Hitman 2
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 61 | 80 | 111 |
| 1440p QHD | 86 | 115 | 152 | 205 |
| 1080p Full HD | 136 | 181 | 240 | 322 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with Intel Core i7-12700K + NVIDIA GeForce RTX 5080, In-Depth Analysis
# CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-12700K brings 12 cores and 20 threads to Hitman 2, a stealth title that rarely demands the full bandwidth of a modern desktop processor. Its base clock of 3.60 GHz and boost clock of 5.00 GHz provide the kind of single-thread headroom that older game engines often rely upon. The CPU’s Alder Lake architecture, built on Intel’s 10 nm process, combines performance and efficiency cores — though the benchmark data does not isolate how each core type contributes to Hitman 2’s frame pacing.
In synthetic tests, the i7-12700K scores 4,128 in Cinebench R23 single-core and 29,241 in multi-core. These numbers place it in the 89th percentile among all CPUs, with an average benchmark score of 35,684. Its nearest rivals include the AMD Ryzen 7 PRO 5845, which scores 35,802 (0.3% ahead), and the Intel Core i7-13700T at 35,468 (0.6% behind). The data suggests the 12700K is squarely in a competitive mid-high tier for CPU performance, though Hitman 2’s measured FPS suggests the game does not stress the processor to its limits.
At 1080p with Low settings, the combo reaches 322.4 FPS. That is an enormous frame rate — far beyond what a 60 Hz or even 144 Hz display can show. The fact that the CPU can feed the GPU at such rates indicates that Hitman 2’s engine, released in 2018, is not bottlenecking on the 12700K. The 25 MB of shared L3 cache and 1.25 MB per-core L2 cache likely help with the game’s crowd and AI calculations, but the data does not show a scenario where the CPU becomes the limiting factor. Even at 4K Ultra, where the frame rate drops to 48.4 FPS, the processor’s role is secondary to the GPU’s workload.
The i7-12700K’s 3dmark scores — 9,276 for 16 threads and 1,043 for single-thread — reinforce that this is a balanced CPU. Hitman 2’s stealth gameplay, which often involves tracking NPCs across large maps, benefits from consistent frame delivery rather than peak multi-thread performance. The benchmark results show no anomalies that would suggest CPU throttling or core scheduling issues.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is the dominant partner in this pairing. With 16 GB of GDDR7 memory on a 256-bit bus, the GPU offers 960.0 GB/s of bandwidth — a figure that comfortably exceeds the demands of a 2018 stealth game. The core runs at a base of 2295 MHz and boosts to 2617 MHz, with 10,752 shading units and 112 ROPs driving pixel throughput at 293.1 GPixel/s. These specs place the RTX 5080 in the 89th percentile of all GPUs, with an average benchmark score of 59,188.
The GPU’s nearest rivals include the Intel Arc A570M (58,239, 1.6% behind) and the Intel Arc Pro A60 (60,326, 1.9% ahead). This positioning shows the RTX 5080 is not the absolute top-tier card, but it is clearly above the median. For Hitman 2, the GPU’s raw power translates into playable frame rates even at 4K Ultra, where the combo manages 48.4 FPS. The 16 GB VRAM is never a concern here — Hitman 2’s textures, even at Ultra, are unlikely to approach that capacity.
Interestingly, the RTX 5080’s PassMark DirectX 12 score is 151, while its DirectX 11 score is 324. Hitman 2 uses DirectX 12, and the measured FPS suggests the game is well-optimized for Blackwell architecture. The GPU’s FP32 throughput of 56.28 TFLOPS is more than enough for the game’s lighting and shadow calculations. The data indicates that at 1080p and 1440p, the RTX 5080 is the clear bottleneck — but in a good way, as it still delivers triple-digit frame rates.
# FAQ
Q: Does the Intel Core i7-12700K bottleneck the RTX 5080 in Hitman 2?
A: No. At 1080p Low, the combo hits 322.4 FPS, which indicates the CPU can feed the GPU well beyond typical display refresh rates. Even at 4K Ultra, the frame rate drops to 48.4 FPS, but that is driven by GPU workload, not CPU limitation.
