Greedfall

Greedfall

AVERAGE FPS
83
good

This combination provides smooth gameplay with an average of 83 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 47 52 66
1440p QHD 50 79 87 111
1080p Full HD 73 114 126 160

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 52
3840x2160 High 47
3840x2160 Ultra 30
2560x1440 Low 111
2560x1440 Medium 87
2560x1440 High 79
2560x1440 Ultra 50
1920x1080 Low 160
1920x1080 Medium 126
1920x1080 High 114
1920x1080 Ultra 73

Greedfall with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5050 delivers a 1080p gaming experience that is firmly playable, but the data reveals a significant bottleneck as resolution increases. This combination ranks in the 60th percentile of all tested combos for Greedfall, indicating a system that is better suited for high-refresh-rate 1080p or balanced 1440p play than for 4K.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 5.50 GHz, which places it in the top tier of desktop processors. Its benchmark percentile of 96 against all CPUs indicates that it is not the limiting factor in this combination for Greedfall, a 2019 Action RPG that does not demand extreme multi-threaded performance.

The CPU’s raw compute capabilities are substantial. In Cinebench R23, it scores 44,253 points in multi-core and 2,439 points in single-core tests. The Passmark multithread score of 68,574 and single-thread score of 5,068 further confirm its strength. Compared to its nearest rivals, the CPU sits in a competitive position: it is effectively tied with the Intel Xeon 6520P (deltaPct of 0), while trailing the AMD EPYC 4564P by 1.5%, the AMD EPYC 9175F by 1.9%, and the AMD EPYC 4565P by 2.1% in average benchmark score. These are minor differences that will not manifest as meaningful FPS gaps in Greedfall.

For this specific game, the CPU’s role is to feed the GPU with draw calls and game logic without becoming a bottleneck. The measured FPS data shows that at 1080p Low settings, the system hits 160 FPS average, which suggests the CPU can push very high frame rates when the GPU load is light. The 24 threads provide ample headroom for background tasks and any future game patches, but Greedfall’s engine is from an era where eight cores were considered high-end. Therefore, the Ultra 7 270K Plus is overqualified for this title, ensuring that the frame rate ceilings at each resolution are dictated by the GPU, not the processor. The 36 MB of shared L3 cache and dual-channel DDR5 memory support with 115.2 GB/s bandwidth further reduce any chance of stutter from data starvation.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU with 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. Its base clock is 2317 MHz with a boost clock of 2572 MHz, and it has 2,560 shading units. The GPU’s benchmark percentile of 66 against all GPUs is notably lower than the CPU’s 96, which highlights that this is the weaker link in the combo. The average benchmark score of 21,035 places it near the AMD Radeon RX Vega M GL (deltaPct of -0.6), AMD Radeon HD 8970M (deltaPct of -1), and NVIDIA RTX A4000 Mobile (deltaPct of -1.6), while it is 1.6% ahead of the AMD Radeon RX 5600 XT.

In Greedfall, the GPU’s performance is the primary driver of the FPS numbers. The 8 GB VRAM capacity is sufficient for 1080p and 1440p at most settings, but the data shows a steep drop-off at 4K Ultra, where the average FPS falls to 30. This is likely due to both the memory capacity being stressed and the raw compute limits of the 13.17 TFLOPS FP32 throughput. The 20 RT cores and 80 tensor cores are present, but Greedfall does not utilize ray tracing in a way that would shift the balance, so traditional rasterization performance is what matters here.

The GPU’s memory bandwidth of 320.0 GB/s is adequate for the game’s textures at 1080p High, where the system achieves 114 FPS. However, at 4K High, the average FPS drops to 47, indicating that the GPU is struggling to fill the larger frame buffer. The 32 ROPs are a limiting factor for fill-rate-heavy scenes at higher resolutions, which explains why the scaling from 1440p to 4K is so harsh. The RTX 5050 is a capable 1080p card that can handle 1440p with settings adjustments, but it is not a 4K solution for demanding titles like Greedfall.

FAQ

Q: Is the Intel Core Ultra 7 270K Plus holding back the RTX 5050 in Greedfall?

A: No. The CPU has a benchmark percentile of 96 against all CPUs, while the GPU sits at 66, and the FPS scaling patterns show the GPU is the limiting factor. At 1080p Low, the system reaches 160 FPS, indicating the CPU can handle the game’s logic without constraint.

Q: What is the best resolution to play Greedfall with this combo?

A: The data suggests 1440p High is the sweet spot, delivering 79 FPS average. While 1080p High offers 114 FPS, the 1440p experience provides a sharper image without sacrificing playability. 4K is not recommended, as even High settings only yield 47 FPS.

Q: How does the RTX 5050 compare to its nearest rivals in raw GPU benchmarks?

A: The RTX 5050’s average benchmark score of 21,035 is nearly identical to the AMD Radeon RX Vega M GL (deltaPct of -0.6) and AMD Radeon HD 8970M (deltaPct of -1). It is 1.6% faster than the AMD Radeon RX 5600 XT but 1.6% slower than the NVIDIA RTX A4000 Mobile.

Q: Will 8 GB of VRAM be enough for Greedfall at maximum settings?

