Hard West
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 34 | 45 | 55 |
| 1440p QHD | 49 | 66 | 86 | 104 |
| 1080p Full HD | 78 | 104 | 135 | 165 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hard West with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050, In-Depth Analysis
How This Combo Ranks
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 5050 ranks 1802nd out of 2949 tested combos in Hard West, placing it in the lower-middle portion of the database. This is a modest position for a modern desktop setup, and the data shows that the pairing is not optimized for this particular turn-based tactics title. The combo's percentile rank of 66 for the GPU and 89 for the CPU suggests the processor is the stronger component, but the overall game performance is held back by the graphics card's mid-range positioning.
Benchmark results indicate that this combination delivers playable but not exceptional frame rates at most settings. The CPU's average benchmark score of 46062 places it within 0.1% of the AMD Ryzen AI 9 HX 375 (46030) and 0.2% of both the AMD EPYC 4364P (45970) and AMD EPYC 7303 (45960), while the Intel Core i9-13900HX is essentially tied at 46098 with a -0.1% delta. This clustering shows the Ultra 5 235 is a well-balanced performer in synthetic tests, but that strength does not translate into top-tier gaming results here.
The GPU's average benchmark score of 21035 sits 0.6% below the AMD Radeon RX Vega M GL (21153), 1% below the AMD Radeon HD 8970M (21237), and 1.6% above the AMD Radeon RX 5600 XT (20713), with the NVIDIA RTX A4000 Mobile 1.6% ahead (21379). These rival deltas are small, indicating the RTX 5050 is firmly in a competitive mid-range bracket. In Hard West specifically, the measured FPS data shows the combo achieves its best results at lower settings, which aligns with the GPU's 66th percentile standing among all GPUs.
What stands out is the gap between CPU and GPU performance tiers. The CPU's 89th percentile ranking suggests headroom that the GPU cannot exploit in this game. The data points to a system where the processor is rarely the bottleneck, and the graphics card dictates the ceiling for frame rates. For a game from 2015, this is a somewhat underwhelming result, as the measured performance at 4K Ultra (26 FPS average) falls below the 30 FPS threshold that many consider the minimum for smooth play.
Settings Recommendations
The measured data provides clear guidance on which preset offers the best experience. At 1080p, the Low preset delivers 165 FPS average, which is the highest measured frame rate for this combo. However, the Medium preset at 135 FPS average (with a minimum of 115 FPS and maximum of 155 FPS) offers a more balanced experience, providing a substantial frame rate cushion while likely improving visual quality over Low. The High preset at 104 FPS is still very playable, but the jump from High to Ultra costs 26 FPS (from 104 to 78), which is a significant drop for a turn-based game where visual fidelity may matter less than smooth camera movement.
For 1440p, the Low preset achieves 104 FPS, while Medium drops to 86 FPS (minimum 73, maximum 98). The High preset at 66 FPS is still above the 60 FPS threshold, but the Ultra preset falls to 49 FPS, which begins to feel less fluid. The data suggests that Medium at 1440p is the sweet spot, offering a 37% improvement over High (86 vs 66 FPS) while maintaining frame times well above the minimum playability threshold.
At 4K, the picture changes dramatically. The Low preset averages 55 FPS, which is playable, but Medium drops to 45 FPS (minimum 38, maximum 52), and High falls to 34 FPS. Ultra at 26 FPS is not recommended. The recommendation is to prioritize Medium at 4K if visual quality is essential, but the 38 FPS minimum suggests occasional stutters. For the most consistent experience across all resolutions, Medium is the clear winner, as it provides the best balance of frame rate and visual settings without the severe drops seen at High and Ultra.
The measured rows show a consistent pattern: Medium settings provide roughly 30% more performance than High at every resolution, while Low adds another 20-25% on top of Medium. Given that Hard West is a turn-based tactics game where reaction time is less critical, the extra visual detail from Medium is worth the frame rate trade-off compared to Low. The 1080p Medium result of 135 FPS is particularly strong, offering a smooth experience that exceeds the refresh rate of most standard monitors.