Q: What is the best resolution for this combo to maintain 60+ FPS?
A: At 1440p High, the combo averages 115.1 FPS, and at 1440p Medium it reaches 151.7 FPS. At 4K High, it drops to 60.9 FPS, so 1440p is the sweet spot for consistent 60+ FPS with headroom.
Q: How does the RTX 5080 compare to its nearest rival, the Intel Arc A570M?
A: The RTX 5080 has an average benchmark score of 59,188, which is 1.6% higher than the Arc A570M’s 58,239. In Hitman 2, the RTX 5080’s 16 GB VRAM and 960.0 GB/s bandwidth provide no practical advantage over the Arc’s specs at this game’s settings.
Q: Is the i7-12700K’s 12-core/20-thread configuration overkill for Hitman 2?
A: The data suggests yes. The game’s 1080p Low frame rate of 322.4 FPS shows that even a fraction of the CPU’s capacity would suffice. The 3dmark 16-thread score of 9,276 indicates strong multi-threading, but Hitman 2 does not appear to exploit it fully.
Q: Can this combo handle 4K gaming?
A: Yes, but with caveats. At 4K High, it averages 60.9 FPS, which is playable. At 4K Ultra, it drops to 48.4 FPS, so users seeking 60 FPS at 4K should stick to High settings or lower.
Q: How does the combo rank among tested configurations?
A: It ranks 84th out of 1,795 combos tested for Hitman 2. This places it in the top 5% of all tested pairs, indicating a very capable setup for this game.
# How This Combo Ranks
The combo of Intel Core i7-12700K and NVIDIA GeForce RTX 5080 ranks 84th out of 1,795 tested combinations in Hitman 2. That is a top 5% finish, placing it well above the median but not at the absolute pinnacle. The rank reflects a balance of CPU and GPU performance that favors high frame rates at 1080p and 1440p, with 4K being more demanding.
The data shows that the CPU’s 89th percentile standing among all CPUs and the GPU’s 89th percentile among all GPUs are well-matched. Neither component is dramatically stronger than the other, which prevents severe bottlenecking. In Hitman 2, the GPU tends to be the limiting factor at higher resolutions, as seen in the frame rate drop from 322.4 FPS at 1080p Low to 48.4 FPS at 4K Ultra. Meanwhile, the CPU’s influence is most visible at low settings and low resolutions, where it can push the GPU to its limits.
Compared to other combos, this pairing is likely in the upper echelon for stealth games, which typically favor high single-thread performance and strong rasterization. The rank of 84 suggests that only a handful of configurations — likely those with more powerful GPUs or newer CPUs — outperform it. For a game released in 2018, this hardware is overkill, but the rank confirms it delivers an exceptional experience.
# Resolution Scaling
The measured FPS across resolutions reveals how the limiting component shifts. At 1080p Low, the combo produces 322.4 FPS. Dropping to 1440p Low yields 204.5 FPS — a 36.6% reduction. Moving to 4K Low yields 111 FPS, another 45.7% drop. These steep decreases indicate the GPU is the primary constraint as resolution rises, since the CPU’s workload does not scale with pixel count.
At High settings, 1080p delivers 181.1 FPS, 1440p delivers 115.1 FPS, and 4K delivers 60.9 FPS. The percentage drops are 36.4% and 47.1%, respectively — similar to the Low setting pattern. This consistency suggests the GPU is handling the resolution scaling uniformly across quality presets. The RTX 5080’s 960.0 GB/s bandwidth and 16 GB VRAM are sufficient to avoid memory throttling, as the frame rate drops are smooth and predictable.
The Ultra setting shows the most dramatic scaling: 136 FPS at 1080p, 86.1 FPS at 1440p, and 48.4 FPS at 4K. The drop from 1080p to 1440p is 36.6%, and from 1440p to 4K is 43.8%. This indicates that Ultra settings amplify the GPU’s workload, particularly in terms of shading and post-processing effects. The CPU’s role remains constant — it feeds the GPU without becoming a bottleneck, as evidenced by the 1080p Low frame rate exceeding 300 FPS.
