Hitman 2
This combination offers playable performance with an average of 33 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 19 | 25 |
| 1440p QHD | 19 | 26 | 35 | 46 |
| 1080p Full HD | 30 | 41 | 54 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with AMD Ryzen 5 7600X + Intel Arc B370, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 5 7600X paired with the Intel Arc B370 ranks 2768 out of 3001 tested combos in Hitman 2, placing it in the bottom 8% of all configurations. This is a combination where the GPU is decisively the limiting factor, as the CPU sits in the 79th percentile among all processors while the GPU languishes in the 5th percentile. The rank disparity between components is stark: the Ryzen 5 7600X delivers an average benchmark score of 27636, while the Arc B370 manages only 1184 in its sole 3DMark test. This puts the combo in a position where it can handle the game's stealth mechanics and AI logic without issue, but the frame delivery is severely constrained by the integrated graphics solution.
Benchmark results indicate that this combo is fundamentally mismatched for Hitman 2's rendering demands. The GPU's percentile ranking of 5 means it outperforms only a tiny fraction of all graphics cards, and its nearest rivals in synthetic testing — the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770 — are hardware from a completely different era of gaming. In practical terms, this combo ranks near the bottom of the database's tested configurations, with only 233 combos performing worse. The CPU's strong showing in synthetic benchmarks does little to boost the overall gaming experience when the GPU cannot translate that processing power into frames.
# GPU Role
The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, built on Intel's 3 nm process node. Its base clock is 300 MHz with a boost clock of 2400 MHz, and it features 1280 shading units, 40 texture mapping units, and 20 raster output pipelines. The GPU also includes 10 ray tracing cores, though Hitman 2 predates widespread RT implementation and does not leverage this hardware. The memory configuration is entirely system-dependent: the GPU uses shared system memory with bandwidth that varies based on the host platform, and the Ryzen 5 7600X's dual-channel DDR5 memory provides a theoretical bandwidth of 83.2 GB/s.
The measured FPS data reveals how severely this GPU constrains Hitman 2. At 1080p with Low settings, the combo achieves 73 FPS, which is the only playable result across all tested configurations. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are modest figures that translate directly into the frame rates observed. The FP32 throughput of 6.144 TFLOPS is the theoretical ceiling for compute, but Hitman 2's rendering pipeline is heavily dependent on fill rate and memory bandwidth, both of which are limited by the shared system memory architecture. The GPU's TDP of 25 W indicates an extremely power-efficient design, but efficiency does not compensate for the fundamental lack of dedicated graphics memory.
The Arc B370's integrated nature means it competes with legacy discrete GPUs like the ATI Radeon HD 5770, which is its nearest rival with a delta of -0.5% in synthetic benchmarks. This positions the GPU as roughly equivalent to a mid-range card from 2009 in raw compute terms. For Hitman 2, a game released in 2018, this hardware is simply not equipped to handle the game's lighting, shadow, and reflection systems at higher settings. The data shows a clear pattern: every settings increase at every resolution results in substantial FPS drops, confirming that the GPU is the bottleneck in all scenarios.
# Settings Recommendations
The measured FPS data provides clear guidance for optimal settings on this combo. At 1080p, the Low preset delivers 73 FPS, which is the only configuration that approaches smooth gameplay. The Medium preset at 1080p drops to 54 FPS with a minimum of 46 FPS, which is borderline playable but will exhibit noticeable stutter in crowded areas. The High preset at 1080p yields 41 FPS, and Ultra drops to 30 FPS — both are below the threshold for acceptable action-game performance.
For 1440p, the situation becomes more constrained. The Low preset achieves 46 FPS, which is playable but not ideal. Medium drops to 35 FPS with a minimum of 30 FPS, and High falls to 26 FPS. Ultra at 1440p is effectively unplayable at 19 FPS.
At 4K, no settings preset is viable. Low produces 25 FPS, Medium 19 FPS, High 14 FPS, and Ultra 10 FPS.
