Hard West
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 34 | 45 | 55 |
| 1440p QHD | 49 | 66 | 86 | 104 |
| 1080p Full HD | 78 | 104 | 135 | 158 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hard West with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050, In-Depth Analysis
Hard West is a turn-based tactics title from 2015, and the benchmark data for the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5050 combination reveals a system that is heavily constrained by its graphics card at higher resolutions, yet provides a remarkably smooth experience at 1080p. The measured FPS across the board indicates that this pairing is perfectly suited for 1080p gaming, but users targeting 4K will need to make significant compromises in visual quality to maintain playable frame rates.
Resolution Scaling
The transition from 1080p to 4K has a dramatic impact on performance, clearly identifying the GPU as the primary bottleneck in this configuration. At High settings, the average frame rate drops from 104 FPS at 1920x1080 to 66 FPS at 2560x1440, and finally to 34 FPS at 3840x2160. This represents a 67% reduction in FPS from 1080p to 4K, which is a steep penalty that strongly suggests the RTX 5050's 8 GB of VRAM and 128-bit memory bus are struggling with the increased pixel count.
The scaling pattern becomes even more telling when examining the Low settings row. Here, the system achieves 158 FPS at 1080p, 104 FPS at 1440p, and 55 FPS at 4K. The percentage drop from 1080p to 1440p is approximately 34%, while the drop from 1440p to 4K is about 47%. This non-linear scaling indicates that the GPU is not just bandwidth-limited but also compute-limited as resolution increases, since the gap between resolutions widens as the pixel workload grows.
Looking at the Ultra settings row, the trend is even more pronounced. The system delivers 78 FPS at 1080p, 49 FPS at 1440p, and only 26 FPS at 4K. The 4K Ultra result is essentially unplayable, and the 1440p Ultra result is borderline for smooth gameplay. This data suggests that the RTX 5050 has enough raw power for 1080p Ultra, but the demands of 4K resolution overwhelm its capabilities regardless of the settings preset chosen.
The Medium settings row provides the most complete picture with min and max FPS values. At 1080p Medium, the average is 135 FPS with a minimum of 115 FPS and maximum of 155 FPS. Moving to 1440p Medium, the average drops to 86 FPS with a range of 73 to 98 FPS. At 4K Medium, the average falls to 45 FPS with a minimum of 38 FPS and maximum of 52 FPS. The fact that even the 4K Medium minimum FPS of 38 is above the 30 FPS threshold suggests that the game remains technically playable, though not ideal.
The limiting component is clearly the GPU, as the Ryzen 5 2600 with its 6 cores and 12 threads provides ample processing power for a turn-based tactics game that does not demand high single-thread performance. The data shows that resolution scaling is the dominant factor in performance, with the CPU's role being secondary at best.
Settings Recommendations
For 1080p displays, the Ultra preset is the clear choice for the best experience. The measured 78 FPS average at 1080p Ultra is well above the 60 FPS standard for smooth gameplay, and the turn-based nature of Hard West means that even minor frame dips would not be disruptive. The jump from High to Ultra at 1080p costs roughly 26 FPS (from 104 to 78), but the visual improvements in a tactics game with static camera angles are likely worth that trade-off.
At 1440p, the High preset at 66 FPS represents the best balance between visual fidelity and performance. While Ultra at 49 FPS is technically playable, it hovers dangerously close to the 60 FPS threshold and could feel less responsive during camera pans or effect-heavy scenes. The Medium preset at 86 FPS offers a smoother experience, but the visual downgrade from High is noticeable in a game that relies on atmospheric lighting and detailed character models. Given the measured data, High at 1440p is the recommended sweet spot.
For 4K resolution, the situation is more constrained. The Low preset at 55 FPS is the only settings level that approaches playable frame rates. Medium at 45 FPS is acceptable for a turn-based game where twitch reactions are not required, but High at 34 FPS and Ultra at 26 FPS are both below the 30 FPS minimum that most players consider acceptable. The recommendation for 4K is to use Low or Medium settings, accepting that the visual experience will be significantly reduced compared to lower resolutions.