A: At 1080p Ultra, the system averages 73 FPS, which suggests 8 GB is sufficient at that resolution. However, at 4K Ultra, the average FPS drops to 30, indicating the VRAM or memory bandwidth is severely stressed, making Ultra settings at 4K unplayable.

Q: What is the CPU’s multi-threaded performance relative to its closest competitors?

A: The Core Ultra 7 270K Plus scores 44,253 in Cinebench R23 multi-core. It is essentially tied with the Intel Xeon 6520P (deltaPct of 0), but trails the AMD EPYC 4564P by 1.5%, the AMD EPYC 9175F by 1.9%, and the AMD EPYC 4565P by 2.1% in average benchmark score.

Q: Can this combo maintain 60 FPS at 1440p with high settings?

A: Yes. The measured average FPS at 2560x1440 High is 79, which is well above the 60 FPS threshold. The minimum FPS at 1440p Medium is 74, so High settings should remain stable during typical gameplay.

How This Combo Ranks

The combo of the Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 5050 ranks 1,776 out of 2,938 tested combinations in Greedfall, placing it in the 60th percentile of all systems. This ranking reflects the imbalance between the high-end CPU and the mid-range GPU. The CPU’s 96th percentile performance is wasted in this pairing, as the GPU’s 66th percentile score becomes the ceiling for frame rates.

Compared to other combos, this system is positioned for 1080p dominance rather than 4K capability. The ranking suggests that many other configurations with weaker CPUs but stronger GPUs would outperform this combo in Greedfall, particularly at higher resolutions where the GPU is the sole bottleneck. The data indicates that the CPU is not contributing to the FPS at 4K, as the RTX 5050 cannot push past 66 FPS even at Low settings. At 1080p, however, the combo’s ranking is likely much higher, as the CPU’s strength allows the GPU to operate at its full potential without any frame drops from processor limitations.

For a builder, this ranking implies that the money spent on the Ultra 7 270K Plus could have been allocated to a better GPU for this specific game. However, if the user plans to upgrade the GPU in the future, this CPU provides a solid foundation that will not need replacing.

Resolution Scaling

The FPS scaling from 1080p to 4K clearly identifies the GPU as the limiting component. At 1080p High, the system averages 114 FPS. Moving to 1440p High, the average drops to 79 FPS, a 30.7% decrease. Moving further to 4K High, the average falls to 47 FPS, another 40.5% decrease from 1440p. This pattern shows a consistent and severe penalty for each resolution increase, which is characteristic of a GPU-bound system.

The scaling is even more pronounced at Ultra settings. From 1080p Ultra (73 FPS) to 1440p Ultra (50 FPS) is a 31.5% drop, and from 1440p Ultra to 4K Ultra (30 FPS) is a 40% drop. This indicates that the RTX 5050’s compute resources and memory bandwidth are being exhausted as the pixel count increases. The CPU’s performance is constant across these resolutions, as evidenced by the fact that the frame rate drops are proportional to the pixel count increase, not to any CPU-side bottleneck.

At Low settings, the system achieves 160 FPS at 1080p, 111 FPS at 1440p, and 66 FPS at 4K. The fact that 4K Low (66 FPS) is still below 1080p Ultra (73 FPS) suggests that the GPU’s raw fill rate is the limiting factor, not the settings complexity. This is typical for a card with only 32 ROPs and 320.0 GB/s of bandwidth, which cannot sustain high frame rates at 4K regardless of graphical fidelity. The data strongly suggests that 1080p is the native resolution for this GPU, 1440p is a playable compromise, and 4K is only viable at Low settings.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best performance across all settings. At Low settings, the average FPS is 160, providing a very smooth experience for competitive or fast-paced play. Medium settings reduce the average to 126 FPS, with a minimum of 107 and a maximum of 144 FPS, ensuring no noticeable stutter. High settings bring the average down to 114 FPS, which is still excellent for a 60 Hz or 144 Hz monitor. Ultra settings at 1080p yield an average of 73 FPS, which is playable but shows the GPU starting to work harder.

At 2560x1440, the performance remains solid but shows a clear step down. Low settings average 111 FPS, keeping the experience fluid. Medium settings average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS, which is perfectly acceptable for most players. High settings average 79 FPS, which is still above the 60 FPS threshold for smooth gameplay. Ultra settings, however, drop to an average of 50 FPS, which may feel less responsive during intense combat scenes.

At 3840x2160, the GPU is clearly overmatched. Low settings average 66 FPS, which is playable but not ideal. Medium settings average 52 FPS, with a minimum of 44 FPS and a maximum of 60 FPS, meaning the frame rate can dip below the 60 FPS target during demanding moments. High settings average 47 FPS, which is borderline for a smooth experience. Ultra settings average 30 FPS, which is effectively unplayable for a game that requires timely reactions. The data shows a consistent pattern: 1080p is the intended resolution, 1440p is a solid alternative, and 4K should be avoided unless the user is willing to play on Low settings and accept occasional drops.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5050 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 52.0
3840x2160 High 47.0
3840x2160 Ultra 30.0
2560x1440 Low 111.0
2560x1440 Medium 87.0
2560x1440 High 79.0
2560x1440 Ultra 50.0
1920x1080 Low 160.0
1920x1080 Medium 126.0
1920x1080 High 114.0
1920x1080 Ultra 73.0

Greedfall with iUltra 7 270K Plus + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with RTX 5050 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.