The data indicates that the Low preset at 1080p is the only configuration that provides a consistently smooth experience. For users who prioritize visual quality over frame rate, the Medium preset at 1080p offers a compromise, but the 54 FPS average with 46 FPS minimums will not satisfy players accustomed to 60 FPS gameplay. Given that the game is a stealth title where precise timing matters, the Low preset at 1080p is the recommended configuration. The measured FPS spread between Low and Ultra at 1080p — 73 to 30 FPS — demonstrates that each settings tier costs roughly 15-20% performance, making the higher presets poor trade-offs for the visual improvements they provide.
# Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce 73 FPS average, which is the highest measured FPS across all resolutions and settings. Medium settings drop to 54 FPS average with a minimum of 46 FPS and a maximum of 63 FPS, indicating some frame-time variance. High settings yield 41 FPS average, and Ultra settings fall to 30 FPS average. The progression from Low to Ultra at 1080p shows a consistent degradation of approximately 15 FPS per settings tier.
At 2560x1440, performance drops significantly across all presets. Low settings achieve 46 FPS average, which is 27 FPS lower than the same settings at 1080p. Medium settings produce 35 FPS average with a minimum of 30 FPS and a maximum of 40 FPS. High settings deliver 26 FPS average, and Ultra settings manage only 19 FPS average. The 1440p results show that the GPU lacks the fill rate to maintain playable performance at this resolution, even with the least demanding preset.
At 3840x2160, the combo struggles to reach playable frame rates under any configuration. Low settings produce 25 FPS average, Medium delivers 19 FPS with a minimum of 16 FPS and a maximum of 21 FPS, High achieves 14 FPS, and Ultra falls to 10 FPS. The 4K results are uniformly poor, with even the Low preset failing to reach 30 FPS. The minimum FPS values recorded at Medium settings — 16 FPS at 4K, 30 FPS at 1440p, and 46 FPS at 1080p — show that frame pacing becomes increasingly erratic as resolution increases.
The data reveals that the combo's performance envelope is narrow: it can handle 1080p Low, barely manages 1080p Medium and 1440p Low, and falls apart at higher settings or resolutions. The maximum FPS values at each resolution provide some insight into the GPU's peak capability — 63 FPS at 1080p Medium, 40 FPS at 1440p Medium, and 21 FPS at 4K Medium — but these peaks are not sustained in average frame rates.
# Resolution Scaling
The resolution scaling behavior of this combo is revealing. Moving from 1080p to 1440p at Low settings reduces average FPS from 73 to 46, a 37% drop. Moving from 1440p to 4K at Low settings reduces FPS from 46 to 25, a 46% drop. The total scaling from 1080p to 4K at Low settings is a 66% reduction in frame rate. At Medium settings, the scaling is similar: 54 FPS at 1080p drops to 35 FPS at 1440p (35% reduction), then to 19 FPS at 4K (46% reduction), for a total 65% reduction from 1080p to 4K.
These scaling patterns indicate that the GPU is memory-bandwidth limited rather than compute limited. The pixel count increases by 2.25x from 1080p to 1440p and by 4x from 1080p to 4K, but the frame rate does not drop proportionally. A purely fill-rate-limited GPU would show frame rates inversely proportional to pixel count. Instead, the combo shows less severe scaling at lower resolutions and more severe scaling at higher resolutions, suggesting that the shared memory bandwidth becomes the bottleneck as resolution increases.
The Ryzen 5 7600X's dual-channel DDR5 memory provides 83.2 GB/s theoretical bandwidth, which is shared between CPU and GPU. At 1080p, the GPU can access enough memory bandwidth to maintain playable frame rates at Low settings. At 1440p and 4K, the increased memory traffic for frame buffers and textures overwhelms the available bandwidth, causing disproportionate FPS drops. This is consistent with the GPU having "System Shared" memory with "System Dependent" bandwidth — the performance ceiling is set by the platform's memory subsystem, not the GPU's compute capabilities.
The limiting component is unequivocally the GPU. The CPU's synthetic scores — 15236 in Cinebench R23 multicore and 1965 in single-core — are far above what Hitman 2 requires. The game's AI and simulation logic are well-served by the 6-core, 12-thread Zen 4 processor. However, the Arc B370's integrated nature means it cannot access dedicated VRAM, and the measured FPS across all resolutions and settings confirms that resolution scaling is the dominant factor in performance degradation.