These results imply that for a 144 Hz display, 1440p High (115.1 FPS) is the limit, while 1080p High (181.1 FPS) offers headroom. For 4K, only Low (111 FPS) and Medium (79.9 FPS) reach playable 60+ FPS thresholds, with High at 60.9 FPS being marginal.
# Measured FPS Breakdown
At 1920x1080, the combo delivers 322.4 FPS on Low, 239.7 FPS on Medium, 181.1 FPS on High, and 136 FPS on Ultra. The scaling from Low to Ultra is a 57.8% reduction, showing that each settings tier adds meaningful GPU load. The 1080p results are exceptionally high, making this resolution ideal for competitive or high-refresh-rate play.
At 2560x1440, the numbers are 204.5 FPS on Low, 151.7 FPS on Medium, 115.1 FPS on High, and 86.1 FPS on Ultra. The drop from Low to Ultra is 57.9%, nearly identical to 1080p. This consistency suggests the GPU’s compute units scale linearly with settings changes, independent of resolution. The 1440p results still exceed 60 FPS on all presets, with Ultra just above 85 FPS.
At 3840x2160, the results are 111 FPS on Low, 79.9 FPS on Medium, 60.9 FPS on High, and 48.4 FPS on Ultra. The Ultra preset falls below 60 FPS, making it unsuitable for smooth play on standard displays. High is exactly at 60.9 FPS, which is borderline. The 4K results show a 56.4% reduction from Low to Ultra, slightly lower than lower resolutions — likely due to memory bandwidth becoming a factor at higher pixel counts.
The pattern across all resolutions is clear: Low to Medium provides roughly a 25-30% frame rate reduction, Medium to High another 25-30%, and High to Ultra another 25-30%. This uniform scaling indicates the RTX 5080 handles each settings tier with similar efficiency, with no sudden spikes or drops.
# Settings Recommendations
For a 60 Hz display, the data suggests 4K High (60.9 FPS) is the optimal choice, as it delivers the highest visual quality while maintaining a playable frame rate. For 144 Hz displays, 1440p High (115.1 FPS) offers the best balance of visual fidelity and smoothness, while 1080p Ultra (136 FPS) is also viable if the user prioritizes quality over resolution.
For 240 Hz displays, only 1080p Low (322.4 FPS) and 1080p Medium (239.7 FPS) fully utilize the refresh rate. 1440p Low (204.5 FPS) is also sufficient for 200+ Hz monitors. Users with 165 Hz displays can comfortably use 1440p High (115.1 FPS) or 1080p Ultra (136 FPS).
The Ultra preset is not recommended at 4K, as 48.4 FPS falls below the 60 FPS threshold. At 1440p, Ultra (86.1 FPS) is playable but offers diminishing returns over High (115.1 FPS) — a 25.2% frame rate drop for arguably marginal visual gains in a 2018 game. The Medium preset is a solid fallback for 4K (79.9 FPS) if the user wants headroom for future titles.
Given Hitman 2’s stealth gameplay, which benefits from stable frame pacing, the data suggests prioritizing frame rate over absolute visual quality. The High preset across all resolutions provides the most consistent experience, with 1080p High (181.1 FPS) being the safest choice for any display, and 1440p High (115.1 FPS) being the sweet spot for modern monitors.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5080 in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 79.9 |
| 3840x2160 | High | 60.9 |
| 3840x2160 | Ultra | 48.4 |
| 2560x1440 | Low | 204.5 |
| 2560x1440 | Medium | 151.7 |
| 2560x1440 | High | 115.1 |
| 2560x1440 | Ultra | 86.1 |
| 1920x1080 | Low | 322.4 |
| 1920x1080 | Medium | 239.7 |
| 1920x1080 | High | 181.1 |
| 1920x1080 | Ultra | 136.0 |
Hitman 2 with ii7-12700K + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with RTX 5080 + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with ii7-12700K + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.