Resolution Scaling
The FPS progression from 1080p to 4K reveals how the RTX 5050 scales under increasing resolution load. At High settings, the average FPS drops from 104 at 1080p to 66 at 1440p (a 37% reduction), then to 34 at 4K (a 48% reduction from 1440p). This steep decline indicates that the GPU is the primary limiting factor at higher resolutions. The CPU's strong single-thread performance, evidenced by its Cinebench R23 single-core score of 2085 and Passmark single-thread score of 4516, does not compensate for the GPU's bandwidth constraints at 4K.
The pattern is similar across all settings. At Low, FPS drops from 165 at 1080p to 104 at 1440p (37% reduction) and then to 55 at 4K (47% reduction). At Medium, the drop is from 135 to 86 (36%) and then to 45 (48%). At Ultra, the drop is from 78 to 49 (37%) and then to 26 (47%). The remarkable consistency of these percentage drops across settings — all hovering around 36-37% for the first step and 47-48% for the second — suggests a resolution-bound bottleneck rather than a settings-bound one.
This consistent scaling points to the GPU's memory subsystem as the limiting factor. The RTX 5050 has 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. At 4K, the pixel throughput requirements increase dramatically, and the 82.30 GPixel/s pixel rate begins to strain. The 4K Ultra result of 26 FPS is particularly telling, as it suggests the GPU is fully saturated with pixel shading work, leaving no headroom for additional effects.
The data indicates that the CPU is not a limiting factor at any resolution. The Intel Core Ultra 5 235's 14 cores and 14 threads, with a boost clock of 5.00 GHz, provide ample processing power for a turn-based tactics game that likely does not scale heavily across many threads. The measured FPS differences between 1080p and 4K are driven almost entirely by GPU workload, with the CPU maintaining consistent frame pacing even at lower resolutions where the GPU has spare capacity.
FAQ
Q: What is the best resolution to play Hard West with this combo?
A: The measured data shows that 1080p delivers the highest frame rates, with Low averaging 165 FPS and Medium averaging 135 FPS (minimum 115, maximum 155). At 1440p, Medium still achieves 86 FPS, making it a viable option, while 4K is only playable at Low (55 FPS) or Medium (45 FPS).
Q: How does the RTX 5050 compare to its closest rivals in synthetic benchmarks?
A: The GPU's average benchmark score of 21035 places it 0.6% below the AMD Radeon RX Vega M GL (21153), 1% below the AMD Radeon HD 8970M (21237), and 1.6% above the AMD Radeon RX 5600 XT (20713). The NVIDIA RTX A4000 Mobile leads by 1.6% with a score of 21379.
Q: Is the CPU or GPU more responsible for the performance in Hard West?
A: The resolution scaling data shows that FPS drops consistently by 36-37% from 1080p to 1440p and then by 47-48% from 1440p to 4K across all settings. This pattern indicates the GPU is the limiting component, as the CPU's 89th percentile ranking (with an average benchmark score of 46062) provides sufficient headroom.
Q: What is the Ultra preset performance at 1080p?
A: At 1080p with Ultra settings, the combo averages 78 FPS. This is a 33% drop from the Medium preset's 135 FPS, suggesting that Ultra settings impose a significant rendering cost that may not be worth the visual gain in a turn-based tactics game.
Q: How does the CPU compare to the AMD Ryzen AI 9 HX 375?
A: The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375's score of 46030. This places the two processors in a statistical tie, with the Ultra 5 235 holding a negligible edge.
Q: Does the RTX 5050 have enough VRAM for 4K gaming?
A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth. At 4K, the measured results show that High settings average 34 FPS and Ultra averages 26 FPS, indicating that the memory bandwidth, rather than capacity, is the limiting factor for this game.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with a chip designated GB207. It contains 16,900 million transistors on a 149 mm² die, giving it a transistor density of 113.4M per mm². The GPU features 2560 shading units, 80 texture mapping units, and 32 raster output pipelines, along with 20 ray tracing cores and 80 tensor cores. These specifications place it in the mid-range segment, and the 66th percentile ranking among all GPUs confirms this positioning.