The Medium settings row provides the most stable frame time data across all resolutions, with the tightest min-to-max FPS ranges. At 1080p Medium, the range is 115 to 155 FPS, a 40 FPS spread. At 1440p Medium, the range is 73 to 98 FPS, a 25 FPS spread. At 4K Medium, the range is 38 to 52 FPS, a 14 FPS spread. This narrowing range at higher resolutions indicates that the GPU is becoming more consistently saturated, which reduces frame time variance but also signals that the system is operating near its limits.
GPU Role
The NVIDIA GeForce RTX 5050 is the dominant component in this pairing, and its specifications directly explain the measured performance. The GPU features 2560 shading units, 80 texture mapping units, and 32 render output units, with a boost clock of 2572 MHz. The 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which appears to be a limiting factor at 4K resolution where texture data and frame buffer requirements exceed what this bandwidth can efficiently deliver.
The GPU's 13.17 TFLOPS of FP32 compute performance is respectable for a modern entry-level card, but the benchmark results show that this compute power is insufficient for 4K gaming at high quality settings. The passmark G3D score of 17326 places the RTX 5050 in the 66th percentile of all GPUs, and its average benchmark score of 21035 is nearly identical to its nearest rivals. The data shows a 1.6% advantage over the AMD Radeon RX 5600 XT and a 1.6% deficit against the NVIDIA RTX A4000 Mobile, indicating that the RTX 5050 sits in a tightly contested performance tier.
The VRAM capacity of 8 GB is adequate for 1080p and 1440p gaming, but the 4K results suggest that memory capacity or bandwidth becomes a constraint at that resolution. The measured FPS at 4K High (34 FPS) compared to 1080p High (104 FPS) shows that the GPU is unable to maintain performance as pixel count quadruples, which is a classic sign of bandwidth saturation. The 20 Gbps effective memory speed and 128-bit bus width combine to deliver 320.0 GB/s, which is modest compared to wider-bus cards in higher tiers.
The GPU's boost clock of 2572 MHz and base clock of 2317 MHz are relatively high for a 130 W TDP part, indicating that the card is designed to run at high frequencies but may throttle under sustained 4K load. The measured data does not include thermal information, but the frame rate consistency at 4K Medium (min 38 FPS, max 52 FPS) suggests that the card is maintaining stable clocks without severe thermal throttling, as the frame range is reasonably tight.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance across all settings. The Low preset achieves 158 FPS average, which is exceptionally high and indicates that the CPU and GPU are both operating well within their limits. The Medium preset averages 135 FPS with a minimum of 115 FPS and maximum of 155 FPS, providing excellent smoothness. The High preset averages 104 FPS, which is still well above the 60 FPS threshold. The Ultra preset averages 78 FPS, which is the lowest at 1080p but still highly playable.
At 2560x1440, performance drops noticeably but remains acceptable for most settings. The Low preset averages 104 FPS, which matches the 1080p High result and demonstrates that the GPU has headroom at this resolution when settings are reduced. The Medium preset averages 86 FPS with a minimum of 73 FPS and maximum of 98 FPS, offering a smooth experience. The High preset averages 66 FPS, which is just above the 60 FPS target. The Ultra preset averages 49 FPS, which is playable but not ideal for fast-paced scenes.
At 3840x2160, performance becomes marginal. The Low preset averages 55 FPS, which is the only 4K setting above 50 FPS. The Medium preset averages 45 FPS with a minimum of 38 FPS and maximum of 52 FPS, providing a playable but not smooth experience. The High preset averages 34 FPS, which is below the 60 FPS standard and only marginally above the 30 FPS minimum. The Ultra preset averages 26 FPS, which is below the 30 FPS playability threshold and should be avoided.
The data shows a consistent pattern: each step down in settings provides approximately a 20-30 FPS improvement at 1080p, a 15-20 FPS improvement at 1440p, and a 8-10 FPS improvement at 4K. This diminishing return at higher resolutions confirms that the GPU is the limiting factor, as reducing settings provides less benefit when the pixel workload is already high.