# FAQ
Q: What is the best resolution for this combo in Hitman 2?
A: 1920x1080 is the only resolution where the combo achieves playable frame rates. At 1080p Low, the average FPS is 73, while 1440p Low drops to 46 FPS and 4K Low falls to 25 FPS.
Q: Can this combo run Hitman 2 at 60 FPS?
A: Only at 1080p with Low settings, where the average FPS is 73. At 1080p Medium, the average drops to 54 FPS, and at higher resolutions or settings, frame rates fall well below 60 FPS.
Q: How does the Intel Arc B370 compare to its nearest rivals?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which is 0.2% below the ATI Mobility Radeon HD 5570, 0.5% below the ATI Radeon HD 5770, and 1.4% above the AMD FirePro M2000. It ranks in the 5th percentile among all GPUs.
Q: Is the Ryzen 5 7600X a bottleneck for this GPU?
A: No. The CPU ranks in the 79th percentile among all processors with an average benchmark score of 27636. Its nearest rival, the AMD Ryzen 7 5700X, scores 27578, a 0.2% difference. The GPU is the limiting factor in all tested configurations.
Q: What settings should I use for the best experience?
A: Low settings at 1080p provide the only consistently smooth experience with 73 FPS average. Medium at 1080p is borderline at 54 FPS average with 46 FPS minimums. Higher settings or resolutions result in frame rates below 41 FPS.
Q: Does the combo support modern graphics APIs?
A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Hitman 2 can utilize these APIs, but the GPU's limited hardware capabilities constrain performance regardless of API choice.
# CPU Role
The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture with a 5 nm process node. Its base clock is 4.70 GHz with a boost clock of 5.30 GHz, and it features a 32 MB shared L3 cache along with 1 MB L2 and 64 KB L1 per core. The CPU's synthetic benchmark results are strong: 15236 in Cinebench R23 multicore, 1965 in Cinebench R23 single-core, 28390 in Passmark multithread, and 4135 in Passmark single-thread. These scores place the CPU in the 79th percentile among all processors, with nearest rivals including the AMD Ryzen 7 5700X and Intel Core i5-12600K, both scoring 27578 in average benchmarks with a 0.2% delta.
For Hitman 2, a stealth game that relies heavily on AI pathfinding, guard reaction logic, and crowd simulation, the CPU's processing power is more than sufficient. The 6-core, 12-thread configuration handles the game's simulation threads without becoming a bottleneck. The L3 cache of 32 MB shared across all cores provides ample capacity for the game's level data and AI state information. The DDR5 memory support with 83.2 GB/s bandwidth ensures that the CPU can feed data to the integrated GPU without incurring additional latency penalties.
The CPU's role in this combo is to provide a stable platform for the GPU. The measured FPS data shows that at 1080p Low, the combo achieves 73 FPS, which suggests the CPU can drive the game engine at that frame rate. However, at higher resolutions, the frame rate drops in a pattern consistent with GPU limitation, not CPU limitation. If the CPU were the bottleneck, we would expect frame rates to remain relatively constant across resolutions at the same settings. Instead, the data shows significant drops from 1080p to 1440p to 4K, confirming that the GPU is the limiting component.
The Ryzen 5 7600X's single-thread performance — 1965 in Cinebench R23 single-core and 1060 in 3DMark single-thread — is particularly relevant for Hitman 2, which has a main game thread that handles player input and game state updates. The high boost clock of 5.30 GHz ensures that this main thread executes quickly, reducing latency in the game's core loop. The 3DMark 2-thread score of 2028 indicates that the CPU can handle the game's secondary threads efficiently as well. In this configuration, the CPU is not a limiting factor; it provides ample headroom that the GPU cannot utilize.
Hardware Specifications
AMD Ryzen 5 7600X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + Intel Arc B370 in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 25.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 46.0 |
| 2560x1440 | Medium | 35.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 73.0 |
| 1920x1080 | Medium | 54.0 |
| 1920x1080 | High | 41.0 |
| 1920x1080 | Ultra | 30.0 |
Hitman 2 with Ryzen 5 7600X + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with Arc B370 + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.