos can run at even higher frame rates, particularly at 4K Ultra where this combo averages 72.7 FPS.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6700 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 152.2 |
| 3840x2160 | Medium | 119.5 |
| 3840x2160 | High | 73.7 |
| 3840x2160 | Ultra | 72.7 |
| 2560x1440 | Low | 243.7 |
| 2560x1440 | Medium | 193.8 |
| 2560x1440 | High | 118.3 |
| 2560x1440 | Ultra | 113.3 |
| 1920x1080 | Low | 300.0 |
| 1920x1080 | Medium | 268.7 |
| 1920x1080 | High | 168.5 |
| 1920x1080 | Ultra | 161.3 |
Inside with Ryzen 5 5600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6700 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.