How This Combo Ranks
The AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5050 combination ranks 1896 out of 2949 tested combos in Hard West, placing it in the 36th percentile of all configurations. This ranking is lower than the individual component percentiles suggest, as the CPU sits in the 75th percentile and the GPU in the 66th percentile. The discrepancy indicates that this pairing is not optimally balanced for this specific game, likely due to the GPU being underpowered for the CPU's capabilities at higher resolutions.
The combo's rank of 1896 out of 2949 means that roughly 64% of tested systems outperform it in Hard West. This is a relatively low ranking for a system with a modern GPU, but it is important to note that the game is from 2015 and may not scale well with newer hardware. The turn-based nature of the game means that the absolute FPS numbers are less critical than in action titles, but the ranking still reflects the system's raw performance capability.
Compared to the individual component benchmarks, the combo underperforms expectations. The CPU's nearest rival, the Intel Core Ultra 5 228V, is only 0.2% faster in average benchmark score, while the GPU's nearest rival, the AMD Radeon RX Vega M GL, is 0.6% faster. This suggests that the components are appropriately matched in general compute tasks, but the game-specific ranking reveals that Hard West may be more sensitive to GPU performance than CPU performance.
The 1896th rank out of 2949 combos means that the system performs better than 1053 tested combinations but worse than 1896 others. This places it in the lower-middle tier of systems, which aligns with the measured FPS data showing that the system can handle 1080p and 1440p well but struggles at 4K. For a turn-based tactics game, this ranking is acceptable, as the gameplay does not require extreme frame rates to be enjoyable.
CPU Role
The AMD Ryzen 5 2600 plays a supporting role in this pairing, and its specifications explain why it does not bottleneck the RTX 5050 in Hard West. The CPU features 6 cores and 12 threads with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. The Zen architecture with 16 MB of shared L3 cache and 96 KB of L1 cache per core provides adequate processing power for a turn-based tactics game that does not demand high frame rates.
The CPU's benchmark scores indicate strong multi-threaded performance, with a Cinebench R15 multi-core score of 1248 and a Passmark multi-thread score of 13160. The single-thread performance is more modest, with a Cinebench R15 single-core score of 157.3 and a Passmark single-thread score of 2239. This balanced performance profile is well-suited for Hard West, which likely uses multiple threads for AI and game logic but does not require extreme single-thread speed.
The CPU's 75th percentile ranking among all CPUs, with an average benchmark score of 21484, places it within 1.2% of the AMD EPYC 9454 and 0.5% of the Intel Core i9-11900H. This indicates that the Ryzen 5 2600 is a capable processor that can handle modern workloads. However, the game's measured FPS data shows no signs of CPU bottlenecking, as the frame rates scale consistently with resolution changes, which is a GPU-bound behavior.
The CPU's memory bandwidth of 46.9 GB/s through dual-channel DDR4 support is sufficient for this game, and the PCIe Gen 3 interface with 16 lanes provides adequate bandwidth for the RTX 5050's PCIe 5.0 x8 interface, though the connection will operate at Gen 3 speeds. The 65 W TDP and 12 nm process node make this an efficient processor, and the unlocked multiplier allows for overclocking if additional performance is needed.
The measured FPS data does not show any CPU-related limitations, as the system achieves 158 FPS at 1080p Low, which is far beyond what the GPU can deliver at higher settings. The CPU's role in Hard West is to manage the turn-based game logic, unit AI, and pathfinding calculations, which are not graphically intensive. As such, the Ryzen 5 2600 provides more than enough processing power, and the system's performance is entirely dictated by the RTX 5050's capabilities.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050 in Hard West
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 158.0 |
| 1920x1080 | Medium | 135.0 |
| 1920x1080 | High | 104.0 |
| 1920x1080 | Ultra | 78.0 |
Hard West with Ryzen 5 2600 + Other GPUs
See how Hard West performs with the same CPU but different graphics cards.
Hard West with RTX 5050 + Other CPUs
See how Hard West performs with the same GPU but different processors.
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