The clock speeds are modest for a modern GPU: a base clock of 2317 MHz and a boost clock of 2572 MHz. The memory operates at 2500 MHz (20 Gbps effective) across an 8 GB GDDR6 interface with a 128-bit bus width, yielding 320.0 GB/s of bandwidth. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are consistent with a GPU designed for 1080p and 1440p gaming rather than 4K. The FP32 performance of 13.17 TFLOPS (with FP16 at 13.17 TFLOPS, a 1:1 ratio) is adequate for modern game workloads but not exceptional.
In Hard West, the GPU's role is decisive. The measured FPS data shows that the GPU becomes the bottleneck at 4K, where the 128-bit memory bus and 320.0 GB/s bandwidth struggle to feed the 32 ROPs. The 4K Ultra result of 26 FPS average is a clear indication that the GPU is saturated, as the pixel workload at that resolution exceeds what the ROP throughput can handle. At 1080p, the GPU has sufficient headroom, as evidenced by the 165 FPS result at Low settings, but the scaling to 4K reveals its limitations.
The GPU's benchmark scores provide additional context. The 3DMark Steel Nomad DX12 score of 2502, Passmark G3D score of 17326, and Geekbench OpenCL score of 90334 (with Vulkan at 89381) all indicate a mid-range performer. The Passmark DirectX scores show a peculiar pattern: DirectX 9 at 186, DirectX 10 at 103, DirectX 11 at 150, and DirectX 12 at 66. The low DirectX 12 score (66) compared to older APIs suggests that the GPU may not be fully optimized for modern API workloads, which could partially explain the 4K performance drop in Hard West.
CPU Role
The Intel Core Ultra 5 235 is a desktop processor from the Core Ultra Series 2, built on Arrow Lake architecture using a 3 nm process at TSMC. It features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. The 65 W TDP is modest for a desktop chip, and the dual-channel DDR5 memory support with 102.4 GB/s bandwidth provides solid system memory throughput. The CPU includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 24 MB of shared L3 cache, totaling a substantial cache hierarchy for gaming workloads.
The CPU's benchmark results show a strong all-around performer. The Cinebench R23 multicore score of 14769 and single-core score of 2085 indicate excellent single-thread performance, which is crucial for games that rely on a primary simulation thread. The Passmark single-thread score of 4516 (with a matching 4516 in the singlethread test) confirms this strength. The multicore results are equally impressive: Passmark multithread score of 37816, floating point math at 117951, and integer math at 87948. The data compression score of 390711 and data encryption score of 29293 suggest the CPU handles compute-heavy tasks well.
In Hard West, the CPU's role is to maintain consistent frame pacing and handle the game's turn-based logic, which is typically not heavily multithreaded. The 89th percentile ranking (average benchmark score of 46062) places it among the top tier of desktop CPUs, and the nearest rival comparisons show it is essentially tied with several high-end processors. The 0.1% delta against the AMD Ryzen AI 9 HX 375, -0.1% against the Intel Core i9-13900HX, and 0.2% against both AMD EPYC parts all indicate that the Ultra 5 235 is a top-tier performer that does not bottleneck the GPU in this game.
The CPU's 14 threads, while not as many as some high-core-count rivals, are sufficient for a turn-based tactics game. The boost clock of 5.00 GHz ensures that single-threaded game logic runs at maximum speed, and the L3 cache of 24 MB helps reduce memory latency for frequently accessed game data. The measured FPS results show no signs of CPU limitation: even at 1080p Low (165 FPS), the frame rate scales smoothly without the dips that would indicate CPU stalls. The consistent percentage drops across resolutions (36-37% from 1080p to 1440p, 47-48% from 1440p to 4K) confirm that the GPU is the limiting factor at every setting level, with the CPU providing ample headroom throughout.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050 in Hard West
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 165.0 |
| 1920x1080 | Medium | 135.0 |
| 1920x1080 | High | 104.0 |
| 1920x1080 | Ultra | 78.0 |
Hard West with iUltra 5 235 + Other GPUs
See how Hard West performs with the same CPU but different graphics cards.
Hard West with RTX 5050 + Other CPUs
See how Hard West performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 5050
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